configuration: implement per-game configurations (#4098)

* Switch game settings to use a pointer

In order to add full per-game settings, we need to be able to tell yuzu to switch
to using either the global or game configuration. Using a pointer makes it easier
to switch.

* configuration: add new UI without changing existing funcitonality

The new UI also adds General, System, Graphics, Advanced Graphics,
and Audio tabs, but as yet they do nothing. This commit keeps yuzu
to the same functionality as originally branched.

* configuration: Rename files

These weren't included in the last commit. Now they are.

* configuration: setup global configuration checkbox

Global config checkbox now enables/disables the appropriate tabs in the game
properties dialog. The use global configuration setting is now saved to the
config, defaulting to true. This also addresses some changes requested in the PR.

* configuration: swap to per-game config memory for properties dialog

Does not set memory going in-game. Swaps to game values when opening the
properties dialog, then swaps back when closing it. Uses a `memcpy` to swap.
Also implements saving config files, limited to certain groups of configurations
so as to not risk setting unsafe configurations.

* configuration: change config interfaces to use config-specific pointers

When a game is booted, we need to be able to open the configuration dialogs
without changing the settings pointer in the game's emualtion. A new pointer
specific to just the configuration dialogs can be used to separate changes
to just those config dialogs without affecting the emulation.

* configuration: boot a game using per-game settings

Swaps values where needed to boot a game.

* configuration: user correct config during emulation

Creates a new pointer specifically for modifying the configuration while
emulation is in progress. Both the regular configuration dialog and the game
properties dialog now use the pointer Settings::config_values to focus edits to
the correct struct.

* settings: split Settings::values into two different structs

By splitting the settings into two mutually exclusive structs, it becomes easier,
as a developer, to determine how to use the Settings structs after per-game
configurations is merged. Other benefits include only duplicating the required
settings in memory.

* settings: move use_docked_mode to Controls group

`use_docked_mode` is set in the input settings and cannot be accessed from the
system settings. Grouping it with system settings causes it to be saved with
per-game settings, which may make transferring configs more difficult later on,
especially since docked mode cannot be set from within the game properties
dialog.

* configuration: Fix the other yuzu executables and a regression

In main.cpp, we have to get the title ID before the ROM is loaded, else the
renderer will reflect only the global settings and now the user's game specific
settings.

* settings: use a template to duplicate memory for each setting

Replaces the type of each variable in the Settings::Values struct with a new
class that allows basic data reading and writing. The new struct
Settings::Setting duplicates the data in memory and can manage global overrides
per each setting.

* configuration: correct add-ons config and swap settings when apropriate

Any add-ons interaction happens directly through the global values struct.
Swapping bewteen structs now also includes copying the necessary global configs
that cannot be changed nor saved in per-game settings. General and System config
menus now update based on whether it is viewing the global or per-game settings.

* settings: restore old values struct

No longer needed with the Settings::Setting class template.

* configuration: implement hierarchical game properties dialog

This sets the apropriate global or local data in each setting.

* clang format

* clang format take 2

can the docker container save this?

* address comments and style issues

* config: read and write settings with global awareness

Adds new functions to read and write settings while keeping the global state in
focus. Files now generated per-game are much smaller since often they only need
address the global state.

* settings: restore global state when necessary

Upon closing a game or the game properties dialog, we need to restore all global
settings to the original global state so that we can properly open the
configuration dialog or boot a different game.

* configuration: guard setting values incorrectly

This disables setting values while a game is running if the setting is
overwritten by a per game setting.

* config: don't write local settings in the global config

Simple guards to prevent writing the wrong settings in the wrong files.

* configuration: add comments, assume less, and clang format

No longer assumes that a disabled UI element means the global state is turned
off, instead opting to directly answer that question. Still however assumes a
game is running if it is in that state.

* configuration: fix a logic error

Should not be negated

* restore settings' global state regardless of accept/cancel

Fixes loading a properties dialog and causing the global config dialog to show
local settings.

* fix more logic errors

Fixed the frame limit would set the global setting from the game properties
dialog. Also strengthened the Settings::Setting member variables and simplified
the logic in config reading (ReadSettingGlobal).

* fix another logic error

In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered
condition.

* configure_audio: set toggle_stretched_audio to tristate

* fixed custom rtc and rng seed overwriting the global value

* clang format

* rebased

* clang format take 4

* address my own review

Basically revert unintended changes

* settings: literal instead of casting

"No need to cast, use 1U instead"
Thanks, Morph!

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>

* Revert "settings: literal instead of casting
"

This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f.

* main: fix status buttons reporting wrong settings after stop emulation

* settings: Log UseDockedMode in the Controls group

This should have happened when use_docked_mode was moved over to the controls group
internally. This just reflects this in the log.

* main: load settings if the file has a title id

In other words, don't exit if the loader has trouble getting a title id.

* use a zero

* settings: initalize resolution factor with constructor instead of casting

* Revert "settings: initalize resolution factor with constructor instead of casting"

This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8.

* configure_graphics: guard device selector when Vulkan is global

Prevents the user from editing the device selector if Vulkan is the global
renderer backend. Also resets the vulkan_device variable when the users
switches back-and-forth between global and Vulkan.

* address reviewer concerns

Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static.

Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com>

* main: load per-game settings after LoadROM

This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug.

* Revert "main: load per-game settings after LoadROM"

This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804.

* main: only restore global settings when necessary

Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug.

* configuration_shared: address reviewer concerns except operator overrides

Dropping operator override usage in next commit.

Co-Authored-By: LC <lioncash@users.noreply.github.com>

* settings: Drop operator overrides from Setting template

Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog.

* complete rebase

* configuration_shared: translate "Use global configuration"

Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared.

* configure_per_game: address reviewer concern

As far as I understand, it prevents the program from unnecessarily copying strings.

Co-Authored-By: LC <lioncash@users.noreply.github.com>

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: VolcaEM <volcaem@users.noreply.github.com>
Co-authored-by: LC <lioncash@users.noreply.github.com>
This commit is contained in:
lat9nq 2020-07-09 22:42:09 -04:00 committed by GitHub
parent 0f60ccdde2
commit 63d23835ef
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
57 changed files with 1940 additions and 833 deletions

View File

@ -193,7 +193,7 @@ long CubebSinkStream::DataCallback(cubeb_stream* stream, void* user_data, const
const std::size_t samples_to_write = num_channels * num_frames; const std::size_t samples_to_write = num_channels * num_frames;
std::size_t samples_written; std::size_t samples_written;
if (Settings::values.enable_audio_stretching) { if (Settings::values.enable_audio_stretching.GetValue()) {
const std::vector<s16> in{impl->queue.Pop()}; const std::vector<s16> in{impl->queue.Pop()};
const std::size_t num_in{in.size() / num_channels}; const std::size_t num_in{in.size() / num_channels};
s16* const out{reinterpret_cast<s16*>(buffer)}; s16* const out{reinterpret_cast<s16*>(buffer)};

View File

@ -105,8 +105,9 @@ void Stream::PlayNextBuffer(s64 cycles_late) {
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer) - core_timing.ScheduleEvent(
(Settings::values.enable_audio_stretching ? 0 : cycles_late), GetBufferReleaseNS(*active_buffer) -
(Settings::values.enable_audio_stretching.GetValue() ? 0 : cycles_late),
release_event, {}); release_event, {});
} }

View File

@ -147,8 +147,8 @@ struct System::Impl {
device_memory = std::make_unique<Core::DeviceMemory>(system); device_memory = std::make_unique<Core::DeviceMemory>(system);
is_multicore = Settings::values.use_multi_core; is_multicore = Settings::values.use_multi_core.GetValue();
is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation; is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation.GetValue();
kernel.SetMulticore(is_multicore); kernel.SetMulticore(is_multicore);
cpu_manager.SetMulticore(is_multicore); cpu_manager.SetMulticore(is_multicore);
@ -162,7 +162,7 @@ struct System::Impl {
const auto current_time = std::chrono::duration_cast<std::chrono::seconds>( const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()); std::chrono::system_clock::now().time_since_epoch());
Settings::values.custom_rtc_differential = Settings::values.custom_rtc_differential =
Settings::values.custom_rtc.value_or(current_time) - current_time; Settings::values.custom_rtc.GetValue().value_or(current_time) - current_time;
// Create a default fs if one doesn't already exist. // Create a default fs if one doesn't already exist.
if (virtual_filesystem == nullptr) if (virtual_filesystem == nullptr)

View File

@ -29,7 +29,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
const float window_aspect_ratio = static_cast<float>(height) / width; const float window_aspect_ratio = static_cast<float>(height) / width;
const float emulation_aspect_ratio = EmulationAspectRatio( const float emulation_aspect_ratio = EmulationAspectRatio(
static_cast<AspectRatio>(Settings::values.aspect_ratio), window_aspect_ratio); static_cast<AspectRatio>(Settings::values.aspect_ratio.GetValue()), window_aspect_ratio);
const Common::Rectangle<u32> screen_window_area{0, 0, width, height}; const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);

View File

@ -123,7 +123,7 @@ std::shared_ptr<Process> Process::Create(Core::System& system, std::string name,
: kernel.CreateNewUserProcessID(); : kernel.CreateNewUserProcessID();
process->capabilities.InitializeForMetadatalessProcess(); process->capabilities.InitializeForMetadatalessProcess();
std::mt19937 rng(Settings::values.rng_seed.value_or(0)); std::mt19937 rng(Settings::values.rng_seed.GetValue().value_or(0));
std::uniform_int_distribution<u64> distribution; std::uniform_int_distribution<u64> distribution;
std::generate(process->random_entropy.begin(), process->random_entropy.end(), std::generate(process->random_entropy.begin(), process->random_entropy.end(),
[&] { return distribution(rng); }); [&] { return distribution(rng); });

View File

@ -749,14 +749,14 @@ void ICommonStateGetter::GetDefaultDisplayResolution(Kernel::HLERequestContext&
if (Settings::values.use_docked_mode) { if (Settings::values.use_docked_mode) {
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) * rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) *
static_cast<u32>(Settings::values.resolution_factor)); static_cast<u32>(Settings::values.resolution_factor.GetValue()));
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) * rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) *
static_cast<u32>(Settings::values.resolution_factor)); static_cast<u32>(Settings::values.resolution_factor.GetValue()));
} else { } else {
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) * rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) *
static_cast<u32>(Settings::values.resolution_factor)); static_cast<u32>(Settings::values.resolution_factor.GetValue()));
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) * rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) *
static_cast<u32>(Settings::values.resolution_factor)); static_cast<u32>(Settings::values.resolution_factor.GetValue()));
} }
} }

View File

@ -366,7 +366,8 @@ ResultVal<u8> IApplicationManagerInterface::GetApplicationDesiredLanguage(
LOG_DEBUG(Service_NS, "called with supported_languages={:08X}", supported_languages); LOG_DEBUG(Service_NS, "called with supported_languages={:08X}", supported_languages);
// Get language code from settings // Get language code from settings
const auto language_code = Set::GetLanguageCodeFromIndex(Settings::values.language_index); const auto language_code =
Set::GetLanguageCodeFromIndex(Settings::values.language_index.GetValue());
// Convert to application language, get priority list // Convert to application language, get priority list
const auto application_language = ConvertToApplicationLanguage(language_code); const auto application_language = ConvertToApplicationLanguage(language_code);

View File

@ -91,7 +91,7 @@ void GetAvailableLanguageCodesImpl(Kernel::HLERequestContext& ctx, std::size_t m
} }
void GetKeyCodeMapImpl(Kernel::HLERequestContext& ctx) { void GetKeyCodeMapImpl(Kernel::HLERequestContext& ctx) {
const auto language_code = available_language_codes[Settings::values.language_index]; const auto language_code = available_language_codes[Settings::values.language_index.GetValue()];
const auto key_code = const auto key_code =
std::find_if(language_to_layout.cbegin(), language_to_layout.cend(), std::find_if(language_to_layout.cbegin(), language_to_layout.cend(),
[=](const auto& element) { return element.first == language_code; }); [=](const auto& element) { return element.first == language_code; });
@ -99,7 +99,7 @@ void GetKeyCodeMapImpl(Kernel::HLERequestContext& ctx) {
if (key_code == language_to_layout.cend()) { if (key_code == language_to_layout.cend()) {
LOG_ERROR(Service_SET, LOG_ERROR(Service_SET,
"Could not find keyboard layout for language index {}, defaulting to English us", "Could not find keyboard layout for language index {}, defaulting to English us",
Settings::values.language_index); Settings::values.language_index.GetValue());
} else { } else {
layout = key_code->second; layout = key_code->second;
} }
@ -163,11 +163,11 @@ void SET::GetQuestFlag(Kernel::HLERequestContext& ctx) {
} }
void SET::GetLanguageCode(Kernel::HLERequestContext& ctx) { void SET::GetLanguageCode(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called {}", Settings::values.language_index); LOG_DEBUG(Service_SET, "called {}", Settings::values.language_index.GetValue());
IPC::ResponseBuilder rb{ctx, 4}; IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS); rb.Push(RESULT_SUCCESS);
rb.PushEnum(available_language_codes[Settings::values.language_index]); rb.PushEnum(available_language_codes[Settings::values.language_index.GetValue()]);
} }
void SET::GetRegionCode(Kernel::HLERequestContext& ctx) { void SET::GetRegionCode(Kernel::HLERequestContext& ctx) {
@ -175,7 +175,7 @@ void SET::GetRegionCode(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3}; IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS); rb.Push(RESULT_SUCCESS);
rb.Push(Settings::values.region_index); rb.Push(Settings::values.region_index.GetValue());
} }
void SET::GetKeyCodeMap(Kernel::HLERequestContext& ctx) { void SET::GetKeyCodeMap(Kernel::HLERequestContext& ctx) {

View File

@ -19,7 +19,7 @@ namespace Service::SPL {
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name) Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
: ServiceFramework(name), module(std::move(module)), : ServiceFramework(name), module(std::move(module)),
rng(Settings::values.rng_seed.value_or(std::time(nullptr))) {} rng(Settings::values.rng_seed.GetValue().value_or(std::time(nullptr))) {}
Module::Interface::~Interface() = default; Module::Interface::~Interface() = default;

