mirror of https://git.suyu.dev/suyu/suyu
svc: Do nothing if svcOutputDebugString() is given a length of zero
While unlikely, it does avoid constructing a std::string and unnecessarily calling into the memory code if a game or executable decides to be really silly about their logging.
This commit is contained in:
parent
04d723baf9
commit
9b3bc0b282
|
@ -274,6 +274,10 @@ static void Break(u64 reason, u64 info1, u64 info2) {
|
||||||
|
|
||||||
/// Used to output a message on a debug hardware unit - does nothing on a retail unit
|
/// Used to output a message on a debug hardware unit - does nothing on a retail unit
|
||||||
static void OutputDebugString(VAddr address, u64 len) {
|
static void OutputDebugString(VAddr address, u64 len) {
|
||||||
|
if (len == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
std::string str(len, '\0');
|
std::string str(len, '\0');
|
||||||
Memory::ReadBlock(address, str.data(), str.size());
|
Memory::ReadBlock(address, str.data(), str.size());
|
||||||
LOG_DEBUG(Debug_Emulated, "{}", str);
|
LOG_DEBUG(Debug_Emulated, "{}", str);
|
||||||
|
|
Loading…
Reference in New Issue