mirror of https://git.suyu.dev/suyu/suyu
hle: kernel: svc: ConnectToNamedPort: Use KHandleTable::Reserve.
This commit is contained in:
parent
4b03e6e776
commit
7866eb03bb
|
@ -291,8 +291,7 @@ static ResultCode UnmapMemory32(Core::System& system, u32 dst_addr, u32 src_addr
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Connect to an OS service given the port name, returns the handle to the port to out
|
/// Connect to an OS service given the port name, returns the handle to the port to out
|
||||||
static ResultCode ConnectToNamedPort(Core::System& system, Handle* out_handle,
|
static ResultCode ConnectToNamedPort(Core::System& system, Handle* out, VAddr port_name_address) {
|
||||||
VAddr port_name_address) {
|
|
||||||
auto& memory = system.Memory();
|
auto& memory = system.Memory();
|
||||||
if (!memory.IsValidVirtualAddress(port_name_address)) {
|
if (!memory.IsValidVirtualAddress(port_name_address)) {
|
||||||
LOG_ERROR(Kernel_SVC,
|
LOG_ERROR(Kernel_SVC,
|
||||||
|
@ -324,15 +323,21 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out_handle,
|
||||||
}
|
}
|
||||||
auto port = it->second;
|
auto port = it->second;
|
||||||
|
|
||||||
|
// Reserve a handle for the port.
|
||||||
|
// NOTE: Nintendo really does write directly to the output handle here.
|
||||||
|
R_TRY(handle_table.Reserve(out));
|
||||||
|
auto handle_guard = SCOPE_GUARD({ handle_table.Unreserve(*out); });
|
||||||
|
|
||||||
// Create a session.
|
// Create a session.
|
||||||
KClientSession* session{};
|
KClientSession* session{};
|
||||||
R_TRY(port->CreateSession(std::addressof(session)));
|
R_TRY(port->CreateSession(std::addressof(session)));
|
||||||
|
|
||||||
// Register the session in the table, close the extra reference.
|
// Register the session in the table, close the extra reference.
|
||||||
handle_table.Add(out_handle, session);
|
handle_table.Register(*out, session);
|
||||||
session->Close();
|
session->Close();
|
||||||
|
|
||||||
// We succeeded.
|
// We succeeded.
|
||||||
|
handle_guard.Cancel();
|
||||||
return RESULT_SUCCESS;
|
return RESULT_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue