yuzu: Add ui files for multiplayer rooms
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@ -3,6 +3,9 @@ The icons in this folder and its subfolders have the following licenses:
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Icon Name | License | Origin/Author
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--- | --- | ---
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qt_themes/default/icons/16x16/checked.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/default/icons/16x16/connected.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/default/icons/16x16/connected_notification.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/default/icons/16x16/disconnected.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/default/icons/16x16/failed.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/default/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/default/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
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@ -10,18 +13,24 @@ qt_themes/default/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.
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qt_themes/default/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/default/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/default/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/default/icons/48x48/no_avatar.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/default/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
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qt_themes/default/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/default/icons/48x48/star.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/qdarkstyle/icons/16x16/connected.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/qdarkstyle/icons/16x16/connected_notification.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/qdarkstyle/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/qdarkstyle/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
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||||
qt_themes/qdarkstyle/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/qdarkstyle/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/qdarkstyle/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
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||||
qt_themes/qdarkstyle/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
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||||
qt_themes/qdarkstyle/icons/48x48/no_avatar.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/qdarkstyle/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
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||||
qt_themes/qdarkstyle/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/qdarkstyle/icons/48x48/star.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/colorful/icons/16x16/connected.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/colorful/icons/16x16/connected_notification.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/colorful/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/colorful/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
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qt_themes/colorful/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
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After Width: | Height: | Size: 362 B |
After Width: | Height: | Size: 607 B |
After Width: | Height: | Size: 784 B |
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@ -1,6 +1,9 @@
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<RCC>
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<qresource prefix="icons/colorful">
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<file alias="index.theme">icons/index.theme</file>
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<file alias="16x16/connected.png">icons/16x16/connected.png</file>
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<file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
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<file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
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<file alias="16x16/lock.png">icons/16x16/lock.png</file>
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<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
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<file alias="48x48/chip.png">icons/48x48/chip.png</file>
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@ -1,11 +1,15 @@
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<RCC>
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<qresource prefix="icons/colorful_dark">
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<file alias="16x16/connected.png">../colorful/icons/16x16/connected.png</file>
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<file alias="16x16/connected_notification.png">../colorful/icons/16x16/connected_notification.png</file>
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<file alias="16x16/disconnected.png">../colorful/icons/16x16/disconnected.png</file>
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<file alias="index.theme">icons/index.theme</file>
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<file alias="16x16/lock.png">icons/16x16/lock.png</file>
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<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
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<file alias="48x48/bad_folder.png">../colorful/icons/48x48/bad_folder.png</file>
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<file alias="48x48/chip.png">../colorful/icons/48x48/chip.png</file>
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<file alias="48x48/folder.png">../colorful/icons/48x48/folder.png</file>
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<file alias="48x48/no_avatar.png">../qdarkstyle/icons/48x48/no_avatar.png</file>
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<file alias="48x48/plus.png">../colorful/icons/48x48/plus.png</file>
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<file alias="48x48/sd_card.png">../colorful/icons/48x48/sd_card.png</file>
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<file alias="256x256/plus_folder.png">../colorful/icons/256x256/plus_folder.png</file>
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@ -4,10 +4,14 @@
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<file alias="16x16/checked.png">icons/16x16/checked.png</file>
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<file alias="16x16/failed.png">icons/16x16/failed.png</file>
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<file alias="16x16/lock.png">icons/16x16/lock.png</file>
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<file alias="16x16/connected.png">icons/16x16/connected.png</file>
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<file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
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<file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
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<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
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<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
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<file alias="48x48/chip.png">icons/48x48/chip.png</file>
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<file alias="48x48/folder.png">icons/48x48/folder.png</file>
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<file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
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<file alias="48x48/plus.png">icons/48x48/plus.png</file>
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<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
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<file alias="48x48/star.png">icons/48x48/star.png</file>
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After Width: | Height: | Size: 269 B |
After Width: | Height: | Size: 517 B |
After Width: | Height: | Size: 306 B |
After Width: | Height: | Size: 588 B |
After Width: | Height: | Size: 397 B |
After Width: | Height: | Size: 526 B |
After Width: | Height: | Size: 444 B |
After Width: | Height: | Size: 708 B |
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@ -1,11 +1,15 @@
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<RCC>
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<qresource prefix="icons/qdarkstyle">
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<file alias="index.theme">icons/index.theme</file>
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<file alias="16x16/connected.png">icons/16x16/connected.png</file>
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<file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
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<file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
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<file alias="16x16/lock.png">icons/16x16/lock.png</file>
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<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
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||||
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
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<file alias="48x48/chip.png">icons/48x48/chip.png</file>
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<file alias="48x48/folder.png">icons/48x48/folder.png</file>
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<file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
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<file alias="48x48/plus.png">icons/48x48/plus.png</file>
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<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
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<file alias="48x48/star.png">icons/48x48/star.png</file>
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@ -0,0 +1 @@
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Subproject commit e12ef06218596b52d9b5d6e1639484866a8e7067
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@ -41,6 +41,7 @@ add_custom_command(OUTPUT scm_rev.cpp
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add_library(common STATIC
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algorithm.h
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alignment.h
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announce_multiplayer_room.h
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assert.cpp
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assert.h
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atomic_helpers.h
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@ -0,0 +1,138 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <functional>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "web_service/web_result.h"
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namespace AnnounceMultiplayerRoom {
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using MacAddress = std::array<u8, 6>;
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struct Room {
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struct Member {
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std::string username;
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std::string nickname;
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std::string avatar_url;
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MacAddress mac_address;
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std::string game_name;
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u64 game_id;
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};
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std::string id;
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std::string verify_UID; ///< UID used for verification
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std::string name;
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std::string description;
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std::string owner;
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std::string ip;
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u16 port;
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u32 max_player;
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u32 net_version;
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bool has_password;
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std::string preferred_game;
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u64 preferred_game_id;
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std::vector<Member> members;
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};
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using RoomList = std::vector<Room>;
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/**
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* A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should
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* implement this interface.
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*/
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class Backend {
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public:
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virtual ~Backend() = default;
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/**
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* Sets the Information that gets used for the announce
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* @param uid The Id of the room
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* @param name The name of the room
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* @param description The room description
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* @param port The port of the room
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* @param net_version The version of the libNetwork that gets used
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* @param has_password True if the room is passowrd protected
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* @param preferred_game The preferred game of the room
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* @param preferred_game_id The title id of the preferred game
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*/
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virtual void SetRoomInformation(const std::string& name, const std::string& description,
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const u16 port, const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) = 0;
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/**
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* Adds a player information to the data that gets announced
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* @param nickname The nickname of the player
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* @param mac_address The MAC Address of the player
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* @param game_id The title id of the game the player plays
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* @param game_name The name of the game the player plays
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*/
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virtual void AddPlayer(const std::string& username, const std::string& nickname,
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const std::string& avatar_url, const MacAddress& mac_address,
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const u64 game_id, const std::string& game_name) = 0;
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/**
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* Updates the data in the announce service. Re-register the room when required.
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* @result The result of the update attempt
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*/
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virtual WebService::WebResult Update() = 0;
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/**
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* Registers the data in the announce service
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* @result The result of the register attempt. When the result code is Success, A global Guid of
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* the room which may be used for verification will be in the result's returned_data.
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*/
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virtual WebService::WebResult Register() = 0;
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/**
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* Empties the stored players
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*/
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virtual void ClearPlayers() = 0;
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/**
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* Get the room information from the announce service
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* @result A list of all rooms the announce service has
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*/
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virtual RoomList GetRoomList() = 0;
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/**
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* Sends a delete message to the announce service
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*/
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virtual void Delete() = 0;
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};
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/**
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* Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a
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* functional backend implementation is not available.
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*/
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class NullBackend : public Backend {
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public:
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~NullBackend() = default;
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void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/,
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const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
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const bool /*has_password*/, const std::string& /*preferred_game*/,
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const u64 /*preferred_game_id*/) override {}
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void AddPlayer(const std::string& /*username*/, const std::string& /*nickname*/,
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const std::string& /*avatar_url*/, const MacAddress& /*mac_address*/,
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const u64 /*game_id*/, const std::string& /*game_name*/) override {}
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WebService::WebResult Update() override {
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return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
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"WebService is missing"};
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}
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WebService::WebResult Register() override {
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return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
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"WebService is missing"};
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}
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void ClearPlayers() override {}
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RoomList GetRoomList() override {
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return RoomList{};
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}
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void Delete() override {}
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};
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} // namespace AnnounceMultiplayerRoom
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@ -1,4 +1,6 @@
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add_library(core STATIC
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announce_multiplayer_session.cpp
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announce_multiplayer_session.h
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arm/arm_interface.h
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arm/arm_interface.cpp
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arm/cpu_interrupt_handler.cpp
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@ -741,11 +743,11 @@ add_library(core STATIC
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memory/dmnt_cheat_vm.h
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memory.cpp
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memory.h
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network/network.cpp
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network/network.h
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network/network_interface.cpp
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network/network_interface.h
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network/sockets.h
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internal_network/network.cpp
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internal_network/network.h
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internal_network/network_interface.cpp
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internal_network/network_interface.h
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internal_network/sockets.h
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perf_stats.cpp
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perf_stats.h
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reporter.cpp
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@ -780,7 +782,7 @@ endif()
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create_target_directory_groups(core)
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target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
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target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core)
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target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::Opus)
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if (MINGW)
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target_link_libraries(core PRIVATE ${MSWSOCK_LIBRARY})
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@ -0,0 +1,165 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <future>
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#include <vector>
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#include "announce_multiplayer_session.h"
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#include "common/announce_multiplayer_room.h"
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#include "common/assert.h"
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#include "common/settings.h"
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#include "network/network.h"
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#ifdef ENABLE_WEB_SERVICE
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#include "web_service/announce_room_json.h"
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#endif
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namespace Core {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
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Settings::values.yuzu_username.GetValue(),
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Settings::values.yuzu_token.GetValue());
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#else
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backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
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#endif
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}
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WebService::WebResult AnnounceMultiplayerSession::Register() {
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std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
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if (!room) {
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return WebService::WebResult{WebService::WebResult::Code::LibError,
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"Network is not initialized"};
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}
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if (room->GetState() != Network::Room::State::Open) {
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return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open"};
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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return result;
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}
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LOG_INFO(WebService, "Room has been registered");
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room->SetVerifyUID(result.returned_data);
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registered = true;
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return WebService::WebResult{WebService::WebResult::Code::Success};
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}
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void AnnounceMultiplayerSession::Start() {
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||||
if (announce_multiplayer_thread) {
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Stop();
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||||
}
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||||
shutdown_event.Reset();
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||||
announce_multiplayer_thread =
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||||
std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
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||||
}
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||||
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||||
void AnnounceMultiplayerSession::Stop() {
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||||
if (announce_multiplayer_thread) {
|
||||
shutdown_event.Set();
|
||||
announce_multiplayer_thread->join();
|
||||
announce_multiplayer_thread.reset();
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||||
backend->Delete();
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||||
registered = false;
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||||
}
|
||||
}
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||||
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||||
AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
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||||
std::function<void(const WebService::WebResult&)> function) {
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||||
std::lock_guard lock(callback_mutex);
|
||||
auto handle = std::make_shared<std::function<void(const WebService::WebResult&)>>(function);
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||||
error_callbacks.insert(handle);
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||||
return handle;
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||||
}
|
||||
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||||
void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
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||||
std::lock_guard lock(callback_mutex);
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||||
error_callbacks.erase(handle);
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||||
}
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||||
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||||
AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
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||||
Stop();
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||||
}
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||||
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||||
void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
|
||||
Network::RoomInformation room_information = room->GetRoomInformation();
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||||
std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
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||||
backend->SetRoomInformation(
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||||
room_information.name, room_information.description, room_information.port,
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||||
room_information.member_slots, Network::network_version, room->HasPassword(),
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||||
room_information.preferred_game, room_information.preferred_game_id);
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||||
backend->ClearPlayers();
|
||||
for (const auto& member : memberlist) {
|
||||
backend->AddPlayer(member.username, member.nickname, member.avatar_url, member.mac_address,
|
||||
member.game_info.id, member.game_info.name);
|
||||
}
|
||||
}
|
||||
|
||||
void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
|
||||
// Invokes all current bound error callbacks.
|
||||
const auto ErrorCallback = [this](WebService::WebResult result) {
|
||||
std::lock_guard<std::mutex> lock(callback_mutex);
|
||||
for (auto callback : error_callbacks) {
|
||||
(*callback)(result);
|
||||
}
|
||||
};
|
||||
|
||||
if (!registered) {
|
||||
WebService::WebResult result = Register();
|
||||
if (result.result_code != WebService::WebResult::Code::Success) {
|
||||
ErrorCallback(result);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
auto update_time = std::chrono::steady_clock::now();
|
||||
std::future<WebService::WebResult> future;
|
||||
while (!shutdown_event.WaitUntil(update_time)) {
|
||||
update_time += announce_time_interval;
|
||||
std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
|
||||
if (!room) {
|
||||
break;
|
||||
}
|
||||
if (room->GetState() != Network::Room::State::Open) {
|
||||
break;
|
||||
}
|
||||
UpdateBackendData(room);
|
||||
WebService::WebResult result = backend->Update();
|
||||
if (result.result_code != WebService::WebResult::Code::Success) {
|
||||
ErrorCallback(result);
|
||||
}
|
||||
if (result.result_string == "404") {
|
||||
registered = false;
|
||||
// Needs to register the room again
|
||||
WebService::WebResult register_result = Register();
|
||||
if (register_result.result_code != WebService::WebResult::Code::Success) {
|
||||
ErrorCallback(register_result);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
|
||||
return backend->GetRoomList();
|
||||
}
|
||||
|
||||
bool AnnounceMultiplayerSession::IsRunning() const {
|
||||
return announce_multiplayer_thread != nullptr;
|
||||
}
|
||||
|
||||
void AnnounceMultiplayerSession::UpdateCredentials() {
|
||||
ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
|
||||
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
|
||||
Settings::values.yuzu_username.GetValue(),
|
||||
Settings::values.yuzu_token.GetValue());
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace Core
|
|
@ -0,0 +1,96 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <set>
|
||||
#include <thread>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/thread.h"
|
||||
|
||||
namespace Network {
|
||||
class Room;
|
||||
}
|
||||
|
||||
namespace Core {
|
||||
|
||||
/**
|
||||
* Instruments AnnounceMultiplayerRoom::Backend.
|
||||
* Creates a thread that regularly updates the room information and submits them
|
||||
* An async get of room information is also possible
|
||||
*/
|
||||
class AnnounceMultiplayerSession {
|
||||
public:
|
||||
using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
|
||||
AnnounceMultiplayerSession();
|
||||
~AnnounceMultiplayerSession();
|
||||
|
||||
/**
|
||||
* Allows to bind a function that will get called if the announce encounters an error
|
||||
* @param function The function that gets called
|
||||
* @return A handle that can be used the unbind the function
|
||||
*/
|
||||
CallbackHandle BindErrorCallback(std::function<void(const WebService::WebResult&)> function);
|
||||
|
||||
/**
|
||||
* Unbind a function from the error callbacks
|
||||
* @param handle The handle for the function that should get unbind
|
||||
*/
|
||||
void UnbindErrorCallback(CallbackHandle handle);
|
||||
|
||||
/**
|
||||
* Registers a room to web services
|
||||
* @return The result of the registration attempt.
|
||||
*/
|
||||
WebService::WebResult Register();
|
||||
|
||||
/**
|
||||
* Starts the announce of a room to web services
|
||||
*/
|
||||
void Start();
|
||||
|
||||
/**
|
||||
* Stops the announce to web services
|
||||
*/
|
||||
void Stop();
|
||||
|
||||
/**
|
||||
* Returns a list of all room information the backend got
|
||||
* @param func A function that gets executed when the async get finished, e.g. a signal
|
||||
* @return a list of rooms received from the web service
|
||||
*/
|
||||
AnnounceMultiplayerRoom::RoomList GetRoomList();
|
||||
|
||||
/**
|
||||
* Whether the announce session is still running
|
||||
*/
|
||||
bool IsRunning() const;
|
||||
|
||||
/**
|
||||
* Recreates the backend, updating the credentials.
|
||||
* This can only be used when the announce session is not running.
|
||||
*/
|
||||
void UpdateCredentials();
|
||||
|
||||
private:
|
||||
Common::Event shutdown_event;
|
||||
std::mutex callback_mutex;
|
||||
std::set<CallbackHandle> error_callbacks;
|
||||
std::unique_ptr<std::thread> announce_multiplayer_thread;
|
||||
|
||||
/// Backend interface that logs fields
|
||||
std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
|
||||
|
||||
std::atomic_bool registered = false; ///< Whether the room has been registered
|
||||
|
||||
void UpdateBackendData(std::shared_ptr<Network::Room> room);
|
||||
void AnnounceMultiplayerLoop();
|
||||
};
|
||||
|
||||
} // namespace Core
|
|
@ -43,14 +43,15 @@
|
|||
#include "core/hle/service/service.h"
|
||||
#include "core/hle/service/sm/sm.h"
|
||||
#include "core/hle/service/time/time_manager.h"
|
||||
#include "core/internal_network/network.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/memory/cheat_engine.h"
|
||||
#include "core/network/network.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "core/reporter.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "core/tools/freezer.h"
|
||||
#include "network/network.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
|
@ -315,6 +316,15 @@ struct System::Impl {
|
|||
GetAndResetPerfStats();
|
||||
perf_stats->BeginSystemFrame();
|
||||
|
||||
std::string name = "Unknown Game";
|
||||
const Loader::ResultStatus res{app_loader->ReadTitle(name)};
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
Network::GameInfo game_info;
|
||||
game_info.name = name;
|
||||
game_info.id = program_id;
|
||||
room_member->SendGameInfo(game_info);
|
||||
}
|
||||
|
||||
status = SystemResultStatus::Success;
|
||||
return status;
|
||||
}
|
||||
|
@ -362,6 +372,11 @@ struct System::Impl {
|
|||
memory.Reset();
|
||||
applet_manager.ClearAll();
|
||||
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
Network::GameInfo game_info{};
|
||||
room_member->SendGameInfo(game_info);
|
||||
}
|
||||
|
||||
LOG_DEBUG(Core, "Shutdown OK");
|
||||
}
|
||||
|
||||
|
|
|
@ -18,8 +18,8 @@ namespace {
|
|||
|
||||
} // Anonymous namespace
|
||||
|
||||
#include "core/network/network.h"
|
||||
#include "core/network/network_interface.h"
|
||||
#include "core/internal_network/network.h"
|
||||
#include "core/internal_network/network_interface.h"
|
||||
|
||||
namespace Service::NIFM {
|
||||
|
||||
|
|
|
@ -13,8 +13,8 @@
|
|||
#include "core/hle/kernel/k_thread.h"
|
||||
#include "core/hle/service/sockets/bsd.h"
|
||||
#include "core/hle/service/sockets/sockets_translate.h"
|
||||
#include "core/network/network.h"
|
||||
#include "core/network/sockets.h"
|
||||
#include "core/internal_network/network.h"
|
||||
#include "core/internal_network/sockets.h"
|
||||
|
||||
namespace Service::Sockets {
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ class System;
|
|||
|
||||
namespace Network {
|
||||
class Socket;
|
||||
}
|
||||
} // namespace Network
|
||||
|
||||
namespace Service::Sockets {
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "common/common_types.h"
|
||||
#include "core/hle/service/sockets/sockets.h"
|
||||
#include "core/hle/service/sockets/sockets_translate.h"
|
||||
#include "core/network/network.h"
|
||||
#include "core/internal_network/network.h"
|
||||
|
||||
namespace Service::Sockets {
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/service/sockets/sockets.h"
|
||||
#include "core/network/network.h"
|
||||
#include "core/internal_network/network.h"
|
||||
|
||||
namespace Service::Sockets {
|
||||
|
||||
|
|
|
@ -29,9 +29,9 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/network/network.h"
|
||||
#include "core/network/network_interface.h"
|
||||
#include "core/network/sockets.h"
|
||||
#include "core/internal_network/network.h"
|
||||
#include "core/internal_network/network_interface.h"
|
||||
#include "core/internal_network/sockets.h"
|
||||
|
||||
namespace Network {
|
||||
|
|
@ -11,7 +11,7 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/network/network_interface.h"
|
||||
#include "core/internal_network/network_interface.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <iphlpapi.h>
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
|
@ -12,7 +13,7 @@
|
|||
#endif
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/network/network.h"
|
||||
#include "core/internal_network/network.h"
|
||||
|
||||
// TODO: C++20 Replace std::vector usages with std::span
|
||||
|
|
@ -251,7 +251,7 @@ public:
|
|||
void Room::RoomImpl::ServerLoop() {
|
||||
while (state != State::Closed) {
|
||||
ENetEvent event;
|
||||
if (enet_host_service(server, &event, 50) > 0) {
|
||||
if (enet_host_service(server, &event, 16) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
switch (event.packet->data[0]) {
|
||||
|
@ -599,7 +599,7 @@ bool Room::RoomImpl::HasModPermission(const ENetPeer* client) const {
|
|||
if (sending_member == members.end()) {
|
||||
return false;
|
||||
}
|
||||
if (room_information.enable_citra_mods &&
|
||||
if (room_information.enable_yuzu_mods &&
|
||||
sending_member->user_data.moderator) { // Community moderator
|
||||
|
||||
return true;
|
||||
|
@ -1014,7 +1014,7 @@ bool Room::Create(const std::string& name, const std::string& description,
|
|||
const u32 max_connections, const std::string& host_username,
|
||||
const std::string& preferred_game, u64 preferred_game_id,
|
||||
std::unique_ptr<VerifyUser::Backend> verify_backend,
|
||||
const Room::BanList& ban_list, bool enable_citra_mods) {
|
||||
const Room::BanList& ban_list, bool enable_yuzu_mods) {
|
||||
ENetAddress address;
|
||||
address.host = ENET_HOST_ANY;
|
||||
if (!server_address.empty()) {
|
||||
|
@ -1037,7 +1037,7 @@ bool Room::Create(const std::string& name, const std::string& description,
|
|||
room_impl->room_information.preferred_game = preferred_game;
|
||||
room_impl->room_information.preferred_game_id = preferred_game_id;
|
||||
room_impl->room_information.host_username = host_username;
|
||||
room_impl->room_information.enable_citra_mods = enable_citra_mods;
|
||||
room_impl->room_information.enable_yuzu_mods = enable_yuzu_mods;
|
||||
room_impl->password = password;
|
||||
room_impl->verify_backend = std::move(verify_backend);
|
||||
room_impl->username_ban_list = ban_list.first;
|
||||
|
|
|
@ -32,7 +32,7 @@ struct RoomInformation {
|
|||
std::string preferred_game; ///< Game to advertise that you want to play
|
||||
u64 preferred_game_id; ///< Title ID for the advertised game
|
||||
std::string host_username; ///< Forum username of the host
|
||||
bool enable_citra_mods; ///< Allow Citra Moderators to moderate on this room
|
||||
bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
|
||||
};
|
||||
|
||||
struct GameInfo {
|
||||
|
@ -148,7 +148,7 @@ public:
|
|||
const std::string& host_username = "", const std::string& preferred_game = "",
|
||||
u64 preferred_game_id = 0,
|
||||
std::unique_ptr<VerifyUser::Backend> verify_backend = nullptr,
|
||||
const BanList& ban_list = {}, bool enable_citra_mods = false);
|
||||
const BanList& ban_list = {}, bool enable_yuzu_mods = false);
|
||||
|
||||
/**
|
||||
* Sets the verification GUID of the room.
