mirror of https://git.suyu.dev/suyu/suyu
gl_rasterizer: Minor code changes
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04cdecb7a1
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@ -998,17 +998,17 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto& entry = entries[bindpoint];
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Tegra::Texture::FullTextureInfo texture;
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const auto texture = [&]() {
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if (entry.IsBindless()) {
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if (!entry.IsBindless()) {
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return maxwell3d.GetStageTexture(stage, entry.GetOffset());
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}
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const auto cbuf = entry.GetBindlessCBuf();
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second);
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tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second);
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texture = maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
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return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
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} else {
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}();
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texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
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}
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if (SetupTexture(shader, base_bindings.sampler + bindpoint, texture, entry)) {
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if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) {
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texture_buffer_usage.set(bindpoint);
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texture_buffer_usage.set(bindpoint);
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}
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}
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}
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}
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@ -1016,8 +1016,7 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
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return texture_buffer_usage;
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return texture_buffer_usage;
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}
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}
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bool RasterizerOpenGL::SetupTexture(const Shader& shader, u32 binding,
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bool RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
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const Tegra::Texture::FullTextureInfo& texture,
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const GLShader::SamplerEntry& entry) {
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const GLShader::SamplerEntry& entry) {
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state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
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state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
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@ -1044,24 +1043,32 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
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const auto& entries = shader->GetShaderEntries().images;
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const auto& entries = shader->GetShaderEntries().images;
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto& entry = entries[bindpoint];
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const auto texture = [&]() {
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const auto tic = [&]() {
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if (!entry.IsBindless()) {
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if (!entry.IsBindless()) {
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return compute.GetTexture(entry.GetOffset());
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return compute.GetTexture(entry.GetOffset()).tic;
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}
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}
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const auto cbuf = entry.GetBindlessCBuf();
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
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tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
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return compute.GetTextureInfo(tex_handle, entry.GetOffset());
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return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
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}();
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}();
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const auto view = texture_cache.GetImageSurface(texture.tic, entry);
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SetupImage(bindpoint, tic, entry);
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if (!view) {
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state.images[bindpoint] = 0;
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continue;
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}
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state.images[bindpoint] = view->GetTexture();
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}
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}
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}
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}
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void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic,
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const GLShader::ImageEntry& entry) {
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const auto view = texture_cache.GetImageSurface(tic, entry);
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if (!view) {
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state.images[binding] = 0;
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return;
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}
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if (!tic.IsBuffer()) {
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view->ApplySwizzle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
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}
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state.images[binding] = view->GetTexture();
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}
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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const auto& regs = system.GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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const bool geometry_shaders_enabled =
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const bool geometry_shaders_enabled =
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@ -142,12 +142,16 @@ private:
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const Shader& shader, BaseBindings base_bindings);
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const Shader& shader, BaseBindings base_bindings);
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/// Configures a texture. Returns true when the texture is a texture buffer.
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/// Configures a texture. Returns true when the texture is a texture buffer.
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bool SetupTexture(const Shader& shader, u32 binding,
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bool SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
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const Tegra::Texture::FullTextureInfo& texture,
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const GLShader::SamplerEntry& entry);
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const GLShader::SamplerEntry& entry);
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/// Configures images in a compute shader.
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void SetupComputeImages(const Shader& shader);
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void SetupComputeImages(const Shader& shader);
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/// Configures an image.
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void SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic,
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const GLShader::ImageEntry& entry);
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/// Syncs the viewport and depth range to match the guest state
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/// Syncs the viewport and depth range to match the guest state
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void SyncViewport(OpenGLState& current_state);
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void SyncViewport(OpenGLState& current_state);
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