View File

@ -519,9 +519,9 @@ private:
IGBPConnectRequestParcel request{ctx.ReadBuffer()}; IGBPConnectRequestParcel request{ctx.ReadBuffer()};
IGBPConnectResponseParcel response{ IGBPConnectResponseParcel response{
static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedWidth) * static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedWidth) *
Settings::values.resolution_factor), Settings::values.resolution_factor.GetValue()),
static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedHeight) * static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedHeight) *
Settings::values.resolution_factor)}; Settings::values.resolution_factor.GetValue())};
ctx.WriteBuffer(response.Serialize()); ctx.WriteBuffer(response.Serialize());
break; break;
} }
@ -748,14 +748,14 @@ private:
if (Settings::values.use_docked_mode) { if (Settings::values.use_docked_mode) {
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) * rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) *
static_cast<u32>(Settings::values.resolution_factor)); static_cast<u32>(Settings::values.resolution_factor.GetValue()));
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) * rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) *
static_cast<u32>(Settings::values.resolution_factor)); static_cast<u32>(Settings::values.resolution_factor.GetValue()));
} else { } else {
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) * rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) *
static_cast<u32>(Settings::values.resolution_factor)); static_cast<u32>(Settings::values.resolution_factor.GetValue()));
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) * rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) *
static_cast<u32>(Settings::values.resolution_factor)); static_cast<u32>(Settings::values.resolution_factor.GetValue()));
} }
rb.PushRaw<float>(60.0f); // This wouldn't seem to be correct for 30 fps games. rb.PushRaw<float>(60.0f); // This wouldn't seem to be correct for 30 fps games.
@ -1029,9 +1029,9 @@ private:
// between docked and undocked dimensions. We take the liberty of applying // between docked and undocked dimensions. We take the liberty of applying
// the resolution scaling factor here. // the resolution scaling factor here.
rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth) * rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth) *
static_cast<u32>(Settings::values.resolution_factor)); static_cast<u32>(Settings::values.resolution_factor.GetValue()));
rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight) * rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight) *
static_cast<u32>(Settings::values.resolution_factor)); static_cast<u32>(Settings::values.resolution_factor.GetValue()));
} }
void SetLayerScalingMode(Kernel::HLERequestContext& ctx) { void SetLayerScalingMode(Kernel::HLERequestContext& ctx) {
@ -1064,8 +1064,8 @@ private:
LOG_WARNING(Service_VI, "(STUBBED) called"); LOG_WARNING(Service_VI, "(STUBBED) called");
DisplayInfo display_info; DisplayInfo display_info;
display_info.width *= static_cast<u64>(Settings::values.resolution_factor); display_info.width *= static_cast<u64>(Settings::values.resolution_factor.GetValue());
display_info.height *= static_cast<u64>(Settings::values.resolution_factor); display_info.height *= static_cast<u64>(Settings::values.resolution_factor.GetValue());
ctx.WriteBuffer(&display_info, sizeof(DisplayInfo)); ctx.WriteBuffer(&display_info, sizeof(DisplayInfo));
IPC::ResponseBuilder rb{ctx, 4}; IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS); rb.Push(RESULT_SUCCESS);

View File

@ -119,13 +119,14 @@ double PerfStats::GetLastFrameTimeScale() {
} }
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
if (!Settings::values.use_frame_limit || Settings::values.use_multi_core) { if (!Settings::values.use_frame_limit.GetValue() ||
Settings::values.use_multi_core.GetValue()) {
return; return;
} }
auto now = Clock::now(); auto now = Clock::now();
const double sleep_scale = Settings::values.frame_limit / 100.0; const double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current // Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
// speed percent or it will clamp too much and prevent this from properly limiting to that // speed percent or it will clamp too much and prevent this from properly limiting to that

View File

@ -62,6 +62,7 @@ const std::array<const char*, NumMouseButtons> mapping = {{
} }
Values values = {}; Values values = {};
bool configuring_global = true;
std::string GetTimeZoneString() { std::string GetTimeZoneString() {
static constexpr std::array<const char*, 46> timezones{{ static constexpr std::array<const char*, 46> timezones{{
@ -73,9 +74,9 @@ std::string GetTimeZoneString() {
"UCT", "Universal", "UTC", "W-SU", "WET", "Zulu", "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
}}; }};
ASSERT(Settings::values.time_zone_index < timezones.size()); ASSERT(Settings::values.time_zone_index.GetValue() < timezones.size());
return timezones[Settings::values.time_zone_index]; return timezones[Settings::values.time_zone_index.GetValue()];
} }
void Apply() { void Apply() {
@ -97,25 +98,25 @@ void LogSetting(const std::string& name, const T& value) {
void LogSettings() { void LogSettings() {
LOG_INFO(Config, "yuzu Configuration:"); LOG_INFO(Config, "yuzu Configuration:");
LogSetting("System_UseDockedMode", Settings::values.use_docked_mode); LogSetting("Controls_UseDockedMode", Settings::values.use_docked_mode);
LogSetting("System_RngSeed", Settings::values.rng_seed.value_or(0)); LogSetting("System_RngSeed", Settings::values.rng_seed.GetValue().value_or(0));
LogSetting("System_CurrentUser", Settings::values.current_user); LogSetting("System_CurrentUser", Settings::values.current_user);
LogSetting("System_LanguageIndex", Settings::values.language_index); LogSetting("System_LanguageIndex", Settings::values.language_index.GetValue());
LogSetting("System_RegionIndex", Settings::values.region_index); LogSetting("System_RegionIndex", Settings::values.region_index.GetValue());
LogSetting("System_TimeZoneIndex", Settings::values.time_zone_index); LogSetting("System_TimeZoneIndex", Settings::values.time_zone_index.GetValue());
LogSetting("Core_UseMultiCore", Settings::values.use_multi_core); LogSetting("Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor.GetValue());
LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); LogSetting("Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache); LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache.GetValue());
LogSetting("Renderer_GPUAccuracyLevel", Settings::values.gpu_accuracy); LogSetting("Renderer_GPUAccuracyLevel", Settings::values.gpu_accuracy.GetValue());
LogSetting("Renderer_UseAsynchronousGpuEmulation", LogSetting("Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation); Settings::values.use_asynchronous_gpu_emulation.GetValue());
LogSetting("Renderer_UseVsync", Settings::values.use_vsync); LogSetting("Renderer_UseVsync", Settings::values.use_vsync.GetValue());
LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders); LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders.GetValue());
LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy); LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy.GetValue());
LogSetting("Audio_OutputEngine", Settings::values.sink_id); LogSetting("Audio_OutputEngine", Settings::values.sink_id);
LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching); LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching.GetValue());
LogSetting("Audio_OutputDevice", Settings::values.audio_device_id); LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd); LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)); LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
@ -131,15 +132,56 @@ float Volume() {
if (values.audio_muted) { if (values.audio_muted) {
return 0.0f; return 0.0f;
} }
return values.volume; return values.volume.GetValue();
} }
bool IsGPULevelExtreme() { bool IsGPULevelExtreme() {
return values.gpu_accuracy == GPUAccuracy::Extreme; return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
} }
bool IsGPULevelHigh() { bool IsGPULevelHigh() {
return values.gpu_accuracy == GPUAccuracy::Extreme || values.gpu_accuracy == GPUAccuracy::High; return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
values.gpu_accuracy.GetValue() == GPUAccuracy::High;
}
void RestoreGlobalState() {
// If a game is running, DO NOT restore the global settings state
if (Core::System::GetInstance().IsPoweredOn()) {
return;
}
// Audio
values.enable_audio_stretching.SetGlobal(true);
values.volume.SetGlobal(true);
// Core
values.use_multi_core.SetGlobal(true);
// Renderer
values.renderer_backend.SetGlobal(true);
values.vulkan_device.SetGlobal(true);
values.aspect_ratio.SetGlobal(true);
values.max_anisotropy.SetGlobal(true);
values.use_frame_limit.SetGlobal(true);
values.frame_limit.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.use_assembly_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
values.force_30fps_mode.SetGlobal(true);
values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true);
// System
values.language_index.SetGlobal(true);
values.region_index.SetGlobal(true);
values.time_zone_index.SetGlobal(true);
values.rng_seed.SetGlobal(true);
values.custom_rtc.SetGlobal(true);
values.sound_index.SetGlobal(true);
} }
} // namespace Settings } // namespace Settings

View File

@ -382,20 +382,85 @@ enum class GPUAccuracy : u32 {
Extreme = 2, Extreme = 2,
}; };
extern bool configuring_global;
template <typename Type>
class Setting final {
public:
Setting() = default;
explicit Setting(Type val) : global{val} {}
~Setting() = default;
void SetGlobal(bool to_global) {
use_global = to_global;
}
bool UsingGlobal() const {
return use_global;
}
Type GetValue(bool need_global = false) const {
if (use_global || need_global) {
return global;
}
return local;
}
void SetValue(const Type& value) {
if (use_global) {
global = value;
} else {
local = value;
}
}
private:
bool use_global = true;
Type global{};
Type local{};
};
struct Values { struct Values {
// Audio
std::string audio_device_id;
std::string sink_id;
bool audio_muted;
Setting<bool> enable_audio_stretching;
Setting<float> volume;
// Core
Setting<bool> use_multi_core;
// Renderer
Setting<RendererBackend> renderer_backend;
bool renderer_debug;
Setting<int> vulkan_device;
Setting<u16> resolution_factor = Setting(static_cast<u16>(1));
Setting<int> aspect_ratio;
Setting<int> max_anisotropy;
Setting<bool> use_frame_limit;
Setting<u16> frame_limit;
Setting<bool> use_disk_shader_cache;
Setting<GPUAccuracy> gpu_accuracy;
Setting<bool> use_asynchronous_gpu_emulation;
Setting<bool> use_vsync;
Setting<bool> use_assembly_shaders;
Setting<bool> force_30fps_mode;
Setting<bool> use_fast_gpu_time;
Setting<float> bg_red;
Setting<float> bg_green;
Setting<float> bg_blue;
// System // System
bool use_docked_mode; Setting<std::optional<u32>> rng_seed;
std::optional<u32> rng_seed;
// Measured in seconds since epoch // Measured in seconds since epoch
std::optional<std::chrono::seconds> custom_rtc; Setting<std::optional<std::chrono::seconds>> custom_rtc;
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
std::chrono::seconds custom_rtc_differential; std::chrono::seconds custom_rtc_differential;
s32 current_user; s32 current_user;
s32 language_index; Setting<s32> language_index;
s32 region_index; Setting<s32> region_index;
s32 time_zone_index; Setting<s32> time_zone_index;
s32 sound_index; Setting<s32> sound_index;
// Controls // Controls
std::array<PlayerInput, 10> players; std::array<PlayerInput, 10> players;
@ -419,8 +484,7 @@ struct Values {
u16 udp_input_port; u16 udp_input_port;
u8 udp_pad_index; u8 udp_pad_index;
// Core bool use_docked_mode;
bool use_multi_core;
// Data Storage // Data Storage
bool use_virtual_sd; bool use_virtual_sd;
@ -432,39 +496,6 @@ struct Values {
NANDUserSize nand_user_size; NANDUserSize nand_user_size;
SDMCSize sdmc_size; SDMCSize sdmc_size;
// Renderer
RendererBackend renderer_backend;
bool renderer_debug;
int vulkan_device;
u16 resolution_factor{1};
int aspect_ratio;
int max_anisotropy;
bool use_frame_limit;
u16 frame_limit;
bool use_disk_shader_cache;
GPUAccuracy gpu_accuracy;
bool use_asynchronous_gpu_emulation;
bool use_vsync;
bool use_assembly_shaders;
bool force_30fps_mode;
bool use_fast_gpu_time;
float bg_red;
float bg_green;
float bg_blue;
std::string log_filter;
bool use_dev_keys;
// Audio
bool audio_muted;
std::string sink_id;
bool enable_audio_stretching;
std::string audio_device_id;
float volume;
// Debugging // Debugging
bool record_frame_times; bool record_frame_times;
bool use_gdbstub; bool use_gdbstub;
@ -477,7 +508,11 @@ struct Values {
bool disable_cpu_opt; bool disable_cpu_opt;
bool disable_macro_jit; bool disable_macro_jit;
// BCAT // Misceallaneous
std::string log_filter;
bool use_dev_keys;
// Services
std::string bcat_backend; std::string bcat_backend;
bool bcat_boxcat_local; bool bcat_boxcat_local;
@ -501,4 +536,7 @@ std::string GetTimeZoneString();
void Apply(); void Apply();
void LogSettings(); void LogSettings();
// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState();
} // namespace Settings } // namespace Settings

View File

@ -189,19 +189,24 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
// Log user configuration information // Log user configuration information
constexpr auto field_type = Telemetry::FieldType::UserConfig; constexpr auto field_type = Telemetry::FieldType::UserConfig;
AddField(field_type, "Audio_SinkId", Settings::values.sink_id); AddField(field_type, "Audio_SinkId", Settings::values.sink_id);
AddField(field_type, "Audio_EnableAudioStretching", Settings::values.enable_audio_stretching); AddField(field_type, "Audio_EnableAudioStretching",
AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core); Settings::values.enable_audio_stretching.GetValue());
AddField(field_type, "Renderer_Backend", TranslateRenderer(Settings::values.renderer_backend)); AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
AddField(field_type, "Renderer_ResolutionFactor", Settings::values.resolution_factor); AddField(field_type, "Renderer_Backend",
AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit); TranslateRenderer(Settings::values.renderer_backend.GetValue()));
AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit); AddField(field_type, "Renderer_ResolutionFactor",
AddField(field_type, "Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache); Settings::values.resolution_factor.GetValue());
AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
AddField(field_type, "Renderer_UseDiskShaderCache",
Settings::values.use_disk_shader_cache.GetValue());
AddField(field_type, "Renderer_GPUAccuracyLevel", AddField(field_type, "Renderer_GPUAccuracyLevel",
TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy)); TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy.GetValue()));
AddField(field_type, "Renderer_UseAsynchronousGpuEmulation", AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation); Settings::values.use_asynchronous_gpu_emulation.GetValue());
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync); AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
AddField(field_type, "Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders); AddField(field_type, "Renderer_UseAssemblyShaders",
Settings::values.use_assembly_shaders.GetValue());
AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode); AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
} }

View File

@ -96,7 +96,8 @@ public:
} }
if (is_written) { if (is_written) {
map->MarkAsModified(true, GetModifiedTicks()); map->MarkAsModified(true, GetModifiedTicks());
if (Settings::IsGPULevelHigh() && Settings::values.use_asynchronous_gpu_emulation) { if (Settings::IsGPULevelHigh() &&
Settings::values.use_asynchronous_gpu_emulation.GetValue()) {
MarkForAsyncFlush(map); MarkForAsyncFlush(map);
} }
if (!map->is_written) { if (!map->is_written) {
@ -369,7 +370,8 @@ private:
} }
if (modified_inheritance) { if (modified_inheritance) {
map->MarkAsModified(true, GetModifiedTicks()); map->MarkAsModified(true, GetModifiedTicks());
if (Settings::IsGPULevelHigh() && Settings::values.use_asynchronous_gpu_emulation) { if (Settings::IsGPULevelHigh() &&
Settings::values.use_asynchronous_gpu_emulation.GetValue()) {
MarkForAsyncFlush(map); MarkForAsyncFlush(map);
} }
} }

View File

@ -157,7 +157,7 @@ u64 GPU::GetTicks() const {
constexpr u64 gpu_ticks_den = 625; constexpr u64 gpu_ticks_den = 625;
u64 nanoseconds = system.CoreTiming().GetGlobalTimeNs().count(); u64 nanoseconds = system.CoreTiming().GetGlobalTimeNs().count();
if (Settings::values.use_fast_gpu_time) { if (Settings::values.use_fast_gpu_time.GetValue()) {
nanoseconds /= 256; nanoseconds /= 256;
} }
const u64 nanoseconds_num = nanoseconds / gpu_ticks_den; const u64 nanoseconds_num = nanoseconds / gpu_ticks_den;

View File

@ -132,7 +132,7 @@ public:
} }
query->BindCounter(Stream(type).Current(), timestamp); query->BindCounter(Stream(type).Current(), timestamp);
if (Settings::values.use_asynchronous_gpu_emulation) { if (Settings::values.use_asynchronous_gpu_emulation.GetValue()) {
AsyncFlushQuery(cpu_addr); AsyncFlushQuery(cpu_addr);
} }
} }

View File

@ -18,7 +18,7 @@ RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() { void RendererBase::RefreshBaseSettings() {
UpdateCurrentFramebufferLayout(); UpdateCurrentFramebufferLayout();
renderer_settings.use_framelimiter = Settings::values.use_frame_limit; renderer_settings.use_framelimiter = Settings::values.use_frame_limit.GetValue();
renderer_settings.set_background_color = true; renderer_settings.set_background_color = true;
} }

