mirror of https://git.suyu.dev/suyu/suyu
vk_rasterizer: Pass Maxwell registers to dynamic updates
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042256c6bb
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6669b359a3
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@ -726,13 +726,13 @@ void RasterizerVulkan::SetupImageTransitions(
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}
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void RasterizerVulkan::UpdateDynamicStates() {
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auto& gpu = system.GPU().Maxwell3D();
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UpdateViewportsState(gpu);
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UpdateScissorsState(gpu);
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UpdateDepthBias(gpu);
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UpdateBlendConstants(gpu);
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UpdateDepthBounds(gpu);
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UpdateStencilFaces(gpu);
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auto& regs = system.GPU().Maxwell3D().regs;
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UpdateViewportsState(regs);
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UpdateScissorsState(regs);
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UpdateDepthBias(regs);
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UpdateBlendConstants(regs);
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UpdateDepthBounds(regs);
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UpdateStencilFaces(regs);
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}
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void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
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@ -978,11 +978,10 @@ void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const Ima
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image_views.push_back(ImageView{std::move(view), image_layout});
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}
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void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) {
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void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchViewports()) {
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return;
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}
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const auto& regs = gpu.regs;
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const std::array viewports{
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GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
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GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
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@ -997,11 +996,10 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) {
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});
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}
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void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu) {
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void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchScissors()) {
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return;
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}
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const auto& regs = gpu.regs;
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const std::array scissors = {
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GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
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GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
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@ -1014,42 +1012,39 @@ void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu) {
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});
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}
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void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu) {
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void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchDepthBias()) {
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return;
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}
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const auto& regs = gpu.regs;
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scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
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factor = regs.polygon_offset_factor](auto cmdbuf, auto& dld) {
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cmdbuf.setDepthBias(constant, clamp, factor / 2.0f, dld);
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});
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}
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void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu) {
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void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchBlendConstants()) {
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return;
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}
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const std::array blend_color = {gpu.regs.blend_color.r, gpu.regs.blend_color.g,
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gpu.regs.blend_color.b, gpu.regs.blend_color.a};
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const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
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regs.blend_color.a};
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scheduler.Record([blend_color](auto cmdbuf, auto& dld) {
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cmdbuf.setBlendConstants(blend_color.data(), dld);
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});
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}
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void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu) {
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void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchDepthBounds()) {
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return;
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}
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const auto& regs = gpu.regs;
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scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
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auto cmdbuf, auto& dld) { cmdbuf.setDepthBounds(min, max, dld); });
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}
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void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu) {
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void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (!state_tracker.TouchStencilProperties()) {
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return;
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}
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const auto& regs = gpu.regs;
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if (regs.stencil_two_side_enable) {
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// Separate values per face
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scheduler.Record(
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@ -217,12 +217,12 @@ private:
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void SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
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void UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu);
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void UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu);
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void UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu);
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void UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu);
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void UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu);
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void UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu);
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void UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs);
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void UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs);
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void UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs);
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void UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs);
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void UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs);
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void UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs);
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std::size_t CalculateGraphicsStreamBufferSize(bool is_indexed) const;
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