mirror of https://git.suyu.dev/suyu/suyu
configuration: Expose separate swap present modes
Previously, yuzu would try and guess which vsync mode to use given different scenarios, but apparently we didn't always get it right. This exposes the separate modes in a drop-down the user can select. If a mode isn't available in Vulkan, it defaults to FIFO.
This commit is contained in:
parent
8f43b05d6b
commit
6f0929df82
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@ -60,7 +60,7 @@ void LogSettings() {
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log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
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log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
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log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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@ -222,7 +222,6 @@ void RestoreGlobalState(bool is_powered_on) {
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values.nvdec_emulation.SetGlobal(true);
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values.nvdec_emulation.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.async_astc.SetGlobal(true);
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values.async_astc.SetGlobal(true);
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values.use_vsync.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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@ -16,6 +16,12 @@
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namespace Settings {
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namespace Settings {
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enum class VSyncMode : u32 {
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Immediate,
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FIFO,
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Mailbox,
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};
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enum class RendererBackend : u32 {
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enum class RendererBackend : u32 {
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OpenGL = 0,
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OpenGL = 0,
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Vulkan = 1,
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Vulkan = 1,
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@ -455,7 +461,8 @@ struct Values {
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SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
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SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
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SwitchableSetting<bool> async_astc{false, "async_astc"};
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SwitchableSetting<bool> async_astc{false, "async_astc"};
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SwitchableSetting<bool> use_vsync{true, "use_vsync"};
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Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::Mailbox,
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"use_vsync"};
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SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
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SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
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ShaderBackend::SPIRV, "shader_backend"};
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ShaderBackend::SPIRV, "shader_backend"};
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SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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@ -85,6 +85,18 @@ static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) {
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return "Unknown";
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return "Unknown";
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}
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}
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constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) {
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switch (mode) {
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case Settings::VSyncMode::Immediate:
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return "Immediate";
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case Settings::VSyncMode::FIFO:
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return "FIFO";
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case Settings::VSyncMode::Mailbox:
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return "Mailbox";
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}
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return "Unknown";
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}
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u64 GetTelemetryId() {
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u64 GetTelemetryId() {
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u64 telemetry_id{};
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u64 telemetry_id{};
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const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
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const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
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@ -241,7 +253,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
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AddField(field_type, "Renderer_NvdecEmulation",
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AddField(field_type, "Renderer_NvdecEmulation",
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TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue()));
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TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue()));
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AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
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AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
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AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
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AddField(field_type, "Renderer_UseVsync",
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TranslateVSyncMode(Settings::values.vsync_mode.GetValue()));
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AddField(field_type, "Renderer_ShaderBackend",
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AddField(field_type, "Renderer_ShaderBackend",
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static_cast<u32>(Settings::values.shader_backend.GetValue()));
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static_cast<u32>(Settings::values.shader_backend.GetValue()));
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AddField(field_type, "Renderer_UseAsynchronousShaders",
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AddField(field_type, "Renderer_UseAsynchronousShaders",
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@ -34,21 +34,22 @@ VkSurfaceFormatKHR ChooseSwapSurfaceFormat(vk::Span<VkSurfaceFormatKHR> formats)
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}
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}
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VkPresentModeKHR ChooseSwapPresentMode(vk::Span<VkPresentModeKHR> modes) {
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VkPresentModeKHR ChooseSwapPresentMode(vk::Span<VkPresentModeKHR> modes) {
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// Mailbox (triple buffering) doesn't lock the application like fifo (vsync),
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// Mailbox (triple buffering) doesn't lock the application like FIFO (vsync)
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// prefer it if vsync option is not selected
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// FIFO present mode locks the framerate to the monitor's refresh rate
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const auto found_mailbox = std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_MAILBOX_KHR);
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const bool has_mailbox =
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if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Borderless &&
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std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_MAILBOX_KHR) != modes.end();
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found_mailbox != modes.end() && !Settings::values.use_vsync.GetValue()) {
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const bool has_imm =
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std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR) != modes.end();
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const Settings::VSyncMode mode = Settings::values.vsync_mode.GetValue();
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if (mode == Settings::VSyncMode::Immediate && has_imm) {
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LOG_INFO(Render_Vulkan, "Using swap present mode Immediate");
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return VK_PRESENT_MODE_IMMEDIATE_KHR;
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} else if (mode == Settings::VSyncMode::Mailbox && has_mailbox) {
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LOG_INFO(Render_Vulkan, "Using swap present mode Mailbox");
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return VK_PRESENT_MODE_MAILBOX_KHR;
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return VK_PRESENT_MODE_MAILBOX_KHR;
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}
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}
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if (!Settings::values.use_speed_limit.GetValue()) {
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LOG_INFO(Render_Vulkan, "Using swap present mode FIFO");
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// FIFO present mode locks the framerate to the monitor's refresh rate,
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// Find an alternative to surpass this limitation if FPS is unlocked.
