mirror of https://git.suyu.dev/suyu/suyu
Fixed priority switching edge case for handheld (#1675)
* Fixed priority switching edge case for handheld We accidently used controller index instead of npad id * Moved NPadIdToIndex
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75640c9c71
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@ -40,6 +40,29 @@ enum class JoystickId : std::size_t {
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Joystick_Right,
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Joystick_Right,
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};
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};
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static std::size_t NPadIdToIndex(u32 npad_id) {
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switch (npad_id) {
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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return npad_id;
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case 8:
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case NPAD_HANDHELD:
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return 8;
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case 9:
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case NPAD_UNKNOWN:
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return 9;
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default:
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UNIMPLEMENTED_MSG("Unknown npad id {}", npad_id);
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return 0;
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}
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}
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Controller_NPad::Controller_NPad() = default;
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Controller_NPad::Controller_NPad() = default;
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Controller_NPad::~Controller_NPad() = default;
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Controller_NPad::~Controller_NPad() = default;
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@ -288,10 +311,11 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
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switch (controller_type) {
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switch (controller_type) {
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case NPadControllerType::Handheld:
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case NPadControllerType::Handheld:
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handheld_entry.connection_status.raw = 0;
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handheld_entry.connection_status.raw = 0;
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handheld_entry.connection_status.IsConnected.Assign(1);
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handheld_entry.connection_status.IsWired.Assign(1);
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if (!Settings::values.use_docked_mode) {
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handheld_entry.connection_status.IsLeftJoyConnected.Assign(1);
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handheld_entry.connection_status.IsWired.Assign(1);
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handheld_entry.connection_status.IsRightJoyConnected.Assign(1);
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}
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handheld_entry.connection_status.IsLeftJoyWired.Assign(1);
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handheld_entry.connection_status.IsRightJoyWired.Assign(1);
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handheld_entry.pad_states.raw = pad_state.raw;
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handheld_entry.pad_states.raw = pad_state.raw;
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handheld_entry.l_stick = lstick_entry;
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handheld_entry.l_stick = lstick_entry;
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handheld_entry.r_stick = rstick_entry;
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handheld_entry.r_stick = rstick_entry;
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@ -371,16 +395,30 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
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supported_npad_id_types.clear();
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supported_npad_id_types.clear();
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supported_npad_id_types.resize(length / sizeof(u32));
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supported_npad_id_types.resize(length / sizeof(u32));
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std::memcpy(supported_npad_id_types.data(), data, length);
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std::memcpy(supported_npad_id_types.data(), data, length);
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bool had_controller_update = false;
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for (std::size_t i = 0; i < connected_controllers.size(); i++) {
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for (std::size_t i = 0; i < connected_controllers.size(); i++) {
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auto& controller = connected_controllers[i];
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auto& controller = connected_controllers[i];
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if (!controller.is_connected) {
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if (!controller.is_connected) {
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continue;
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continue;
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}
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}
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if (!IsControllerSupported(PREFERRED_CONTROLLER)) {
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if (!IsControllerSupported(PREFERRED_CONTROLLER)) {
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controller.type = DecideBestController(PREFERRED_CONTROLLER);
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const auto best_type = DecideBestController(PREFERRED_CONTROLLER);
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InitNewlyAddedControler(i);
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const bool is_handheld = (best_type == NPadControllerType::Handheld ||
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PREFERRED_CONTROLLER == NPadControllerType::Handheld);
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if (is_handheld) {
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controller.type = NPadControllerType::None;
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controller.is_connected = false;
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AddNewController(best_type);
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} else {
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controller.type = best_type;
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InitNewlyAddedControler(i);
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}
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had_controller_update = true;
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}
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}
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}
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}
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if (had_controller_update) {
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styleset_changed_event->Signal();
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}
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}
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}
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void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) {
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void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) {
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@ -458,15 +496,11 @@ void Controller_NPad::AddNewController(NPadControllerType controller) {
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}
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}
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void Controller_NPad::ConnectNPad(u32 npad_id) {
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void Controller_NPad::ConnectNPad(u32 npad_id) {
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if (npad_id >= connected_controllers.size())
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connected_controllers[NPadIdToIndex(npad_id)].is_connected = true;
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return;
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connected_controllers[npad_id].is_connected = true;
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}
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}
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void Controller_NPad::DisconnectNPad(u32 npad_id) {
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void Controller_NPad::DisconnectNPad(u32 npad_id) {
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if (npad_id >= connected_controllers.size())
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connected_controllers[NPadIdToIndex(npad_id)].is_connected = false;
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return;
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connected_controllers[npad_id].is_connected = false;
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}
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}
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Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
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Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
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