mirror of https://git.suyu.dev/suyu/suyu
HID: Refactored shared memory decoding for touchpad support.
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6c37a90d3f
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@ -25,17 +25,17 @@ Kernel::SharedPtr<Kernel::Event> g_event_debug_pad;
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// Next Pad state update information
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// Next Pad state update information
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static PadState next_state = {{0}};
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static PadState next_state = {{0}};
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static u32 next_index = 0;
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static u32 next_pad_index = 0;
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static s16 next_circle_x = 0;
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static s16 next_pad_circle_x = 0;
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static s16 next_circle_y = 0;
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static s16 next_pad_circle_y = 0;
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/**
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/**
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* Gets a pointer to the PadData structure inside HID shared memory
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* Gets a pointer to the PadData structure inside HID shared memory
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*/
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*/
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static inline PadData* GetPadData() {
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static inline SharedMem* GetPadData() {
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if (g_shared_mem == nullptr)
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if (g_shared_mem == nullptr)
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return nullptr;
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return nullptr;
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return reinterpret_cast<PadData*>(g_shared_mem->GetPointer().ValueOr(nullptr));
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return reinterpret_cast<SharedMem*>(g_shared_mem->GetPointer().ValueOr(nullptr));
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}
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}
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// TODO(peachum):
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// TODO(peachum):
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@ -60,10 +60,10 @@ static inline PadData* GetPadData() {
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*/
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*/
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static void UpdateNextCirclePadState() {
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static void UpdateNextCirclePadState() {
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static const s16 max_value = 0x9C;
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static const s16 max_value = 0x9C;
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next_circle_x = next_state.circle_left ? -max_value : 0x0;
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next_pad_circle_x = next_state.circle_left ? -max_value : 0x0;
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next_circle_x += next_state.circle_right ? max_value : 0x0;
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next_pad_circle_x += next_state.circle_right ? max_value : 0x0;
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next_circle_y = next_state.circle_down ? -max_value : 0x0;
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next_pad_circle_y = next_state.circle_down ? -max_value : 0x0;
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next_circle_y += next_state.circle_up ? max_value : 0x0;
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next_pad_circle_y += next_state.circle_up ? max_value : 0x0;
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}
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}
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/**
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/**
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@ -87,20 +87,18 @@ void PadButtonRelease(const PadState& pad_state) {
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* including both Pad key changes and analog circle Pad changes.
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* including both Pad key changes and analog circle Pad changes.
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*/
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*/
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void PadUpdateComplete() {
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void PadUpdateComplete() {
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PadData* pad_data = GetPadData();
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SharedMem* shared_mem = GetPadData();
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if (pad_data == nullptr) {
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if (shared_mem == nullptr)
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return;
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return;
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}
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// Update PadData struct
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shared_mem->pad.current_state.hex = next_state.hex;
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pad_data->current_state.hex = next_state.hex;
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shared_mem->pad.index = next_pad_index;
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pad_data->index = next_index;
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next_pad_index = (next_pad_index + 1) % shared_mem->pad.entries.size();
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next_index = (next_index + 1) % pad_data->entries.size();
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// Get the previous Pad state
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// Get the previous Pad state
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u32 last_entry_index = (pad_data->index - 1) % pad_data->entries.size();
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u32 last_entry_index = (shared_mem->pad.index - 1) % shared_mem->pad.entries.size();
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PadState old_state = pad_data->entries[last_entry_index].current_state;
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PadState old_state = shared_mem->pad.entries[last_entry_index].current_state;
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// Compute bitmask with 1s for bits different from the old state
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// Compute bitmask with 1s for bits different from the old state
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PadState changed;
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PadState changed;
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@ -115,7 +113,7 @@ void PadUpdateComplete() {
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removals.hex = changed.hex & old_state.hex;
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removals.hex = changed.hex & old_state.hex;
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// Get the current Pad entry
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// Get the current Pad entry
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PadDataEntry* current_pad_entry = &pad_data->entries[pad_data->index];
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PadDataEntry* current_pad_entry = &shared_mem->pad.entries[shared_mem->pad.index];
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// Update entry properties
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// Update entry properties
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current_pad_entry->current_state.hex = next_state.hex;
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current_pad_entry->current_state.hex = next_state.hex;
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@ -123,8 +121,19 @@ void PadUpdateComplete() {
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current_pad_entry->delta_removals.hex = removals.hex;
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current_pad_entry->delta_removals.hex = removals.hex;
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// Set circle Pad
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// Set circle Pad
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current_pad_entry->circle_pad_x = next_circle_x;
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current_pad_entry->circle_pad_x = next_pad_circle_x;
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current_pad_entry->circle_pad_y = next_circle_y;
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current_pad_entry->circle_pad_y = next_pad_circle_y;
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// If we just updated index 0, provide a new timestamp
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if (shared_mem->pad.index == 0) {
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shared_mem->pad.index_reset_ticks_previous = shared_mem->pad.index_reset_ticks;
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shared_mem->pad.index_reset_ticks = (s64)Core::g_app_core->GetTicks();
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}
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// Signal both handles when there's an update to Pad or touch
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g_event_pad_or_touch_1->Signal();
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g_event_pad_or_touch_2->Signal();
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}
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// If we just updated index 0, provide a new timestamp
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// If we just updated index 0, provide a new timestamp
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if (pad_data->index == 0) {
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if (pad_data->index == 0) {
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@ -65,7 +65,7 @@ struct PadState {
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};
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};
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/**
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/**
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* Structure of a single entry in the PadData's Pad state history array.
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* Structure of a single entry of Pad state history within HID shared memory
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*/
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*/
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struct PadDataEntry {
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struct PadDataEntry {
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PadState current_state;
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PadState current_state;
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@ -77,22 +77,44 @@ struct PadDataEntry {
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};
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};
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/**
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/**
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* Structure of all data related to the 3DS Pad.
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* Structure of a single entry of touch state history within HID shared memory
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*/
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*/
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struct PadData {
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struct TouchDataEntry {
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s64 index_reset_ticks;
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u16 x;
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s64 index_reset_ticks_previous;
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u16 y;
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u32 index; // the index of the last updated Pad state history element
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u32 data_valid;
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};
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u32 pad1;
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/**
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u32 pad2;
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* Structure of data stored in HID shared memory
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*/
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struct SharedMem {
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// Offset 0x0 : "PAD" data, this is used for buttons and the circle pad
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struct {
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s64 index_reset_ticks;
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s64 index_reset_ticks_previous;
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u32 index; // Index of the last updated pad state history element
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PadState current_state; // same as entries[index].current_state
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INSERT_PADDING_BYTES(0x8);
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u32 raw_circle_pad_data;
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u32 pad3;
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PadState current_state; // Same as entries[index].current_state
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u32 raw_circle_pad_data;
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std::array<PadDataEntry, 8> entries; // Pad state history
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INSERT_PADDING_BYTES(0x4);
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std::array<PadDataEntry, 8> entries; // Pad state history
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} pad;
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// Offset 0xA8 : Touchpad data, this is used for touchpad input
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struct {
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s64 index_reset_ticks;
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s64 index_reset_ticks_previous;
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u32 index; // Index of the last updated touch state history element
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INSERT_PADDING_BYTES(0xC);
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std::array<TouchDataEntry, 8> entries;
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} touch;
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};
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};
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// Pre-defined PadStates for single button presses
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// Pre-defined PadStates for single button presses
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