View File

@ -229,15 +229,15 @@ Device::Device()
// uniform buffers as "push constants" // uniform buffers as "push constants"
has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data; has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 && use_assembly_shaders = Settings::values.use_assembly_shaders.GetValue() &&
GLAD_GL_NV_compute_program5 && GLAD_GL_NV_transform_feedback && GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
GLAD_GL_NV_transform_feedback2; GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi); LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug); LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
LOG_INFO(Render_OpenGL, "Renderer_PreciseBug: {}", has_precise_bug); LOG_INFO(Render_OpenGL, "Renderer_PreciseBug: {}", has_precise_bug);
if (Settings::values.use_assembly_shaders && !use_assembly_shaders) { if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
} }
} }

View File

@ -213,7 +213,7 @@ ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default;
std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTransferable() { std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTransferable() {
// Skip games without title id // Skip games without title id
const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0; const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0;
if (!Settings::values.use_disk_shader_cache || !has_title_id) { if (!Settings::values.use_disk_shader_cache.GetValue() || !has_title_id) {
return {}; return {};
} }

View File

@ -455,8 +455,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
void RendererOpenGL::InitOpenGLObjects() { void RendererOpenGL::InitOpenGLObjects() {
frame_mailbox = std::make_unique<FrameMailbox>(); frame_mailbox = std::make_unique<FrameMailbox>();
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
0.0f); Settings::values.bg_blue.GetValue(), 0.0f);
// Create shader programs // Create shader programs
OGLShader vertex_shader; OGLShader vertex_shader;
@ -561,8 +561,8 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) { if (renderer_settings.set_background_color) {
// Update background color before drawing // Update background color before drawing
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
0.0f); Settings::values.bg_blue.GetValue(), 0.0f);
} }
// Set projection matrix // Set projection matrix

View File

@ -409,7 +409,7 @@ bool RendererVulkan::PickDevices() {
return false; return false;
} }
const s32 device_index = Settings::values.vulkan_device; const s32 device_index = Settings::values.vulkan_device.GetValue();
if (device_index < 0 || device_index >= static_cast<s32>(devices->size())) { if (device_index < 0 || device_index >= static_cast<s32>(devices->size())) {
LOG_ERROR(Render_Vulkan, "Invalid device index {}!", device_index); LOG_ERROR(Render_Vulkan, "Invalid device index {}!", device_index);
return false; return false;

View File

@ -249,7 +249,7 @@ public:
auto& surface = render_targets[index].target; auto& surface = render_targets[index].target;
surface->MarkAsRenderTarget(false, NO_RT); surface->MarkAsRenderTarget(false, NO_RT);
const auto& cr_params = surface->GetSurfaceParams(); const auto& cr_params = surface->GetSurfaceParams();
if (!cr_params.is_tiled && Settings::values.use_asynchronous_gpu_emulation) { if (!cr_params.is_tiled && Settings::values.use_asynchronous_gpu_emulation.GetValue()) {
AsyncFlushSurface(surface); AsyncFlushSurface(surface);
} }
} }

View File

@ -48,7 +48,7 @@ constexpr std::array<float, 256> SRGB_CONVERSION_LUT = {
}; };
unsigned SettingsMinimumAnisotropy() noexcept { unsigned SettingsMinimumAnisotropy() noexcept {
switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) { switch (static_cast<Anisotropy>(Settings::values.max_anisotropy.GetValue())) {
default: default:
case Anisotropy::Default: case Anisotropy::Default:
return 1U; return 1U;

View File

@ -19,7 +19,7 @@ namespace {
std::unique_ptr<VideoCore::RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window, std::unique_ptr<VideoCore::RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
Core::System& system, Core::System& system,
Core::Frontend::GraphicsContext& context) { Core::Frontend::GraphicsContext& context) {
switch (Settings::values.renderer_backend) { switch (Settings::values.renderer_backend.GetValue()) {
case Settings::RendererBackend::OpenGL: case Settings::RendererBackend::OpenGL:
return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system, context); return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system, context);
#ifdef HAS_VULKAN #ifdef HAS_VULKAN
@ -42,7 +42,7 @@ std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Cor
return nullptr; return nullptr;
} }
if (Settings::values.use_asynchronous_gpu_emulation) { if (Settings::values.use_asynchronous_gpu_emulation.GetValue()) {
return std::make_unique<VideoCommon::GPUAsynch>(system, std::move(renderer), return std::make_unique<VideoCommon::GPUAsynch>(system, std::move(renderer),
std::move(context)); std::move(context));
} }
@ -51,8 +51,8 @@ std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Cor
u16 GetResolutionScaleFactor(const RendererBase& renderer) { u16 GetResolutionScaleFactor(const RendererBase& renderer) {
return static_cast<u16>( return static_cast<u16>(
Settings::values.resolution_factor != 0 Settings::values.resolution_factor.GetValue() != 0
? Settings::values.resolution_factor ? Settings::values.resolution_factor.GetValue()
: renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio()); : renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio());
} }

View File

@ -24,6 +24,8 @@ add_executable(yuzu
compatibility_list.h compatibility_list.h
configuration/config.cpp configuration/config.cpp
configuration/config.h configuration/config.h
configuration/configuration_shared.cpp
configuration/configuration_shared.h
configuration/configure.ui configuration/configure.ui
configuration/configure_audio.cpp configuration/configure_audio.cpp
configuration/configure_audio.h configuration/configure_audio.h
@ -60,9 +62,12 @@ add_executable(yuzu
configuration/configure_mouse_advanced.cpp configuration/configure_mouse_advanced.cpp
configuration/configure_mouse_advanced.h configuration/configure_mouse_advanced.h
configuration/configure_mouse_advanced.ui configuration/configure_mouse_advanced.ui
configuration/configure_per_general.cpp configuration/configure_per_game.cpp
configuration/configure_per_general.h configuration/configure_per_game.h
configuration/configure_per_general.ui configuration/configure_per_game.ui
configuration/configure_per_game_addons.cpp
configuration/configure_per_game_addons.h
configuration/configure_per_game_addons.ui
configuration/configure_profile_manager.cpp configuration/configure_profile_manager.cpp
configuration/configure_profile_manager.h configuration/configure_profile_manager.h
configuration/configure_profile_manager.ui configuration/configure_profile_manager.ui

View File

@ -145,7 +145,7 @@ public:
// disable vsync for any shared contexts // disable vsync for any shared contexts
auto format = share_context->format(); auto format = share_context->format();
format.setSwapInterval(main_surface ? Settings::values.use_vsync : 0); format.setSwapInterval(main_surface ? Settings::values.use_vsync.GetValue() : 0);
context = std::make_unique<QOpenGLContext>(); context = std::make_unique<QOpenGLContext>();
context->setShareContext(share_context); context->setShareContext(share_context);
@ -495,7 +495,7 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) {
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const { std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
#ifdef HAS_OPENGL #ifdef HAS_OPENGL
if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) { if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
auto c = static_cast<OpenGLSharedContext*>(main_context.get()); auto c = static_cast<OpenGLSharedContext*>(main_context.get());
// Bind the shared contexts to the main surface in case the backend wants to take over // Bind the shared contexts to the main surface in case the backend wants to take over
// presentation // presentation
@ -511,7 +511,7 @@ bool GRenderWindow::InitRenderTarget() {
first_frame = false; first_frame = false;
switch (Settings::values.renderer_backend) { switch (Settings::values.renderer_backend.GetValue()) {
case Settings::RendererBackend::OpenGL: case Settings::RendererBackend::OpenGL:
if (!InitializeOpenGL()) { if (!InitializeOpenGL()) {
return false; return false;
@ -538,7 +538,7 @@ bool GRenderWindow::InitRenderTarget() {
OnFramebufferSizeChanged(); OnFramebufferSizeChanged();
BackupGeometry(); BackupGeometry();
if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) { if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
if (!LoadOpenGL()) { if (!LoadOpenGL()) {
return false; return false;
} }

