mirror of https://git.suyu.dev/suyu/suyu
configure_graphics: Use u8 for bg_color values
This commit is contained in:
parent
386cd45f07
commit
8284658bac
|
@ -333,9 +333,9 @@ struct Values {
|
|||
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||
Setting<bool> use_caches_gc{false, "use_caches_gc"};
|
||||
|
||||
Setting<float> bg_red{0.0f, "bg_red"};
|
||||
Setting<float> bg_green{0.0f, "bg_green"};
|
||||
Setting<float> bg_blue{0.0f, "bg_blue"};
|
||||
Setting<u8> bg_red{0, "bg_red"};
|
||||
Setting<u8> bg_green{0, "bg_green"};
|
||||
Setting<u8> bg_blue{0, "bg_blue"};
|
||||
|
||||
// System
|
||||
Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
|
||||
|
|
|
@ -229,9 +229,6 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
|
|||
}
|
||||
|
||||
void RendererOpenGL::InitOpenGLObjects() {
|
||||
glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
|
||||
Settings::values.bg_blue.GetValue(), 0.0f);
|
||||
|
||||
// Create shader programs
|
||||
OGLShader vertex_shader;
|
||||
vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
|
||||
|
@ -337,8 +334,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
|||
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
if (renderer_settings.set_background_color) {
|
||||
// Update background color before drawing
|
||||
glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
|
||||
Settings::values.bg_blue.GetValue(), 0.0f);
|
||||
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
|
||||
Settings::values.bg_green.GetValue() / 255.0f,
|
||||
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
||||
}
|
||||
|
||||
// Set projection matrix
|
||||
|
|
|
@ -225,8 +225,11 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool
|
|||
descriptor_set = descriptor_sets[image_index], buffer = *buffer,
|
||||
size = swapchain.GetSize(), pipeline = *pipeline,
|
||||
layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
|
||||
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
|
||||
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
|
||||
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
|
||||
const VkClearValue clear_color{
|
||||
.color = {.float32 = {0.0f, 0.0f, 0.0f, 0.0f}},
|
||||
.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
|
||||
};
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
|
|
|
@ -101,9 +101,9 @@ void ConfigureGraphics::SetConfiguration() {
|
|||
ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
|
||||
}
|
||||
|
||||
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
|
||||
Settings::values.bg_green.GetValue(),
|
||||
Settings::values.bg_blue.GetValue()));
|
||||
UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
|
||||
Settings::values.bg_green.GetValue(),
|
||||
Settings::values.bg_blue.GetValue()));
|
||||
UpdateDeviceComboBox();
|
||||
}
|
||||
|
||||
|
@ -132,9 +132,9 @@ void ConfigureGraphics::ApplyConfiguration() {
|
|||
Settings::values.vulkan_device.SetValue(vulkan_device);
|
||||
}
|
||||
if (Settings::values.bg_red.UsingGlobal()) {
|
||||
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
|
||||
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
|
||||
Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
|
||||
Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
|
||||
Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
|
||||
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
|
||||
}
|
||||
} else {
|
||||
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
|
@ -159,9 +159,9 @@ void ConfigureGraphics::ApplyConfiguration() {
|
|||
Settings::values.bg_red.SetGlobal(false);
|
||||
Settings::values.bg_green.SetGlobal(false);
|
||||
Settings::values.bg_blue.SetGlobal(false);
|
||||
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
|
||||
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
|
||||
Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
|
||||
Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
|
||||
Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
|
||||
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -232,7 +232,7 @@ use_vsync =
|
|||
use_caches_gc =
|
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
|
||||
# Must be in range of 0-255. Defaults to 0 for all.
|
||||
bg_red =
|
||||
bg_blue =
|
||||
bg_green =
|
||||
|
|
Loading…
Reference in New Issue