Merge pull request #608 from Subv/depth

GPU: Implemented the depth buffer and depth test + culling
This commit is contained in:
bunnei 2018-07-02 21:24:43 -04:00 committed by GitHub
commit 92c7135065
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 246 additions and 32 deletions

View File

@ -280,6 +280,34 @@ public:
UnsignedInt = 0x2, UnsignedInt = 0x2,
}; };
enum class ComparisonOp : u32 {
Never = 0x200,
Less = 0x201,
Equal = 0x202,
LessEqual = 0x203,
Greater = 0x204,
NotEqual = 0x205,
GreaterEqual = 0x206,
Always = 0x207,
};
struct Cull {
enum class FrontFace : u32 {
ClockWise = 0x0900,
CounterClockWise = 0x0901,
};
enum class CullFace : u32 {
Front = 0x0404,
Back = 0x0405,
FrontAndBack = 0x0408,
};
u32 enabled;
FrontFace front_face;
CullFace cull_face;
};
struct Blend { struct Blend {
enum class Equation : u32 { enum class Equation : u32 {
Add = 1, Add = 1,
@ -413,7 +441,7 @@ public:
struct { struct {
u32 address_high; u32 address_high;
u32 address_low; u32 address_low;
u32 format; Tegra::DepthFormat format;
u32 block_dimensions; u32 block_dimensions;
u32 layer_stride; u32 layer_stride;
@ -435,11 +463,21 @@ public:
}; };
} rt_control; } rt_control;
INSERT_PADDING_WORDS(0x31); INSERT_PADDING_WORDS(0x2B);
u32 depth_test_enable;
INSERT_PADDING_WORDS(0x5);
u32 independent_blend_enable; u32 independent_blend_enable;
INSERT_PADDING_WORDS(0x15); u32 depth_write_enabled;
INSERT_PADDING_WORDS(0x8);
ComparisonOp depth_test_func;
INSERT_PADDING_WORDS(0xB);
struct { struct {
u32 separate_alpha; u32 separate_alpha;
@ -540,7 +578,13 @@ public:
} }
} index_array; } index_array;
INSERT_PADDING_WORDS(0xC7); INSERT_PADDING_WORDS(0x7);
INSERT_PADDING_WORDS(0x46);
Cull cull;
INSERT_PADDING_WORDS(0x77);
struct { struct {
u32 query_address_high; u32 query_address_high;
@ -747,7 +791,10 @@ ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(zeta, 0x3F8); ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458); ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
ASSERT_REG_POSITION(rt_control, 0x487); ASSERT_REG_POSITION(rt_control, 0x487);
ASSERT_REG_POSITION(depth_test_enable, 0x4B3);
ASSERT_REG_POSITION(independent_blend_enable, 0x4B9); ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
ASSERT_REG_POSITION(blend, 0x4CF); ASSERT_REG_POSITION(blend, 0x4CF);
ASSERT_REG_POSITION(vb_element_base, 0x50D); ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(tsc, 0x557);
@ -755,6 +802,7 @@ ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(code_address, 0x582); ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585); ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(index_array, 0x5F2); ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(query, 0x6C0); ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700); ASSERT_REG_POSITION(vertex_array[0], 0x700);
ASSERT_REG_POSITION(independent_blend, 0x780); ASSERT_REG_POSITION(independent_blend, 0x780);

View File

@ -24,6 +24,15 @@ enum class RenderTargetFormat : u32 {
R11G11B10_FLOAT = 0xE0, R11G11B10_FLOAT = 0xE0,
}; };
enum class DepthFormat : u32 {
Z32_FLOAT = 0xA,
Z16_UNORM = 0x13,
S8_Z24_UNORM = 0x14,
Z24_X8_UNORM = 0x15,
Z24_S8_UNORM = 0x16,
Z24_C8_UNORM = 0x18,
};
/// Returns the number of bytes per pixel of each rendertarget format. /// Returns the number of bytes per pixel of each rendertarget format.
u32 RenderTargetBytesPerPixel(RenderTargetFormat format); u32 RenderTargetBytesPerPixel(RenderTargetFormat format);