View File

@ -13,17 +13,20 @@
#include "input_common/udp/client.h" #include "input_common/udp/client.h"
#include "yuzu/configuration/config.h" #include "yuzu/configuration/config.h"
Config::Config() { Config::Config(const std::string& config_file, bool is_global) {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files. // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "qt-config.ini"; qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + config_file;
FileUtil::CreateFullPath(qt_config_loc); FileUtil::CreateFullPath(qt_config_loc);
qt_config = qt_config =
std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat); std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
global = is_global;
Reload(); Reload();
} }
Config::~Config() { Config::~Config() {
if (global) {
Save(); Save();
}
} }
const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = { const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
@ -402,16 +405,19 @@ void Config::ApplyDefaultProfileIfInputInvalid() {
void Config::ReadAudioValues() { void Config::ReadAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio")); qt_config->beginGroup(QStringLiteral("Audio"));
Settings::values.sink_id = ReadSetting(QStringLiteral("output_engine"), QStringLiteral("auto")) if (global) {
Settings::values.sink_id =
ReadSetting(QStringLiteral("output_engine"), QStringLiteral("auto"))
.toString() .toString()
.toStdString(); .toStdString();
Settings::values.enable_audio_stretching =
ReadSetting(QStringLiteral("enable_audio_stretching"), true).toBool();
Settings::values.audio_device_id = Settings::values.audio_device_id =
ReadSetting(QStringLiteral("output_device"), QStringLiteral("auto")) ReadSetting(QStringLiteral("output_device"), QStringLiteral("auto"))
.toString() .toString()
.toStdString(); .toStdString();
Settings::values.volume = ReadSetting(QStringLiteral("volume"), 1).toFloat(); }
ReadSettingGlobal(Settings::values.enable_audio_stretching,
QStringLiteral("enable_audio_stretching"), true);
ReadSettingGlobal(Settings::values.volume, QStringLiteral("volume"), 1);
qt_config->endGroup(); qt_config->endGroup();
} }
@ -440,6 +446,8 @@ void Config::ReadControlValues() {
.toInt()); .toInt());
Settings::values.udp_pad_index = Settings::values.udp_pad_index =
static_cast<u8>(ReadSetting(QStringLiteral("udp_pad_index"), 0).toUInt()); static_cast<u8>(ReadSetting(QStringLiteral("udp_pad_index"), 0).toUInt());
Settings::values.use_docked_mode =
ReadSetting(QStringLiteral("use_docked_mode"), false).toBool();
qt_config->endGroup(); qt_config->endGroup();
} }
@ -447,7 +455,7 @@ void Config::ReadControlValues() {
void Config::ReadCoreValues() { void Config::ReadCoreValues() {
qt_config->beginGroup(QStringLiteral("Core")); qt_config->beginGroup(QStringLiteral("Core"));
Settings::values.use_multi_core = ReadSetting(QStringLiteral("use_multi_core"), false).toBool(); ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), false);
qt_config->endGroup(); qt_config->endGroup();
} }
@ -628,32 +636,28 @@ void Config::ReadPathValues() {
void Config::ReadRendererValues() { void Config::ReadRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer")); qt_config->beginGroup(QStringLiteral("Renderer"));
Settings::values.renderer_backend = ReadSettingGlobal(Settings::values.renderer_backend, QStringLiteral("backend"), 0);
static_cast<Settings::RendererBackend>(ReadSetting(QStringLiteral("backend"), 0).toInt()); ReadSettingGlobal(Settings::values.renderer_debug, QStringLiteral("debug"), false);
Settings::values.renderer_debug = ReadSetting(QStringLiteral("debug"), false).toBool(); ReadSettingGlobal(Settings::values.vulkan_device, QStringLiteral("vulkan_device"), 0);
Settings::values.vulkan_device = ReadSetting(QStringLiteral("vulkan_device"), 0).toInt(); ReadSettingGlobal(Settings::values.aspect_ratio, QStringLiteral("aspect_ratio"), 0);
Settings::values.aspect_ratio = ReadSetting(QStringLiteral("aspect_ratio"), 0).toInt(); ReadSettingGlobal(Settings::values.max_anisotropy, QStringLiteral("max_anisotropy"), 0);
Settings::values.max_anisotropy = ReadSetting(QStringLiteral("max_anisotropy"), 0).toInt(); ReadSettingGlobal(Settings::values.use_frame_limit, QStringLiteral("use_frame_limit"), true);
Settings::values.use_frame_limit = ReadSettingGlobal(Settings::values.frame_limit, QStringLiteral("frame_limit"), 100);
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool(); ReadSettingGlobal(Settings::values.use_disk_shader_cache,
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toUInt(); QStringLiteral("use_disk_shader_cache"), true);
Settings::values.use_disk_shader_cache = ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0);
ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool(); ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation,
const int gpu_accuracy_level = ReadSetting(QStringLiteral("gpu_accuracy"), 0).toInt(); QStringLiteral("use_asynchronous_gpu_emulation"), false);
Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level); ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
Settings::values.use_asynchronous_gpu_emulation = ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool(); false);
Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool(); ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
Settings::values.use_assembly_shaders = true);
ReadSetting(QStringLiteral("use_assembly_shaders"), false).toBool(); ReadSettingGlobal(Settings::values.force_30fps_mode, QStringLiteral("force_30fps_mode"), false);
Settings::values.use_fast_gpu_time =
ReadSetting(QStringLiteral("use_fast_gpu_time"), true).toBool();
Settings::values.force_30fps_mode =
ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool();
Settings::values.bg_red = ReadSetting(QStringLiteral("bg_red"), 0.0).toFloat(); ReadSettingGlobal(Settings::values.bg_red, QStringLiteral("bg_red"), 0.0);
Settings::values.bg_green = ReadSetting(QStringLiteral("bg_green"), 0.0).toFloat(); ReadSettingGlobal(Settings::values.bg_green, QStringLiteral("bg_green"), 0.0);
Settings::values.bg_blue = ReadSetting(QStringLiteral("bg_blue"), 0.0).toFloat(); ReadSettingGlobal(Settings::values.bg_blue, QStringLiteral("bg_blue"), 0.0);
qt_config->endGroup(); qt_config->endGroup();
} }
@ -682,35 +686,45 @@ void Config::ReadShortcutValues() {
void Config::ReadSystemValues() { void Config::ReadSystemValues() {
qt_config->beginGroup(QStringLiteral("System")); qt_config->beginGroup(QStringLiteral("System"));
Settings::values.use_docked_mode = ReadSettingGlobal(Settings::values.current_user, QStringLiteral("current_user"), 0);
ReadSetting(QStringLiteral("use_docked_mode"), false).toBool(); Settings::values.current_user =
std::clamp<int>(Settings::values.current_user, 0, Service::Account::MAX_USERS - 1);
Settings::values.current_user = std::clamp<int>( ReadSettingGlobal(Settings::values.language_index, QStringLiteral("language_index"), 1);
ReadSetting(QStringLiteral("current_user"), 0).toInt(), 0, Service::Account::MAX_USERS - 1);
Settings::values.language_index = ReadSetting(QStringLiteral("language_index"), 1).toInt(); ReadSettingGlobal(Settings::values.region_index, QStringLiteral("region_index"), 1);
Settings::values.region_index = ReadSetting(QStringLiteral("region_index"), 1).toInt(); ReadSettingGlobal(Settings::values.time_zone_index, QStringLiteral("time_zone_index"), 0);
Settings::values.time_zone_index = ReadSetting(QStringLiteral("time_zone_index"), 0).toInt(); bool rng_seed_enabled;
ReadSettingGlobal(rng_seed_enabled, QStringLiteral("rng_seed_enabled"), false);
const auto rng_seed_enabled = ReadSetting(QStringLiteral("rng_seed_enabled"), false).toBool(); bool rng_seed_global =
global || qt_config->value(QStringLiteral("rng_seed/use_global"), true).toBool();
Settings::values.rng_seed.SetGlobal(rng_seed_global);
if (global || !rng_seed_global) {
if (rng_seed_enabled) { if (rng_seed_enabled) {
Settings::values.rng_seed = ReadSetting(QStringLiteral("rng_seed"), 0).toULongLong(); Settings::values.rng_seed.SetValue(
ReadSetting(QStringLiteral("rng_seed"), 0).toULongLong());
} else { } else {
Settings::values.rng_seed = std::nullopt; Settings::values.rng_seed.SetValue(std::nullopt);
}
} }
const auto custom_rtc_enabled = bool custom_rtc_enabled;
ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool(); ReadSettingGlobal(custom_rtc_enabled, QStringLiteral("custom_rtc_enabled"), false);
bool custom_rtc_global =
global || qt_config->value(QStringLiteral("custom_rtc/use_global"), true).toBool();
Settings::values.custom_rtc.SetGlobal(custom_rtc_global);
if (global || !custom_rtc_global) {
if (custom_rtc_enabled) { if (custom_rtc_enabled) {
Settings::values.custom_rtc = Settings::values.custom_rtc.SetValue(
std::chrono::seconds(ReadSetting(QStringLiteral("custom_rtc"), 0).toULongLong()); std::chrono::seconds(ReadSetting(QStringLiteral("custom_rtc"), 0).toULongLong()));
} else { } else {
Settings::values.custom_rtc = std::nullopt; Settings::values.custom_rtc.SetValue(std::nullopt);
}
} }
Settings::values.sound_index = ReadSetting(QStringLiteral("sound_index"), 1).toInt(); ReadSettingGlobal(Settings::values.sound_index, QStringLiteral("sound_index"), 1);
qt_config->endGroup(); qt_config->endGroup();
} }
@ -804,18 +818,20 @@ void Config::ReadWebServiceValues() {
} }
void Config::ReadValues() { void Config::ReadValues() {
if (global) {
ReadControlValues(); ReadControlValues();
ReadDataStorageValues();
ReadDebuggingValues();
ReadDisabledAddOnValues();
ReadServiceValues();
ReadUIValues();
ReadWebServiceValues();
ReadMiscellaneousValues();
}
ReadCoreValues(); ReadCoreValues();
ReadRendererValues(); ReadRendererValues();
ReadAudioValues(); ReadAudioValues();
ReadDataStorageValues();
ReadSystemValues(); ReadSystemValues();
ReadMiscellaneousValues();
ReadDebuggingValues();
ReadWebServiceValues();
ReadServiceValues();
ReadDisabledAddOnValues();
ReadUIValues();
} }
void Config::SavePlayerValues() { void Config::SavePlayerValues() {
@ -902,30 +918,35 @@ void Config::SaveTouchscreenValues() {
} }
void Config::SaveValues() { void Config::SaveValues() {
if (global) {
SaveControlValues(); SaveControlValues();
SaveDataStorageValues();
SaveDebuggingValues();
SaveDisabledAddOnValues();
SaveServiceValues();
SaveUIValues();
SaveWebServiceValues();
SaveMiscellaneousValues();
}
SaveCoreValues(); SaveCoreValues();
SaveRendererValues(); SaveRendererValues();
SaveAudioValues(); SaveAudioValues();
SaveDataStorageValues();
SaveSystemValues(); SaveSystemValues();
SaveMiscellaneousValues();
SaveDebuggingValues();
SaveWebServiceValues();
SaveServiceValues();
SaveDisabledAddOnValues();
SaveUIValues();
} }
void Config::SaveAudioValues() { void Config::SaveAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio")); qt_config->beginGroup(QStringLiteral("Audio"));
WriteSetting(QStringLiteral("output_engine"), QString::fromStdString(Settings::values.sink_id), if (global) {
QStringLiteral("auto")); WriteSetting(QStringLiteral("output_engine"),
WriteSetting(QStringLiteral("enable_audio_stretching"), QString::fromStdString(Settings::values.sink_id), QStringLiteral("auto"));
Settings::values.enable_audio_stretching, true);
WriteSetting(QStringLiteral("output_device"), WriteSetting(QStringLiteral("output_device"),
QString::fromStdString(Settings::values.audio_device_id), QStringLiteral("auto")); QString::fromStdString(Settings::values.audio_device_id),
WriteSetting(QStringLiteral("volume"), Settings::values.volume, 1.0f); QStringLiteral("auto"));
}
WriteSettingGlobal(QStringLiteral("enable_audio_stretching"),
Settings::values.enable_audio_stretching, true);
WriteSettingGlobal(QStringLiteral("volume"), Settings::values.volume, 1.0f);
qt_config->endGroup(); qt_config->endGroup();
} }
@ -948,6 +969,7 @@ void Config::SaveControlValues() {
WriteSetting(QStringLiteral("udp_input_port"), Settings::values.udp_input_port, WriteSetting(QStringLiteral("udp_input_port"), Settings::values.udp_input_port,
InputCommon::CemuhookUDP::DEFAULT_PORT); InputCommon::CemuhookUDP::DEFAULT_PORT);
WriteSetting(QStringLiteral("udp_pad_index"), Settings::values.udp_pad_index, 0); WriteSetting(QStringLiteral("udp_pad_index"), Settings::values.udp_pad_index, 0);
WriteSetting(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
qt_config->endGroup(); qt_config->endGroup();
} }
@ -955,7 +977,7 @@ void Config::SaveControlValues() {
void Config::SaveCoreValues() { void Config::SaveCoreValues() {
qt_config->beginGroup(QStringLiteral("Core")); qt_config->beginGroup(QStringLiteral("Core"));
WriteSetting(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, false); WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, false);
qt_config->endGroup(); qt_config->endGroup();
} }
@ -1078,29 +1100,34 @@ void Config::SavePathValues() {
void Config::SaveRendererValues() { void Config::SaveRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer")); qt_config->beginGroup(QStringLiteral("Renderer"));
WriteSetting(QStringLiteral("backend"), static_cast<int>(Settings::values.renderer_backend), 0); WriteSettingGlobal(QStringLiteral("backend"),
static_cast<int>(Settings::values.renderer_backend.GetValue(global)),
Settings::values.renderer_backend.UsingGlobal(), 0);
WriteSetting(QStringLiteral("debug"), Settings::values.renderer_debug, false); WriteSetting(QStringLiteral("debug"), Settings::values.renderer_debug, false);
WriteSetting(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0); WriteSettingGlobal(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
WriteSetting(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0); WriteSettingGlobal(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
WriteSetting(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0); WriteSettingGlobal(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0);
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); WriteSettingGlobal(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); WriteSettingGlobal(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache, WriteSettingGlobal(QStringLiteral("use_disk_shader_cache"),
true); Settings::values.use_disk_shader_cache, true);
WriteSetting(QStringLiteral("gpu_accuracy"), static_cast<int>(Settings::values.gpu_accuracy), WriteSettingGlobal(QStringLiteral("gpu_accuracy"),
0); static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)),
WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"), Settings::values.gpu_accuracy.UsingGlobal(), 0);
WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"),
Settings::values.use_asynchronous_gpu_emulation, false); Settings::values.use_asynchronous_gpu_emulation, false);
WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
WriteSetting(QStringLiteral("use_assembly_shaders"), Settings::values.use_assembly_shaders, WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
Settings::values.use_assembly_shaders, false);
WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
true);
WriteSettingGlobal(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode,
false); false);
WriteSetting(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, true);
WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
// Cast to double because Qt's written float values are not human-readable // Cast to double because Qt's written float values are not human-readable
WriteSetting(QStringLiteral("bg_red"), static_cast<double>(Settings::values.bg_red), 0.0); WriteSettingGlobal(QStringLiteral("bg_red"), Settings::values.bg_red, 0.0);
WriteSetting(QStringLiteral("bg_green"), static_cast<double>(Settings::values.bg_green), 0.0); WriteSettingGlobal(QStringLiteral("bg_green"), Settings::values.bg_green, 0.0);
WriteSetting(QStringLiteral("bg_blue"), static_cast<double>(Settings::values.bg_blue), 0.0); WriteSettingGlobal(QStringLiteral("bg_blue"), Settings::values.bg_blue, 0.0);
qt_config->endGroup(); qt_config->endGroup();
} }
@ -1128,23 +1155,28 @@ void Config::SaveShortcutValues() {
void Config::SaveSystemValues() { void Config::SaveSystemValues() {
qt_config->beginGroup(QStringLiteral("System")); qt_config->beginGroup(QStringLiteral("System"));
WriteSetting(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
WriteSetting(QStringLiteral("current_user"), Settings::values.current_user, 0); WriteSetting(QStringLiteral("current_user"), Settings::values.current_user, 0);
WriteSetting(QStringLiteral("language_index"), Settings::values.language_index, 1); WriteSettingGlobal(QStringLiteral("language_index"), Settings::values.language_index, 1);
WriteSetting(QStringLiteral("region_index"), Settings::values.region_index, 1); WriteSettingGlobal(QStringLiteral("region_index"), Settings::values.region_index, 1);
WriteSetting(QStringLiteral("time_zone_index"), Settings::values.time_zone_index, 0); WriteSettingGlobal(QStringLiteral("time_zone_index"), Settings::values.time_zone_index, 0);
WriteSetting(QStringLiteral("rng_seed_enabled"), Settings::values.rng_seed.has_value(), false); WriteSettingGlobal(QStringLiteral("rng_seed_enabled"),
WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.value_or(0), 0); Settings::values.rng_seed.GetValue(global).has_value(),
Settings::values.rng_seed.UsingGlobal(), false);
WriteSettingGlobal(QStringLiteral("rng_seed"),
Settings::values.rng_seed.GetValue(global).value_or(0),
Settings::values.rng_seed.UsingGlobal(), 0);
WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(), WriteSettingGlobal(QStringLiteral("custom_rtc_enabled"),
false); Settings::values.custom_rtc.GetValue(global).has_value(),
WriteSetting(QStringLiteral("custom_rtc"), Settings::values.custom_rtc.UsingGlobal(), false);
WriteSettingGlobal(
QStringLiteral("custom_rtc"),
QVariant::fromValue<long long>( QVariant::fromValue<long long>(
Settings::values.custom_rtc.value_or(std::chrono::seconds{}).count()), Settings::values.custom_rtc.GetValue(global).value_or(std::chrono::seconds{}).count()),
0); Settings::values.custom_rtc.UsingGlobal(), 0);
WriteSetting(QStringLiteral("sound_index"), Settings::values.sound_index, 1); WriteSettingGlobal(QStringLiteral("sound_index"), Settings::values.sound_index, 1);
qt_config->endGroup(); qt_config->endGroup();
} }
@ -1236,6 +1268,34 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value)
return result; return result;
} }
template <typename Type>
void Config::ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name) {
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
setting.SetGlobal(use_global);
if (global || !use_global) {
setting.SetValue(ReadSetting(name).value<Type>());
}
}
template <typename Type>
void Config::ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name,
const QVariant& default_value) {
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
setting.SetGlobal(use_global);
if (global || !use_global) {
setting.SetValue(ReadSetting(name, default_value).value<Type>());
}
}
template <typename Type>
void Config::ReadSettingGlobal(Type& setting, const QString& name,
const QVariant& default_value) const {
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
if (global || !use_global) {
setting = ReadSetting(name, default_value).value<Type>();
}
}
void Config::WriteSetting(const QString& name, const QVariant& value) { void Config::WriteSetting(const QString& name, const QVariant& value) {
qt_config->setValue(name, value); qt_config->setValue(name, value);
} }
@ -1246,6 +1306,40 @@ void Config::WriteSetting(const QString& name, const QVariant& value,
qt_config->setValue(name, value); qt_config->setValue(name, value);
} }
template <typename Type>
void Config::WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting) {
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
}
if (global || !setting.UsingGlobal()) {
qt_config->setValue(name, setting.GetValue(global));
}
}
template <typename Type>
void Config::WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting,
const QVariant& default_value) {
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
}
if (global || !setting.UsingGlobal()) {
qt_config->setValue(name + QStringLiteral("/default"),
setting.GetValue(global) == default_value.value<Type>());
qt_config->setValue(name, setting.GetValue(global));
}
}
void Config::WriteSettingGlobal(const QString& name, const QVariant& value, bool use_global,
const QVariant& default_value) {
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), use_global);
}
if (global || !use_global) {
qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
qt_config->setValue(name, value);
}
}
void Config::Reload() { void Config::Reload() {
ReadValues(); ReadValues();
// To apply default value changes // To apply default value changes

View File

@ -7,6 +7,7 @@
#include <array> #include <array>
#include <memory> #include <memory>
#include <string> #include <string>
#include <QMetaType>
#include <QVariant> #include <QVariant>
#include "core/settings.h" #include "core/settings.h"
#include "yuzu/uisettings.h" #include "yuzu/uisettings.h"
@ -15,7 +16,7 @@ class QSettings;
class Config { class Config {
public: public:
Config(); explicit Config(const std::string& config_loc = "qt-config.ini", bool is_global = true);
~Config(); ~Config();
void Reload(); void Reload();
@ -82,9 +83,33 @@ private:
QVariant ReadSetting(const QString& name) const; QVariant ReadSetting(const QString& name) const;
QVariant ReadSetting(const QString& name, const QVariant& default_value) const; QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
// Templated ReadSettingGlobal functions will also look for the use_global setting and set
// both the value and the global state properly
template <typename Type>
void ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name);
template <typename Type>
void ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name,
const QVariant& default_value);
template <typename Type>
void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
// Templated WriteSettingGlobal functions will also write the global state if needed and will
// skip writing the actual setting if it defers to the global value
void WriteSetting(const QString& name, const QVariant& value); void WriteSetting(const QString& name, const QVariant& value);
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value); void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
template <typename Type>
void WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting);
template <typename Type>
void WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting,
const QVariant& default_value);
void WriteSettingGlobal(const QString& name, const QVariant& value, bool use_global,
const QVariant& default_value);
std::unique_ptr<QSettings> qt_config; std::unique_ptr<QSettings> qt_config;
std::string qt_config_loc; std::string qt_config_loc;
bool global;
}; };
// These metatype declarations cannot be in core/settings.h because core is devoid of QT
Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::GPUAccuracy);

View File

@ -0,0 +1,76 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QCheckBox>
#include <QComboBox>
#include "core/settings.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_per_game.h"
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
const QCheckBox* checkbox) {
if (checkbox->checkState() == Qt::PartiallyChecked) {
setting->SetGlobal(true);
} else {
setting->SetGlobal(false);
setting->SetValue(checkbox->checkState() == Qt::Checked);
}
}
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<int>* setting,
const QComboBox* combobox) {
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
setting->SetGlobal(true);
} else {
setting->SetGlobal(false);
setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET);
}
}
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting,
const QComboBox* combobox) {
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
setting->SetGlobal(true);
} else {
setting->SetGlobal(false);
setting->SetValue(static_cast<Settings::RendererBackend>(
combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
}
}
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
const Settings::Setting<bool>* setting) {
if (setting->UsingGlobal()) {
checkbox->setCheckState(Qt::PartiallyChecked);
} else {
checkbox->setCheckState(setting->GetValue() ? Qt::Checked : Qt::Unchecked);
}
}
void ConfigurationShared::SetPerGameSetting(QComboBox* combobox,
const Settings::Setting<int>* setting) {
combobox->setCurrentIndex(setting->UsingGlobal()
? ConfigurationShared::USE_GLOBAL_INDEX
: setting->GetValue() + ConfigurationShared::USE_GLOBAL_OFFSET);
}
void ConfigurationShared::SetPerGameSetting(
QComboBox* combobox, const Settings::Setting<Settings::RendererBackend>* setting) {
combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
: static_cast<int>(setting->GetValue()) +
ConfigurationShared::USE_GLOBAL_OFFSET);
}
void ConfigurationShared::SetPerGameSetting(
QComboBox* combobox, const Settings::Setting<Settings::GPUAccuracy>* setting) {
combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
: static_cast<int>(setting->GetValue()) +
ConfigurationShared::USE_GLOBAL_OFFSET);
}
void ConfigurationShared::InsertGlobalItem(QComboBox* combobox) {
const QString use_global_text = ConfigurePerGame::tr("Use global configuration");
combobox->insertItem(ConfigurationShared::USE_GLOBAL_INDEX, use_global_text);
combobox->insertSeparator(ConfigurationShared::USE_GLOBAL_SEPARATOR_INDEX);
}

View File

@ -0,0 +1,36 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QCheckBox>
#include <QComboBox>
#include <QString>
#include "core/settings.h"
namespace ConfigurationShared {
constexpr int USE_GLOBAL_INDEX = 0;
constexpr int USE_GLOBAL_SEPARATOR_INDEX = 1;
constexpr int USE_GLOBAL_OFFSET = 2;
// Global-aware apply and set functions
void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox);
void ApplyPerGameSetting(Settings::Setting<int>* setting, const QComboBox* combobox);
void ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting,
const QComboBox* combobox);
void ApplyPerGameSetting(Settings::Setting<Settings::GPUAccuracy>* setting,
const QComboBox* combobox);
void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<int>* setting);
void SetPerGameSetting(QComboBox* combobox,
const Settings::Setting<Settings::RendererBackend>* setting);
void SetPerGameSetting(QComboBox* combobox,
const Settings::Setting<Settings::GPUAccuracy>* setting);
void InsertGlobalItem(QComboBox* combobox);
} // namespace ConfigurationShared

View File

@ -11,6 +11,7 @@
#include "core/core.h" #include "core/core.h"
#include "core/settings.h" #include "core/settings.h"
#include "ui_configure_audio.h" #include "ui_configure_audio.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h" #include "yuzu/configuration/configure_audio.h"
ConfigureAudio::ConfigureAudio(QWidget* parent) ConfigureAudio::ConfigureAudio(QWidget* parent)
@ -24,6 +25,11 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this, connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioDevices); &ConfigureAudio::UpdateAudioDevices);
ui->volume_label->setVisible(Settings::configuring_global);
ui->volume_combo_box->setVisible(!Settings::configuring_global);
SetupPerGameUI();
SetConfiguration(); SetConfiguration();
const bool is_powered_on = Core::System::GetInstance().IsPoweredOn(); const bool is_powered_on = Core::System::GetInstance().IsPoweredOn();
@ -41,8 +47,22 @@ void ConfigureAudio::SetConfiguration() {
SetAudioDeviceFromDeviceID(); SetAudioDeviceFromDeviceID();
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching); ui->volume_slider->setValue(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
ui->volume_slider->setValue(Settings::values.volume * ui->volume_slider->maximum());
if (Settings::configuring_global) {
ui->toggle_audio_stretching->setChecked(
Settings::values.enable_audio_stretching.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->toggle_audio_stretching,
&Settings::values.enable_audio_stretching);
if (Settings::values.volume.UsingGlobal()) {
ui->volume_combo_box->setCurrentIndex(0);
ui->volume_slider->setEnabled(false);
} else {
ui->volume_combo_box->setCurrentIndex(1);
ui->volume_slider->setEnabled(true);
}
}
SetVolumeIndicatorText(ui->volume_slider->sliderPosition()); SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
} }
@ -80,15 +100,36 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
} }
void ConfigureAudio::ApplyConfiguration() { void ConfigureAudio::ApplyConfiguration() {
if (Settings::configuring_global) {
Settings::values.sink_id = Settings::values.sink_id =
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex()) ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
.toStdString(); .toStdString();
Settings::values.enable_audio_stretching = ui->toggle_audio_stretching->isChecked();
Settings::values.audio_device_id = Settings::values.audio_device_id =
ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex()) ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
.toStdString(); .toStdString();
Settings::values.volume =
static_cast<float>(ui->volume_slider->sliderPosition()) / ui->volume_slider->maximum(); // Guard if during game and set to game-specific value
if (Settings::values.enable_audio_stretching.UsingGlobal()) {
Settings::values.enable_audio_stretching.SetValue(
ui->toggle_audio_stretching->isChecked());
}
if (Settings::values.volume.UsingGlobal()) {
Settings::values.volume.SetValue(
static_cast<float>(ui->volume_slider->sliderPosition()) /
ui->volume_slider->maximum());
}
} else {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
ui->toggle_audio_stretching);
if (ui->volume_combo_box->currentIndex() == 0) {
Settings::values.volume.SetGlobal(true);
} else {
Settings::values.volume.SetGlobal(false);
Settings::values.volume.SetValue(
static_cast<float>(ui->volume_slider->sliderPosition()) /
ui->volume_slider->maximum());
}
}
} }
void ConfigureAudio::changeEvent(QEvent* event) { void ConfigureAudio::changeEvent(QEvent* event) {
@ -122,3 +163,22 @@ void ConfigureAudio::RetranslateUI() {
ui->retranslateUi(this); ui->retranslateUi(this);
SetVolumeIndicatorText(ui->volume_slider->sliderPosition()); SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
} }
void ConfigureAudio::SetupPerGameUI() {
if (Settings::configuring_global) {
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
ui->toggle_audio_stretching->setEnabled(
Settings::values.enable_audio_stretching.UsingGlobal());
return;
}
ui->toggle_audio_stretching->setTristate(true);
connect(ui->volume_combo_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated),
this, [this](int index) { ui->volume_slider->setEnabled(index == 1); });
ui->output_sink_combo_box->setVisible(false);
ui->output_sink_label->setVisible(false);
ui->audio_device_combo_box->setVisible(false);
ui->audio_device_label->setVisible(false);
}

View File

@ -34,5 +34,7 @@ private:
void SetAudioDeviceFromDeviceID(); void SetAudioDeviceFromDeviceID();
void SetVolumeIndicatorText(int percentage); void SetVolumeIndicatorText(int percentage);
void SetupPerGameUI();
std::unique_ptr<Ui::ConfigureAudio> ui; std::unique_ptr<Ui::ConfigureAudio> ui;
}; };

View File

@ -6,8 +6,8 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>188</width> <width>367</width>
<height>246</height> <height>368</height>
</rect> </rect>
</property> </property>
<layout class="QVBoxLayout"> <layout class="QVBoxLayout">
@ -18,9 +18,9 @@
</property> </property>
<layout class="QVBoxLayout"> <layout class="QVBoxLayout">
<item> <item>
<layout class="QHBoxLayout"> <layout class="QHBoxLayout" name="_3">
<item> <item>
<widget class="QLabel" name="label_1"> <widget class="QLabel" name="output_sink_label">
<property name="text"> <property name="text">
<string>Output Engine:</string> <string>Output Engine:</string>
</property> </property>
@ -42,9 +42,9 @@
</widget> </widget>
</item> </item>
<item> <item>
<layout class="QHBoxLayout"> <layout class="QHBoxLayout" name="_2">
<item> <item>
<widget class="QLabel" name="label_2"> <widget class="QLabel" name="audio_device_label">
<property name="text"> <property name="text">
<string>Audio Device:</string> <string>Audio Device:</string>
</property> </property>
@ -61,7 +61,21 @@
<number>0</number> <number>0</number>
</property> </property>
<item> <item>
<widget class="QLabel" name="label_3"> <widget class="QComboBox" name="volume_combo_box">
<item>
<property name="text">
<string>Use global volume</string>
</property>
</item>
<item>
<property name="text">
<string>Set volume:</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QLabel" name="volume_label">
<property name="text"> <property name="text">
<string>Volume:</string> <string>Volume:</string>
</property> </property>
@ -74,7 +88,7 @@
</property> </property>
<property name="sizeHint" stdset="0"> <property name="sizeHint" stdset="0">
<size> <size>
<width>40</width> <width>30</width>
<height>20</height> <height>20</height>
</size> </size>
</property> </property>

View File

@ -14,6 +14,8 @@
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry) ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry)
: QDialog(parent), ui(new Ui::ConfigureDialog), registry(registry) { : QDialog(parent), ui(new Ui::ConfigureDialog), registry(registry) {
Settings::configuring_global = true;
ui->setupUi(this); ui->setupUi(this);
ui->hotkeysTab->Populate(registry); ui->hotkeysTab->Populate(registry);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);

View File

@ -7,17 +7,21 @@
#include "core/core.h" #include "core/core.h"
#include "core/settings.h" #include "core/settings.h"
#include "ui_configure_general.h" #include "ui_configure_general.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_general.h" #include "yuzu/configuration/configure_general.h"
#include "yuzu/uisettings.h" #include "yuzu/uisettings.h"
ConfigureGeneral::ConfigureGeneral(QWidget* parent) ConfigureGeneral::ConfigureGeneral(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGeneral) { : QWidget(parent), ui(new Ui::ConfigureGeneral) {
ui->setupUi(this); ui->setupUi(this);
SetupPerGameUI();
SetConfiguration(); SetConfiguration();
connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled); connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit, [this]() {
ui->frame_limit->setEnabled(ui->toggle_frame_limit->checkState() == Qt::Checked);
});
} }
ConfigureGeneral::~ConfigureGeneral() = default; ConfigureGeneral::~ConfigureGeneral() = default;
@ -26,27 +30,56 @@ void ConfigureGeneral::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->use_multi_core->setEnabled(runtime_lock); ui->use_multi_core->setEnabled(runtime_lock);
ui->use_multi_core->setChecked(Settings::values.use_multi_core); ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot); ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background); ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse); ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse);
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
ui->frame_limit->setValue(Settings::values.frame_limit);
if (!Settings::configuring_global) {
if (Settings::values.use_multi_core.UsingGlobal()) {
ui->use_multi_core->setCheckState(Qt::PartiallyChecked);
}
if (Settings::values.use_frame_limit.UsingGlobal()) {
ui->toggle_frame_limit->setCheckState(Qt::PartiallyChecked);
}
}
ui->frame_limit->setEnabled(ui->toggle_frame_limit->checkState() == Qt::Checked &&
ui->toggle_frame_limit->isEnabled());
} }
void ConfigureGeneral::ApplyConfiguration() { void ConfigureGeneral::ApplyConfiguration() {
if (Settings::configuring_global) {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked(); UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked(); UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked(); UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked(); // Guard if during game and set to game-specific value
Settings::values.frame_limit = ui->frame_limit->value(); if (Settings::values.use_frame_limit.UsingGlobal()) {
Settings::values.use_multi_core = ui->use_multi_core->isChecked(); Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
Qt::Checked);
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
Settings::values.use_multi_core.SetValue(ui->use_multi_core->isChecked());
}
} else {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core,
ui->use_multi_core);
bool global_frame_limit = ui->toggle_frame_limit->checkState() == Qt::PartiallyChecked;
Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
Settings::values.frame_limit.SetGlobal(global_frame_limit);
if (!global_frame_limit) {
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
Qt::Checked);
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
}
}
} }
void ConfigureGeneral::changeEvent(QEvent* event) { void ConfigureGeneral::changeEvent(QEvent* event) {
@ -60,3 +93,20 @@ void ConfigureGeneral::changeEvent(QEvent* event) {
void ConfigureGeneral::RetranslateUI() { void ConfigureGeneral::RetranslateUI() {
ui->retranslateUi(this); ui->retranslateUi(this);
} }
void ConfigureGeneral::SetupPerGameUI() {
if (Settings::configuring_global) {
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
return;
}
ui->toggle_check_exit->setVisible(false);
ui->toggle_user_on_boot->setVisible(false);
ui->toggle_background_pause->setVisible(false);
ui->toggle_hide_mouse->setVisible(false);
ui->toggle_frame_limit->setTristate(true);
ui->use_multi_core->setTristate(true);
}

View File

@ -28,5 +28,7 @@ private:
void SetConfiguration(); void SetConfiguration();
void SetupPerGameUI();
std::unique_ptr<Ui::ConfigureGeneral> ui; std::unique_ptr<Ui::ConfigureGeneral> ui;
}; };

View File

@ -13,6 +13,7 @@
#include "core/core.h" #include "core/core.h"
#include "core/settings.h" #include "core/settings.h"
#include "ui_configure_graphics.h" #include "ui_configure_graphics.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics.h" #include "yuzu/configuration/configure_graphics.h"
#ifdef HAS_VULKAN #ifdef HAS_VULKAN
@ -21,11 +22,13 @@
ConfigureGraphics::ConfigureGraphics(QWidget* parent) ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphics) { : QWidget(parent), ui(new Ui::ConfigureGraphics) {
vulkan_device = Settings::values.vulkan_device; vulkan_device = Settings::values.vulkan_device.GetValue();
RetrieveVulkanDevices(); RetrieveVulkanDevices();
ui->setupUi(this); ui->setupUi(this);
SetupPerGameUI();
SetConfiguration(); SetConfiguration();
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this,
@ -40,6 +43,9 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
} }
UpdateBackgroundColorButton(new_bg_color); UpdateBackgroundColorButton(new_bg_color);
}); });
ui->bg_label->setVisible(Settings::configuring_global);
ui->bg_combobox->setVisible(!Settings::configuring_global);
} }
void ConfigureGraphics::UpdateDeviceSelection(int device) { void ConfigureGraphics::UpdateDeviceSelection(int device) {
@ -57,27 +63,95 @@ void ConfigureGraphics::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->api->setEnabled(runtime_lock); ui->api->setEnabled(runtime_lock);
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend));
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio);
ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock); ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation); ui->use_disk_shader_cache->setEnabled(runtime_lock);
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue)); if (Settings::configuring_global) {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->use_asynchronous_gpu_emulation->setChecked(
Settings::values.use_asynchronous_gpu_emulation.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->use_disk_shader_cache,
&Settings::values.use_disk_shader_cache);
ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_gpu_emulation,
&Settings::values.use_asynchronous_gpu_emulation);
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
&Settings::values.aspect_ratio);
ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
}
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue()));
UpdateDeviceComboBox(); UpdateDeviceComboBox();
} }
void ConfigureGraphics::ApplyConfiguration() { void ConfigureGraphics::ApplyConfiguration() {
Settings::values.renderer_backend = GetCurrentGraphicsBackend(); if (Settings::configuring_global) {
Settings::values.vulkan_device = vulkan_device; // Guard if during game and set to game-specific value
Settings::values.aspect_ratio = ui->aspect_ratio_combobox->currentIndex(); if (Settings::values.renderer_backend.UsingGlobal()) {
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked(); Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
Settings::values.use_asynchronous_gpu_emulation = }
ui->use_asynchronous_gpu_emulation->isChecked(); if (Settings::values.vulkan_device.UsingGlobal()) {
Settings::values.bg_red = static_cast<float>(bg_color.redF()); Settings::values.vulkan_device.SetValue(vulkan_device);
Settings::values.bg_green = static_cast<float>(bg_color.greenF()); }
Settings::values.bg_blue = static_cast<float>(bg_color.blueF()); if (Settings::values.aspect_ratio.UsingGlobal()) {
Settings::values.aspect_ratio.SetValue(ui->aspect_ratio_combobox->currentIndex());
}
if (Settings::values.use_disk_shader_cache.UsingGlobal()) {
Settings::values.use_disk_shader_cache.SetValue(ui->use_disk_shader_cache->isChecked());
}
if (Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()) {
Settings::values.use_asynchronous_gpu_emulation.SetValue(
ui->use_asynchronous_gpu_emulation->isChecked());
}
if (Settings::values.bg_red.UsingGlobal()) {
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
}
} else {
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.renderer_backend.SetGlobal(true);
Settings::values.vulkan_device.SetGlobal(true);
} else {
Settings::values.renderer_backend.SetGlobal(false);
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
if (GetCurrentGraphicsBackend() == Settings::RendererBackend::Vulkan) {
Settings::values.vulkan_device.SetGlobal(false);
Settings::values.vulkan_device.SetValue(vulkan_device);
} else {
Settings::values.vulkan_device.SetGlobal(true);
}
}
ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
ui->aspect_ratio_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
ui->use_disk_shader_cache);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
ui->use_asynchronous_gpu_emulation);
if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.bg_red.SetGlobal(true);
Settings::values.bg_green.SetGlobal(true);
Settings::values.bg_blue.SetGlobal(true);
} else {
Settings::values.bg_red.SetGlobal(false);
Settings::values.bg_green.SetGlobal(false);
Settings::values.bg_blue.SetGlobal(false);
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
}
}
} }
void ConfigureGraphics::changeEvent(QEvent* event) { void ConfigureGraphics::changeEvent(QEvent* event) {
@ -106,6 +180,11 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
ui->device->clear(); ui->device->clear();
bool enabled = false; bool enabled = false;
if (!Settings::configuring_global &&
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
vulkan_device = Settings::values.vulkan_device.GetValue();
}
switch (GetCurrentGraphicsBackend()) { switch (GetCurrentGraphicsBackend()) {
case Settings::RendererBackend::OpenGL: case Settings::RendererBackend::OpenGL:
ui->device->addItem(tr("OpenGL Graphics Device")); ui->device->addItem(tr("OpenGL Graphics Device"));
@ -119,6 +198,9 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
enabled = !vulkan_devices.empty(); enabled = !vulkan_devices.empty();
break; break;
} }
// If in per-game config and use global is selected, don't enable.
enabled &= !(!Settings::configuring_global &&
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX);
ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn()); ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn());
} }
@ -132,5 +214,37 @@ void ConfigureGraphics::RetrieveVulkanDevices() {
} }
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const { Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
if (Settings::configuring_global) {
return static_cast<Settings::RendererBackend>(ui->api->currentIndex()); return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
}
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.renderer_backend.SetGlobal(true);
return Settings::values.renderer_backend.GetValue();
}
Settings::values.renderer_backend.SetGlobal(false);
return static_cast<Settings::RendererBackend>(ui->api->currentIndex() -
ConfigurationShared::USE_GLOBAL_OFFSET);
}
void ConfigureGraphics::SetupPerGameUI() {
if (Settings::configuring_global) {
ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
ui->use_asynchronous_gpu_emulation->setEnabled(
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
return;
}
connect(ui->bg_combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this,
[this](int index) { ui->bg_button->setEnabled(index == 1); });
ui->use_disk_shader_cache->setTristate(true);
ui->use_asynchronous_gpu_emulation->setTristate(true);
ConfigurationShared::InsertGlobalItem(ui->aspect_ratio_combobox);
ConfigurationShared::InsertGlobalItem(ui->api);
} }

View File

@ -35,6 +35,8 @@ private:
void RetrieveVulkanDevices(); void RetrieveVulkanDevices();
void SetupPerGameUI();
Settings::RendererBackend GetCurrentGraphicsBackend() const; Settings::RendererBackend GetCurrentGraphicsBackend() const;
std::unique_ptr<Ui::ConfigureGraphics> ui; std::unique_ptr<Ui::ConfigureGraphics> ui;

View File

@ -121,6 +121,29 @@
</item> </item>
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout_3"> <layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QComboBox" name="bg_combobox">
<property name="currentText">
<string>Use global background color</string>
</property>
<property name="currentIndex">
<number>0</number>
</property>
<property name="maxVisibleItems">
<number>10</number>
</property>
<item>
<property name="text">
<string>Use global background color</string>
</property>
</item>
<item>
<property name="text">
<string>Set background color:</string>
</property>
</item>
</widget>
</item>
<item> <item>
<widget class="QLabel" name="bg_label"> <widget class="QLabel" name="bg_label">
<property name="text"> <property name="text">
@ -128,6 +151,19 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item> <item>
<widget class="QPushButton" name="bg_button"> <widget class="QPushButton" name="bg_button">
<property name="maximumSize"> <property name="maximumSize">

View File

@ -5,6 +5,7 @@
#include "core/core.h" #include "core/core.h"
#include "core/settings.h" #include "core/settings.h"
#include "ui_configure_graphics_advanced.h" #include "ui_configure_graphics_advanced.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics_advanced.h" #include "yuzu/configuration/configure_graphics_advanced.h"
ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent) ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
@ -12,6 +13,8 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
ui->setupUi(this); ui->setupUi(this);
SetupPerGameUI();
SetConfiguration(); SetConfiguration();
} }
@ -19,26 +22,81 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() { void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->gpu_accuracy->setCurrentIndex(static_cast<int>(Settings::values.gpu_accuracy));
ui->use_vsync->setEnabled(runtime_lock); ui->use_vsync->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync);
ui->use_assembly_shaders->setEnabled(runtime_lock); ui->use_assembly_shaders->setEnabled(runtime_lock);
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders);
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time);
ui->force_30fps_mode->setEnabled(runtime_lock); ui->force_30fps_mode->setEnabled(runtime_lock);
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setCurrentIndex(Settings::values.max_anisotropy);
if (Settings::configuring_global) {
ui->gpu_accuracy->setCurrentIndex(
static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue());
ui->anisotropic_filtering_combobox->setCurrentIndex(
Settings::values.max_anisotropy.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
ConfigurationShared::SetPerGameSetting(ui->use_vsync, &Settings::values.use_vsync);
ConfigurationShared::SetPerGameSetting(ui->use_assembly_shaders,
&Settings::values.use_assembly_shaders);
ConfigurationShared::SetPerGameSetting(ui->use_fast_gpu_time,
&Settings::values.use_fast_gpu_time);
ConfigurationShared::SetPerGameSetting(ui->force_30fps_mode,
&Settings::values.force_30fps_mode);
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
&Settings::values.max_anisotropy);
}
} }
void ConfigureGraphicsAdvanced::ApplyConfiguration() { void ConfigureGraphicsAdvanced::ApplyConfiguration() {
auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(ui->gpu_accuracy->currentIndex()); // Subtract 2 if configuring per-game (separator and "use global configuration" take 2 slots)
Settings::values.gpu_accuracy = gpu_accuracy; const auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(
Settings::values.use_vsync = ui->use_vsync->isChecked(); ui->gpu_accuracy->currentIndex() -
Settings::values.use_assembly_shaders = ui->use_assembly_shaders->isChecked(); ((Settings::configuring_global) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
Settings::values.use_fast_gpu_time = ui->use_fast_gpu_time->isChecked();
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked(); if (Settings::configuring_global) {
Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex(); // Must guard in case of a during-game configuration when set to be game-specific.
if (Settings::values.gpu_accuracy.UsingGlobal()) {
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
}
if (Settings::values.use_vsync.UsingGlobal()) {
Settings::values.use_vsync.SetValue(ui->use_vsync->isChecked());
}
if (Settings::values.use_assembly_shaders.UsingGlobal()) {
Settings::values.use_assembly_shaders.SetValue(ui->use_assembly_shaders->isChecked());
}
if (Settings::values.use_fast_gpu_time.UsingGlobal()) {
Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked());
}
if (Settings::values.force_30fps_mode.UsingGlobal()) {
Settings::values.force_30fps_mode.SetValue(ui->force_30fps_mode->isChecked());
}
if (Settings::values.max_anisotropy.UsingGlobal()) {
Settings::values.max_anisotropy.SetValue(
ui->anisotropic_filtering_combobox->currentIndex());
}
} else {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
ui->use_assembly_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
ui->use_fast_gpu_time);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
ui->force_30fps_mode);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
if (ui->gpu_accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.gpu_accuracy.SetGlobal(true);
} else {
Settings::values.gpu_accuracy.SetGlobal(false);
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
}
}
} }
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) { void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@ -52,3 +110,25 @@ void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
void ConfigureGraphicsAdvanced::RetranslateUI() { void ConfigureGraphicsAdvanced::RetranslateUI() {
ui->retranslateUi(this); ui->retranslateUi(this);
} }
void ConfigureGraphicsAdvanced::SetupPerGameUI() {
// Disable if not global (only happens during game)
if (Settings::configuring_global) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
ui->force_30fps_mode->setEnabled(Settings::values.force_30fps_mode.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled(
Settings::values.max_anisotropy.UsingGlobal());
return;
}
ConfigurationShared::InsertGlobalItem(ui->gpu_accuracy);
ui->use_vsync->setTristate(true);
ui->use_assembly_shaders->setTristate(true);
ui->use_fast_gpu_time->setTristate(true);
ui->force_30fps_mode->setTristate(true);
ConfigurationShared::InsertGlobalItem(ui->anisotropic_filtering_combobox);
}

View File

@ -26,5 +26,7 @@ private:
void SetConfiguration(); void SetConfiguration();
void SetupPerGameUI();
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui; std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
}; };

View File

@ -0,0 +1,140 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <utility>
#include <QCheckBox>
#include <QHeaderView>
#include <QMenu>
#include <QStandardItemModel>
#include <QString>
#include <QTimer>
#include <QTreeView>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h"
#include "ui_configure_per_game.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_game.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
game_config = std::make_unique<Config>(fmt::format("{:016X}.ini", title_id), false);
Settings::configuring_global = false;
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("Properties"));
ui->addonsTab->SetTitleId(title_id);
scene = new QGraphicsScene;
ui->icon_view->setScene(scene);
LoadConfiguration();
}
ConfigurePerGame::~ConfigurePerGame() = default;
void ConfigurePerGame::ApplyConfiguration() {
ui->addonsTab->ApplyConfiguration();
ui->generalTab->ApplyConfiguration();
ui->systemTab->ApplyConfiguration();
ui->graphicsTab->ApplyConfiguration();
ui->graphicsAdvancedTab->ApplyConfiguration();
ui->audioTab->ApplyConfiguration();
Settings::Apply();
Settings::LogSettings();
game_config->Save();
}
void ConfigurePerGame::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigurePerGame::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
this->file = std::move(file);
LoadConfiguration();
}
void ConfigurePerGame::LoadConfiguration() {
if (file == nullptr) {
return;
}
ui->addonsTab->LoadFromFile(file);
ui->display_title_id->setText(
QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
FileSys::PatchManager pm{title_id};
const auto control = pm.GetControlMetadata();
const auto loader = Loader::GetLoader(file);
if (control.first != nullptr) {
ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
} else {
std::string title;
if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
ui->display_name->setText(QString::fromStdString(title));
FileSys::NACP nacp;
if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
ui->display_version->setText(QStringLiteral("1.0.0"));
}
if (control.second != nullptr) {
scene->clear();
QPixmap map;
const auto bytes = control.second->ReadAllBytes();
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
} else {
std::vector<u8> bytes;
if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
scene->clear();
QPixmap map;
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
}
}
ui->display_filename->setText(QString::fromStdString(file->GetName()));
ui->display_format->setText(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
const auto valueText = ReadableByteSize(file->GetSize());
ui->display_size->setText(valueText);
}

View File

@ -0,0 +1,51 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include <QDialog>
#include <QList>
#include "core/file_sys/vfs_types.h"
#include "yuzu/configuration/config.h"
class QGraphicsScene;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QVBoxLayout;
namespace Ui {
class ConfigurePerGame;
}
class ConfigurePerGame : public QDialog {
Q_OBJECT
public:
explicit ConfigurePerGame(QWidget* parent, u64 title_id);
~ConfigurePerGame() override;
/// Save all button configurations to settings file
void ApplyConfiguration();
void LoadFromFile(FileSys::VirtualFile file);
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void LoadConfiguration();
std::unique_ptr<Ui::ConfigurePerGame> ui;
FileSys::VirtualFile file;
u64 title_id;
QGraphicsScene* scene;
std::unique_ptr<Config> game_config;
};

View File

@ -0,0 +1,350 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigurePerGame</class>
<widget class="QDialog" name="ConfigurePerGame">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>Dialog</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="title">
<string>Info</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item alignment="Qt::AlignHCenter">
<widget class="QGraphicsView" name="icon_view">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>256</width>
<height>256</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>256</width>
<height>256</height>
</size>
</property>
<property name="verticalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
<property name="horizontalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
<property name="interactive">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<layout class="QGridLayout" name="gridLayout_2">
<item row="6" column="1">
<widget class="QLineEdit" name="display_size">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QLineEdit" name="display_version">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Name</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Title ID</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QLineEdit" name="display_title_id">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="7" column="1">
<widget class="QLineEdit" name="display_filename">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="5" column="1">
<widget class="QLineEdit" name="display_format">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QLabel" name="label_7">
<property name="text">
<string>Filename</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLineEdit" name="display_name">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="display_developer">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Format</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Version</string>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QLabel" name="label_6">
<property name="text">
<string>Size</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Developer</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="VerticalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2"/>
</item>
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="enabled">
<bool>true</bool>
</property>
<property name="currentIndex">
<number>0</number>
</property>
<property name="usesScrollButtons">
<bool>true</bool>
</property>
<property name="documentMode">
<bool>false</bool>
</property>
<property name="tabsClosable">
<bool>false</bool>
</property>
<widget class="ConfigurePerGameAddons" name="addonsTab">
<attribute name="title">
<string>Add-Ons</string>
</attribute>
</widget>
<widget class="ConfigureGeneral" name="generalTab">
<attribute name="title">
<string>General</string>
</attribute>
</widget>
<widget class="ConfigureSystem" name="systemTab">
<attribute name="title">
<string>System</string>
</attribute>
</widget>
<widget class="ConfigureGraphics" name="graphicsTab">
<attribute name="title">
<string>Graphics</string>
</attribute>
</widget>
<widget class="ConfigureGraphicsAdvanced" name="graphicsAdvancedTab">
<attribute name="title">
<string>Adv. Graphics</string>
</attribute>
</widget>
<widget class="ConfigureAudio" name="audioTab">
<attribute name="title">
<string>Audio</string>
</attribute>
</widget>
</widget>
</item>
</layout>
</item>
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>ConfigureGeneral</class>
<extends>QWidget</extends>
<header>configuration/configure_general.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureSystem</class>
<extends>QWidget</extends>
<header>configuration/configure_system.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureAudio</class>
<extends>QWidget</extends>
<header>configuration/configure_audio.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureGraphics</class>
<extends>QWidget</extends>
<header>configuration/configure_graphics.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureGraphicsAdvanced</class>
<extends>QWidget</extends>
<header>configuration/configure_graphics_advanced.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigurePerGameAddons</class>
<extends>QWidget</extends>
<header>configuration/configure_per_game_addons.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ConfigurePerGame</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>248</x>
<y>254</y>
</hint>
<hint type="destinationlabel">
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ConfigurePerGame</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>316</x>
<y>260</y>
</hint>
<hint type="destinationlabel">
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
</connections>
</ui>

View File

@ -15,23 +15,20 @@
#include "common/common_paths.h" #include "common/common_paths.h"
#include "common/file_util.h" #include "common/file_util.h"
#include "core/file_sys/control_metadata.h" #include "core/core.h"
#include "core/file_sys/patch_manager.h" #include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h" #include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "ui_configure_per_general.h" #include "ui_configure_per_game_addons.h"
#include "yuzu/configuration/config.h" #include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h" #include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_general.h" #include "yuzu/configuration/configure_per_game_addons.h"
#include "yuzu/uisettings.h" #include "yuzu/uisettings.h"
#include "yuzu/util/util.h" #include "yuzu/util/util.h"
ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id) ConfigurePerGameAddons::ConfigurePerGameAddons(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGameGeneral>()), title_id(title_id) { : QWidget(parent), ui(new Ui::ConfigurePerGameAddons) {
ui->setupUi(this); ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("Properties"));
layout = new QVBoxLayout; layout = new QVBoxLayout;
tree_view = new QTreeView; tree_view = new QTreeView;
@ -52,7 +49,7 @@ ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)
item_model->setHeaderData(1, Qt::Horizontal, tr("Version")); item_model->setHeaderData(1, Qt::Horizontal, tr("Version"));
// We must register all custom types with the Qt Automoc system so that we are able to use it // We must register all custom types with the Qt Automoc system so that we are able to use it
// with signals/slots. In this case, QList falls under the umbrells of custom types. // with signals/slots. In this case, QList falls under the umbrella of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->setContentsMargins(0, 0, 0, 0); layout->setContentsMargins(0, 0, 0, 0);
@ -61,18 +58,15 @@ ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)
ui->scrollArea->setLayout(layout); ui->scrollArea->setLayout(layout);
scene = new QGraphicsScene; ui->scrollArea->setEnabled(!Core::System::GetInstance().IsPoweredOn());
ui->icon_view->setScene(scene);
connect(item_model, &QStandardItemModel::itemChanged, connect(item_model, &QStandardItemModel::itemChanged,
[] { UISettings::values.is_game_list_reload_pending.exchange(true); }); [] { UISettings::values.is_game_list_reload_pending.exchange(true); });
LoadConfiguration();
} }
ConfigurePerGameGeneral::~ConfigurePerGameGeneral() = default; ConfigurePerGameAddons::~ConfigurePerGameAddons() = default;
void ConfigurePerGameGeneral::ApplyConfiguration() { void ConfigurePerGameAddons::ApplyConfiguration() {
std::vector<std::string> disabled_addons; std::vector<std::string> disabled_addons;
for (const auto& item : list_items) { for (const auto& item : list_items) {
@ -92,72 +86,35 @@ void ConfigurePerGameGeneral::ApplyConfiguration() {
Settings::values.disabled_addons[title_id] = disabled_addons; Settings::values.disabled_addons[title_id] = disabled_addons;
} }
void ConfigurePerGameGeneral::changeEvent(QEvent* event) { void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigurePerGameGeneral::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigurePerGameGeneral::LoadFromFile(FileSys::VirtualFile file) {
this->file = std::move(file); this->file = std::move(file);
LoadConfiguration(); LoadConfiguration();
} }
void ConfigurePerGameGeneral::LoadConfiguration() { void ConfigurePerGameAddons::SetTitleId(u64 id) {
this->title_id = id;
}
void ConfigurePerGameAddons::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigurePerGameAddons::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigurePerGameAddons::LoadConfiguration() {
if (file == nullptr) { if (file == nullptr) {
return; return;
} }
ui->display_title_id->setText(QString::fromStdString(fmt::format("{:016X}", title_id)));
FileSys::PatchManager pm{title_id}; FileSys::PatchManager pm{title_id};
const auto control = pm.GetControlMetadata();
const auto loader = Loader::GetLoader(file); const auto loader = Loader::GetLoader(file);
if (control.first != nullptr) {
ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
} else {
std::string title;
if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
ui->display_name->setText(QString::fromStdString(title));
FileSys::NACP nacp;
if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
ui->display_version->setText(QStringLiteral("1.0.0"));
}
if (control.second != nullptr) {
scene->clear();
QPixmap map;
const auto bytes = control.second->ReadAllBytes();
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
} else {
std::vector<u8> bytes;
if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
scene->clear();
QPixmap map;
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
}
}
FileSys::VirtualFile update_raw; FileSys::VirtualFile update_raw;
loader->ReadUpdateRaw(update_raw); loader->ReadUpdateRaw(update_raw);
@ -182,12 +139,4 @@ void ConfigurePerGameGeneral::LoadConfiguration() {
} }
tree_view->setColumnWidth(0, 5 * tree_view->width() / 16); tree_view->setColumnWidth(0, 5 * tree_view->width() / 16);
ui->display_filename->setText(QString::fromStdString(file->GetName()));
ui->display_format->setText(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
const auto valueText = ReadableByteSize(file->GetSize());
ui->display_size->setText(valueText);
} }

View File

@ -1,4 +1,4 @@
// Copyright 2016 Citra Emulator Project // Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
@ -7,7 +7,6 @@
#include <memory> #include <memory>
#include <vector> #include <vector>
#include <QDialog>
#include <QList> #include <QList>
#include "core/file_sys/vfs_types.h" #include "core/file_sys/vfs_types.h"
@ -19,35 +18,36 @@ class QTreeView;
class QVBoxLayout; class QVBoxLayout;
namespace Ui { namespace Ui {
class ConfigurePerGameGeneral; class ConfigurePerGameAddons;
} }
class ConfigurePerGameGeneral : public QDialog { class ConfigurePerGameAddons : public QWidget {
Q_OBJECT Q_OBJECT
public: public:
explicit ConfigurePerGameGeneral(QWidget* parent, u64 title_id); explicit ConfigurePerGameAddons(QWidget* parent = nullptr);
~ConfigurePerGameGeneral() override; ~ConfigurePerGameAddons() override;
/// Save all button configurations to settings file /// Save all button configurations to settings file
void ApplyConfiguration(); void ApplyConfiguration();
void LoadFromFile(FileSys::VirtualFile file); void LoadFromFile(FileSys::VirtualFile file);
void SetTitleId(u64 id);
private: private:
void changeEvent(QEvent* event) override; void changeEvent(QEvent* event) override;
void RetranslateUI(); void RetranslateUI();
void LoadConfiguration(); void LoadConfiguration();
std::unique_ptr<Ui::ConfigurePerGameGeneral> ui; std::unique_ptr<Ui::ConfigurePerGameAddons> ui;
FileSys::VirtualFile file; FileSys::VirtualFile file;
u64 title_id; u64 title_id;
QVBoxLayout* layout; QVBoxLayout* layout;
QTreeView* tree_view; QTreeView* tree_view;
QStandardItemModel* item_model; QStandardItemModel* item_model;
QGraphicsScene* scene;
std::vector<QList<QStandardItem*>> list_items; std::vector<QList<QStandardItem*>> list_items;
}; };

View File

@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigurePerGameAddons</class>
<widget class="QWidget" name="ConfigurePerGameAddons">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QScrollArea" name="scrollArea">
<property name="widgetResizable">
<bool>true</bool>
</property>
<widget class="QWidget" name="scrollAreaWidgetContents">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>380</width>
<height>280</height>
</rect>
</property>
</widget>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View File

@ -1,276 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigurePerGameGeneral</class>
<widget class="QDialog" name="ConfigurePerGameGeneral">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>520</height>
</rect>
</property>
<property name="windowTitle">
<string>ConfigurePerGameGeneral</string>
</property>
<layout class="QHBoxLayout" name="HorizontalLayout">
<item>
<layout class="QVBoxLayout" name="VerticalLayout">
<item>
<widget class="QGroupBox" name="GeneralGroupBox">
<property name="title">
<string>Info</string>
</property>
<layout class="QHBoxLayout" name="GeneralHorizontalLayout">
<item>
<layout class="QGridLayout" name="gridLayout_2">
<item row="6" column="1" colspan="2">
<widget class="QLineEdit" name="display_filename">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QLineEdit" name="display_name">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Developer</string>
</property>
</widget>
</item>
<item row="5" column="1" colspan="2">
<widget class="QLineEdit" name="display_size">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Name</string>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QLabel" name="label_7">
<property name="text">
<string>Filename</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Version</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Format</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="display_version">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QLineEdit" name="display_format">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="label_6">
<property name="text">
<string>Size</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLineEdit" name="display_developer">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Title ID</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QLineEdit" name="display_title_id">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="0" column="2" rowspan="5">
<widget class="QGraphicsView" name="icon_view">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>128</width>
<height>128</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>128</width>
<height>128</height>
</size>
</property>
<property name="verticalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
<property name="horizontalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
<property name="sizeAdjustPolicy">
<enum>QAbstractScrollArea::AdjustToContents</enum>
</property>
<property name="interactive">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="PerformanceGroupBox">
<property name="title">
<string>Add-Ons</string>
</property>
<layout class="QHBoxLayout" name="PerformanceHorizontalLayout">
<item>
<widget class="QScrollArea" name="scrollArea">
<property name="widgetResizable">
<bool>true</bool>
</property>
<widget class="QWidget" name="scrollAreaWidgetContents">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>350</width>
<height>169</height>
</rect>
</property>
</widget>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="PerformanceVerticalLayout"/>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ConfigurePerGameGeneral</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>269</x>
<y>567</y>
</hint>
<hint type="destinationlabel">
<x>269</x>
<y>294</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ConfigurePerGameGeneral</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>269</x>
<y>567</y>
</hint>
<hint type="destinationlabel">
<x>269</x>
<y>294</y>
</hint>
</hints>
</connection>
</connections>
</ui>

View File

@ -14,6 +14,7 @@
#include "core/core.h" #include "core/core.h"
#include "core/settings.h" #include "core/settings.h"
#include "ui_configure_system.h" #include "ui_configure_system.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_system.h" #include "yuzu/configuration/configure_system.h"
ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureSystem) { ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureSystem) {
@ -21,20 +22,25 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
connect(ui->button_regenerate_console_id, &QPushButton::clicked, this, connect(ui->button_regenerate_console_id, &QPushButton::clicked, this,
&ConfigureSystem::RefreshConsoleID); &ConfigureSystem::RefreshConsoleID);
connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](bool checked) { connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
ui->rng_seed_edit->setEnabled(checked); ui->rng_seed_edit->setEnabled(state == Qt::Checked);
if (!checked) { if (state != Qt::Checked) {
ui->rng_seed_edit->setText(QStringLiteral("00000000")); ui->rng_seed_edit->setText(QStringLiteral("00000000"));
} }
}); });
connect(ui->custom_rtc_checkbox, &QCheckBox::stateChanged, this, [this](bool checked) { connect(ui->custom_rtc_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
ui->custom_rtc_edit->setEnabled(checked); ui->custom_rtc_edit->setEnabled(state == Qt::Checked);
if (!checked) { if (state != Qt::Checked) {
ui->custom_rtc_edit->setDateTime(QDateTime::currentDateTime()); ui->custom_rtc_edit->setDateTime(QDateTime::currentDateTime());
} }
}); });
ui->label_console_id->setVisible(Settings::configuring_global);
ui->button_regenerate_console_id->setVisible(Settings::configuring_global);
SetupPerGameUI();
SetConfiguration(); SetConfiguration();
} }
@ -54,26 +60,58 @@ void ConfigureSystem::RetranslateUI() {
void ConfigureSystem::SetConfiguration() { void ConfigureSystem::SetConfiguration() {
enabled = !Core::System::GetInstance().IsPoweredOn(); enabled = !Core::System::GetInstance().IsPoweredOn();
const auto rng_seed =
ui->combo_language->setCurrentIndex(Settings::values.language_index); QStringLiteral("%1")
ui->combo_region->setCurrentIndex(Settings::values.region_index); .arg(Settings::values.rng_seed.GetValue().value_or(0), 8, 16, QLatin1Char{'0'})
ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index);
ui->combo_sound->setCurrentIndex(Settings::values.sound_index);
ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.has_value());
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.has_value());
const auto rng_seed = QStringLiteral("%1")
.arg(Settings::values.rng_seed.value_or(0), 8, 16, QLatin1Char{'0'})
.toUpper(); .toUpper();
const auto rtc_time = Settings::values.custom_rtc.GetValue().value_or(
std::chrono::seconds(QDateTime::currentSecsSinceEpoch()));
if (Settings::configuring_global) {
ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue());
ui->combo_region->setCurrentIndex(Settings::values.region_index.GetValue());
ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index.GetValue());
ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.GetValue().has_value());
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.GetValue().has_value() &&
Settings::values.rng_seed.UsingGlobal());
ui->rng_seed_edit->setText(rng_seed); ui->rng_seed_edit->setText(rng_seed);
ui->custom_rtc_checkbox->setChecked(Settings::values.custom_rtc.has_value()); ui->custom_rtc_checkbox->setChecked(Settings::values.custom_rtc.GetValue().has_value());
ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.has_value()); ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.GetValue().has_value() &&
Settings::values.rng_seed.UsingGlobal());
const auto rtc_time = Settings::values.custom_rtc.value_or(
std::chrono::seconds(QDateTime::currentSecsSinceEpoch()));
ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time.count())); ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time.count()));
} else {
ConfigurationShared::SetPerGameSetting(ui->combo_language,
&Settings::values.language_index);
ConfigurationShared::SetPerGameSetting(ui->combo_region, &Settings::values.region_index);
ConfigurationShared::SetPerGameSetting(ui->combo_time_zone,
&Settings::values.time_zone_index);
ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
if (Settings::values.rng_seed.UsingGlobal()) {
ui->rng_seed_checkbox->setCheckState(Qt::PartiallyChecked);
} else {
ui->rng_seed_checkbox->setCheckState(
Settings::values.rng_seed.GetValue().has_value() ? Qt::Checked : Qt::Unchecked);
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.GetValue().has_value());
if (Settings::values.rng_seed.GetValue().has_value()) {
ui->rng_seed_edit->setText(rng_seed);
}
}
if (Settings::values.custom_rtc.UsingGlobal()) {
ui->custom_rtc_checkbox->setCheckState(Qt::PartiallyChecked);
} else {
ui->custom_rtc_checkbox->setCheckState(
Settings::values.custom_rtc.GetValue().has_value() ? Qt::Checked : Qt::Unchecked);
ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.GetValue().has_value());
if (Settings::values.custom_rtc.GetValue().has_value()) {
ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time.count()));
}
}
}
} }
void ConfigureSystem::ReadSystemSettings() {} void ConfigureSystem::ReadSystemSettings() {}
@ -83,22 +121,78 @@ void ConfigureSystem::ApplyConfiguration() {
return; return;
} }
Settings::values.language_index = ui->combo_language->currentIndex(); if (Settings::configuring_global) {
Settings::values.region_index = ui->combo_region->currentIndex(); // Guard if during game and set to game-specific value
Settings::values.time_zone_index = ui->combo_time_zone->currentIndex(); if (Settings::values.language_index.UsingGlobal()) {
Settings::values.sound_index = ui->combo_sound->currentIndex(); Settings::values.language_index.SetValue(ui->combo_language->currentIndex());
}
if (ui->rng_seed_checkbox->isChecked()) { if (Settings::values.region_index.UsingGlobal()) {
Settings::values.rng_seed = ui->rng_seed_edit->text().toULongLong(nullptr, 16); Settings::values.region_index.SetValue(ui->combo_region->currentIndex());
} else { }
Settings::values.rng_seed = std::nullopt; if (Settings::values.time_zone_index.UsingGlobal()) {
Settings::values.time_zone_index.SetValue(ui->combo_time_zone->currentIndex());
}
if (Settings::values.sound_index.UsingGlobal()) {
Settings::values.sound_index.SetValue(ui->combo_sound->currentIndex());
} }
if (ui->custom_rtc_checkbox->isChecked()) { if (Settings::values.rng_seed.UsingGlobal()) {
Settings::values.custom_rtc = if (ui->rng_seed_checkbox->isChecked()) {
std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch()); Settings::values.rng_seed.SetValue(
ui->rng_seed_edit->text().toULongLong(nullptr, 16));
} else { } else {
Settings::values.custom_rtc = std::nullopt; Settings::values.rng_seed.SetValue(std::nullopt);
}
}
if (Settings::values.custom_rtc.UsingGlobal()) {
if (ui->custom_rtc_checkbox->isChecked()) {
Settings::values.custom_rtc.SetValue(
std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch()));
} else {
Settings::values.custom_rtc.SetValue(std::nullopt);
}
}
} else {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index,
ui->combo_language);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
ui->combo_time_zone);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
switch (ui->rng_seed_checkbox->checkState()) {
case Qt::Checked:
Settings::values.rng_seed.SetGlobal(false);
Settings::values.rng_seed.SetValue(ui->rng_seed_edit->text().toULongLong(nullptr, 16));
break;
case Qt::Unchecked:
Settings::values.rng_seed.SetGlobal(false);
Settings::values.rng_seed.SetValue(std::nullopt);
break;
case Qt::PartiallyChecked:
Settings::values.rng_seed.SetGlobal(false);
Settings::values.rng_seed.SetValue(std::nullopt);
Settings::values.rng_seed.SetGlobal(true);
break;
}
switch (ui->custom_rtc_checkbox->checkState()) {
case Qt::Checked:
Settings::values.custom_rtc.SetGlobal(false);
Settings::values.custom_rtc.SetValue(
std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch()));
break;
case Qt::Unchecked:
Settings::values.custom_rtc.SetGlobal(false);
Settings::values.custom_rtc.SetValue(std::nullopt);
break;
case Qt::PartiallyChecked:
Settings::values.custom_rtc.SetGlobal(false);
Settings::values.custom_rtc.SetValue(std::nullopt);
Settings::values.custom_rtc.SetGlobal(true);
break;
}
} }
Settings::Apply(); Settings::Apply();
@ -120,3 +214,25 @@ void ConfigureSystem::RefreshConsoleID() {
ui->label_console_id->setText( ui->label_console_id->setText(
tr("Console ID: 0x%1").arg(QString::number(console_id, 16).toUpper())); tr("Console ID: 0x%1").arg(QString::number(console_id, 16).toUpper()));
} }
void ConfigureSystem::SetupPerGameUI() {
if (Settings::configuring_global) {
ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());
ui->combo_region->setEnabled(Settings::values.region_index.UsingGlobal());
ui->combo_time_zone->setEnabled(Settings::values.time_zone_index.UsingGlobal());
ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
ui->rng_seed_checkbox->setEnabled(Settings::values.rng_seed.UsingGlobal());
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.UsingGlobal());
ui->custom_rtc_checkbox->setEnabled(Settings::values.custom_rtc.UsingGlobal());
ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.UsingGlobal());
return;
}
ConfigurationShared::InsertGlobalItem(ui->combo_language);
ConfigurationShared::InsertGlobalItem(ui->combo_region);
ConfigurationShared::InsertGlobalItem(ui->combo_time_zone);
ConfigurationShared::InsertGlobalItem(ui->combo_sound);
ui->rng_seed_checkbox->setTristate(true);
ui->custom_rtc_checkbox->setTristate(true);
}