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const auto found_imm = std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR);
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if (found_imm != modes.end()) {
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return VK_PRESENT_MODE_IMMEDIATE_KHR;
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}
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}
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return VK_PRESENT_MODE_FIFO_KHR;
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return VK_PRESENT_MODE_FIFO_KHR;
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}
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}
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@ -154,7 +154,18 @@ public:
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// disable vsync for any shared contexts
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// disable vsync for any shared contexts
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auto format = share_context->format();
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auto format = share_context->format();
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format.setSwapInterval(main_surface ? Settings::values.use_vsync.GetValue() : 0);
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const int swap_interval = [&]() {
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switch (Settings::values.vsync_mode.GetValue()) {
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case Settings::VSyncMode::Immediate:
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return 0;
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case Settings::VSyncMode::FIFO:
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return 1;
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case Settings::VSyncMode::Mailbox:
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return 2;
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}
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}();
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format.setSwapInterval(main_surface ? swap_interval : 0);
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context = std::make_unique<QOpenGLContext>();
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context = std::make_unique<QOpenGLContext>();
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context->setShareContext(share_context);
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context->setShareContext(share_context);
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@ -6,6 +6,7 @@
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#include <QSettings>
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#include <QSettings>
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#include "common/fs/fs.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/fs/path_util.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/controllers/npad.h"
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@ -709,7 +710,6 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.nvdec_emulation);
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ReadGlobalSetting(Settings::values.nvdec_emulation);
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ReadGlobalSetting(Settings::values.accelerate_astc);
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ReadGlobalSetting(Settings::values.accelerate_astc);
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ReadGlobalSetting(Settings::values.async_astc);
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ReadGlobalSetting(Settings::values.async_astc);
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ReadGlobalSetting(Settings::values.use_vsync);
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ReadGlobalSetting(Settings::values.shader_backend);
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ReadGlobalSetting(Settings::values.shader_backend);
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ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
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ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
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ReadGlobalSetting(Settings::values.use_fast_gpu_time);
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ReadGlobalSetting(Settings::values.use_fast_gpu_time);
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@ -720,6 +720,10 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.bg_blue);
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ReadGlobalSetting(Settings::values.bg_blue);
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if (global) {
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if (global) {
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Settings::values.vsync_mode.SetValue(static_cast<Settings::VSyncMode>(
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ReadSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()),
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static_cast<u32>(Settings::values.vsync_mode.GetDefault()))
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.value<u32>()));
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ReadBasicSetting(Settings::values.renderer_debug);
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ReadBasicSetting(Settings::values.renderer_debug);
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ReadBasicSetting(Settings::values.renderer_shader_feedback);
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ReadBasicSetting(Settings::values.renderer_shader_feedback);
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ReadBasicSetting(Settings::values.enable_nsight_aftermath);
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ReadBasicSetting(Settings::values.enable_nsight_aftermath);
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@ -1352,7 +1356,6 @@ void Config::SaveRendererValues() {
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Settings::values.nvdec_emulation.UsingGlobal());
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Settings::values.nvdec_emulation.UsingGlobal());
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WriteGlobalSetting(Settings::values.accelerate_astc);
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WriteGlobalSetting(Settings::values.accelerate_astc);
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WriteGlobalSetting(Settings::values.async_astc);
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WriteGlobalSetting(Settings::values.async_astc);
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WriteGlobalSetting(Settings::values.use_vsync);
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WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
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WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
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static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
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static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
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static_cast<u32>(Settings::values.shader_backend.GetDefault()),
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static_cast<u32>(Settings::values.shader_backend.GetDefault()),
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@ -1366,6 +1369,9 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.bg_blue);
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WriteGlobalSetting(Settings::values.bg_blue);
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if (global) {
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if (global) {
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WriteSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()),
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static_cast<u32>(Settings::values.vsync_mode.GetValue()),
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static_cast<u32>(Settings::values.vsync_mode.GetDefault()));
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WriteBasicSetting(Settings::values.renderer_debug);
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WriteBasicSetting(Settings::values.renderer_debug);
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WriteBasicSetting(Settings::values.renderer_shader_feedback);
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WriteBasicSetting(Settings::values.renderer_shader_feedback);
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WriteBasicSetting(Settings::values.enable_nsight_aftermath);
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WriteBasicSetting(Settings::values.enable_nsight_aftermath);
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@ -99,6 +99,7 @@ void ConfigureGraphics::SetConfiguration() {
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ui->nvdec_emulation_widget->setEnabled(runtime_lock);
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ui->nvdec_emulation_widget->setEnabled(runtime_lock);
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ui->resolution_combobox->setEnabled(runtime_lock);
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ui->resolution_combobox->setEnabled(runtime_lock);
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ui->accelerate_astc->setEnabled(runtime_lock);