View File

@ -304,10 +304,15 @@ void RasterizerOpenGL::DrawArrays() {
MICROPROFILE_SCOPE(OpenGL_Drawing); MICROPROFILE_SCOPE(OpenGL_Drawing);
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
// TODO(bunnei): Implement these // Sync the depth test state before configuring the framebuffer surfaces.
SyncDepthTestState();
// TODO(bunnei): Implement this
const bool has_stencil = false; const bool has_stencil = false;
const bool using_color_fb = true; const bool using_color_fb = true;
const bool using_depth_fb = false; const bool using_depth_fb = regs.zeta.Address() != 0;
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
const bool write_color_fb = const bool write_color_fb =
@ -338,11 +343,9 @@ void RasterizerOpenGL::DrawArrays() {
// Bind the framebuffer surfaces // Bind the framebuffer surfaces
BindFramebufferSurfaces(color_surface, depth_surface, has_stencil); BindFramebufferSurfaces(color_surface, depth_surface, has_stencil);
// Sync the viewport
SyncViewport(surfaces_rect); SyncViewport(surfaces_rect);
// Sync the blend state registers
SyncBlendState(); SyncBlendState();
SyncCullMode();
// TODO(bunnei): Sync framebuffer_scale uniform here // TODO(bunnei): Sync framebuffer_scale uniform here
// TODO(bunnei): Sync scissorbox uniform(s) here // TODO(bunnei): Sync scissorbox uniform(s) here
@ -712,7 +715,11 @@ void RasterizerOpenGL::SyncClipCoef() {
} }
void RasterizerOpenGL::SyncCullMode() { void RasterizerOpenGL::SyncCullMode() {
UNREACHABLE(); const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
state.cull.enabled = regs.cull.enabled != 0;
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
} }
void RasterizerOpenGL::SyncDepthScale() { void RasterizerOpenGL::SyncDepthScale() {
@ -723,6 +730,14 @@ void RasterizerOpenGL::SyncDepthOffset() {
UNREACHABLE(); UNREACHABLE();
} }
void RasterizerOpenGL::SyncDepthTestState() {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
state.depth.test_enabled = regs.depth_test_enable != 0;
state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE;
state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func);
}
void RasterizerOpenGL::SyncBlendState() { void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;

View File

@ -126,6 +126,9 @@ private:
/// Syncs the depth offset to match the guest state /// Syncs the depth offset to match the guest state
void SyncDepthOffset(); void SyncDepthOffset();
/// Syncs the depth test state to match the guest state
void SyncDepthTestState();
/// Syncs the blend state to match the guest state /// Syncs the blend state to match the guest state
void SyncBlendState(); void SyncBlendState();