|
||||
|
|
|
@ -86,7 +86,7 @@ public:
|
|||
* @params password The password for the room
|
||||
* the server to assign one for us.
|
||||
*/
|
||||
void SendJoinRequest(const std::string& nickname, const std::string& console_id_hash,
|
||||
void SendJoinRequest(const std::string& nickname_, const std::string& console_id_hash,
|
||||
const MacAddress& preferred_mac = NoPreferredMac,
|
||||
const std::string& password = "", const std::string& token = "");
|
||||
|
||||
|
@ -159,7 +159,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
|
|||
while (IsConnected()) {
|
||||
std::lock_guard lock(network_mutex);
|
||||
ENetEvent event;
|
||||
if (enet_host_service(client, &event, 100) > 0) {
|
||||
if (enet_host_service(client, &event, 16) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
switch (event.packet->data[0]) {
|
||||
|
@ -251,16 +251,17 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
|
|||
break;
|
||||
}
|
||||
}
|
||||
std::list<Packet> packets;
|
||||
{
|
||||
std::lock_guard lock(send_list_mutex);
|
||||
for (const auto& packet : send_list) {
|
||||
std::lock_guard send_lock(send_list_mutex);
|
||||
packets.swap(send_list);
|
||||
}
|
||||
for (const auto& packet : packets) {
|
||||
ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(server, 0, enetPacket);
|
||||
}
|
||||
enet_host_flush(client);
|
||||
send_list.clear();
|
||||
}
|
||||
}
|
||||
Disconnect();
|
||||
};
|
||||
|
@ -274,14 +275,14 @@ void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
|
|||
send_list.push_back(std::move(packet));
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
|
||||
void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname_,
|
||||
const std::string& console_id_hash,
|
||||
const MacAddress& preferred_mac,
|
||||
const std::string& password,
|
||||
const std::string& token) {
|
||||
Packet packet;
|
||||
packet << static_cast<u8>(IdJoinRequest);
|
||||
packet << nickname;
|
||||
packet << nickname_;
|
||||
packet << console_id_hash;
|
||||
packet << preferred_mac;
|
||||
packet << network_version;
|
||||
|
|
|
@ -13,7 +13,7 @@ struct UserData {
|
|||
std::string username;
|
||||
std::string display_name;
|
||||
std::string avatar_url;
|
||||
bool moderator = false; ///< Whether the user is a Citra Moderator.
|
||||
bool moderator = false; ///< Whether the user is a yuzu Moderator.
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -7,7 +7,7 @@ add_executable(tests
|
|||
common/ring_buffer.cpp
|
||||
common/unique_function.cpp
|
||||
core/core_timing.cpp
|
||||
core/network/network.cpp
|
||||
core/internal_network/network.cpp
|
||||
tests.cpp
|
||||
video_core/buffer_base.cpp
|
||||
input_common/calibration_configuration_job.cpp
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
|
||||
#include <catch2/catch.hpp>
|
||||
|
||||
#include "core/network/network.h"
|
||||
#include "core/network/sockets.h"
|
||||
#include "core/internal_network/network.h"
|
||||
#include "core/internal_network/sockets.h"
|
||||
|
||||
TEST_CASE("Network::Errors", "[core]") {
|
||||
Network::NetworkInstance network_instance; // initialize network
|
|
@ -1,4 +1,6 @@
|
|||
add_library(web_service STATIC
|
||||
announce_room_json.cpp
|
||||
announce_room_json.h
|
||||
telemetry_json.cpp
|
||||
telemetry_json.h
|
||||
verify_login.cpp
|
||||
|
@ -9,4 +11,4 @@ add_library(web_service STATIC
|
|||
)
|
||||
|
||||
create_target_directory_groups(web_service)
|
||||
target_link_libraries(web_service PRIVATE common nlohmann_json::nlohmann_json httplib)
|
||||
target_link_libraries(web_service PRIVATE common network nlohmann_json::nlohmann_json httplib)
|
||||
|
|
|
@ -0,0 +1,157 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <future>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include "common/detached_tasks.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "web_service/announce_room_json.h"
|
||||
#include "web_service/web_backend.h"
|
||||
|
||||
namespace AnnounceMultiplayerRoom {
|
||||
|
||||
void to_json(nlohmann::json& json, const Room::Member& member) {
|
||||
if (!member.username.empty()) {
|
||||
json["username"] = member.username;
|
||||
}
|
||||
json["nickname"] = member.nickname;
|
||||
if (!member.avatar_url.empty()) {
|
||||
json["avatarUrl"] = member.avatar_url;
|
||||
}
|
||||
json["gameName"] = member.game_name;
|
||||
json["gameId"] = member.game_id;
|
||||
}
|
||||
|
||||
void from_json(const nlohmann::json& json, Room::Member& member) {
|
||||
member.nickname = json.at("nickname").get<std::string>();
|
||||
member.game_name = json.at("gameName").get<std::string>();
|
||||
member.game_id = json.at("gameId").get<u64>();
|
||||
try {
|
||||
member.username = json.at("username").get<std::string>();
|
||||
member.avatar_url = json.at("avatarUrl").get<std::string>();
|
||||
} catch (const nlohmann::detail::out_of_range&) {
|
||||
member.username = member.avatar_url = "";
|
||||
LOG_DEBUG(Network, "Member \'{}\' isn't authenticated", member.nickname);
|
||||
}
|
||||
}
|
||||
|
||||
void to_json(nlohmann::json& json, const Room& room) {
|
||||
json["port"] = room.port;
|
||||
json["name"] = room.name;
|
||||
if (!room.description.empty()) {
|
||||
json["description"] = room.description;
|
||||
}
|
||||
json["preferredGameName"] = room.preferred_game;
|
||||
json["preferredGameId"] = room.preferred_game_id;
|
||||
json["maxPlayers"] = room.max_player;
|
||||
json["netVersion"] = room.net_version;
|
||||
json["hasPassword"] = room.has_password;
|
||||
if (room.members.size() > 0) {
|
||||
nlohmann::json member_json = room.members;
|
||||
json["players"] = member_json;
|
||||
}
|
||||
}
|
||||
|
||||
void from_json(const nlohmann::json& json, Room& room) {
|
||||
room.verify_UID = json.at("externalGuid").get<std::string>();
|
||||
room.ip = json.at("address").get<std::string>();
|
||||
room.name = json.at("name").get<std::string>();
|
||||
try {
|
||||
room.description = json.at("description").get<std::string>();
|
||||
} catch (const nlohmann::detail::out_of_range&) {
|
||||
room.description = "";
|
||||
LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.name);
|
||||
}
|
||||
room.owner = json.at("owner").get<std::string>();
|
||||
room.port = json.at("port").get<u16>();
|
||||
room.preferred_game = json.at("preferredGameName").get<std::string>();
|
||||
room.preferred_game_id = json.at("preferredGameId").get<u64>();
|
||||
room.max_player = json.at("maxPlayers").get<u32>();
|
||||
room.net_version = json.at("netVersion").get<u32>();
|
||||
room.has_password = json.at("hasPassword").get<bool>();
|
||||
try {
|
||||
room.members = json.at("players").get<std::vector<Room::Member>>();
|
||||
} catch (const nlohmann::detail::out_of_range& e) {
|
||||
LOG_DEBUG(Network, "Out of range {}", e.what());
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace AnnounceMultiplayerRoom
|
||||
|
||||
namespace WebService {
|
||||
|
||||
void RoomJson::SetRoomInformation(const std::string& name, const std::string& description,
|
||||
const u16 port, const u32 max_player, const u32 net_version,
|
||||
const bool has_password, const std::string& preferred_game,
|
||||
const u64 preferred_game_id) {
|
||||
room.name = name;
|
||||
room.description = description;
|
||||
room.port = port;
|
||||
room.max_player = max_player;
|
||||
room.net_version = net_version;
|
||||
room.has_password = has_password;
|
||||
room.preferred_game = preferred_game;
|
||||
room.preferred_game_id = preferred_game_id;
|
||||
}
|
||||
void RoomJson::AddPlayer(const std::string& username_, const std::string& nickname_,
|
||||
const std::string& avatar_url,
|
||||
const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
|
||||
const std::string& game_name) {
|
||||
AnnounceMultiplayerRoom::Room::Member member;
|
||||
member.username = username_;
|
||||
member.nickname = nickname_;
|
||||
member.avatar_url = avatar_url;
|
||||
member.mac_address = mac_address;
|
||||
member.game_id = game_id;
|
||||
member.game_name = game_name;
|
||||
room.members.push_back(member);
|
||||
}
|
||||
|
||||
WebService::WebResult RoomJson::Update() {
|
||||
if (room_id.empty()) {
|
||||
LOG_ERROR(WebService, "Room must be registered to be updated");
|
||||
return WebService::WebResult{WebService::WebResult::Code::LibError,
|
||||
"Room is not registered"};
|
||||
}
|
||||
nlohmann::json json{{"players", room.members}};
|
||||
return client.PostJson(fmt::format("/lobby/{}", room_id), json.dump(), false);
|
||||
}
|
||||
|
||||
WebService::WebResult RoomJson::Register() {
|
||||
nlohmann::json json = room;
|
||||
auto result = client.PostJson("/lobby", json.dump(), false);
|
||||
if (result.result_code != WebService::WebResult::Code::Success) {
|
||||
return result;
|
||||
}
|
||||
auto reply_json = nlohmann::json::parse(result.returned_data);
|
||||
room = reply_json.get<AnnounceMultiplayerRoom::Room>();
|
||||
room_id = reply_json.at("id").get<std::string>();
|
||||
return WebService::WebResult{WebService::WebResult::Code::Success, "", room.verify_UID};
|
||||
}
|
||||
|
||||
void RoomJson::ClearPlayers() {
|
||||
room.members.clear();
|
||||
}
|
||||
|
||||
AnnounceMultiplayerRoom::RoomList RoomJson::GetRoomList() {
|
||||
auto reply = client.GetJson("/lobby", true).returned_data;
|
||||
if (reply.empty()) {
|
||||
return {};
|
||||
}
|
||||
return nlohmann::json::parse(reply).at("rooms").get<AnnounceMultiplayerRoom::RoomList>();
|
||||
}
|
||||
|
||||
void RoomJson::Delete() {
|
||||
if (room_id.empty()) {
|
||||
LOG_ERROR(WebService, "Room must be registered to be deleted");
|
||||
return;
|
||||
}
|
||||
Common::DetachedTasks::AddTask(
|
||||
[host{this->host}, username{this->username}, token{this->token}, room_id{this->room_id}]() {
|
||||
// create a new client here because the this->client might be destroyed.
|
||||
Client{host, username, token}.DeleteJson(fmt::format("/lobby/{}", room_id), "", false);
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace WebService
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "web_service/web_backend.h"
|
||||
|
||||
namespace WebService {
|
||||
|
||||
/**
|
||||
* Implementation of AnnounceMultiplayerRoom::Backend that (de)serializes room information into/from
|
||||
* JSON, and submits/gets it to/from the yuzu web service
|
||||
*/
|
||||
class RoomJson : public AnnounceMultiplayerRoom::Backend {
|
||||
public:
|
||||
RoomJson(const std::string& host, const std::string& username, const std::string& token)
|
||||
: client(host, username, token), host(host), username(username), token(token) {}
|
||||
~RoomJson() = default;
|
||||
void SetRoomInformation(const std::string& name, const std::string& description, const u16 port,
|
||||
const u32 max_player, const u32 net_version, const bool has_password,
|
||||
const std::string& preferred_game,
|
||||
const u64 preferred_game_id) override;
|
||||
void AddPlayer(const std::string& username_, const std::string& nickname_,
|
||||
const std::string& avatar_url,
|
||||
const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
|
||||
const std::string& game_name) override;
|
||||
WebResult Update() override;
|
||||
WebResult Register() override;
|
||||
void ClearPlayers() override;
|
||||
AnnounceMultiplayerRoom::RoomList GetRoomList() override;
|
||||
void Delete() override;
|
||||
|
||||
private:
|
||||
AnnounceMultiplayerRoom::Room room;
|
||||
Client client;
|
||||
std::string host;
|
||||
std::string username;
|
||||
std::string token;
|
||||
std::string room_id;
|
||||
};
|
||||
|
||||
} // namespace WebService
|
|
@ -156,10 +156,36 @@ add_executable(yuzu
|
|||
main.cpp
|
||||
main.h
|
||||
main.ui
|
||||
multiplayer/chat_room.cpp
|
||||
multiplayer/chat_room.h
|
||||
multiplayer/chat_room.ui
|
||||
multiplayer/client_room.h
|
||||
multiplayer/client_room.cpp
|
||||
multiplayer/client_room.ui
|
||||
multiplayer/direct_connect.cpp
|
||||
multiplayer/direct_connect.h
|
||||
multiplayer/direct_connect.ui
|
||||
multiplayer/host_room.cpp
|
||||
multiplayer/host_room.h
|
||||
multiplayer/host_room.ui
|
||||
multiplayer/lobby.cpp
|
||||
multiplayer/lobby.h
|
||||
multiplayer/lobby.ui
|
||||
multiplayer/lobby_p.h
|
||||
multiplayer/message.cpp
|
||||
multiplayer/message.h
|
||||
multiplayer/moderation_dialog.cpp
|
||||
multiplayer/moderation_dialog.h
|
||||
multiplayer/moderation_dialog.ui
|
||||
multiplayer/state.cpp
|
||||
multiplayer/state.h
|
||||
multiplayer/validation.h
|
||||
startup_checks.cpp
|
||||
startup_checks.h
|
||||
uisettings.cpp
|
||||
uisettings.h
|
||||
util/clickable_label.cpp
|
||||
util/clickable_label.h
|
||||
util/controller_navigation.cpp
|
||||
util/controller_navigation.h
|
||||
util/limitable_input_dialog.cpp
|
||||
|
@ -256,7 +282,7 @@ endif()
|
|||
|
||||
create_target_directory_groups(yuzu)
|
||||
|
||||
target_link_libraries(yuzu PRIVATE common core input_common video_core)
|
||||
target_link_libraries(yuzu PRIVATE common core input_common network video_core)
|
||||
target_link_libraries(yuzu PRIVATE Boost::boost glad Qt::Widgets Qt::Multimedia)
|
||||
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/hle/service/hid/controllers/npad.h"
|
||||
#include "input_common/main.h"
|
||||
#include "network/network.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
@ -584,6 +585,48 @@ void Config::ReadMiscellaneousValues() {
|
|||
qt_config->endGroup();
|
||||
}
|
||||
|
||||
void Config::ReadMultiplayerValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Multiplayer"));
|
||||
|
||||
UISettings::values.nickname = ReadSetting(QStringLiteral("nickname"), QString{}).toString();
|
||||
UISettings::values.ip = ReadSetting(QStringLiteral("ip"), QString{}).toString();
|
||||
UISettings::values.port =
|
||||
ReadSetting(QStringLiteral("port"), Network::DefaultRoomPort).toString();
|
||||
UISettings::values.room_nickname =
|
||||
ReadSetting(QStringLiteral("room_nickname"), QString{}).toString();
|
||||
UISettings::values.room_name = ReadSetting(QStringLiteral("room_name"), QString{}).toString();
|
||||
UISettings::values.room_port =
|
||||
ReadSetting(QStringLiteral("room_port"), QStringLiteral("24872")).toString();
|
||||
bool ok;
|
||||
UISettings::values.host_type = ReadSetting(QStringLiteral("host_type"), 0).toUInt(&ok);
|
||||
if (!ok) {
|
||||
UISettings::values.host_type = 0;
|
||||
}
|
||||
UISettings::values.max_player = ReadSetting(QStringLiteral("max_player"), 8).toUInt();
|
||||
UISettings::values.game_id = ReadSetting(QStringLiteral("game_id"), 0).toULongLong();
|
||||
UISettings::values.room_description =
|
||||
ReadSetting(QStringLiteral("room_description"), QString{}).toString();
|
||||
// Read ban list back
|
||||
int size = qt_config->beginReadArray(QStringLiteral("username_ban_list"));
|
||||
UISettings::values.ban_list.first.resize(size);
|
||||
for (int i = 0; i < size; ++i) {
|
||||
qt_config->setArrayIndex(i);
|
||||
UISettings::values.ban_list.first[i] =
|
||||
ReadSetting(QStringLiteral("username")).toString().toStdString();
|
||||
}
|
||||
qt_config->endArray();
|
||||
size = qt_config->beginReadArray(QStringLiteral("ip_ban_list"));
|
||||
UISettings::values.ban_list.second.resize(size);
|
||||
for (int i = 0; i < size; ++i) {
|
||||
qt_config->setArrayIndex(i);
|
||||
UISettings::values.ban_list.second[i] =
|
||||
ReadSetting(QStringLiteral("ip")).toString().toStdString();
|
||||
}
|
||||
qt_config->endArray();
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
|
||||
void Config::ReadPathValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Paths"));
|
||||
|
||||
|
@ -794,6 +837,7 @@ void Config::ReadUIValues() {
|
|||
ReadPathValues();
|
||||
ReadScreenshotValues();
|
||||
ReadShortcutValues();
|
||||
ReadMultiplayerValues();
|
||||
|
||||
ReadBasicSetting(UISettings::values.single_window_mode);
|
||||
ReadBasicSetting(UISettings::values.fullscreen);
|
||||
|
@ -1161,6 +1205,40 @@ void Config::SaveMiscellaneousValues() {
|
|||
qt_config->endGroup();
|
||||
}
|
||||
|
||||
void Config::SaveMultiplayerValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Multiplayer"));
|
||||
|
||||
WriteSetting(QStringLiteral("nickname"), UISettings::values.nickname, QString{});
|
||||
WriteSetting(QStringLiteral("ip"), UISettings::values.ip, QString{});
|
||||
WriteSetting(QStringLiteral("port"), UISettings::values.port, Network::DefaultRoomPort);
|
||||
WriteSetting(QStringLiteral("room_nickname"), UISettings::values.room_nickname, QString{});
|
||||
WriteSetting(QStringLiteral("room_name"), UISettings::values.room_name, QString{});
|
||||
WriteSetting(QStringLiteral("room_port"), UISettings::values.room_port,
|
||||
QStringLiteral("24872"));
|
||||
WriteSetting(QStringLiteral("host_type"), UISettings::values.host_type, 0);
|
||||
WriteSetting(QStringLiteral("max_player"), UISettings::values.max_player, 8);
|
||||
WriteSetting(QStringLiteral("game_id"), UISettings::values.game_id, 0);
|
||||
WriteSetting(QStringLiteral("room_description"), UISettings::values.room_description,
|
||||
QString{});
|
||||
// Write ban list
|
||||
qt_config->beginWriteArray(QStringLiteral("username_ban_list"));
|
||||
for (std::size_t i = 0; i < UISettings::values.ban_list.first.size(); ++i) {
|
||||
qt_config->setArrayIndex(static_cast<int>(i));
|
||||
WriteSetting(QStringLiteral("username"),
|
||||
QString::fromStdString(UISettings::values.ban_list.first[i]));
|
||||
}
|
||||
qt_config->endArray();
|
||||
qt_config->beginWriteArray(QStringLiteral("ip_ban_list"));
|
||||
for (std::size_t i = 0; i < UISettings::values.ban_list.second.size(); ++i) {
|
||||
qt_config->setArrayIndex(static_cast<int>(i));
|
||||
WriteSetting(QStringLiteral("ip"),
|
||||
QString::fromStdString(UISettings::values.ban_list.second[i]));
|
||||
}
|
||||
qt_config->endArray();
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
|
||||
void Config::SavePathValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Paths"));
|
||||
|
||||
|
@ -1347,6 +1425,7 @@ void Config::SaveUIValues() {
|
|||
SavePathValues();
|
||||
SaveScreenshotValues();
|
||||
SaveShortcutValues();
|
||||
SaveMultiplayerValues();
|
||||
|
||||
WriteBasicSetting(UISettings::values.single_window_mode);
|
||||
WriteBasicSetting(UISettings::values.fullscreen);
|
||||
|
|
|
@ -89,6 +89,7 @@ private:
|
|||
void ReadUIGamelistValues();
|
||||
void ReadUILayoutValues();
|
||||
void ReadWebServiceValues();
|
||||
void ReadMultiplayerValues();
|
||||
|
||||
void SaveValues();
|
||||
void SavePlayerValue(std::size_t player_index);
|
||||
|
@ -118,6 +119,7 @@ private:
|
|||
void SaveUIGamelistValues();
|
||||
void SaveUILayoutValues();
|
||||
void SaveWebServiceValues();
|
||||
void SaveMultiplayerValues();
|
||||
|
||||
/**
|
||||
* Reads a setting from the qt_config.