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ui->accelerate_astc->setEnabled(runtime_lock);
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ui->vsync_mode_combobox->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->use_asynchronous_gpu_emulation->setChecked(
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ui->use_asynchronous_gpu_emulation->setChecked(
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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@ -118,6 +119,9 @@ void ConfigureGraphics::SetConfiguration() {
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ui->fsr_sharpening_slider->setValue(Settings::values.fsr_sharpening_slider.GetValue());
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ui->fsr_sharpening_slider->setValue(Settings::values.fsr_sharpening_slider.GetValue());
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ui->anti_aliasing_combobox->setCurrentIndex(
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ui->anti_aliasing_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.anti_aliasing.GetValue()));
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static_cast<int>(Settings::values.anti_aliasing.GetValue()));
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ui->vsync_mode_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.vsync_mode.GetValue()));
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} else {
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} else {
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ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
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ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
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ConfigurationShared::SetHighlight(ui->api_widget,
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ConfigurationShared::SetHighlight(ui->api_widget,
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@ -232,6 +236,9 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.anti_aliasing.SetValue(anti_aliasing);
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Settings::values.anti_aliasing.SetValue(anti_aliasing);
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}
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}
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Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
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Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
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Settings::values.vsync_mode.SetValue(
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static_cast<Settings::VSyncMode>(ui->vsync_mode_combobox->currentIndex()));
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} else {
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} else {
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if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.resolution_setup.SetGlobal(true);
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Settings::values.resolution_setup.SetGlobal(true);
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@ -465,4 +472,6 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ConfigurationShared::InsertGlobalItem(
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ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
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ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
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ui->vsync_mode_layout->setVisible(false);
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}
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}
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@ -188,6 +188,53 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QWidget" name="vsync_mode_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="vsync_mode_label">
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<property name="text">
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<string>VSync Mode</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="vsync_mode_combobox">
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<property name="currentText">
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<string>Off (Immediate)</string>
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</property>
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<item>
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<property name="text">
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<string>Off (Immediate)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Double Buffering (FIFO)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Triple Buffering (Mailbox)</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QWidget" name="nvdec_emulation_widget" native="true">
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<widget class="QWidget" name="nvdec_emulation_widget" native="true">
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<layout class="QHBoxLayout" name="nvdec_emulation_layout">
|
<layout class="QHBoxLayout" name="nvdec_emulation_layout">
|
||||||
|
|
|
@ -21,7 +21,6 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
|
||||||
|
|
||||||
void ConfigureGraphicsAdvanced::SetConfiguration() {
|
void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||||
const bool runtime_lock = !system.IsPoweredOn();
|
const bool runtime_lock = !system.IsPoweredOn();
|
||||||
ui->use_vsync->setEnabled(runtime_lock);
|
|
||||||
ui->async_present->setEnabled(runtime_lock);
|
ui->async_present->setEnabled(runtime_lock);
|
||||||
ui->renderer_force_max_clock->setEnabled(runtime_lock);
|
ui->renderer_force_max_clock->setEnabled(runtime_lock);
|
||||||
ui->async_astc->setEnabled(runtime_lock);
|
ui->async_astc->setEnabled(runtime_lock);
|
||||||
|
@ -30,7 +29,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||||
|
|
||||||
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
|
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
|
||||||
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
|
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
|
||||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
|
||||||
ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
|
ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
|
||||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||||
|
@ -63,7 +61,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||||
renderer_force_max_clock);
|
renderer_force_max_clock);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||||
ui->anisotropic_filtering_combobox);
|
ui->anisotropic_filtering_combobox);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
|
||||||
async_astc);
|
async_astc);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||||
|
@ -97,7 +94,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||||
ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
|
ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
|
||||||
ui->renderer_force_max_clock->setEnabled(
|
ui->renderer_force_max_clock->setEnabled(
|
||||||
Settings::values.renderer_force_max_clock.UsingGlobal());
|
Settings::values.renderer_force_max_clock.UsingGlobal());
|
||||||
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
|
||||||
ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
|
ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
|
||||||
ui->use_asynchronous_shaders->setEnabled(
|
ui->use_asynchronous_shaders->setEnabled(
|
||||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||||
|
@ -117,7 +113,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||||
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
|
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
|
||||||
Settings::values.renderer_force_max_clock,
|
Settings::values.renderer_force_max_clock,
|
||||||
renderer_force_max_clock);
|
renderer_force_max_clock);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
|
||||||
ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
|
ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
|
||||||
async_astc);
|
async_astc);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
||||||
|
|
|
@ -86,16 +86,6 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
|
||||||
<widget class="QCheckBox" name="use_vsync">
|
|
||||||
<property name="toolTip">
|
|
||||||
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
|
|
||||||
</property>
|
|
||||||
<property name="text">
|
|
||||||
<string>Use VSync</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="async_astc">
|
<widget class="QCheckBox" name="async_astc">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
|
|
|
@ -320,7 +320,7 @@ void Config::ReadValues() {
|
||||||
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
||||||
ReadSetting("Renderer", Settings::values.gpu_accuracy);
|
ReadSetting("Renderer", Settings::values.gpu_accuracy);
|
||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
||||||
ReadSetting("Renderer", Settings::values.use_vsync);
|
ReadSetting("Renderer", Settings::values.vsync_mode);
|
||||||
ReadSetting("Renderer", Settings::values.shader_backend);
|
ReadSetting("Renderer", Settings::values.shader_backend);
|
||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
||||||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
||||||
|
|
Loading…
Reference in New Issue