View File

@ -84,22 +84,18 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
true}, // DXT45 true}, // DXT45
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1 {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
false}, // Z24S8
}}; }};
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) { static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
if (type == SurfaceType::ColorTexture) {
ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size()); ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)]; auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)];
ASSERT(component_type == format.component_type); ASSERT(component_type == format.component_type);
return format;
} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
// TODO(Subv): Implement depth formats
ASSERT_MSG(false, "Unimplemented");
}
UNREACHABLE(); return format;
return {};
} }
VAddr SurfaceParams::GetCpuAddr() const { VAddr SurfaceParams::GetCpuAddr() const {
@ -149,11 +145,17 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::
const auto& gpu = Core::System::GetInstance().GPU(); const auto& gpu = Core::System::GetInstance().GPU();
if (morton_to_gl) { if (morton_to_gl) {
if (SurfaceParams::GetFormatType(format) == SurfaceType::ColorTexture) {
auto data = Tegra::Texture::UnswizzleTexture( auto data = Tegra::Texture::UnswizzleTexture(
*gpu.memory_manager->GpuToCpuAddress(addr), *gpu.memory_manager->GpuToCpuAddress(addr),
SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height); SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
std::memcpy(gl_buffer, data.data(), data.size()); std::memcpy(gl_buffer, data.data(), data.size());
} else {
auto data = Tegra::Texture::UnswizzleDepthTexture(
*gpu.memory_manager->GpuToCpuAddress(addr),
SurfaceParams::DepthFormatFromPixelFormat(format), stride, height, block_height);
std::memcpy(gl_buffer, data.data(), data.size());
}
} else { } else {
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
// check the configuration for this and perform more generic un/swizzle // check the configuration for this and perform more generic un/swizzle
@ -174,7 +176,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>, MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>,
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>,
}; };
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
@ -194,6 +196,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
nullptr, nullptr,
nullptr, nullptr,
MortonCopy<false, PixelFormat::ABGR8>, MortonCopy<false, PixelFormat::ABGR8>,
MortonCopy<false, PixelFormat::Z24S8>,
}; };
// Allocate an uninitialized texture of appropriate size and format for the surface // Allocate an uninitialized texture of appropriate size and format for the surface
@ -397,9 +400,15 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
// get color and depth surfaces // get color and depth surfaces
const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(regs.rt[0])}; const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(regs.rt[0])};
const SurfaceParams depth_params{color_params}; SurfaceParams depth_params{color_params};
ASSERT_MSG(!using_depth_fb, "depth buffer is unimplemented"); if (using_depth_fb) {
depth_params.addr = regs.zeta.Address();
depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(regs.zeta.format);
depth_params.component_type = SurfaceParams::ComponentTypeFromDepthFormat(regs.zeta.format);
depth_params.type = SurfaceParams::GetFormatType(depth_params.pixel_format);
depth_params.size_in_bytes = depth_params.SizeInBytes();
}
MathUtil::Rectangle<u32> color_rect{}; MathUtil::Rectangle<u32> color_rect{};
Surface color_surface; Surface color_surface;

View File

@ -37,7 +37,14 @@ struct SurfaceParams {
DXN1 = 11, // This is also known as BC4 DXN1 = 11, // This is also known as BC4
ASTC_2D_4X4 = 12, ASTC_2D_4X4 = 12,
Max, MaxColorFormat,
// DepthStencil formats
Z24S8 = 13,
MaxDepthStencilFormat,
Max = MaxDepthStencilFormat,
Invalid = 255, Invalid = 255,
}; };
@ -84,6 +91,7 @@ struct SurfaceParams {
4, // DXT45 4, // DXT45
4, // DXN1 4, // DXN1
4, // ASTC_2D_4X4 4, // ASTC_2D_4X4
1, // Z24S8
}}; }};
ASSERT(static_cast<size_t>(format) < compression_factor_table.size()); ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
@ -108,6 +116,7 @@ struct SurfaceParams {
128, // DXT45 128, // DXT45
64, // DXN1 64, // DXN1
32, // ASTC_2D_4X4 32, // ASTC_2D_4X4
32, // Z24S8
}}; }};
ASSERT(static_cast<size_t>(format) < bpp_table.size()); ASSERT(static_cast<size_t>(format) < bpp_table.size());
@ -117,6 +126,16 @@ struct SurfaceParams {
return GetFormatBpp(pixel_format); return GetFormatBpp(pixel_format);
} }
static PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
switch (format) {
case Tegra::DepthFormat::Z24_S8_UNORM:
return PixelFormat::Z24S8;
default:
NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
}
}
static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) { static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
switch (format) { switch (format) {
case Tegra::RenderTargetFormat::RGBA8_UNORM: case Tegra::RenderTargetFormat::RGBA8_UNORM:
@ -205,6 +224,15 @@ struct SurfaceParams {
} }
} }
static Tegra::DepthFormat DepthFormatFromPixelFormat(PixelFormat format) {
switch (format) {
case PixelFormat::Z24S8:
return Tegra::DepthFormat::Z24_S8_UNORM;
default:
UNREACHABLE();
}
}
static ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) { static ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
// TODO(Subv): Implement more component types // TODO(Subv): Implement more component types
switch (type) { switch (type) {
@ -244,11 +272,26 @@ struct SurfaceParams {
} }
} }
static ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
switch (format) {
case Tegra::DepthFormat::Z24_S8_UNORM:
return ComponentType::UNorm;
default:
NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
}
}
static SurfaceType GetFormatType(PixelFormat pixel_format) { static SurfaceType GetFormatType(PixelFormat pixel_format) {
if (static_cast<size_t>(pixel_format) < MaxPixelFormat) { if (static_cast<size_t>(pixel_format) < static_cast<size_t>(PixelFormat::MaxColorFormat)) {
return SurfaceType::ColorTexture; return SurfaceType::ColorTexture;
} }
if (static_cast<size_t>(pixel_format) <
static_cast<size_t>(PixelFormat::MaxDepthStencilFormat)) {
return SurfaceType::DepthStencil;
}
// TODO(Subv): Implement the other formats // TODO(Subv): Implement the other formats
ASSERT(false); ASSERT(false);

View File

@ -201,4 +201,54 @@ inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
return {}; return {};
} }
inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
switch (comparison) {
case Maxwell::ComparisonOp::Never:
return GL_NEVER;
case Maxwell::ComparisonOp::Less:
return GL_LESS;
case Maxwell::ComparisonOp::Equal:
return GL_EQUAL;
case Maxwell::ComparisonOp::LessEqual:
return GL_LEQUAL;
case Maxwell::ComparisonOp::Greater:
return GL_GREATER;
case Maxwell::ComparisonOp::NotEqual:
return GL_NOTEQUAL;
case Maxwell::ComparisonOp::GreaterEqual:
return GL_GEQUAL;
case Maxwell::ComparisonOp::Always:
return GL_ALWAYS;
}
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison));
UNREACHABLE();
return {};
}
inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
switch (front_face) {
case Maxwell::Cull::FrontFace::ClockWise:
return GL_CW;
case Maxwell::Cull::FrontFace::CounterClockWise:
return GL_CCW;
}
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face));
UNREACHABLE();
return {};
}
inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
switch (cull_face) {
case Maxwell::Cull::CullFace::Front:
return GL_FRONT;
case Maxwell::Cull::CullFace::Back:
return GL_BACK;
case Maxwell::Cull::CullFace::FrontAndBack:
return GL_FRONT_AND_BACK;
}
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face));
UNREACHABLE();
return {};
}
} // namespace MaxwellToGL } // namespace MaxwellToGL

View File

@ -5,6 +5,7 @@
#include <cstring> #include <cstring>
#include "common/assert.h" #include "common/assert.h"
#include "core/memory.h" #include "core/memory.h"
#include "video_core/gpu.h"
#include "video_core/textures/decoders.h" #include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h" #include "video_core/textures/texture.h"
@ -73,6 +74,16 @@ u32 BytesPerPixel(TextureFormat format) {
} }
} }
static u32 DepthBytesPerPixel(DepthFormat format) {
switch (format) {
case DepthFormat::Z24_S8_UNORM:
return 4;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
}
}
std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height, std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
u32 block_height) { u32 block_height) {
u8* data = Memory::GetPointer(address); u8* data = Memory::GetPointer(address);
@ -110,6 +121,26 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
return unswizzled_data; return unswizzled_data;
} }
std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
u32 block_height) {
u8* data = Memory::GetPointer(address);
u32 bytes_per_pixel = DepthBytesPerPixel(format);
std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
switch (format) {
case DepthFormat::Z24_S8_UNORM:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);
break;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
}
return unswizzled_data;
}
std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width, std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
u32 height) { u32 height) {
std::vector<u8> rgba_data; std::vector<u8> rgba_data;

View File

@ -17,6 +17,12 @@ namespace Texture {
std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height, std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
u32 block_height = TICEntry::DefaultBlockHeight); u32 block_height = TICEntry::DefaultBlockHeight);
/**
* Unswizzles a swizzled depth texture without changing its format.
*/
std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
u32 block_height = TICEntry::DefaultBlockHeight);
/// Copies texture data from a buffer and performs swizzling/unswizzling as necessary. /// Copies texture data from a buffer and performs swizzling/unswizzling as necessary.
void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height); u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height);