|
||||
|
|
|
@ -29,9 +29,10 @@
|
|||
|
||||
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
|
||||
InputCommon::InputSubsystem* input_subsystem,
|
||||
Core::System& system_)
|
||||
: QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()}, registry{registry_},
|
||||
system{system_}, audio_tab{std::make_unique<ConfigureAudio>(system_, this)},
|
||||
Core::System& system_, bool enable_web_config)
|
||||
: QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()},
|
||||
registry(registry_), system{system_}, audio_tab{std::make_unique<ConfigureAudio>(system_,
|
||||
this)},
|
||||
cpu_tab{std::make_unique<ConfigureCpu>(system_, this)},
|
||||
debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
|
||||
filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
|
||||
|
@ -64,6 +65,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
|
|||
ui->tabWidget->addTab(ui_tab.get(), tr("Game List"));
|
||||
ui->tabWidget->addTab(web_tab.get(), tr("Web"));
|
||||
|
||||
web_tab->SetWebServiceConfigEnabled(enable_web_config);
|
||||
hotkeys_tab->Populate(registry);
|
||||
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
||||
|
||||
|
|
|
@ -41,7 +41,8 @@ class ConfigureDialog : public QDialog {
|
|||
|
||||
public:
|
||||
explicit ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
|
||||
InputCommon::InputSubsystem* input_subsystem, Core::System& system_);
|
||||
InputCommon::InputSubsystem* input_subsystem, Core::System& system_,
|
||||
bool enable_web_config = true);
|
||||
~ConfigureDialog() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include <QtConcurrent/QtConcurrent>
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "core/network/network_interface.h"
|
||||
#include "core/internal_network/network_interface.h"
|
||||
#include "ui_configure_network.h"
|
||||
#include "yuzu/configuration/configure_network.h"
|
||||
|
||||
|
|
|
@ -169,3 +169,8 @@ void ConfigureWeb::OnLoginVerified() {
|
|||
"correctly, and that your internet connection is working."));
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureWeb::SetWebServiceConfigEnabled(bool enabled) {
|
||||
ui->label_disable_info->setVisible(!enabled);
|
||||
ui->groupBoxWebConfig->setEnabled(enabled);
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@ public:
|
|||
~ConfigureWeb() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
void SetWebServiceConfigEnabled(bool enabled);
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
|
|
|
@ -112,6 +112,16 @@
|
|||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_disable_info">
|
||||
<property name="text">
|
||||
<string>Web Service configuration can only be changed when a public room isn't being hosted.</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
|
|
|
@ -499,6 +499,8 @@ void GameList::DonePopulating(const QStringList& watch_list) {
|
|||
}
|
||||
item_model->sort(tree_view->header()->sortIndicatorSection(),
|
||||
tree_view->header()->sortIndicatorOrder());
|
||||
|
||||
emit PopulatingCompleted();
|
||||
}
|
||||
|
||||
void GameList::PopupContextMenu(const QPoint& menu_location) {
|
||||
|
@ -752,6 +754,10 @@ void GameList::LoadCompatibilityList() {
|
|||
}
|
||||
}
|
||||
|
||||
QStandardItemModel* GameList::GetModel() const {
|
||||
return item_model;
|
||||
}
|
||||
|
||||
void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
|
||||
tree_view->setEnabled(false);
|
||||
|
||||
|
|
|
@ -16,9 +16,14 @@
|
|||
#include <QWidget>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/core.h"
|
||||
#include "uisettings.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class ControllerNavigation;
|
||||
class GameListWorker;
|
||||
class GameListSearchField;
|
||||
|
@ -84,6 +89,8 @@ public:
|
|||
void SaveInterfaceLayout();
|
||||
void LoadInterfaceLayout();
|
||||
|
||||
QStandardItemModel* GetModel() const;
|
||||
|
||||
/// Disables events from the emulated controller
|
||||
void UnloadController();
|
||||
|
||||
|
@ -108,6 +115,7 @@ signals:
|
|||
void OpenDirectory(const QString& directory);
|
||||
void AddDirectory();
|
||||
void ShowList(bool show);
|
||||
void PopulatingCompleted();
|
||||
|
||||
private slots:
|
||||
void OnItemExpanded(const QModelIndex& item);
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "core/hle/service/am/applet_ae.h"
|
||||
#include "core/hle/service/am/applet_oe.h"
|
||||
#include "core/hle/service/am/applets/applets.h"
|
||||
#include "yuzu/multiplayer/state.h"
|
||||
#include "yuzu/util/controller_navigation.h"
|
||||
|
||||
// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
|
||||
|
@ -132,6 +133,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
|||
#include "yuzu/main.h"
|
||||
#include "yuzu/startup_checks.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/clickable_label.h"
|
||||
|
||||
using namespace Common::Literals;
|
||||
|
||||
|
@ -271,6 +273,8 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
|
|||
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
||||
discord_rpc->Update();
|
||||
|
||||
Network::Init();
|
||||
|
||||
RegisterMetaTypes();
|
||||
|
||||
InitializeWidgets();
|
||||
|
@ -459,6 +463,7 @@ GMainWindow::~GMainWindow() {
|
|||
if (render_window->parent() == nullptr) {
|
||||
delete render_window;
|
||||
}
|
||||
Network::Shutdown();
|
||||
}
|
||||
|
||||
void GMainWindow::RegisterMetaTypes() {
|
||||
|
@ -822,6 +827,10 @@ void GMainWindow::InitializeWidgets() {
|
|||
}
|
||||
});
|
||||
|
||||
multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
|
||||
ui->action_Show_Room);
|
||||
multiplayer_state->setVisible(false);
|
||||
|
||||
// Create status bar
|
||||
message_label = new QLabel();
|
||||
// Configured separately for left alignment
|
||||
|
@ -854,6 +863,9 @@ void GMainWindow::InitializeWidgets() {
|
|||
statusBar()->addPermanentWidget(label);
|
||||
}
|
||||
|
||||
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
|
||||
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
|
||||
|
||||
tas_label = new QLabel();
|
||||
tas_label->setObjectName(QStringLiteral("TASlabel"));
|
||||
tas_label->setFocusPolicy(Qt::NoFocus);
|
||||
|
@ -1163,6 +1175,8 @@ void GMainWindow::ConnectWidgetEvents() {
|
|||
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
|
||||
&GMainWindow::OnGameListAddDirectory);
|
||||
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
|
||||
connect(game_list, &GameList::PopulatingCompleted,
|
||||
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
|
||||
|
||||
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
|
||||
&GMainWindow::OnGameListOpenPerGameProperties);
|
||||
|
@ -1180,6 +1194,9 @@ void GMainWindow::ConnectWidgetEvents() {
|
|||
connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);
|
||||
|
||||
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
|
||||
|
||||
connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
|
||||
&MultiplayerState::UpdateThemedIcons);
|
||||
}
|
||||
|
||||
void GMainWindow::ConnectMenuEvents() {
|
||||
|
@ -1223,6 +1240,18 @@ void GMainWindow::ConnectMenuEvents() {
|
|||
ui->action_Reset_Window_Size_900,
|
||||
ui->action_Reset_Window_Size_1080});
|
||||
|
||||
// Multiplayer
|
||||
connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
|
||||
&MultiplayerState::OnViewLobby);
|
||||
connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state,
|
||||
&MultiplayerState::OnCreateRoom);
|
||||
connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state,
|
||||
&MultiplayerState::OnCloseRoom);
|
||||
connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state,
|
||||
&MultiplayerState::OnDirectConnectToRoom);
|
||||
connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
|
||||
&MultiplayerState::OnOpenNetworkRoom);
|
||||
|
||||
// Tools
|
||||
connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
|
||||
ReinitializeKeyBehavior::Warning));
|
||||
|
@ -2783,7 +2812,8 @@ void GMainWindow::OnConfigure() {
|
|||
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
||||
|
||||
Settings::SetConfiguringGlobal(true);
|
||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
|
||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system,
|
||||
!multiplayer_state->IsHostingPublicRoom());
|
||||
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
|
||||
&GMainWindow::OnLanguageChanged);
|
||||
|
||||
|
@ -2840,6 +2870,11 @@ void GMainWindow::OnConfigure() {
|
|||
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
|
||||
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
||||
}
|
||||
|
||||
if (!multiplayer_state->IsHostingPublicRoom()) {
|
||||
multiplayer_state->UpdateCredentials();
|
||||
}
|
||||
|
||||
emit UpdateThemedIcons();
|
||||
|
||||
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
||||
|
@ -3660,6 +3695,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
|||
}
|
||||
|
||||
render_window->close();
|
||||
multiplayer_state->Close();
|
||||
|
||||
QWidget::closeEvent(event);
|
||||
}
|
||||
|
@ -3856,6 +3892,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
|
|||
UISettings::values.language = locale;
|
||||
LoadTranslation();
|
||||
ui->retranslateUi(this);
|
||||
multiplayer_state->retranslateUi();
|
||||
UpdateWindowTitle();
|
||||
}
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include <QTimer>
|
||||
#include <QTranslator>
|
||||
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/common_types.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
|
@ -22,6 +23,7 @@
|
|||
#endif
|
||||
|
||||
class Config;
|
||||
class ClickableLabel;
|
||||
class EmuThread;
|
||||
class GameList;
|
||||
class GImageInfo;
|
||||
|
@ -31,6 +33,7 @@ class MicroProfileDialog;
|
|||
class ProfilerWidget;
|
||||
class ControllerDialog;
|
||||
class QLabel;
|
||||
class MultiplayerState;
|
||||
class QPushButton;
|
||||
class QProgressDialog;
|
||||
class WaitTreeWidget;
|
||||
|
@ -200,6 +203,8 @@ private:
|
|||
void ConnectMenuEvents();
|
||||
void UpdateMenuState();
|
||||
|
||||
MultiplayerState* multiplayer_state = nullptr;
|
||||
|
||||
void PreventOSSleep();
|
||||
void AllowOSSleep();
|
||||
|
||||
|
|
|
@ -120,6 +120,20 @@
|
|||
<addaction name="menu_Reset_Window_Size"/>
|
||||
<addaction name="menu_View_Debugging"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_Multiplayer">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Multiplayer</string>
|
||||
</property>
|
||||
<addaction name="action_View_Lobby"/>
|
||||
<addaction name="action_Start_Room"/>
|
||||
<addaction name="action_Connect_To_Room"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Show_Room"/>
|
||||
<addaction name="action_Leave_Room"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_Tools">
|
||||
<property name="title">
|
||||
<string>&Tools</string>
|
||||
|
@ -154,6 +168,7 @@
|
|||
<addaction name="menu_Emulation"/>
|
||||
<addaction name="menu_View"/>
|
||||
<addaction name="menu_Tools"/>
|
||||
<addaction name="menu_Multiplayer"/>
|
||||
<addaction name="menu_Help"/>
|
||||
</widget>
|
||||
<action name="action_Install_File_NAND">
|
||||
|
@ -245,6 +260,43 @@
|
|||
<string>Show Status Bar</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_View_Lobby">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Browse Public Game Lobby</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Start_Room">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Create Room</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Leave_Room">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Leave Room</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Connect_To_Room">
|
||||
<property name="text">
|
||||
<string>Direct Connect to Room</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Show_Room">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Show Current Room</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Fullscreen">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
|
|
|
@ -0,0 +1,490 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include <future>
|
||||
#include <QColor>
|
||||
#include <QDesktopServices>
|
||||
#include <QFutureWatcher>
|
||||
#include <QImage>
|
||||
#include <QList>
|
||||
#include <QLocale>
|
||||
#include <QMenu>
|
||||
#include <QMessageBox>
|
||||
#include <QMetaType>
|
||||
#include <QTime>
|
||||
#include <QUrl>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/logging/log.h"
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "ui_chat_room.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/multiplayer/chat_room.h"
|
||||
#include "yuzu/multiplayer/message.h"
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
#include "web_service/web_backend.h"
|
||||
#endif
|
||||
|
||||
class ChatMessage {
|
||||
public:
|
||||
explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) {
|
||||
/// Convert the time to their default locale defined format
|
||||
QLocale locale;
|
||||
timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
|
||||
nickname = QString::fromStdString(chat.nickname);
|
||||
username = QString::fromStdString(chat.username);
|
||||
message = QString::fromStdString(chat.message);
|
||||
|
||||
// Check for user pings
|
||||
QString cur_nickname, cur_username;
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
cur_nickname = QString::fromStdString(room->GetNickname());
|
||||
cur_username = QString::fromStdString(room->GetUsername());
|
||||
}
|
||||
|
||||
// Handle pings at the beginning and end of message
|
||||
QString fixed_message = QStringLiteral(" %1 ").arg(message);
|
||||
if (fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_nickname)) ||
|
||||
(!cur_username.isEmpty() &&
|
||||
fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_username)))) {
|
||||
|
||||
contains_ping = true;
|
||||
} else {
|
||||
contains_ping = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool ContainsPing() const {
|
||||
return contains_ping;
|
||||
}
|
||||
|
||||
/// Format the message using the players color
|
||||
QString GetPlayerChatMessage(u16 player) const {
|
||||
auto color = player_color[player % 16];
|
||||
QString name;
|
||||
if (username.isEmpty() || username == nickname) {
|
||||
name = nickname;
|
||||
} else {
|
||||
name = QStringLiteral("%1 (%2)").arg(nickname, username);
|
||||
}
|
||||
|
||||
QString style, text_color;
|
||||
if (ContainsPing()) {
|
||||
// Add a background color to these messages
|
||||
style = QStringLiteral("background-color: %1").arg(QString::fromStdString(ping_color));
|
||||
// Add a font color
|
||||
text_color = QStringLiteral("color='#000000'");
|
||||
}
|
||||
|
||||
return QStringLiteral("[%1] <font color='%2'><%3></font> <font style='%4' "
|
||||
"%5>%6</font>")
|
||||
.arg(timestamp, QString::fromStdString(color), name.toHtmlEscaped(), style, text_color,
|
||||
message.toHtmlEscaped());
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr std::array<const char*, 16> player_color = {
|
||||
{"#0000FF", "#FF0000", "#8A2BE2", "#FF69B4", "#1E90FF", "#008000", "#00FF7F", "#B22222",
|
||||
"#DAA520", "#FF4500", "#2E8B57", "#5F9EA0", "#D2691E", "#9ACD32", "#FF7F50", "FFFF00"}};
|
||||
static constexpr char ping_color[] = "#FFFF00";
|
||||
|
||||
QString timestamp;
|
||||
QString nickname;
|
||||
QString username;
|
||||
QString message;
|
||||
bool contains_ping;
|
||||
};
|
||||
|
||||
class StatusMessage {
|
||||
public:
|
||||
explicit StatusMessage(const QString& msg, QTime ts = {}) {
|
||||
/// Convert the time to their default locale defined format
|
||||
QLocale locale;
|
||||
timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
|
||||
message = msg;
|
||||
}
|
||||
|
||||
QString GetSystemChatMessage() const {
|
||||
return QStringLiteral("[%1] <font color='%2'>* %3</font>")
|
||||
.arg(timestamp, QString::fromStdString(system_color), message);
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr const char system_color[] = "#FF8C00";
|
||||
QString timestamp;
|
||||
QString message;
|
||||
};
|
||||
|
||||
class PlayerListItem : public QStandardItem {
|
||||
public:
|
||||
static const int NicknameRole = Qt::UserRole + 1;
|
||||
static const int UsernameRole = Qt::UserRole + 2;
|
||||
static const int AvatarUrlRole = Qt::UserRole + 3;
|
||||
static const int GameNameRole = Qt::UserRole + 4;
|
||||
|
||||
PlayerListItem() = default;
|
||||
explicit PlayerListItem(const std::string& nickname, const std::string& username,
|
||||
const std::string& avatar_url, const std::string& game_name) {
|
||||
setEditable(false);
|
||||
setData(QString::fromStdString(nickname), NicknameRole);
|
||||
setData(QString::fromStdString(username), UsernameRole);
|
||||
setData(QString::fromStdString(avatar_url), AvatarUrlRole);
|
||||
if (game_name.empty()) {
|
||||
setData(QObject::tr("Not playing a game"), GameNameRole);
|
||||
} else {
|
||||
setData(QString::fromStdString(game_name), GameNameRole);
|
||||
}
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role != Qt::DisplayRole) {
|
||||
return QStandardItem::data(role);
|
||||
}
|
||||
QString name;
|
||||
const QString nickname = data(NicknameRole).toString();
|
||||
const QString username = data(UsernameRole).toString();
|
||||
if (username.isEmpty() || username == nickname) {
|
||||
name = nickname;
|
||||
} else {
|
||||
name = QStringLiteral("%1 (%2)").arg(nickname, username);
|
||||
}
|
||||
return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString());
|
||||
}
|
||||
};
|
||||
|
||||
ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::ChatRoom>()) {
|
||||
ui->setupUi(this);
|
||||
|
||||
// set the item_model for player_view
|
||||
|
||||
player_list = new QStandardItemModel(ui->player_view);
|
||||
ui->player_view->setModel(player_list);
|
||||
ui->player_view->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
// set a header to make it look better though there is only one column
|
||||
player_list->insertColumns(0, 1);
|
||||
player_list->setHeaderData(0, Qt::Horizontal, tr("Members"));
|
||||
|
||||
ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
|
||||
|
||||
// register the network structs to use in slots and signals
|
||||
qRegisterMetaType<Network::ChatEntry>();
|
||||
qRegisterMetaType<Network::StatusMessageEntry>();
|
||||
qRegisterMetaType<Network::RoomInformation>();
|
||||
qRegisterMetaType<Network::RoomMember::State>();
|
||||
|
||||
// setup the callbacks for network updates
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->BindOnChatMessageRecieved(
|
||||
[this](const Network::ChatEntry& chat) { emit ChatReceived(chat); });
|
||||
member->BindOnStatusMessageReceived(
|
||||
[this](const Network::StatusMessageEntry& status_message) {
|
||||
emit StatusMessageReceived(status_message);
|
||||
});
|
||||
connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive);
|
||||
connect(this, &ChatRoom::StatusMessageReceived, this, &ChatRoom::OnStatusMessageReceive);
|
||||
} else {
|
||||
// TODO (jroweboy) network was not initialized?
|
||||
}
|
||||
|
||||
// Connect all the widgets to the appropriate events
|
||||
connect(ui->player_view, &QTreeView::customContextMenuRequested, this,
|
||||
&ChatRoom::PopupContextMenu);
|
||||
connect(ui->chat_message, &QLineEdit::returnPressed, this, &ChatRoom::OnSendChat);
|
||||
connect(ui->chat_message, &QLineEdit::textChanged, this, &ChatRoom::OnChatTextChanged);
|
||||
connect(ui->send_message, &QPushButton::clicked, this, &ChatRoom::OnSendChat);
|
||||
}
|
||||
|
||||
ChatRoom::~ChatRoom() = default;
|
||||
|
||||
void ChatRoom::SetModPerms(bool is_mod) {
|
||||
has_mod_perms = is_mod;
|
||||
}
|
||||
|
||||
void ChatRoom::RetranslateUi() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
|
||||
void ChatRoom::Clear() {
|
||||
ui->chat_history->clear();
|
||||
block_list.clear();
|
||||
}
|
||||
|
||||
void ChatRoom::AppendStatusMessage(const QString& msg) {
|
||||
ui->chat_history->append(StatusMessage(msg).GetSystemChatMessage());
|
||||
}
|
||||
|
||||
void ChatRoom::AppendChatMessage(const QString& msg) {
|
||||
ui->chat_history->append(msg);
|
||||
}
|
||||
|
||||
void ChatRoom::SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname) {
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
auto members = room->GetMemberInformation();
|
||||
auto it = std::find_if(members.begin(), members.end(),
|
||||
[&nickname](const Network::RoomMember::MemberInformation& member) {
|
||||
return member.nickname == nickname;
|
||||
});
|
||||
if (it == members.end()) {
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER);
|
||||
return;
|
||||
}
|
||||
room->SendModerationRequest(type, nickname);
|
||||
}
|
||||
}
|
||||
|
||||
bool ChatRoom::ValidateMessage(const std::string& msg) {
|
||||
return !msg.empty();
|
||||
}
|
||||
|
||||
void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) {
|
||||
// TODO(B3N30): change title
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
SetPlayerList(room_member->GetMemberInformation());
|
||||
}
|
||||
}
|
||||
|
||||
void ChatRoom::Disable() {
|
||||
ui->send_message->setDisabled(true);
|
||||
ui->chat_message->setDisabled(true);
|
||||
}
|
||||
|
||||
void ChatRoom::Enable() {
|
||||
ui->send_message->setEnabled(true);
|
||||
ui->chat_message->setEnabled(true);
|
||||
}
|
||||
|
||||
void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
|
||||
if (!ValidateMessage(chat.message)) {
|
||||
return;
|
||||
}
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
// get the id of the player
|
||||
auto members = room->GetMemberInformation();
|
||||
auto it = std::find_if(members.begin(), members.end(),
|
||||
[&chat](const Network::RoomMember::MemberInformation& member) {
|
||||
return member.nickname == chat.nickname &&
|
||||
member.username == chat.username;
|
||||
});
|
||||
if (it == members.end()) {
|
||||
LOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
|
||||
return;
|
||||
}
|
||||
if (block_list.count(chat.nickname)) {
|
||||
LOG_INFO(Network, "Chat message received from blocked player {}. Ignoring it.",
|
||||
chat.nickname);
|
||||
return;
|
||||
}
|
||||
auto player = std::distance(members.begin(), it);
|
||||
ChatMessage m(chat);
|
||||
if (m.ContainsPing()) {
|
||||
emit UserPinged();
|
||||
}
|
||||
AppendChatMessage(m.GetPlayerChatMessage(player));
|
||||
}
|
||||
}
|
||||
|
||||
void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_message) {
|
||||
QString name;
|
||||
if (status_message.username.empty() || status_message.username == status_message.nickname) {
|
||||
name = QString::fromStdString(status_message.nickname);
|
||||
} else {
|
||||
name = QStringLiteral("%1 (%2)").arg(QString::fromStdString(status_message.nickname),
|
||||
QString::fromStdString(status_message.username));
|
||||
}
|
||||
QString message;
|
||||
switch (status_message.type) {
|
||||
case Network::IdMemberJoin:
|
||||
message = tr("%1 has joined").arg(name);
|
||||
break;
|
||||
case Network::IdMemberLeave:
|
||||
message = tr("%1 has left").arg(name);
|
||||
break;
|
||||
case Network::IdMemberKicked:
|
||||
message = tr("%1 has been kicked").arg(name);
|
||||
break;
|
||||
case Network::IdMemberBanned:
|
||||
message = tr("%1 has been banned").arg(name);
|
||||
break;
|
||||
case Network::IdAddressUnbanned:
|
||||
message = tr("%1 has been unbanned").arg(name);
|
||||
break;
|
||||
}
|
||||
if (!message.isEmpty())
|
||||
AppendStatusMessage(message);
|
||||
}
|
||||
|
||||
void ChatRoom::OnSendChat() {
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
if (room->GetState() != Network::RoomMember::State::Joined &&
|
||||
room->GetState() != Network::RoomMember::State::Moderator) {
|
||||
|
||||
return;
|
||||
}
|
||||
auto message = ui->chat_message->text().toStdString();
|
||||
if (!ValidateMessage(message)) {
|
||||
return;
|
||||
}
|
||||
auto nick = room->GetNickname();
|
||||
auto username = room->GetUsername();
|
||||
Network::ChatEntry chat{nick, username, message};
|
||||
|
||||
auto members = room->GetMemberInformation();
|
||||
auto it = std::find_if(members.begin(), members.end(),
|
||||
[&chat](const Network::RoomMember::MemberInformation& member) {
|
||||
return member.nickname == chat.nickname &&
|
||||
member.username == chat.username;
|
||||
});
|
||||
if (it == members.end()) {
|
||||
LOG_INFO(Network, "Cannot find self in the player list when sending a message.");
|
||||
}
|
||||
auto player = std::distance(members.begin(), it);
|
||||
ChatMessage m(chat);
|
||||
room->SendChatMessage(message);
|
||||
AppendChatMessage(m.GetPlayerChatMessage(player));
|
||||
ui->chat_message->clear();
|
||||
}
|
||||
}
|
||||
|
||||
void ChatRoom::UpdateIconDisplay() {
|
||||
for (int row = 0; row < player_list->invisibleRootItem()->rowCount(); ++row) {
|
||||
QStandardItem* item = player_list->invisibleRootItem()->child(row);
|
||||
const std::string avatar_url =
|
||||
item->data(PlayerListItem::AvatarUrlRole).toString().toStdString();
|
||||
if (icon_cache.count(avatar_url)) {
|
||||
item->setData(icon_cache.at(avatar_url), Qt::DecorationRole);
|
||||
} else {
|
||||
item->setData(QIcon::fromTheme(QStringLiteral("no_avatar")).pixmap(48),
|
||||
Qt::DecorationRole);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) {
|
||||
// TODO(B3N30): Remember which row is selected
|
||||
player_list->removeRows(0, player_list->rowCount());
|
||||
for (const auto& member : member_list) {
|
||||
if (member.nickname.empty())
|
||||
continue;
|
||||
QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
|
||||
member.avatar_url, member.game_info.name);
|
||||
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) {
|
||||
// Start a request to get the member's avatar
|
||||
const QUrl url(QString::fromStdString(member.avatar_url));
|
||||
QFuture<std::string> future = QtConcurrent::run([url] {
|
||||
WebService::Client client(
|
||||
QStringLiteral("%1://%2").arg(url.scheme(), url.host()).toStdString(), "", "");
|
||||
auto result = client.GetImage(url.path().toStdString(), true);
|
||||
if (result.returned_data.empty()) {
|
||||
LOG_ERROR(WebService, "Failed to get avatar");
|
||||
}
|
||||
return result.returned_data;
|
||||
});
|
||||
auto* future_watcher = new QFutureWatcher<std::string>(this);
|
||||
connect(future_watcher, &QFutureWatcher<std::string>::finished, this,
|
||||
[this, future_watcher, avatar_url = member.avatar_url] {
|
||||
const std::string result = future_watcher->result();
|
||||
if (result.empty())
|
||||
return;
|
||||
QPixmap pixmap;
|
||||
if (!pixmap.loadFromData(reinterpret_cast<const u8*>(result.data()),
|
||||
result.size()))
|
||||
return;
|
||||
icon_cache[avatar_url] =
|
||||
pixmap.scaled(48, 48, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
||||
// Update all the displayed icons with the new icon_cache
|
||||
UpdateIconDisplay();
|
||||
});
|
||||
future_watcher->setFuture(future);
|
||||
}
|
||||
#endif
|
||||
|
||||
player_list->invisibleRootItem()->appendRow(name_item);
|
||||
}
|
||||
UpdateIconDisplay();
|
||||
// TODO(B3N30): Restore row selection
|
||||
}
|
||||
|
||||
void ChatRoom::OnChatTextChanged() {
|
||||
if (ui->chat_message->text().length() > static_cast<int>(Network::MaxMessageSize))
|
||||
ui->chat_message->setText(
|
||||
ui->chat_message->text().left(static_cast<int>(Network::MaxMessageSize)));
|
||||
}
|
||||
|
||||
void ChatRoom::PopupContextMenu(const QPoint& menu_location) {
|
||||
QModelIndex item = ui->player_view->indexAt(menu_location);
|
||||
if (!item.isValid())
|
||||
return;
|
||||
|
||||
std::string nickname =
|
||||
player_list->item(item.row())->data(PlayerListItem::NicknameRole).toString().toStdString();
|
||||
|
||||
QMenu context_menu;
|
||||
|
||||
QString username = player_list->item(item.row())->data(PlayerListItem::UsernameRole).toString();
|
||||
if (!username.isEmpty()) {
|
||||
QAction* view_profile_action = context_menu.addAction(tr("View Profile"));
|
||||
connect(view_profile_action, &QAction::triggered, [username] {
|
||||
QDesktopServices::openUrl(
|
||||
QUrl(QStringLiteral("https://community.citra-emu.org/u/%1").arg(username)));
|
||||
});
|
||||
}
|
||||
|
||||
std::string cur_nickname;
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
cur_nickname = room->GetNickname();
|
||||
}
|
||||
|
||||
if (nickname != cur_nickname) { // You can't block yourself
|
||||
QAction* block_action = context_menu.addAction(tr("Block Player"));
|
||||
|
||||
block_action->setCheckable(true);
|
||||
block_action->setChecked(block_list.count(nickname) > 0);
|
||||
|
||||
connect(block_action, &QAction::triggered, [this, nickname] {
|
||||
if (block_list.count(nickname)) {
|
||||
block_list.erase(nickname);
|
||||
} else {
|
||||
QMessageBox::StandardButton result = QMessageBox::question(
|
||||
this, tr("Block Player"),
|
||||
tr("When you block a player, you will no longer receive chat messages from "
|
||||
"them.<br><br>Are you sure you would like to block %1?")
|
||||
.arg(QString::fromStdString(nickname)),
|
||||
QMessageBox::Yes | QMessageBox::No);
|
||||
if (result == QMessageBox::Yes)
|
||||
block_list.emplace(nickname);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (has_mod_perms && nickname != cur_nickname) { // You can't kick or ban yourself
|
||||
context_menu.addSeparator();
|
||||
|
||||
QAction* kick_action = context_menu.addAction(tr("Kick"));
|
||||
QAction* ban_action = context_menu.addAction(tr("Ban"));
|
||||
|
||||
connect(kick_action, &QAction::triggered, [this, nickname] {
|
||||
QMessageBox::StandardButton result =
|
||||
QMessageBox::question(this, tr("Kick Player"),
|
||||
tr("Are you sure you would like to <b>kick</b> %1?")
|
||||
.arg(QString::fromStdString(nickname)),
|
||||
QMessageBox::Yes | QMessageBox::No);
|
||||
if (result == QMessageBox::Yes)
|
||||
SendModerationRequest(Network::IdModKick, nickname);
|
||||
});
|
||||
connect(ban_action, &QAction::triggered, [this, nickname] {
|
||||
QMessageBox::StandardButton result = QMessageBox::question(
|
||||
this, tr("Ban Player"),
|
||||
tr("Are you sure you would like to <b>kick and ban</b> %1?\n\nThis would "
|
||||
"ban both their forum username and their IP address.")
|
||||
.arg(QString::fromStdString(nickname)),
|
||||
QMessageBox::Yes | QMessageBox::No);
|
||||
if (result == QMessageBox::Yes)
|
||||
SendModerationRequest(Network::IdModBan, nickname);
|
||||
});
|
||||
}
|
||||
|
||||
context_menu.exec(ui->player_view->viewport()->mapToGlobal(menu_location));
|
||||
}
|
|
@ -0,0 +1,74 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <unordered_set>
|
||||
#include <QDialog>
|
||||
#include <QSortFilterProxyModel>
|
||||
#include <QStandardItemModel>
|
||||
#include <QVariant>
|
||||
#include "network/network.h"
|
||||
|
||||
namespace Ui {
|
||||
class ChatRoom;
|
||||
}
|
||||
|
||||
namespace Core {
|
||||
class AnnounceMultiplayerSession;
|
||||
}
|
||||
|
||||
class ConnectionError;
|
||||
class ComboBoxProxyModel;
|
||||
|
||||
class ChatMessage;
|
||||
|
||||
class ChatRoom : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ChatRoom(QWidget* parent);
|
||||
void RetranslateUi();
|
||||
void SetPlayerList(const Network::RoomMember::MemberList& member_list);
|
||||
void Clear();
|
||||
void AppendStatusMessage(const QString& msg);
|
||||
~ChatRoom();
|
||||
|
||||
void SetModPerms(bool is_mod);
|
||||
void UpdateIconDisplay();
|
||||
|
||||
public slots:
|
||||
void OnRoomUpdate(const Network::RoomInformation& info);
|
||||
void OnChatReceive(const Network::ChatEntry&);
|
||||
void OnStatusMessageReceive(const Network::StatusMessageEntry&);
|
||||
void OnSendChat();
|
||||
void OnChatTextChanged();
|
||||
void PopupContextMenu(const QPoint& menu_location);
|
||||
void Disable();
|
||||
void Enable();
|
||||
|
||||
signals:
|
||||
void ChatReceived(const Network::ChatEntry&);
|
||||
void StatusMessageReceived(const Network::StatusMessageEntry&);
|
||||
void UserPinged();
|
||||
|
||||
private:
|
||||
static constexpr u32 max_chat_lines = 1000;
|
||||
void AppendChatMessage(const QString&);
|
||||
bool ValidateMessage(const std::string&);
|
||||
void SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname);
|
||||
|
||||
bool has_mod_perms = false;
|
||||
QStandardItemModel* player_list;
|
||||
std::unique_ptr<Ui::ChatRoom> ui;
|
||||
std::unordered_set<std::string> block_list;
|
||||
std::unordered_map<std::string, QPixmap> icon_cache;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(Network::ChatEntry);
|
||||
Q_DECLARE_METATYPE(Network::StatusMessageEntry);
|
||||
Q_DECLARE_METATYPE(Network::RoomInformation);
|
||||
Q_DECLARE_METATYPE(Network::RoomMember::State);
|
||||
Q_DECLARE_METATYPE(Network::RoomMember::Error);
|
|
@ -0,0 +1,59 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ChatRoom</class>
|
||||
<widget class="QWidget" name="ChatRoom">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>807</width>
|
||||
<height>432</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Room Window</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QTreeView" name="player_view"/>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<item>
|
||||
<widget class="QTextEdit" name="chat_history">
|
||||
<property name="undoRedoEnabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="textInteractionFlags">
|
||||
<set>Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="QLineEdit" name="chat_message">
|
||||
<property name="placeholderText">
|
||||
<string>Send Chat Message</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="send_message">
|
||||
<property name="text">
|
||||
<string>Send Message</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,115 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <future>
|
||||
#include <QColor>
|
||||
#include <QImage>
|
||||
#include <QList>
|
||||
#include <QLocale>
|
||||
#include <QMetaType>
|
||||
#include <QTime>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/logging/log.h"
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "ui_client_room.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/multiplayer/client_room.h"
|
||||
#include "yuzu/multiplayer/message.h"
|
||||
#include "yuzu/multiplayer/moderation_dialog.h"
|
||||
#include "yuzu/multiplayer/state.h"
|
||||
|
||||
ClientRoomWindow::ClientRoomWindow(QWidget* parent)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(std::make_unique<Ui::ClientRoom>()) {
|
||||
ui->setupUi(this);
|
||||
|
||||
// setup the callbacks for network updates
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->BindOnRoomInformationChanged(
|
||||
[this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); });
|
||||
member->BindOnStateChanged(
|
||||
[this](const Network::RoomMember::State& state) { emit StateChanged(state); });
|
||||
|
||||
connect(this, &ClientRoomWindow::RoomInformationChanged, this,
|
||||
&ClientRoomWindow::OnRoomUpdate);
|
||||
connect(this, &ClientRoomWindow::StateChanged, this, &::ClientRoomWindow::OnStateChange);
|
||||
// Update the state
|
||||
OnStateChange(member->GetState());
|
||||
} else {
|
||||
// TODO (jroweboy) network was not initialized?
|
||||
}
|
||||
|
||||
connect(ui->disconnect, &QPushButton::clicked, this, &ClientRoomWindow::Disconnect);
|
||||
ui->disconnect->setDefault(false);
|
||||
ui->disconnect->setAutoDefault(false);
|
||||
connect(ui->moderation, &QPushButton::clicked, [this] {
|
||||
ModerationDialog dialog(this);
|
||||
dialog.exec();
|
||||
});
|
||||
ui->moderation->setDefault(false);
|
||||
ui->moderation->setAutoDefault(false);
|
||||
connect(ui->chat, &ChatRoom::UserPinged, this, &ClientRoomWindow::ShowNotification);
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
ClientRoomWindow::~ClientRoomWindow() = default;
|
||||
|
||||
void ClientRoomWindow::SetModPerms(bool is_mod) {
|
||||
ui->chat->SetModPerms(is_mod);
|
||||
ui->moderation->setVisible(is_mod);
|
||||
ui->moderation->setDefault(false);
|
||||
ui->moderation->setAutoDefault(false);
|
||||
}
|
||||
|
||||
void ClientRoomWindow::RetranslateUi() {
|
||||
ui->retranslateUi(this);
|
||||
ui->chat->RetranslateUi();
|
||||
}
|
||||
|
||||
void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
|
||||
if (state == Network::RoomMember::State::Joined ||
|
||||
state == Network::RoomMember::State::Moderator) {
|
||||
|
||||
ui->chat->Clear();
|
||||
ui->chat->AppendStatusMessage(tr("Connected"));
|
||||
SetModPerms(state == Network::RoomMember::State::Moderator);
|
||||
}
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
void ClientRoomWindow::Disconnect() {
|
||||
auto parent = static_cast<MultiplayerState*>(parentWidget());
|
||||
if (parent->OnCloseRoom()) {
|
||||
ui->chat->AppendStatusMessage(tr("Disconnected"));
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
||||
void ClientRoomWindow::UpdateView() {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
if (member->IsConnected()) {
|
||||
ui->chat->Enable();
|
||||
ui->disconnect->setEnabled(true);
|
||||
auto memberlist = member->GetMemberInformation();
|
||||
ui->chat->SetPlayerList(memberlist);
|
||||
const auto information = member->GetRoomInformation();
|
||||
setWindowTitle(QString(tr("%1 (%2/%3 members) - connected"))
|
||||
.arg(QString::fromStdString(information.name))
|
||||
.arg(memberlist.size())
|
||||
.arg(information.member_slots));
|
||||
ui->description->setText(QString::fromStdString(information.description));
|
||||
return;
|
||||
}
|
||||
}
|
||||
// TODO(B3N30): can't get RoomMember*, show error and close window
|
||||
close();
|
||||
}
|
||||
|
||||
void ClientRoomWindow::UpdateIconDisplay() {
|
||||
ui->chat->UpdateIconDisplay();
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "yuzu/multiplayer/chat_room.h"
|
||||
|
||||
namespace Ui {
|
||||
class ClientRoom;
|
||||
}
|
||||
|
||||
class ClientRoomWindow : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ClientRoomWindow(QWidget* parent);
|
||||
~ClientRoomWindow();
|
||||
|
||||
void RetranslateUi();
|
||||
void UpdateIconDisplay();
|
||||
|
||||
public slots:
|
||||
void OnRoomUpdate(const Network::RoomInformation&);
|
||||
void OnStateChange(const Network::RoomMember::State&);
|
||||
|
||||
signals:
|
||||
void RoomInformationChanged(const Network::RoomInformation&);
|
||||
void StateChanged(const Network::RoomMember::State&);
|
||||
void ShowNotification();
|
||||
|
||||
private:
|
||||
void Disconnect();
|
||||
void UpdateView();
|
||||
void SetModPerms(bool is_mod);
|
||||
|
||||
QStandardItemModel* player_list;
|
||||
std::unique_ptr<Ui::ClientRoom> ui;
|
||||
};
|
|
@ -0,0 +1,80 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ClientRoom</class>
|
||||
<widget class="QWidget" name="ClientRoom">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>807</width>
|
||||
<height>432</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Room Window</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="description">
|
||||
<property name="text">
|
||||
<string>Room Description</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="moderation">
|
||||
<property name="text">
|
||||
<string>Moderation...</string>
|
||||
</property>
|
||||
<property name="visible">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="disconnect">
|
||||
<property name="text">
|
||||
<string>Leave Room</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="ChatRoom" name="chat" native="true"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>ChatRoom</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>multiplayer/chat_room.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,129 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QComboBox>
|
||||
#include <QFuture>
|
||||
#include <QIntValidator>
|
||||
#include <QRegExpValidator>
|
||||
#include <QString>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/settings.h"
|
||||
#include "network/network.h"
|
||||
#include "ui_direct_connect.h"
|
||||
#include "yuzu/main.h"
|
||||
#include "yuzu/multiplayer/client_room.h"
|
||||
#include "yuzu/multiplayer/direct_connect.h"
|
||||
#include "yuzu/multiplayer/message.h"
|
||||
#include "yuzu/multiplayer/state.h"
|
||||
#include "yuzu/multiplayer/validation.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
enum class ConnectionType : u8 { TraversalServer, IP };
|
||||
|
||||
DirectConnectWindow::DirectConnectWindow(QWidget* parent)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(std::make_unique<Ui::DirectConnect>()) {
|
||||
|
||||
ui->setupUi(this);
|
||||
|
||||
// setup the watcher for background connections
|
||||
watcher = new QFutureWatcher<void>;
|
||||
connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
|
||||
|
||||
ui->nickname->setValidator(validation.GetNickname());
|
||||
ui->nickname->setText(UISettings::values.nickname);
|
||||
if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
|
||||
// Use yuzu Web Service user name as nickname by default
|
||||
ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
|
||||
}
|
||||
ui->ip->setValidator(validation.GetIP());
|
||||
ui->ip->setText(UISettings::values.ip);
|
||||
ui->port->setValidator(validation.GetPort());
|
||||
ui->port->setText(UISettings::values.port);
|
||||
|
||||
// TODO(jroweboy): Show or hide the connection options based on the current value of the combo
|
||||
// box. Add this back in when the traversal server support is added.
|
||||
connect(ui->connect, &QPushButton::clicked, this, &DirectConnectWindow::Connect);
|
||||
}
|
||||
|
||||
DirectConnectWindow::~DirectConnectWindow() = default;
|
||||
|
||||
void DirectConnectWindow::RetranslateUi() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
|
||||
void DirectConnectWindow::Connect() {
|
||||
if (!ui->nickname->hasAcceptableInput()) {
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (const auto member = Network::GetRoomMember().lock()) {
|
||||
// Prevent the user from trying to join a room while they are already joining.
|
||||
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||
return;
|
||||
} else if (member->IsConnected()) {
|
||||
// And ask if they want to leave the room if they are already in one.
|
||||
if (!NetworkMessage::WarnDisconnect()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
switch (static_cast<ConnectionType>(ui->connection_type->currentIndex())) {
|
||||
case ConnectionType::TraversalServer:
|
||||
break;
|
||||
case ConnectionType::IP:
|
||||
if (!ui->ip->hasAcceptableInput()) {
|
||||
NetworkMessage::ErrorManager::ShowError(
|
||||
NetworkMessage::ErrorManager::IP_ADDRESS_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (!ui->port->hasAcceptableInput()) {
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Store settings
|
||||
UISettings::values.nickname = ui->nickname->text();
|
||||
UISettings::values.ip = ui->ip->text();
|
||||
UISettings::values.port = (ui->port->isModified() && !ui->port->text().isEmpty())
|
||||
? ui->port->text()
|
||||
: UISettings::values.port;
|
||||
|
||||
// attempt to connect in a different thread
|
||||
QFuture<void> f = QtConcurrent::run([&] {
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
auto port = UISettings::values.port.toUInt();
|
||||
room_member->Join(ui->nickname->text().toStdString(), "",
|
||||
ui->ip->text().toStdString().c_str(), port, 0,
|
||||
Network::NoPreferredMac, ui->password->text().toStdString().c_str());
|
||||
}
|
||||
});
|
||||
watcher->setFuture(f);
|
||||
// and disable widgets and display a connecting while we wait
|
||||
BeginConnecting();
|
||||
}
|
||||
|
||||
void DirectConnectWindow::BeginConnecting() {
|
||||
ui->connect->setEnabled(false);
|
||||
ui->connect->setText(tr("Connecting"));
|
||||
}
|
||||
|
||||
void DirectConnectWindow::EndConnecting() {
|
||||
ui->connect->setEnabled(true);
|
||||
ui->connect->setText(tr("Connect"));
|
||||
}
|
||||
|
||||
void DirectConnectWindow::OnConnection() {
|
||||
EndConnecting();
|
||||
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
if (room_member->GetState() == Network::RoomMember::State::Joined ||
|
||||
room_member->GetState() == Network::RoomMember::State::Moderator) {
|
||||
|
||||
close();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <QDialog>
|
||||
#include <QFutureWatcher>
|
||||
#include "yuzu/multiplayer/validation.h"
|
||||
|
||||
namespace Ui {
|
||||
class DirectConnect;
|
||||
}
|
||||
|
||||
class DirectConnectWindow : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit DirectConnectWindow(QWidget* parent = nullptr);
|
||||
~DirectConnectWindow();
|
||||
|
||||
void RetranslateUi();
|
||||
|
||||
signals:
|
||||
/**
|
||||
* Signalled by this widget when it is closing itself and destroying any state such as
|
||||
* connections that it might have.
|
||||
*/
|
||||
void Closed();
|
||||
|
||||
private slots:
|
||||
void OnConnection();
|
||||
|
||||
private:
|
||||
void Connect();
|
||||
void BeginConnecting();
|
||||
void EndConnecting();
|
||||
|
||||
QFutureWatcher<void>* watcher;
|
||||
std::unique_ptr<Ui::DirectConnect> ui;
|
||||
Validation validation;
|
||||
};
|
|
@ -0,0 +1,168 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>DirectConnect</class>
|
||||
<widget class="QWidget" name="DirectConnect">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>455</width>
|
||||
<height>161</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Direct Connect</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QComboBox" name="connection_type">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>IP Address</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="ip_container" native="true">
|
||||
<layout class="QHBoxLayout" name="ip_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>IP</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="ip">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p>IPv4 address of the host</p></body></html></string>
|
||||
</property>
|
||||
<property name="maxLength">
|
||||
<number>16</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Port</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="port">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p>Port number the host is listening on</p></body></html></string>
|
||||
</property>
|
||||
<property name="maxLength">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="placeholderText">
|
||||
<string>24872</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Nickname</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="nickname">
|
||||
<property name="maxLength">
|
||||
<number>20</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Password</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="password"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="connect">
|
||||
<property name="text">
|
||||
<string>Connect</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,237 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <future>
|
||||
#include <QColor>
|
||||
#include <QImage>
|
||||
#include <QList>
|
||||
#include <QLocale>
|
||||
#include <QMessageBox>
|
||||
#include <QMetaType>
|
||||
#include <QTime>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "ui_host_room.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/main.h"
|
||||
#include "yuzu/multiplayer/host_room.h"
|
||||
#include "yuzu/multiplayer/message.h"
|
||||
#include "yuzu/multiplayer/state.h"
|
||||
#include "yuzu/multiplayer/validation.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
#include "web_service/verify_user_jwt.h"
|
||||
#endif
|
||||
|
||||
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session) {
|
||||
ui->setupUi(this);
|
||||
|
||||
// set up validation for all of the fields
|
||||
ui->room_name->setValidator(validation.GetRoomName());
|
||||
ui->username->setValidator(validation.GetNickname());
|
||||
ui->port->setValidator(validation.GetPort());
|
||||
ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
|
||||
|
||||
// Create a proxy to the game list to display the list of preferred games
|
||||
game_list = new QStandardItemModel;
|
||||
UpdateGameList(list);
|
||||
|
||||
proxy = new ComboBoxProxyModel;
|
||||
proxy->setSourceModel(game_list);
|
||||
proxy->sort(0, Qt::AscendingOrder);
|
||||
ui->game_list->setModel(proxy);
|
||||
|
||||
// Connect all the widgets to the appropriate events
|
||||
connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host);
|
||||
|
||||
// Restore the settings:
|
||||
ui->username->setText(UISettings::values.room_nickname);
|
||||
if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
|
||||
// Use yuzu Web Service user name as nickname by default
|
||||
ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
|
||||
}
|
||||
ui->room_name->setText(UISettings::values.room_name);
|
||||
ui->port->setText(UISettings::values.room_port);
|
||||
ui->max_player->setValue(UISettings::values.max_player);
|
||||
int index = UISettings::values.host_type;
|
||||
if (index < ui->host_type->count()) {
|
||||
ui->host_type->setCurrentIndex(index);
|
||||
}
|
||||
index = ui->game_list->findData(UISettings::values.game_id, GameListItemPath::ProgramIdRole);
|
||||
if (index != -1) {
|
||||
ui->game_list->setCurrentIndex(index);
|
||||
}
|
||||
ui->room_description->setText(UISettings::values.room_description);
|
||||
}
|
||||
|
||||
HostRoomWindow::~HostRoomWindow() = default;
|
||||
|
||||
void HostRoomWindow::UpdateGameList(QStandardItemModel* list) {
|
||||
game_list->clear();
|
||||
for (int i = 0; i < list->rowCount(); i++) {
|
||||
auto parent = list->item(i, 0);
|
||||
for (int j = 0; j < parent->rowCount(); j++) {
|
||||
game_list->appendRow(parent->child(j)->clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HostRoomWindow::RetranslateUi() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
|
||||
std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBackend(
|
||||
bool use_validation) const {
|
||||
std::unique_ptr<Network::VerifyUser::Backend> verify_backend;
|
||||
if (use_validation) {
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
verify_backend = std::make_unique<WebService::VerifyUserJWT>(Settings::values.web_api_url);
|
||||
#else
|
||||
verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
|
||||
#endif
|
||||
} else {
|
||||
verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
|
||||
}
|
||||
return verify_backend;
|
||||
}
|
||||
|
||||
void HostRoomWindow::Host() {
|
||||
if (!ui->username->hasAcceptableInput()) {
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (!ui->room_name->hasAcceptableInput()) {
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOMNAME_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (!ui->port->hasAcceptableInput()) {
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (ui->game_list->currentIndex() == -1) {
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
|
||||
return;
|
||||
}
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||
return;
|
||||
} else if (member->IsConnected()) {
|
||||
auto parent = static_cast<MultiplayerState*>(parentWidget());
|
||||
if (!parent->OnCloseRoom()) {
|
||||
close();
|
||||
return;
|
||||
}
|
||||
}
|
||||
ui->host->setDisabled(true);
|
||||
|
||||
auto game_name = ui->game_list->currentData(Qt::DisplayRole).toString();
|
||||
auto game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
|
||||
auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
|
||||
auto password = ui->password->text().toStdString();
|
||||
const bool is_public = ui->host_type->currentIndex() == 0;
|
||||
Network::Room::BanList ban_list{};
|
||||
if (ui->load_ban_list->isChecked()) {
|
||||
ban_list = UISettings::values.ban_list;
|
||||
}
|
||||
if (auto room = Network::GetRoom().lock()) {
|
||||
bool created = room->Create(
|
||||
ui->room_name->text().toStdString(),
|
||||
ui->room_description->toPlainText().toStdString(), "", port, password,
|
||||
ui->max_player->value(), Settings::values.yuzu_username.GetValue(),
|
||||
game_name.toStdString(), game_id, CreateVerifyBackend(is_public), ban_list);
|
||||
if (!created) {
|
||||
NetworkMessage::ErrorManager::ShowError(
|
||||
NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM);
|
||||
LOG_ERROR(Network, "Could not create room!");
|
||||
ui->host->setEnabled(true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
// Start the announce session if they chose Public
|
||||
if (is_public) {
|
||||
if (auto session = announce_multiplayer_session.lock()) {
|
||||
// Register the room first to ensure verify_UID is present when we connect
|
||||
WebService::WebResult result = session->Register();
|
||||
if (result.result_code != WebService::WebResult::Code::Success) {
|
||||
QMessageBox::warning(
|
||||
this, tr("Error"),
|
||||
tr("Failed to announce the room to the public lobby. In order to host a "
|
||||
"room publicly, you must have a valid yuzu account configured in "
|
||||
"Emulation -> Configure -> Web. If you do not want to publish a room in "
|
||||
"the public lobby, then select Unlisted instead.\nDebug Message: ") +
|
||||
QString::fromStdString(result.result_string),
|
||||
QMessageBox::Ok);
|
||||
ui->host->setEnabled(true);
|
||||
if (auto room = Network::GetRoom().lock()) {
|
||||
room->Destroy();
|
||||
}
|
||||
return;
|
||||
}
|
||||
session->Start();
|
||||
} else {
|
||||
LOG_ERROR(Network, "Starting announce session failed");
|
||||
}
|
||||
}
|
||||
std::string token;
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
if (is_public) {
|
||||
WebService::Client client(Settings::values.web_api_url, Settings::values.yuzu_username,
|
||||
Settings::values.yuzu_token);
|
||||
if (auto room = Network::GetRoom().lock()) {
|
||||
token = client.GetExternalJWT(room->GetVerifyUID()).returned_data;
|
||||
}
|
||||
if (token.empty()) {
|
||||
LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
|
||||
} else {
|
||||
LOG_INFO(WebService, "Successfully requested external JWT: size={}", token.size());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// TODO: Check what to do with this
|
||||
member->Join(ui->username->text().toStdString(), "", "127.0.0.1", port, 0,
|
||||
Network::NoPreferredMac, password, token);
|
||||
|
||||
// Store settings
|
||||
UISettings::values.room_nickname = ui->username->text();
|
||||
UISettings::values.room_name = ui->room_name->text();
|
||||
UISettings::values.game_id =
|
||||
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
|
||||
UISettings::values.max_player = ui->max_player->value();
|
||||
|
||||
UISettings::values.host_type = ui->host_type->currentIndex();
|
||||
UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty())
|
||||
? ui->port->text()
|
||||
: QString::number(Network::DefaultRoomPort);
|
||||
UISettings::values.room_description = ui->room_description->toPlainText();
|
||||
ui->host->setEnabled(true);
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
||||
QVariant ComboBoxProxyModel::data(const QModelIndex& idx, int role) const {
|
||||
if (role != Qt::DisplayRole) {
|
||||
auto val = QSortFilterProxyModel::data(idx, role);
|
||||
// If its the icon, shrink it to 16x16
|
||||
if (role == Qt::DecorationRole)
|
||||
val = val.value<QImage>().scaled(16, 16, Qt::KeepAspectRatio);
|
||||
return val;
|
||||
}
|
||||
std::string filename;
|
||||
Common::SplitPath(
|
||||
QSortFilterProxyModel::data(idx, GameListItemPath::FullPathRole).toString().toStdString(),
|
||||
nullptr, &filename, nullptr);
|
||||
QString title = QSortFilterProxyModel::data(idx, GameListItemPath::TitleRole).toString();
|
||||
return title.isEmpty() ? QString::fromStdString(filename) : title;
|
||||
}
|
||||
|
||||
bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const {
|
||||
auto leftData = left.data(GameListItemPath::TitleRole).toString();
|
||||
auto rightData = right.data(GameListItemPath::TitleRole).toString();
|
||||
return leftData.compare(rightData) < 0;
|
||||
}
|
|
@ -0,0 +1,74 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <QDialog>
|
||||
#include <QSortFilterProxyModel>
|
||||
#include <QStandardItemModel>
|
||||
#include <QVariant>
|
||||
#include "network/network.h"
|
||||
#include "yuzu/multiplayer/chat_room.h"
|
||||
#include "yuzu/multiplayer/validation.h"
|
||||
|
||||
namespace Ui {
|
||||
class HostRoom;
|
||||
}
|
||||
|
||||
namespace Core {
|
||||
class AnnounceMultiplayerSession;
|
||||
}
|
||||
|
||||
class ConnectionError;
|
||||
class ComboBoxProxyModel;
|
||||
|
||||
class ChatMessage;
|
||||
|
||||
namespace Network::VerifyUser {
|
||||
class Backend;
|
||||
};
|
||||
|
||||
class HostRoomWindow : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session);
|
||||
~HostRoomWindow();
|
||||
|
||||
/**
|
||||
* Updates the dialog with a new game list model.
|
||||
* This model should be the original model of the game list.
|
||||
*/
|
||||
void UpdateGameList(QStandardItemModel* list);
|
||||
void RetranslateUi();
|
||||
|
||||
private:
|
||||
void Host();
|
||||
std::unique_ptr<Network::VerifyUser::Backend> CreateVerifyBackend(bool use_validation) const;
|
||||
|
||||
std::unique_ptr<Ui::HostRoom> ui;
|
||||
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
|
||||
QStandardItemModel* game_list;
|
||||
ComboBoxProxyModel* proxy;
|
||||
Validation validation;
|
||||
};
|
||||
|
||||
/**
|
||||
* Proxy Model for the game list combo box so we can reuse the game list model while still
|
||||
* displaying the fields slightly differently
|
||||
*/
|
||||
class ComboBoxProxyModel : public QSortFilterProxyModel {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
int columnCount(const QModelIndex& idx) const override {
|
||||
return 1;
|
||||
}
|
||||
|
||||
QVariant data(const QModelIndex& idx, int role) const override;
|
||||
|
||||
bool lessThan(const QModelIndex& left, const QModelIndex& right) const override;
|
||||
};
|
|
@ -0,0 +1,207 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>HostRoom</class>
|
||||
<widget class="QWidget" name="HostRoom">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>607</width>
|
||||
<height>211</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Create Room</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<widget class="QWidget" name="settings" native="true">
|
||||
<layout class="QHBoxLayout">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QFormLayout" name="formLayout_2">
|
||||
<property name="labelAlignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Room Name</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="room_name">
|
||||
<property name="maxLength">
|
||||
<number>50</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Preferred Game</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="game_list"/>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Max Players</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QSpinBox" name="max_player">
|
||||
<property name="minimum">
|
||||
<number>2</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>16</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>8</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<property name="labelAlignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="username"/>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>Username</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QLineEdit" name="password">
|
||||
<property name="echoMode">
|
||||
<enum>QLineEdit::PasswordEchoOnEdit</enum>
|
||||
</property>
|
||||
<property name="placeholderText">
|
||||
<string>(Leave blank for open game)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QLineEdit" name="port">
|
||||
<property name="inputMethodHints">
|
||||
<set>Qt::ImhDigitsOnly</set>
|
||||
</property>
|
||||
<property name="maxLength">
|
||||
<number>5</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Password</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Port</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>Room Description</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QTextEdit" name="room_description"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="load_ban_list">
|
||||
<property name="text">
|
||||
<string>Load Previous Ban List</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="host_type">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Public</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Unlisted</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="host">
|
||||
<property name="text">
|
||||
<string>Host Room</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,360 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QInputDialog>
|
||||
#include <QList>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "network/network.h"
|
||||
#include "ui_lobby.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/main.h"
|
||||
#include "yuzu/multiplayer/client_room.h"
|
||||
#include "yuzu/multiplayer/lobby.h"
|
||||
#include "yuzu/multiplayer/lobby_p.h"
|
||||
#include "yuzu/multiplayer/message.h"
|
||||
#include "yuzu/multiplayer/state.h"
|
||||
#include "yuzu/multiplayer/validation.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
#include "web_service/web_backend.h"
|
||||
#endif
|
||||
|
||||
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session) {
|
||||
ui->setupUi(this);
|
||||
|
||||
// setup the watcher for background connections
|
||||
watcher = new QFutureWatcher<void>;
|
||||
|
||||
model = new QStandardItemModel(ui->room_list);
|
||||
|
||||
// Create a proxy to the game list to get the list of games owned
|
||||
game_list = new QStandardItemModel;
|
||||
UpdateGameList(list);
|
||||
|
||||
proxy = new LobbyFilterProxyModel(this, game_list);
|
||||
proxy->setSourceModel(model);
|
||||
proxy->setDynamicSortFilter(true);
|
||||
proxy->setFilterCaseSensitivity(Qt::CaseInsensitive);
|
||||
proxy->setSortLocaleAware(true);
|
||||
ui->room_list->setModel(proxy);
|
||||
ui->room_list->header()->setSectionResizeMode(QHeaderView::Interactive);
|
||||
ui->room_list->header()->stretchLastSection();
|
||||
ui->room_list->setAlternatingRowColors(true);
|
||||
ui->room_list->setSelectionMode(QHeaderView::SingleSelection);
|
||||
ui->room_list->setSelectionBehavior(QHeaderView::SelectRows);
|
||||
ui->room_list->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
|
||||
ui->room_list->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
|
||||
ui->room_list->setSortingEnabled(true);
|
||||
ui->room_list->setEditTriggers(QHeaderView::NoEditTriggers);
|
||||
ui->room_list->setExpandsOnDoubleClick(false);
|
||||
ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
|
||||
ui->nickname->setValidator(validation.GetNickname());
|
||||
ui->nickname->setText(UISettings::values.nickname);
|
||||
if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
|
||||
// Use yuzu Web Service user name as nickname by default
|
||||
ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
|
||||
}
|
||||
|
||||
// UI Buttons
|
||||
connect(ui->refresh_list, &QPushButton::clicked, this, &Lobby::RefreshLobby);
|
||||
connect(ui->games_owned, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterOwned);
|
||||
connect(ui->hide_full, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterFull);
|
||||
connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
|
||||
connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom);
|
||||
connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom);
|
||||
|
||||
// Actions
|
||||
connect(&room_list_watcher, &QFutureWatcher<AnnounceMultiplayerRoom::RoomList>::finished, this,
|
||||
&Lobby::OnRefreshLobby);
|
||||
|
||||
// manually start a refresh when the window is opening
|
||||
// TODO(jroweboy): if this refresh is slow for people with bad internet, then don't do it as
|
||||
// part of the constructor, but offload the refresh until after the window shown. perhaps emit a
|
||||
// refreshroomlist signal from places that open the lobby
|
||||
RefreshLobby();
|
||||
}
|
||||
|
||||
Lobby::~Lobby() = default;
|
||||
|
||||
void Lobby::UpdateGameList(QStandardItemModel* list) {
|
||||
game_list->clear();
|
||||
for (int i = 0; i < list->rowCount(); i++) {
|
||||
auto parent = list->item(i, 0);
|
||||
for (int j = 0; j < parent->rowCount(); j++) {
|
||||
game_list->appendRow(parent->child(j)->clone());
|
||||
}
|
||||
}
|
||||
if (proxy)
|
||||
proxy->UpdateGameList(game_list);
|
||||
}
|
||||
|
||||
void Lobby::RetranslateUi() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
|
||||
QString Lobby::PasswordPrompt() {
|
||||
bool ok;
|
||||
const QString text =
|
||||
QInputDialog::getText(this, tr("Password Required to Join"), tr("Password:"),
|
||||
QLineEdit::Password, QString(), &ok);
|
||||
return ok ? text : QString();
|
||||
}
|
||||
|
||||
void Lobby::OnExpandRoom(const QModelIndex& index) {
|
||||
QModelIndex member_index = proxy->index(index.row(), Column::MEMBER);
|
||||
auto member_list = proxy->data(member_index, LobbyItemMemberList::MemberListRole).toList();
|
||||
}
|
||||
|
||||
void Lobby::OnJoinRoom(const QModelIndex& source) {
|
||||
if (const auto member = Network::GetRoomMember().lock()) {
|
||||
// Prevent the user from trying to join a room while they are already joining.
|
||||
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||
return;
|
||||
} else if (member->IsConnected()) {
|
||||
// And ask if they want to leave the room if they are already in one.
|
||||
if (!NetworkMessage::WarnDisconnect()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
QModelIndex index = source;
|
||||
// If the user double clicks on a child row (aka the player list) then use the parent instead
|
||||
if (source.parent() != QModelIndex()) {
|
||||
index = source.parent();
|
||||
}
|
||||
if (!ui->nickname->hasAcceptableInput()) {
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
|
||||
// Get a password to pass if the room is password protected
|
||||
QModelIndex password_index = proxy->index(index.row(), Column::ROOM_NAME);
|
||||
bool has_password = proxy->data(password_index, LobbyItemName::PasswordRole).toBool();
|
||||
const std::string password = has_password ? PasswordPrompt().toStdString() : "";
|
||||
if (has_password && password.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
QModelIndex connection_index = proxy->index(index.row(), Column::HOST);
|
||||
const std::string nickname = ui->nickname->text().toStdString();
|
||||
const std::string ip =
|
||||
proxy->data(connection_index, LobbyItemHost::HostIPRole).toString().toStdString();
|
||||
int port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
|
||||
const std::string verify_UID =
|
||||
proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
|
||||
|
||||
// attempt to connect in a different thread
|
||||
QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_UID] {
|
||||
std::string token;
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
if (!Settings::values.yuzu_username.empty() && !Settings::values.yuzu_token.empty()) {
|
||||
WebService::Client client(Settings::values.web_api_url, Settings::values.yuzu_username,
|
||||
Settings::values.yuzu_token);
|
||||
token = client.GetExternalJWT(verify_UID).returned_data;
|
||||
if (token.empty()) {
|
||||
LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
|
||||
} else {
|
||||
LOG_INFO(WebService, "Successfully requested external JWT: size={}", token.size());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (auto room_member = Network::GetRoomMember().lock()) {
|
||||
room_member->Join(nickname, "", ip.c_str(), port, 0, Network::NoPreferredMac, password,
|
||||
token);
|
||||
}
|
||||
});
|
||||
watcher->setFuture(f);
|
||||
|
||||
// TODO(jroweboy): disable widgets and display a connecting while we wait
|
||||
|
||||
// Save settings
|
||||
UISettings::values.nickname = ui->nickname->text();
|
||||
UISettings::values.ip = proxy->data(connection_index, LobbyItemHost::HostIPRole).toString();
|
||||
UISettings::values.port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toString();
|
||||
}
|
||||
|
||||
void Lobby::ResetModel() {
|
||||
model->clear();
|
||||
model->insertColumns(0, Column::TOTAL);
|
||||
model->setHeaderData(Column::EXPAND, Qt::Horizontal, QString(), Qt::DisplayRole);
|
||||
model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole);
|
||||
model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
|
||||
model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);
|
||||
model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole);
|
||||
}
|
||||
|
||||
void Lobby::RefreshLobby() {
|
||||
if (auto session = announce_multiplayer_session.lock()) {
|
||||
ResetModel();
|
||||
ui->refresh_list->setEnabled(false);
|
||||
ui->refresh_list->setText(tr("Refreshing"));
|
||||
room_list_watcher.setFuture(
|
||||
QtConcurrent::run([session]() { return session->GetRoomList(); }));
|
||||
} else {
|
||||
// TODO(jroweboy): Display an error box about announce couldn't be started
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::OnRefreshLobby() {
|
||||
AnnounceMultiplayerRoom::RoomList new_room_list = room_list_watcher.result();
|
||||
for (auto room : new_room_list) {
|
||||
// find the icon for the game if this person owns that game.
|
||||
QPixmap smdh_icon;
|
||||
for (int r = 0; r < game_list->rowCount(); ++r) {
|
||||
auto index = game_list->index(r, 0);
|
||||
auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong();
|
||||
if (game_id != 0 && room.preferred_game_id == game_id) {
|
||||
smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>();
|
||||
}
|
||||
}
|
||||
|
||||
QList<QVariant> members;
|
||||
for (auto member : room.members) {
|
||||
QVariant var;
|
||||
var.setValue(LobbyMember{QString::fromStdString(member.username),
|
||||
QString::fromStdString(member.nickname), member.game_id,
|
||||
QString::fromStdString(member.game_name)});
|
||||
members.append(var);
|
||||
}
|
||||
|
||||
auto first_item = new LobbyItem();
|
||||
auto row = QList<QStandardItem*>({
|
||||
first_item,
|
||||
new LobbyItemName(room.has_password, QString::fromStdString(room.name)),
|
||||
new LobbyItemGame(room.preferred_game_id, QString::fromStdString(room.preferred_game),
|
||||
smdh_icon),
|
||||
new LobbyItemHost(QString::fromStdString(room.owner), QString::fromStdString(room.ip),
|
||||
room.port, QString::fromStdString(room.verify_UID)),
|
||||
new LobbyItemMemberList(members, room.max_player),
|
||||
});
|
||||
model->appendRow(row);
|
||||
// To make the rows expandable, add the member data as a child of the first column of the
|
||||
// rows with people in them and have qt set them to colspan after the model is finished
|
||||
// resetting
|
||||
if (!room.description.empty()) {
|
||||
first_item->appendRow(
|
||||
new LobbyItemDescription(QString::fromStdString(room.description)));
|
||||
}
|
||||
if (!room.members.empty()) {
|
||||
first_item->appendRow(new LobbyItemExpandedMemberList(members));
|
||||
}
|
||||
}
|
||||
|
||||
// Reenable the refresh button and resize the columns
|
||||
ui->refresh_list->setEnabled(true);
|
||||
ui->refresh_list->setText(tr("Refresh List"));
|
||||
ui->room_list->header()->stretchLastSection();
|
||||
for (int i = 0; i < Column::TOTAL - 1; ++i) {
|
||||
ui->room_list->resizeColumnToContents(i);
|
||||
}
|
||||
|
||||
// Set the member list child items to span all columns
|
||||
for (int i = 0; i < proxy->rowCount(); i++) {
|
||||
auto parent = model->item(i, 0);
|
||||
for (int j = 0; j < parent->rowCount(); j++) {
|
||||
ui->room_list->setFirstColumnSpanned(j, proxy->index(i, 0), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list)
|
||||
: QSortFilterProxyModel(parent), game_list(list) {}
|
||||
|
||||
void LobbyFilterProxyModel::UpdateGameList(QStandardItemModel* list) {
|
||||
game_list = list;
|
||||
}
|
||||
|
||||
bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const {
|
||||
// Prioritize filters by fastest to compute
|
||||
|
||||
// pass over any child rows (aka row that shows the players in the room)
|
||||
if (sourceParent != QModelIndex()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// filter by filled rooms
|
||||
if (filter_full) {
|
||||
QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent);
|
||||
int player_count =
|
||||
sourceModel()->data(member_list, LobbyItemMemberList::MemberListRole).toList().size();
|
||||
int max_players =
|
||||
sourceModel()->data(member_list, LobbyItemMemberList::MaxPlayerRole).toInt();
|
||||
if (player_count >= max_players) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// filter by search parameters
|
||||
if (!filter_search.isEmpty()) {
|
||||
QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
|
||||
QModelIndex room_name = sourceModel()->index(sourceRow, Column::ROOM_NAME, sourceParent);
|
||||
QModelIndex host_name = sourceModel()->index(sourceRow, Column::HOST, sourceParent);
|
||||
bool preferred_game_match = sourceModel()
|
||||
->data(game_name, LobbyItemGame::GameNameRole)
|
||||
.toString()
|
||||
.contains(filter_search, filterCaseSensitivity());
|
||||
bool room_name_match = sourceModel()
|
||||
->data(room_name, LobbyItemName::NameRole)
|
||||
.toString()
|
||||
.contains(filter_search, filterCaseSensitivity());
|
||||
bool username_match = sourceModel()
|
||||
->data(host_name, LobbyItemHost::HostUsernameRole)
|
||||
.toString()
|
||||
.contains(filter_search, filterCaseSensitivity());
|
||||
if (!preferred_game_match && !room_name_match && !username_match) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// filter by game owned
|
||||
if (filter_owned) {
|
||||
QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
|
||||
QList<QModelIndex> owned_games;
|
||||
for (int r = 0; r < game_list->rowCount(); ++r) {
|
||||
owned_games.append(QModelIndex(game_list->index(r, 0)));
|
||||
}
|
||||
auto current_id = sourceModel()->data(game_name, LobbyItemGame::TitleIDRole).toLongLong();
|
||||
if (current_id == 0) {
|
||||
// TODO(jroweboy): homebrew often doesn't have a game id and this hides them
|
||||
return false;
|
||||
}
|
||||
bool owned = false;
|
||||
for (const auto& game : owned_games) {
|
||||
auto game_id = game_list->data(game, GameListItemPath::ProgramIdRole).toLongLong();
|
||||
if (current_id == game_id) {
|
||||
owned = true;
|
||||
}
|
||||
}
|
||||
if (!owned) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void LobbyFilterProxyModel::sort(int column, Qt::SortOrder order) {
|
||||
sourceModel()->sort(column, order);
|
||||
}
|
||||
|
||||
void LobbyFilterProxyModel::SetFilterOwned(bool filter) {
|
||||
filter_owned = filter;
|
||||
invalidate();
|
||||
}
|
||||
|
||||
void LobbyFilterProxyModel::SetFilterFull(bool filter) {
|
||||
filter_full = filter;
|
||||
invalidate();
|
||||
}
|
||||
|
||||
void LobbyFilterProxyModel::SetFilterSearch(const QString& filter) {
|
||||
filter_search = filter;
|
||||
invalidate();
|
||||
}
|
|
@ -0,0 +1,127 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <QDialog>
|
||||
#include <QFutureWatcher>
|
||||
#include <QSortFilterProxyModel>
|
||||
#include <QStandardItemModel>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "network/network.h"
|
||||
#include "yuzu/multiplayer/validation.h"
|
||||
|
||||
namespace Ui {
|
||||
class Lobby;
|
||||
}
|
||||
|
||||
class LobbyModel;
|
||||
class LobbyFilterProxyModel;
|
||||
|
||||
/**
|
||||
* Listing of all public games pulled from services. The lobby should be simple enough for users to
|
||||
* find the game they want to play, and join it.
|
||||
*/
|
||||
class Lobby : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit Lobby(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session);
|
||||
~Lobby() override;
|
||||
|
||||
/**
|
||||
* Updates the lobby with a new game list model.
|
||||
* This model should be the original model of the game list.
|
||||
*/
|
||||
void UpdateGameList(QStandardItemModel* list);
|
||||
void RetranslateUi();
|
||||
|
||||
public slots:
|
||||
/**
|
||||
* Begin the process to pull the latest room list from web services. After the listing is
|
||||
* returned from web services, `LobbyRefreshed` will be signalled
|
||||
*/
|
||||
void RefreshLobby();
|
||||
|
||||
private slots:
|
||||
/**
|
||||
* Pulls the list of rooms from network and fills out the lobby model with the results
|
||||
*/
|
||||
void OnRefreshLobby();
|
||||
|
||||
/**
|
||||
* Handler for single clicking on a room in the list. Expands the treeitem to show player
|
||||
* information for the people in the room
|
||||
*
|
||||
* index - The row of the proxy model that the user wants to join.
|
||||
*/
|
||||
void OnExpandRoom(const QModelIndex&);
|
||||
|
||||
/**
|
||||
* Handler for double clicking on a room in the list. Gathers the host ip and port and attempts
|
||||
* to connect. Will also prompt for a password in case one is required.
|
||||
*
|
||||
* index - The row of the proxy model that the user wants to join.
|
||||
*/
|
||||
void OnJoinRoom(const QModelIndex&);
|
||||
|
||||
signals:
|
||||
void StateChanged(const Network::RoomMember::State&);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Removes all entries in the Lobby before refreshing.
|
||||
*/
|
||||
void ResetModel();
|
||||
|
||||
/**
|
||||
* Prompts for a password. Returns an empty QString if the user either did not provide a
|
||||
* password or if the user closed the window.
|
||||
*/
|
||||
QString PasswordPrompt();
|
||||
|
||||
std::unique_ptr<Ui::Lobby> ui;
|
||||
|
||||
QStandardItemModel* model{};
|
||||
QStandardItemModel* game_list{};
|
||||
LobbyFilterProxyModel* proxy{};
|
||||
|
||||
QFutureWatcher<AnnounceMultiplayerRoom::RoomList> room_list_watcher;
|
||||
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
|
||||
QFutureWatcher<void>* watcher;
|
||||
Validation validation;
|
||||
};
|
||||
|
||||
/**
|
||||
* Proxy Model for filtering the lobby
|
||||
*/
|
||||
class LobbyFilterProxyModel : public QSortFilterProxyModel {
|
||||
Q_OBJECT;
|
||||
|
||||
public:
|
||||
explicit LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list);
|
||||
|
||||
/**
|
||||
* Updates the filter with a new game list model.
|
||||
* This model should be the processed one created by the Lobby.
|
||||
*/
|
||||
void UpdateGameList(QStandardItemModel* list);
|
||||
|
||||
bool filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const override;
|
||||
void sort(int column, Qt::SortOrder order) override;
|
||||
|
||||
public slots:
|
||||
void SetFilterOwned(bool);
|
||||
void SetFilterFull(bool);
|
||||
void SetFilterSearch(const QString&);
|
||||
|
||||
private:
|
||||
QStandardItemModel* game_list;
|
||||
bool filter_owned = false;
|
||||
bool filter_full = false;
|
||||
QString filter_search;
|
||||
};
|
|
@ -0,0 +1,123 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>Lobby</class>
|
||||
<widget class="QWidget" name="Lobby">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>903</width>
|
||||
<height>487</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Public Room Browser</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<property name="spacing">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_5">
|
||||
<item>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Nickname</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="nickname">
|
||||
<property name="placeholderText">
|
||||
<string>Nickname</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Filters</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="search">
|
||||
<property name="placeholderText">
|
||||
<string>Search</string>
|
||||
</property>
|
||||
<property name="clearButtonEnabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="games_owned">
|
||||
<property name="text">
|
||||
<string>Games I Own</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="hide_full">
|
||||
<property name="text">
|
||||
<string>Hide Full Rooms</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="refresh_list">
|
||||
<property name="text">
|
||||
<string>Refresh Lobby</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QTreeView" name="room_list"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="widget" native="true"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,239 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
#include <QPixmap>
|
||||
#include <QStandardItem>
|
||||
#include <QStandardItemModel>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Column {
|
||||
enum List {
|
||||
EXPAND,
|
||||
ROOM_NAME,
|
||||
GAME_NAME,
|
||||
HOST,
|
||||
MEMBER,
|
||||
TOTAL,
|
||||
};
|
||||
}
|
||||
|
||||
class LobbyItem : public QStandardItem {
|
||||
public:
|
||||
LobbyItem() = default;
|
||||
explicit LobbyItem(const QString& string) : QStandardItem(string) {}
|
||||
virtual ~LobbyItem() override = default;
|
||||
};
|
||||
|
||||
class LobbyItemName : public LobbyItem {
|
||||
public:
|
||||
static const int NameRole = Qt::UserRole + 1;
|
||||
static const int PasswordRole = Qt::UserRole + 2;
|
||||
|
||||
LobbyItemName() = default;
|
||||
explicit LobbyItemName(bool has_password, QString name) : LobbyItem() {
|
||||
setData(name, NameRole);
|
||||
setData(has_password, PasswordRole);
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role == Qt::DecorationRole) {
|
||||
bool has_password = data(PasswordRole).toBool();
|
||||
return has_password ? QIcon::fromTheme(QStringLiteral("lock")).pixmap(16) : QIcon();
|
||||
}
|
||||
if (role != Qt::DisplayRole) {
|
||||
return LobbyItem::data(role);
|
||||
}
|
||||
return data(NameRole).toString();
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return data(NameRole).toString().localeAwareCompare(other.data(NameRole).toString()) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
class LobbyItemDescription : public LobbyItem {
|
||||
public:
|
||||
static const int DescriptionRole = Qt::UserRole + 1;
|
||||
|
||||
LobbyItemDescription() = default;
|
||||
explicit LobbyItemDescription(QString description) {
|
||||
setData(description, DescriptionRole);
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role != Qt::DisplayRole) {
|
||||
return LobbyItem::data(role);
|
||||
}
|
||||
auto description = data(DescriptionRole).toString();
|
||||
description.prepend(QStringLiteral("Description: "));
|
||||
return description;
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return data(DescriptionRole)
|
||||
.toString()
|
||||
.localeAwareCompare(other.data(DescriptionRole).toString()) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
class LobbyItemGame : public LobbyItem {
|
||||
public:
|
||||
static const int TitleIDRole = Qt::UserRole + 1;
|
||||
static const int GameNameRole = Qt::UserRole + 2;
|
||||
static const int GameIconRole = Qt::UserRole + 3;
|
||||
|
||||
LobbyItemGame() = default;
|
||||
explicit LobbyItemGame(u64 title_id, QString game_name, QPixmap smdh_icon) {
|
||||
setData(static_cast<unsigned long long>(title_id), TitleIDRole);
|
||||
setData(game_name, GameNameRole);
|
||||
if (!smdh_icon.isNull()) {
|
||||
setData(smdh_icon, GameIconRole);
|
||||
}
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role == Qt::DecorationRole) {
|
||||
auto val = data(GameIconRole);
|
||||
if (val.isValid()) {
|
||||
val = val.value<QPixmap>().scaled(16, 16, Qt::KeepAspectRatio);
|
||||
}
|
||||
return val;
|
||||
} else if (role != Qt::DisplayRole) {
|
||||
return LobbyItem::data(role);
|
||||
}
|
||||
return data(GameNameRole).toString();
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return data(GameNameRole)
|
||||
.toString()
|
||||
.localeAwareCompare(other.data(GameNameRole).toString()) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
class LobbyItemHost : public LobbyItem {
|
||||
public:
|
||||
static const int HostUsernameRole = Qt::UserRole + 1;
|
||||
static const int HostIPRole = Qt::UserRole + 2;
|
||||
static const int HostPortRole = Qt::UserRole + 3;
|
||||
static const int HostVerifyUIDRole = Qt::UserRole + 4;
|
||||
|
||||
LobbyItemHost() = default;
|
||||
explicit LobbyItemHost(QString username, QString ip, u16 port, QString verify_UID) {
|
||||
setData(username, HostUsernameRole);
|
||||
setData(ip, HostIPRole);
|
||||
setData(port, HostPortRole);
|
||||
setData(verify_UID, HostVerifyUIDRole);
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role != Qt::DisplayRole) {
|
||||
return LobbyItem::data(role);
|
||||
}
|
||||
return data(HostUsernameRole).toString();
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return data(HostUsernameRole)
|
||||
.toString()
|
||||
.localeAwareCompare(other.data(HostUsernameRole).toString()) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
class LobbyMember {
|
||||
public:
|
||||
LobbyMember() = default;
|
||||
LobbyMember(const LobbyMember& other) = default;
|
||||
explicit LobbyMember(QString username, QString nickname, u64 title_id, QString game_name)
|
||||
: username(std::move(username)), nickname(std::move(nickname)), title_id(title_id),
|
||||
game_name(std::move(game_name)) {}
|
||||
~LobbyMember() = default;
|
||||
|
||||
QString GetName() const {
|
||||
if (username.isEmpty() || username == nickname) {
|
||||
return nickname;
|
||||
} else {
|
||||
return QStringLiteral("%1 (%2)").arg(nickname, username);
|
||||
}
|
||||
}
|
||||
u64 GetTitleId() const {
|
||||
return title_id;
|
||||
}
|
||||
QString GetGameName() const {
|
||||
return game_name;
|
||||
}
|
||||
|
||||
private:
|
||||
QString username;
|
||||
QString nickname;
|
||||
u64 title_id;
|
||||
QString game_name;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(LobbyMember);
|
||||
|
||||
class LobbyItemMemberList : public LobbyItem {
|
||||
public:
|
||||
static const int MemberListRole = Qt::UserRole + 1;
|
||||
static const int MaxPlayerRole = Qt::UserRole + 2;
|
||||
|
||||
LobbyItemMemberList() = default;
|
||||
explicit LobbyItemMemberList(QList<QVariant> members, u32 max_players) {
|
||||
setData(members, MemberListRole);
|
||||
setData(max_players, MaxPlayerRole);
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role != Qt::DisplayRole) {
|
||||
return LobbyItem::data(role);
|
||||
}
|
||||
auto members = data(MemberListRole).toList();
|
||||
return QStringLiteral("%1 / %2").arg(QString::number(members.size()),
|
||||
data(MaxPlayerRole).toString());
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
// sort by rooms that have the most players
|
||||
int left_members = data(MemberListRole).toList().size();
|
||||
int right_members = other.data(MemberListRole).toList().size();
|
||||
return left_members < right_members;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Member information for when a lobby is expanded in the UI
|
||||
*/
|
||||
class LobbyItemExpandedMemberList : public LobbyItem {
|
||||
public:
|
||||
static const int MemberListRole = Qt::UserRole + 1;
|
||||
|
||||
LobbyItemExpandedMemberList() = default;
|
||||
explicit LobbyItemExpandedMemberList(QList<QVariant> members) {
|
||||
setData(members, MemberListRole);
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
if (role != Qt::DisplayRole) {
|
||||
return LobbyItem::data(role);
|
||||
}
|
||||
auto members = data(MemberListRole).toList();
|
||||
QString out;
|
||||
bool first = true;
|
||||
for (const auto& member : members) {
|
||||
if (!first)
|
||||
out.append(QStringLiteral("\n"));
|
||||
const auto& m = member.value<LobbyMember>();
|
||||
if (m.GetGameName().isEmpty()) {
|
||||
out += QString(QObject::tr("%1 is not playing a game")).arg(m.GetName());
|
||||
} else {
|
||||
out += QString(QObject::tr("%1 is playing %2")).arg(m.GetName(), m.GetGameName());
|
||||
}
|
||||
first = false;
|
||||
}
|
||||
return out;
|
||||
}
|
||||
};
|
|
@ -0,0 +1,79 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QMessageBox>
|
||||
#include <QString>
|
||||
|
||||
#include "yuzu/multiplayer/message.h"
|
||||
|
||||
namespace NetworkMessage {
|
||||
const ConnectionError ErrorManager::USERNAME_NOT_VALID(
|
||||
QT_TR_NOOP("Username is not valid. Must be 4 to 20 alphanumeric characters."));
|
||||
const ConnectionError ErrorManager::ROOMNAME_NOT_VALID(
|
||||
QT_TR_NOOP("Room name is not valid. Must be 4 to 20 alphanumeric characters."));
|
||||
const ConnectionError ErrorManager::USERNAME_NOT_VALID_SERVER(
|
||||
QT_TR_NOOP("Username is already in use or not valid. Please choose another."));
|
||||
const ConnectionError ErrorManager::IP_ADDRESS_NOT_VALID(
|
||||
QT_TR_NOOP("IP is not a valid IPv4 address."));
|
||||
const ConnectionError ErrorManager::PORT_NOT_VALID(
|
||||
QT_TR_NOOP("Port must be a number between 0 to 65535."));
|
||||
const ConnectionError ErrorManager::GAME_NOT_SELECTED(QT_TR_NOOP(
|
||||
"You must choose a Preferred Game to host a room. If you do not have any games in your game "
|
||||
"list yet, add a game folder by clicking on the plus icon in the game list."));
|
||||
const ConnectionError ErrorManager::NO_INTERNET(
|
||||
QT_TR_NOOP("Unable to find an internet connection. Check your internet settings."));
|
||||
const ConnectionError ErrorManager::UNABLE_TO_CONNECT(
|
||||
QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct. If "
|
||||
"you still cannot connect, contact the room host and verify that the host is "
|
||||
"properly configured with the external port forwarded."));
|
||||
const ConnectionError ErrorManager::ROOM_IS_FULL(
|
||||
QT_TR_NOOP("Unable to connect to the room because it is already full."));
|
||||
const ConnectionError ErrorManager::COULD_NOT_CREATE_ROOM(
|
||||
QT_TR_NOOP("Creating a room failed. Please retry. Restarting yuzu might be necessary."));
|
||||
const ConnectionError ErrorManager::HOST_BANNED(
|
||||
QT_TR_NOOP("The host of the room has banned you. Speak with the host to unban you "
|
||||
"or try a different room."));
|
||||
const ConnectionError ErrorManager::WRONG_VERSION(
|
||||
QT_TR_NOOP("Version mismatch! Please update to the latest version of yuzu. If the problem "
|
||||
"persists, contact the room host and ask them to update the server."));
|
||||
const ConnectionError ErrorManager::WRONG_PASSWORD(QT_TR_NOOP("Incorrect password."));
|
||||
const ConnectionError ErrorManager::GENERIC_ERROR(QT_TR_NOOP(
|
||||
"An unknown error occurred. If this error continues to occur, please open an issue"));
|
||||
const ConnectionError ErrorManager::LOST_CONNECTION(
|
||||
QT_TR_NOOP("Connection to room lost. Try to reconnect."));
|
||||
const ConnectionError ErrorManager::HOST_KICKED(
|
||||
QT_TR_NOOP("You have been kicked by the room host."));
|
||||
const ConnectionError ErrorManager::MAC_COLLISION(
|
||||
QT_TR_NOOP("MAC address is already in use. Please choose another."));
|
||||
const ConnectionError ErrorManager::CONSOLE_ID_COLLISION(QT_TR_NOOP(
|
||||
"Your Console ID conflicted with someone else's in the room.\n\nPlease go to Emulation "
|
||||
"> Configure > System to regenerate your Console ID."));
|
||||
const ConnectionError ErrorManager::PERMISSION_DENIED(
|
||||
QT_TR_NOOP("You do not have enough permission to perform this action."));
|
||||
const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
|
||||
"The user you are trying to kick/ban could not be found.\nThey may have left the room."));
|
||||
|
||||
static bool WarnMessage(const std::string& title, const std::string& text) {
|
||||
return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
|
||||
QObject::tr(text.c_str()),
|
||||
QMessageBox::Ok | QMessageBox::Cancel);
|
||||
}
|
||||
|
||||
void ErrorManager::ShowError(const ConnectionError& e) {
|
||||
QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));
|
||||
}
|
||||
|
||||
bool WarnCloseRoom() {
|
||||
return WarnMessage(
|
||||
QT_TR_NOOP("Leave Room"),
|
||||
QT_TR_NOOP("You are about to close the room. Any network connections will be closed."));
|
||||
}
|
||||
|
||||
bool WarnDisconnect() {
|
||||
return WarnMessage(
|
||||
QT_TR_NOOP("Disconnect"),
|
||||
QT_TR_NOOP("You are about to leave the room. Any network connections will be closed."));
|
||||
}
|
||||
|
||||
} // namespace NetworkMessage
|
|
@ -0,0 +1,65 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
|
||||
namespace NetworkMessage {
|
||||
|
||||
class ConnectionError {
|
||||
|
||||
public:
|
||||
explicit ConnectionError(std::string str) : err(std::move(str)) {}
|
||||
const std::string& GetString() const {
|
||||
return err;
|
||||
}
|
||||
|
||||
private:
|
||||
std::string err;
|
||||
};
|
||||
|
||||
class ErrorManager : QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
/// When the nickname is considered invalid by the client
|
||||
static const ConnectionError USERNAME_NOT_VALID;
|
||||
static const ConnectionError ROOMNAME_NOT_VALID;
|
||||
/// When the nickname is considered invalid by the room server
|
||||
static const ConnectionError USERNAME_NOT_VALID_SERVER;
|
||||
static const ConnectionError IP_ADDRESS_NOT_VALID;
|
||||
static const ConnectionError PORT_NOT_VALID;
|
||||
static const ConnectionError GAME_NOT_SELECTED;
|
||||
static const ConnectionError NO_INTERNET;
|
||||
static const ConnectionError UNABLE_TO_CONNECT;
|
||||
static const ConnectionError ROOM_IS_FULL;
|
||||
static const ConnectionError COULD_NOT_CREATE_ROOM;
|
||||
static const ConnectionError HOST_BANNED;
|
||||
static const ConnectionError WRONG_VERSION;
|
||||
static const ConnectionError WRONG_PASSWORD;
|
||||
static const ConnectionError GENERIC_ERROR;
|
||||
static const ConnectionError LOST_CONNECTION;
|
||||
static const ConnectionError HOST_KICKED;
|
||||
static const ConnectionError MAC_COLLISION;
|
||||
static const ConnectionError CONSOLE_ID_COLLISION;
|
||||
static const ConnectionError PERMISSION_DENIED;
|
||||
static const ConnectionError NO_SUCH_USER;
|
||||
/**
|
||||
* Shows a standard QMessageBox with a error message
|
||||
*/
|
||||
static void ShowError(const ConnectionError& e);
|
||||
};
|
||||
/**
|
||||
* Show a standard QMessageBox with a warning message about leaving the room
|
||||
* return true if the user wants to close the network connection
|
||||
*/
|
||||
bool WarnCloseRoom();
|
||||
|
||||
/**
|
||||
* Show a standard QMessageBox with a warning message about disconnecting from the room
|
||||
* return true if the user wants to disconnect
|
||||
*/
|
||||
bool WarnDisconnect();
|
||||
|
||||
} // namespace NetworkMessage
|
|
@ -0,0 +1,113 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QStandardItem>
|
||||
#include <QStandardItemModel>
|
||||
#include "network/network.h"
|
||||
#include "network/room_member.h"
|
||||
#include "ui_moderation_dialog.h"
|
||||
#include "yuzu/multiplayer/moderation_dialog.h"
|
||||
|
||||
namespace Column {
|
||||
enum {
|
||||
SUBJECT,
|
||||
TYPE,
|
||||
COUNT,
|
||||
};
|
||||
}
|
||||
|
||||
ModerationDialog::ModerationDialog(QWidget* parent)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ModerationDialog>()) {
|
||||
ui->setupUi(this);
|
||||
|
||||
qRegisterMetaType<Network::Room::BanList>();
|
||||
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
callback_handle_status_message = member->BindOnStatusMessageReceived(
|
||||
[this](const Network::StatusMessageEntry& status_message) {
|
||||
emit StatusMessageReceived(status_message);
|
||||
});
|
||||
connect(this, &ModerationDialog::StatusMessageReceived, this,
|
||||
&ModerationDialog::OnStatusMessageReceived);
|
||||
callback_handle_ban_list = member->BindOnBanListReceived(
|
||||
[this](const Network::Room::BanList& ban_list) { emit BanListReceived(ban_list); });
|
||||
connect(this, &ModerationDialog::BanListReceived, this, &ModerationDialog::PopulateBanList);
|
||||
}
|
||||
|
||||
// Initialize the UI
|
||||
model = new QStandardItemModel(ui->ban_list_view);
|
||||
model->insertColumns(0, Column::COUNT);
|
||||
model->setHeaderData(Column::SUBJECT, Qt::Horizontal, tr("Subject"));
|
||||
model->setHeaderData(Column::TYPE, Qt::Horizontal, tr("Type"));
|
||||
|
||||
ui->ban_list_view->setModel(model);
|
||||
|
||||
// Load the ban list in background
|
||||
LoadBanList();
|
||||
|
||||
connect(ui->refresh, &QPushButton::clicked, this, [this] { LoadBanList(); });
|
||||
connect(ui->unban, &QPushButton::clicked, this, [this] {
|
||||
auto index = ui->ban_list_view->currentIndex();
|
||||
SendUnbanRequest(model->item(index.row(), 0)->text());
|
||||
});
|
||||
connect(ui->ban_list_view, &QTreeView::clicked, [this] { ui->unban->setEnabled(true); });
|
||||
}
|
||||
|
||||
ModerationDialog::~ModerationDialog() {
|
||||
if (callback_handle_status_message) {
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
room->Unbind(callback_handle_status_message);
|
||||
}
|
||||
}
|
||||
|
||||
if (callback_handle_ban_list) {
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
room->Unbind(callback_handle_ban_list);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ModerationDialog::LoadBanList() {
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
ui->refresh->setEnabled(false);
|
||||
ui->refresh->setText(tr("Refreshing"));
|
||||
ui->unban->setEnabled(false);
|
||||
room->RequestBanList();
|
||||
}
|
||||
}
|
||||
|
||||
void ModerationDialog::PopulateBanList(const Network::Room::BanList& ban_list) {
|
||||
model->removeRows(0, model->rowCount());
|
||||
for (const auto& username : ban_list.first) {
|
||||
QStandardItem* subject_item = new QStandardItem(QString::fromStdString(username));
|
||||
QStandardItem* type_item = new QStandardItem(tr("Forum Username"));
|
||||
model->invisibleRootItem()->appendRow({subject_item, type_item});
|
||||
}
|
||||
for (const auto& ip : ban_list.second) {
|
||||
QStandardItem* subject_item = new QStandardItem(QString::fromStdString(ip));
|
||||
QStandardItem* type_item = new QStandardItem(tr("IP Address"));
|
||||
model->invisibleRootItem()->appendRow({subject_item, type_item});
|
||||
}
|
||||
for (int i = 0; i < Column::COUNT - 1; ++i) {
|
||||
ui->ban_list_view->resizeColumnToContents(i);
|
||||
}
|
||||
ui->refresh->setEnabled(true);
|
||||
ui->refresh->setText(tr("Refresh"));
|
||||
ui->unban->setEnabled(false);
|
||||
}
|
||||
|
||||
void ModerationDialog::SendUnbanRequest(const QString& subject) {
|
||||
if (auto room = Network::GetRoomMember().lock()) {
|
||||
room->SendModerationRequest(Network::IdModUnban, subject.toStdString());
|
||||
}
|
||||
}
|
||||
|
||||
void ModerationDialog::OnStatusMessageReceived(const Network::StatusMessageEntry& status_message) {
|
||||
if (status_message.type != Network::IdMemberBanned &&
|
||||
status_message.type != Network::IdAddressUnbanned)
|
||||
return;
|
||||
|
||||
// Update the ban list for ban/unban
|
||||
LoadBanList();
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <QDialog>
|
||||
#include "network/room.h"
|
||||
#include "network/room_member.h"
|
||||
|
||||
namespace Ui {
|
||||
class ModerationDialog;
|
||||
}
|
||||
|
||||
class QStandardItemModel;
|
||||
|
||||
class ModerationDialog : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ModerationDialog(QWidget* parent = nullptr);
|
||||
~ModerationDialog();
|
||||
|
||||
signals:
|
||||
void StatusMessageReceived(const Network::StatusMessageEntry&);
|
||||
void BanListReceived(const Network::Room::BanList&);
|
||||
|
||||
private:
|
||||
void LoadBanList();
|
||||
void PopulateBanList(const Network::Room::BanList& ban_list);
|
||||
void SendUnbanRequest(const QString& subject);
|
||||
void OnStatusMessageReceived(const Network::StatusMessageEntry& status_message);
|
||||
|
||||
std::unique_ptr<Ui::ModerationDialog> ui;
|
||||
QStandardItemModel* model;
|
||||
Network::RoomMember::CallbackHandle<Network::StatusMessageEntry> callback_handle_status_message;
|
||||
Network::RoomMember::CallbackHandle<Network::Room::BanList> callback_handle_ban_list;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(Network::Room::BanList);
|
|
@ -0,0 +1,84 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ModerationDialog</class>
|
||||
<widget class="QDialog" name="ModerationDialog">
|
||||
<property name="windowTitle">
|
||||
<string>Moderation</string>
|
||||
</property>
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>500</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="ban_list_group_box">
|
||||
<property name="title">
|
||||
<string>Ban List</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<layout class="QHBoxLayout">
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="refresh">
|
||||
<property name="text">
|
||||
<string>Refreshing</string>
|
||||
</property>
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="unban">
|
||||
<property name="text">
|
||||
<string>Unban</string>
|
||||
</property>
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QTreeView" name="ban_list_view"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>accepted()</signal>
|
||||
<receiver>ModerationDialog</receiver>
|
||||
<slot>accept()</slot>
|
||||
</connection>
|
||||
</connections>
|
||||
<resources/>
|
||||
</ui>
|
|
@ -0,0 +1,299 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QAction>
|
||||
#include <QApplication>
|
||||
#include <QIcon>
|
||||
#include <QMessageBox>
|
||||
#include <QStandardItemModel>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "yuzu/game_list.h"
|
||||
#include "yuzu/multiplayer/client_room.h"
|
||||
#include "yuzu/multiplayer/direct_connect.h"
|
||||
#include "yuzu/multiplayer/host_room.h"
|
||||
#include "yuzu/multiplayer/lobby.h"
|
||||
#include "yuzu/multiplayer/message.h"
|
||||
#include "yuzu/multiplayer/state.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/clickable_label.h"
|
||||
|
||||
MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model,
|
||||
QAction* leave_room, QAction* show_room)
|
||||
: QWidget(parent), game_list_model(game_list_model), leave_room(leave_room),
|
||||
show_room(show_room) {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
// register the network structs to use in slots and signals
|
||||
state_callback_handle = member->BindOnStateChanged(
|
||||
[this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); });
|
||||
connect(this, &MultiplayerState::NetworkStateChanged, this,
|
||||
&MultiplayerState::OnNetworkStateChanged);
|
||||
error_callback_handle = member->BindOnError(
|
||||
[this](const Network::RoomMember::Error& error) { emit NetworkError(error); });
|
||||
connect(this, &MultiplayerState::NetworkError, this, &MultiplayerState::OnNetworkError);
|
||||
}
|
||||
|
||||
qRegisterMetaType<Network::RoomMember::State>();
|
||||
qRegisterMetaType<Network::RoomMember::Error>();
|
||||
qRegisterMetaType<WebService::WebResult>();
|
||||
announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>();
|
||||
announce_multiplayer_session->BindErrorCallback(
|
||||
[this](const WebService::WebResult& result) { emit AnnounceFailed(result); });
|
||||
connect(this, &MultiplayerState::AnnounceFailed, this, &MultiplayerState::OnAnnounceFailed);
|
||||
|
||||
status_text = new ClickableLabel(this);
|
||||
status_icon = new ClickableLabel(this);
|
||||
status_text->setToolTip(tr("Current connection status"));
|
||||
status_text->setText(tr("Not Connected. Click here to find a room!"));
|
||||
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
|
||||
|
||||
connect(status_text, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
|
||||
connect(status_icon, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
|
||||
|
||||
connect(static_cast<QApplication*>(QApplication::instance()), &QApplication::focusChanged, this,
|
||||
[this](QWidget* /*old*/, QWidget* now) {
|
||||
if (client_room && client_room->isAncestorOf(now)) {
|
||||
HideNotification();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
MultiplayerState::~MultiplayerState() {
|
||||
if (state_callback_handle) {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->Unbind(state_callback_handle);
|
||||
}
|
||||
}
|
||||
|
||||
if (error_callback_handle) {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->Unbind(error_callback_handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerState::Close() {
|
||||
if (host_room)
|
||||
host_room->close();
|
||||
if (direct_connect)
|
||||
direct_connect->close();
|
||||
if (client_room)
|
||||
client_room->close();
|
||||
if (lobby)
|
||||
lobby->close();
|
||||
}
|
||||
|
||||
void MultiplayerState::retranslateUi() {
|
||||
status_text->setToolTip(tr("Current connection status"));
|
||||
|
||||
if (current_state == Network::RoomMember::State::Uninitialized) {
|
||||
status_text->setText(tr("Not Connected. Click here to find a room!"));
|
||||
} else if (current_state == Network::RoomMember::State::Joined ||
|
||||
current_state == Network::RoomMember::State::Moderator) {
|
||||
|
||||
status_text->setText(tr("Connected"));
|
||||
} else {
|
||||
status_text->setText(tr("Not Connected"));
|
||||
}
|
||||
|
||||
if (lobby)
|
||||
lobby->RetranslateUi();
|
||||
if (host_room)
|
||||
host_room->RetranslateUi();
|
||||
if (client_room)
|
||||
client_room->RetranslateUi();
|
||||
if (direct_connect)
|
||||
direct_connect->RetranslateUi();
|
||||
}
|
||||
|
||||
void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
|
||||
LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
|
||||
if (state == Network::RoomMember::State::Joined ||
|
||||
state == Network::RoomMember::State::Moderator) {
|
||||
|
||||
OnOpenNetworkRoom();
|
||||
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
|
||||
status_text->setText(tr("Connected"));
|
||||
leave_room->setEnabled(true);
|
||||
show_room->setEnabled(true);
|
||||
} else {
|
||||
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
|
||||
status_text->setText(tr("Not Connected"));
|
||||
leave_room->setEnabled(false);
|
||||
show_room->setEnabled(false);
|
||||
}
|
||||
|
||||
current_state = state;
|
||||
}
|
||||
|
||||
void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) {
|
||||
LOG_DEBUG(Frontend, "Network Error: {}", Network::GetErrorStr(error));
|
||||
switch (error) {
|
||||
case Network::RoomMember::Error::LostConnection:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::LOST_CONNECTION);
|
||||
break;
|
||||
case Network::RoomMember::Error::HostKicked:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_KICKED);
|
||||
break;
|
||||
case Network::RoomMember::Error::CouldNotConnect:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT);
|
||||
break;
|
||||
case Network::RoomMember::Error::NameCollision:
|
||||
NetworkMessage::ErrorManager::ShowError(
|
||||
NetworkMessage::ErrorManager::USERNAME_NOT_VALID_SERVER);
|
||||
break;
|
||||
case Network::RoomMember::Error::MacCollision:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::MAC_COLLISION);
|
||||
break;
|
||||
case Network::RoomMember::Error::ConsoleIdCollision:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::CONSOLE_ID_COLLISION);
|
||||
break;
|
||||
case Network::RoomMember::Error::RoomIsFull:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOM_IS_FULL);
|
||||
break;
|
||||
case Network::RoomMember::Error::WrongPassword:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_PASSWORD);
|
||||
break;
|
||||
case Network::RoomMember::Error::WrongVersion:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_VERSION);
|
||||
break;
|
||||
case Network::RoomMember::Error::HostBanned:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_BANNED);
|
||||
break;
|
||||
case Network::RoomMember::Error::UnknownError:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT);
|
||||
break;
|
||||
case Network::RoomMember::Error::PermissionDenied:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PERMISSION_DENIED);
|
||||
break;
|
||||
case Network::RoomMember::Error::NoSuchUser:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerState::OnAnnounceFailed(const WebService::WebResult& result) {
|
||||
announce_multiplayer_session->Stop();
|
||||
QMessageBox::warning(this, tr("Error"),
|
||||
tr("Failed to update the room information. Please check your Internet "
|
||||
"connection and try hosting the room again.\nDebug Message: ") +
|
||||
QString::fromStdString(result.result_string),
|
||||
QMessageBox::Ok);
|
||||
}
|
||||
|
||||
void MultiplayerState::UpdateThemedIcons() {
|
||||
if (show_notification) {
|
||||
status_icon->setPixmap(
|
||||
QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
|
||||
} else if (current_state == Network::RoomMember::State::Joined ||
|
||||
current_state == Network::RoomMember::State::Moderator) {
|
||||
|
||||
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
|
||||
} else {
|
||||
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
|
||||
}
|
||||
if (client_room)
|
||||
client_room->UpdateIconDisplay();
|
||||
}
|
||||
|
||||
static void BringWidgetToFront(QWidget* widget) {
|
||||
widget->show();
|
||||
widget->activateWindow();
|
||||
widget->raise();
|
||||
}
|
||||
|
||||
void MultiplayerState::OnViewLobby() {
|
||||
if (lobby == nullptr) {
|
||||
lobby = new Lobby(this, game_list_model, announce_multiplayer_session);
|
||||
}
|
||||
BringWidgetToFront(lobby);
|
||||
}
|
||||
|
||||
void MultiplayerState::OnCreateRoom() {
|
||||
if (host_room == nullptr) {
|
||||
host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session);
|
||||
}
|
||||
BringWidgetToFront(host_room);
|
||||
}
|
||||
|
||||
bool MultiplayerState::OnCloseRoom() {
|
||||
if (!NetworkMessage::WarnCloseRoom())
|
||||
return false;
|
||||
if (auto room = Network::GetRoom().lock()) {
|
||||
// if you are in a room, leave it
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->Leave();
|
||||
LOG_DEBUG(Frontend, "Left the room (as a client)");
|
||||
}
|
||||
|
||||
// if you are hosting a room, also stop hosting
|
||||
if (room->GetState() != Network::Room::State::Open) {
|
||||
return true;
|
||||
}
|
||||
// Save ban list
|
||||
UISettings::values.ban_list = std::move(room->GetBanList());
|
||||
|
||||
room->Destroy();
|
||||
announce_multiplayer_session->Stop();
|
||||
LOG_DEBUG(Frontend, "Closed the room (as a server)");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void MultiplayerState::ShowNotification() {
|
||||
if (client_room && client_room->isAncestorOf(QApplication::focusWidget()))
|
||||
return; // Do not show notification if the chat window currently has focus
|
||||
show_notification = true;
|
||||
QApplication::alert(nullptr);
|
||||
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
|
||||
status_text->setText(tr("New Messages Received"));
|
||||
}
|
||||
|
||||
void MultiplayerState::HideNotification() {
|
||||
show_notification = false;
|
||||
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
|
||||
status_text->setText(tr("Connected"));
|
||||
}
|
||||
|
||||
void MultiplayerState::OnOpenNetworkRoom() {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
if (member->IsConnected()) {
|
||||
if (client_room == nullptr) {
|
||||
client_room = new ClientRoomWindow(this);
|
||||
connect(client_room, &ClientRoomWindow::ShowNotification, this,
|
||||
&MultiplayerState::ShowNotification);
|
||||
}
|
||||
BringWidgetToFront(client_room);
|
||||
return;
|
||||
}
|
||||
}
|
||||
// If the user is not a member of a room, show the lobby instead.
|
||||
// This is currently only used on the clickable label in the status bar
|
||||
OnViewLobby();
|
||||
}
|
||||
|
||||
void MultiplayerState::OnDirectConnectToRoom() {
|
||||
if (direct_connect == nullptr) {
|
||||
direct_connect = new DirectConnectWindow(this);
|
||||
}
|
||||
BringWidgetToFront(direct_connect);
|
||||
}
|
||||
|
||||
bool MultiplayerState::IsHostingPublicRoom() const {
|
||||
return announce_multiplayer_session->IsRunning();
|
||||
}
|
||||
|
||||
void MultiplayerState::UpdateCredentials() {
|
||||
announce_multiplayer_session->UpdateCredentials();
|
||||
}
|
||||
|
||||
void MultiplayerState::UpdateGameList(QStandardItemModel* game_list) {
|
||||
game_list_model = game_list;
|
||||
if (lobby) {
|
||||
lobby->UpdateGameList(game_list);
|
||||
}
|
||||
if (host_room) {
|
||||
host_room->UpdateGameList(game_list);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,92 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QWidget>
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "network/network.h"
|
||||
|
||||
class QStandardItemModel;
|
||||
class Lobby;
|
||||
class HostRoomWindow;
|
||||
class ClientRoomWindow;
|
||||
class DirectConnectWindow;
|
||||
class ClickableLabel;
|
||||
|
||||
class MultiplayerState : public QWidget {
|
||||
Q_OBJECT;
|
||||
|
||||
public:
|
||||
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
|
||||
QAction* show_room);
|
||||
~MultiplayerState();
|
||||
|
||||
/**
|
||||
* Close all open multiplayer related dialogs
|
||||
*/
|
||||
void Close();
|
||||
|
||||
ClickableLabel* GetStatusText() const {
|
||||
return status_text;
|
||||
}
|
||||
|
||||
ClickableLabel* GetStatusIcon() const {
|
||||
return status_icon;
|
||||
}
|
||||
|
||||
void retranslateUi();
|
||||
|
||||
/**
|
||||
* Whether a public room is being hosted or not.
|
||||
* When this is true, Web Services configuration should be disabled.
|
||||
*/
|
||||
bool IsHostingPublicRoom() const;
|
||||
|
||||
void UpdateCredentials();
|
||||
|
||||
/**
|
||||
* Updates the multiplayer dialogs with a new game list model.
|
||||
* This model should be the original model of the game list.
|
||||
*/
|
||||
void UpdateGameList(QStandardItemModel* game_list);
|
||||
|
||||
public slots:
|
||||
void OnNetworkStateChanged(const Network::RoomMember::State& state);
|
||||
void OnNetworkError(const Network::RoomMember::Error& error);
|
||||
void OnViewLobby();
|
||||
void OnCreateRoom();
|
||||
bool OnCloseRoom();
|
||||
void OnOpenNetworkRoom();
|
||||
void OnDirectConnectToRoom();
|
||||
void OnAnnounceFailed(const WebService::WebResult&);
|
||||
void UpdateThemedIcons();
|
||||
void ShowNotification();
|
||||
void HideNotification();
|
||||
|
||||
signals:
|
||||
void NetworkStateChanged(const Network::RoomMember::State&);
|
||||
void NetworkError(const Network::RoomMember::Error&);
|
||||
void AnnounceFailed(const WebService::WebResult&);
|
||||
|
||||
private:
|
||||
Lobby* lobby = nullptr;
|
||||
HostRoomWindow* host_room = nullptr;
|
||||
ClientRoomWindow* client_room = nullptr;
|
||||
DirectConnectWindow* direct_connect = nullptr;
|
||||
ClickableLabel* status_icon = nullptr;
|
||||
ClickableLabel* status_text = nullptr;
|
||||
QStandardItemModel* game_list_model = nullptr;
|
||||
QAction* leave_room;
|
||||
QAction* show_room;
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
|
||||
Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
|
||||
bool has_mod_perms = false;
|
||||
Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
|
||||
Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
|
||||
|
||||
bool show_notification = false;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(WebService::WebResult);
|
|
@ -0,0 +1,49 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QRegExp>
|
||||
#include <QString>
|
||||
#include <QValidator>
|
||||
|
||||
class Validation {
|
||||
public:
|
||||
Validation()
|
||||
: room_name(room_name_regex), nickname(nickname_regex), ip(ip_regex), port(0, 65535) {}
|
||||
|
||||
~Validation() = default;
|
||||
|
||||
const QValidator* GetRoomName() const {
|
||||
return &room_name;
|
||||
}
|
||||
const QValidator* GetNickname() const {
|
||||
return &nickname;
|
||||
}
|
||||
const QValidator* GetIP() const {
|
||||
return &ip;
|
||||
}
|
||||
const QValidator* GetPort() const {
|
||||
return &port;
|
||||
}
|
||||
|
||||
private:
|
||||
/// room name can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20
|
||||
QRegExp room_name_regex = QRegExp(QStringLiteral("^[a-zA-Z0-9._- ]{4,20}$"));
|
||||
QRegExpValidator room_name;
|
||||
|
||||
/// nickname can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20
|
||||
QRegExp nickname_regex = QRegExp(QStringLiteral("^[a-zA-Z0-9._- ]{4,20}$"));
|
||||
QRegExpValidator nickname;
|
||||
|
||||
/// ipv4 address only
|
||||
// TODO remove this when we support hostnames in direct connect
|
||||
QRegExp ip_regex = QRegExp(QStringLiteral(
|
||||
"(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|"
|
||||
"2[0-4][0-9]|25[0-5])"));
|
||||
QRegExpValidator ip;
|
||||
|
||||
/// port must be between 0 and 65535
|
||||
QIntValidator port;
|
||||
};
|
|
@ -102,6 +102,19 @@ struct Values {
|
|||
|
||||
Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"};
|
||||
|
||||
// multiplayer settings
|
||||
QString nickname;
|
||||
QString ip;
|
||||
QString port;
|
||||
QString room_nickname;
|
||||
QString room_name;
|
||||
quint32 max_player;
|
||||
QString room_port;
|
||||
uint host_type;
|
||||
qulonglong game_id;
|
||||
QString room_description;
|
||||
std::pair<std::vector<std::string>, std::vector<std::string>> ban_list;
|
||||
|
||||
// logging
|
||||
Settings::Setting<bool> show_console{false, "showConsole"};
|
||||
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "yuzu/util/clickable_label.h"
|
||||
|
||||
ClickableLabel::ClickableLabel(QWidget* parent, [[maybe_unused]] Qt::WindowFlags f)
|
||||
: QLabel(parent) {}
|
||||
|
||||
void ClickableLabel::mouseReleaseEvent([[maybe_unused]] QMouseEvent* event) {
|
||||
emit clicked();
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QLabel>
|
||||
#include <QWidget>
|
||||
|
||||
class ClickableLabel : public QLabel {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ClickableLabel(QWidget* parent = nullptr, Qt::WindowFlags f = Qt::WindowFlags());
|
||||
~ClickableLabel() = default;
|
||||
|
||||
signals:
|
||||
void clicked();
|
||||
|
||||
protected:
|
||||
void mouseReleaseEvent(QMouseEvent* event);
|
||||
};
|
|
@ -5,6 +5,7 @@
|
|||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <regex>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
|
@ -29,6 +30,7 @@
|
|||
#include "core/loader/loader.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "input_common/main.h"
|
||||
#include "network/network.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "yuzu_cmd/config.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
@ -60,6 +62,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
|||
static void PrintHelp(const char* argv0) {
|
||||
std::cout << "Usage: " << argv0
|
||||
<< " [options] <filename>\n"
|
||||
"-m, --multiplayer=nick:password@address:port"
|
||||
" Nickname, password, address and port for multiplayer\n"
|
||||
"-f, --fullscreen Start in fullscreen mode\n"
|
||||
"-h, --help Display this help and exit\n"
|
||||
"-v, --version Output version information and exit\n"
|
||||
|
@ -71,6 +75,107 @@ static void PrintVersion() {
|
|||
std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
|
||||
}
|
||||
|
||||
static void OnStateChanged(const Network::RoomMember::State& state) {
|
||||
switch (state) {
|
||||
case Network::RoomMember::State::Idle:
|
||||
LOG_DEBUG(Network, "Network is idle");
|
||||
break;
|
||||
case Network::RoomMember::State::Joining:
|
||||
LOG_DEBUG(Network, "Connection sequence to room started");
|
||||
break;
|
||||
case Network::RoomMember::State::Joined:
|
||||
LOG_DEBUG(Network, "Successfully joined to the room");
|
||||
break;
|
||||
case Network::RoomMember::State::Moderator:
|
||||
LOG_DEBUG(Network, "Successfully joined the room as a moderator");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void OnNetworkError(const Network::RoomMember::Error& error) {
|
||||
switch (error) {
|
||||
case Network::RoomMember::Error::LostConnection:
|
||||
LOG_DEBUG(Network, "Lost connection to the room");
|
||||
break;
|
||||
case Network::RoomMember::Error::CouldNotConnect:
|
||||
LOG_ERROR(Network, "Error: Could not connect");
|
||||
exit(1);
|
||||
break;
|
||||
case Network::RoomMember::Error::NameCollision:
|
||||
LOG_ERROR(
|
||||
Network,
|
||||
"You tried to use the same nickname as another user that is connected to the Room");
|
||||
exit(1);
|
||||
break;
|
||||
case Network::RoomMember::Error::MacCollision:
|
||||
LOG_ERROR(Network, "You tried to use the same MAC-Address as another user that is "
|
||||
"connected to the Room");
|
||||
exit(1);
|
||||
break;
|
||||
case Network::RoomMember::Error::ConsoleIdCollision:
|
||||
LOG_ERROR(Network, "Your Console ID conflicted with someone else in the Room");
|
||||
exit(1);
|
||||
break;
|
||||
case Network::RoomMember::Error::WrongPassword:
|
||||
LOG_ERROR(Network, "Room replied with: Wrong password");
|
||||
exit(1);
|
||||
break;
|
||||
case Network::RoomMember::Error::WrongVersion:
|
||||
LOG_ERROR(Network,
|
||||
"You are using a different version than the room you are trying to connect to");
|
||||
exit(1);
|
||||
break;
|
||||
case Network::RoomMember::Error::RoomIsFull:
|
||||
LOG_ERROR(Network, "The room is full");
|
||||
exit(1);
|
||||
break;
|
||||
case Network::RoomMember::Error::HostKicked:
|
||||
LOG_ERROR(Network, "You have been kicked by the host");
|
||||
break;
|
||||
case Network::RoomMember::Error::HostBanned:
|
||||
LOG_ERROR(Network, "You have been banned by the host");
|
||||
break;
|
||||
case Network::RoomMember::Error::UnknownError:
|
||||
LOG_ERROR(Network, "UnknownError");
|
||||
break;
|
||||
case Network::RoomMember::Error::PermissionDenied:
|
||||
LOG_ERROR(Network, "PermissionDenied");
|
||||
break;
|
||||
case Network::RoomMember::Error::NoSuchUser:
|
||||
LOG_ERROR(Network, "NoSuchUser");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void OnMessageReceived(const Network::ChatEntry& msg) {
|
||||
std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl;
|
||||
}
|
||||
|
||||
static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) {
|
||||
std::string message;
|
||||
switch (msg.type) {
|
||||
case Network::IdMemberJoin:
|
||||
message = fmt::format("{} has joined", msg.nickname);
|
||||
break;
|
||||
case Network::IdMemberLeave:
|
||||
message = fmt::format("{} has left", msg.nickname);
|
||||
break;
|
||||
case Network::IdMemberKicked:
|
||||
message = fmt::format("{} has been kicked", msg.nickname);
|
||||
break;
|
||||
case Network::IdMemberBanned:
|
||||
message = fmt::format("{} has been banned", msg.nickname);
|
||||
break;
|
||||
case Network::IdAddressUnbanned:
|
||||
message = fmt::format("{} has been unbanned", msg.nickname);
|
||||
break;
|
||||
}
|
||||
if (!message.empty())
|
||||
std::cout << std::endl << "* " << message << std::endl << std::endl;
|
||||
}
|
||||
|
||||
/// Application entry point
|
||||
int main(int argc, char** argv) {
|
||||
Common::Log::Initialize();
|
||||
|
@ -92,10 +197,16 @@ int main(int argc, char** argv) {
|
|||
std::optional<std::string> config_path;
|
||||
std::string program_args;
|
||||
|
||||
bool use_multiplayer = false;
|
||||
bool fullscreen = false;
|
||||
std::string nickname{};
|
||||
std::string password{};
|
||||
std::string address{};
|
||||
u16 port = Network::DefaultRoomPort;
|
||||
|
||||
static struct option long_options[] = {
|
||||
// clang-format off
|
||||
{"multiplayer", required_argument, 0, 'm'},
|
||||
{"fullscreen", no_argument, 0, 'f'},
|
||||
{"help", no_argument, 0, 'h'},
|
||||
{"version", no_argument, 0, 'v'},
|
||||
|
@ -109,6 +220,38 @@ int main(int argc, char** argv) {
|
|||
int arg = getopt_long(argc, argv, "g:fhvp::c:", long_options, &option_index);
|
||||
if (arg != -1) {
|
||||
switch (static_cast<char>(arg)) {
|
||||
case 'm': {
|
||||
use_multiplayer = true;
|
||||
const std::string str_arg(optarg);
|
||||
// regex to check if the format is nickname:password@ip:port
|
||||
// with optional :password
|
||||
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
|
||||
if (!std::regex_match(str_arg, re)) {
|
||||
std::cout << "Wrong format for option --multiplayer\n";
|
||||
PrintHelp(argv[0]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::smatch match;
|
||||
std::regex_search(str_arg, match, re);
|
||||
ASSERT(match.size() == 5);
|
||||
nickname = match[1];
|
||||
password = match[2];
|
||||
address = match[3];
|
||||
if (!match[4].str().empty())
|
||||
port = std::stoi(match[4]);
|
||||
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
|
||||
if (!std::regex_match(nickname, nickname_re)) {
|
||||
std::cout
|
||||
<< "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n";
|
||||
return 0;
|
||||
}
|
||||
if (address.empty()) {
|
||||
std::cout << "Address to room must not be empty.\n";
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'f':
|
||||
fullscreen = true;
|
||||
LOG_INFO(Frontend, "Starting in fullscreen mode...");
|
||||
|
@ -215,6 +358,21 @@ int main(int argc, char** argv) {
|
|||
|
||||
system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
|
||||
|
||||
if (use_multiplayer) {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->BindOnChatMessageRecieved(OnMessageReceived);
|
||||
member->BindOnStatusMessageReceived(OnStatusMessageReceived);
|
||||
member->BindOnStateChanged(OnStateChanged);
|
||||
member->BindOnError(OnNetworkError);
|
||||
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port,
|
||||
nickname);
|
||||
member->Join(nickname, "", address.c_str(), port, 0, Network::NoPreferredMac, password);
|
||||
} else {
|
||||
LOG_ERROR(Network, "Could not access RoomMember");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
|
||||
system.GPU().Start();
|
||||
system.GetCpuManager().OnGpuReady();
|
||||
|
|