View File

@ -32,6 +32,8 @@ private:
void RefreshConsoleID(); void RefreshConsoleID();
void SetupPerGameUI();
std::unique_ptr<Ui::ConfigureSystem> ui; std::unique_ptr<Ui::ConfigureSystem> ui;
bool enabled = false; bool enabled = false;

View File

@ -16,7 +16,7 @@
#include "applets/software_keyboard.h" #include "applets/software_keyboard.h"
#include "applets/web_browser.h" #include "applets/web_browser.h"
#include "configuration/configure_input.h" #include "configuration/configure_input.h"
#include "configuration/configure_per_general.h" #include "configuration/configure_per_game.h"
#include "core/file_sys/vfs.h" #include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h" #include "core/file_sys/vfs_real.h"
#include "core/frontend/applets/general_frontend.h" #include "core/frontend/applets/general_frontend.h"
@ -534,15 +534,15 @@ void GMainWindow::InitializeWidgets() {
if (emulation_running) { if (emulation_running) {
return; return;
} }
bool is_async = bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
!Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; Settings::values.use_multi_core.GetValue();
Settings::values.use_asynchronous_gpu_emulation = is_async; Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
Settings::Apply(); Settings::Apply();
}); });
async_status_button->setText(tr("ASYNC")); async_status_button->setText(tr("ASYNC"));
async_status_button->setCheckable(true); async_status_button->setCheckable(true);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
// Setup Multicore button // Setup Multicore button
multicore_status_button = new QPushButton(); multicore_status_button = new QPushButton();
@ -552,17 +552,17 @@ void GMainWindow::InitializeWidgets() {
if (emulation_running) { if (emulation_running) {
return; return;
} }
Settings::values.use_multi_core = !Settings::values.use_multi_core; Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
bool is_async = bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; Settings::values.use_multi_core.GetValue();
Settings::values.use_asynchronous_gpu_emulation = is_async; Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
multicore_status_button->setChecked(Settings::values.use_multi_core); multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
Settings::Apply(); Settings::Apply();
}); });
multicore_status_button->setText(tr("MULTICORE")); multicore_status_button->setText(tr("MULTICORE"));
multicore_status_button->setCheckable(true); multicore_status_button->setCheckable(true);
multicore_status_button->setChecked(Settings::values.use_multi_core); multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
statusBar()->insertPermanentWidget(0, multicore_status_button); statusBar()->insertPermanentWidget(0, multicore_status_button);
statusBar()->insertPermanentWidget(0, async_status_button); statusBar()->insertPermanentWidget(0, async_status_button);
@ -581,16 +581,16 @@ void GMainWindow::InitializeWidgets() {
renderer_status_button->setCheckable(false); renderer_status_button->setCheckable(false);
renderer_status_button->setDisabled(true); renderer_status_button->setDisabled(true);
#else #else
renderer_status_button->setChecked(Settings::values.renderer_backend == renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan); Settings::RendererBackend::Vulkan);
connect(renderer_status_button, &QPushButton::clicked, [=] { connect(renderer_status_button, &QPushButton::clicked, [=] {
if (emulation_running) { if (emulation_running) {
return; return;
} }
if (renderer_status_button->isChecked()) { if (renderer_status_button->isChecked()) {
Settings::values.renderer_backend = Settings::RendererBackend::Vulkan; Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
} else { } else {
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL; Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
} }
Settings::Apply(); Settings::Apply();
@ -727,21 +727,24 @@ void GMainWindow::InitializeHotkeys() {
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
Settings::values.use_frame_limit = !Settings::values.use_frame_limit; Settings::values.use_frame_limit.SetValue(
!Settings::values.use_frame_limit.GetValue());
UpdateStatusBar(); UpdateStatusBar();
}); });
constexpr u16 SPEED_LIMIT_STEP = 5; constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) { if (Settings::values.frame_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit += SPEED_LIMIT_STEP; Settings::values.frame_limit.SetValue(SPEED_LIMIT_STEP +
Settings::values.frame_limit.GetValue());
UpdateStatusBar(); UpdateStatusBar();
} }
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
if (Settings::values.frame_limit > SPEED_LIMIT_STEP) { if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP; Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
SPEED_LIMIT_STEP);
UpdateStatusBar(); UpdateStatusBar();
} }
}); });
@ -1039,6 +1042,17 @@ void GMainWindow::BootGame(const QString& filename) {
LOG_INFO(Frontend, "yuzu starting..."); LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list StoreRecentFile(filename); // Put the filename on top of the list
u64 title_id{0};
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
const auto loader = Loader::GetLoader(v_file);
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
// Load per game settings
Config per_game_config(fmt::format("{:016X}.ini", title_id), false);
}
Settings::LogSettings();
if (UISettings::values.select_user_on_boot) { if (UISettings::values.select_user_on_boot) {
SelectAndSetCurrentUser(); SelectAndSetCurrentUser();
} }
@ -1063,6 +1077,7 @@ void GMainWindow::BootGame(const QString& filename) {
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection); &LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
// Update the GUI // Update the GUI
UpdateStatusButtons();
if (ui.action_Single_Window_Mode->isChecked()) { if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide(); game_list->hide();
game_list_placeholder->hide(); game_list_placeholder->hide();
@ -1078,8 +1093,6 @@ void GMainWindow::BootGame(const QString& filename) {
ui.centralwidget->setMouseTracking(true); ui.centralwidget->setMouseTracking(true);
} }
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
std::string title_name; std::string title_name;
std::string title_version; std::string title_version;
const auto res = Core::System::GetInstance().GetGameName(title_name); const auto res = Core::System::GetInstance().GetGameName(title_name);
@ -1521,7 +1534,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
return; return;
} }
ConfigurePerGameGeneral dialog(this, title_id); ConfigurePerGame dialog(this, title_id);
dialog.LoadFromFile(v_file); dialog.LoadFromFile(v_file);
auto result = dialog.exec(); auto result = dialog.exec();
if (result == QDialog::Accepted) { if (result == QDialog::Accepted) {
@ -1532,8 +1545,15 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
game_list->PopulateAsync(UISettings::values.game_dirs); game_list->PopulateAsync(UISettings::values.game_dirs);
} }
// Do not cause the global config to write local settings into the config file
Settings::RestoreGlobalState();
if (!Core::System::GetInstance().IsPoweredOn()) {
config->Save(); config->Save();
} }
} else {
Settings::RestoreGlobalState();
}
} }
void GMainWindow::OnMenuLoadFile() { void GMainWindow::OnMenuLoadFile() {
@ -1819,6 +1839,9 @@ void GMainWindow::OnStopGame() {
} }
ShutdownGame(); ShutdownGame();
Settings::RestoreGlobalState();
UpdateStatusButtons();
} }
void GMainWindow::OnLoadComplete() { void GMainWindow::OnLoadComplete() {
@ -1926,7 +1949,7 @@ void GMainWindow::ToggleWindowMode() {
void GMainWindow::ResetWindowSize() { void GMainWindow::ResetWindowSize() {
const auto aspect_ratio = Layout::EmulationAspectRatio( const auto aspect_ratio = Layout::EmulationAspectRatio(
static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio), static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
static_cast<float>(Layout::ScreenUndocked::Height) / Layout::ScreenUndocked::Width); static_cast<float>(Layout::ScreenUndocked::Height) / Layout::ScreenUndocked::Width);
if (!ui.action_Single_Window_Mode->isChecked()) { if (!ui.action_Single_Window_Mode->isChecked()) {
render_window->resize(Layout::ScreenUndocked::Height / aspect_ratio, render_window->resize(Layout::ScreenUndocked::Height / aspect_ratio,
@ -1974,16 +1997,7 @@ void GMainWindow::OnConfigure() {
ui.centralwidget->setMouseTracking(false); ui.centralwidget->setMouseTracking(false);
} }
dock_status_button->setChecked(Settings::values.use_docked_mode); UpdateStatusButtons();
multicore_status_button->setChecked(Settings::values.use_multi_core);
Settings::values.use_asynchronous_gpu_emulation =
Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
#ifdef HAS_VULKAN
renderer_status_button->setChecked(Settings::values.renderer_backend ==
Settings::RendererBackend::Vulkan);
#endif
} }
void GMainWindow::OnLoadAmiibo() { void GMainWindow::OnLoadAmiibo() {
@ -2097,21 +2111,34 @@ void GMainWindow::UpdateStatusBar() {
auto results = Core::System::GetInstance().GetAndResetPerfStats(); auto results = Core::System::GetInstance().GetAndResetPerfStats();
if (Settings::values.use_frame_limit) { if (Settings::values.use_frame_limit.GetValue()) {
emu_speed_label->setText(tr("Speed: %1% / %2%") emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0) .arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit)); .arg(Settings::values.frame_limit.GetValue()));
} else { } else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
} }
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
emu_speed_label->setVisible(!Settings::values.use_multi_core); emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
game_fps_label->setVisible(true); game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true); emu_frametime_label->setVisible(true);
} }
void GMainWindow::UpdateStatusButtons() {
dock_status_button->setChecked(Settings::values.use_docked_mode);
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
Settings::values.use_asynchronous_gpu_emulation.SetValue(
Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
Settings::values.use_multi_core.GetValue());
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
#ifdef HAS_VULKAN
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
#endif
}
void GMainWindow::HideMouseCursor() { void GMainWindow::HideMouseCursor() {
if (emu_thread == nullptr || UISettings::values.hide_mouse == false) { if (emu_thread == nullptr || UISettings::values.hide_mouse == false) {
mouse_hide_timer.stop(); mouse_hide_timer.stop();
@ -2195,6 +2222,9 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
if (answer == QMessageBox::Yes) { if (answer == QMessageBox::Yes) {
if (emu_thread) { if (emu_thread) {
ShutdownGame(); ShutdownGame();
Settings::RestoreGlobalState();
UpdateStatusButtons();
} }
} else { } else {
// Only show the message if the game is still running. // Only show the message if the game is still running.
@ -2357,9 +2387,13 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
hotkey_registry.SaveHotkeys(); hotkey_registry.SaveHotkeys();
// Shutdown session if the emu thread is active... // Shutdown session if the emu thread is active...
if (emu_thread != nullptr) if (emu_thread != nullptr) {
ShutdownGame(); ShutdownGame();
Settings::RestoreGlobalState();
UpdateStatusButtons();
}
render_window->close(); render_window->close();
QWidget::closeEvent(event); QWidget::closeEvent(event);
@ -2539,8 +2573,6 @@ int main(int argc, char* argv[]) {
QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
&GMainWindow::OnAppFocusStateChanged); &GMainWindow::OnAppFocusStateChanged);
Settings::LogSettings();
int result = app.exec(); int result = app.exec();
detached_tasks.WaitForAllTasks(); detached_tasks.WaitForAllTasks();
return result; return result;

View File

@ -221,6 +221,7 @@ private:
void UpdateWindowTitle(const std::string& title_name = {}, void UpdateWindowTitle(const std::string& title_name = {},
const std::string& title_version = {}); const std::string& title_version = {});
void UpdateStatusBar(); void UpdateStatusBar();
void UpdateStatusButtons();
void HideMouseCursor(); void HideMouseCursor();
void ShowMouseCursor(); void ShowMouseCursor();
void OpenURL(const QUrl& url); void OpenURL(const QUrl& url);

View File

@ -354,63 +354,72 @@ void Config::ReadValues() {
const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
if (rng_seed_enabled) { if (rng_seed_enabled) {
Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0); Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
} else { } else {
Settings::values.rng_seed = std::nullopt; Settings::values.rng_seed.SetValue(std::nullopt);
} }
const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) { if (custom_rtc_enabled) {
Settings::values.custom_rtc = Settings::values.custom_rtc.SetValue(
std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)); std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)));
} else { } else {
Settings::values.custom_rtc = std::nullopt; Settings::values.custom_rtc.SetValue(std::nullopt);
} }
Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1); Settings::values.language_index.SetValue(
Settings::values.time_zone_index = sdl2_config->GetInteger("System", "time_zone_index", 0); sdl2_config->GetInteger("System", "language_index", 1));
Settings::values.time_zone_index.SetValue(
sdl2_config->GetInteger("System", "time_zone_index", 0));
// Core // Core
Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false); Settings::values.use_multi_core.SetValue(
sdl2_config->GetBoolean("Core", "use_multi_core", false));
// Renderer // Renderer
const int renderer_backend = sdl2_config->GetInteger( const int renderer_backend = sdl2_config->GetInteger(
"Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL)); "Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL));
Settings::values.renderer_backend = static_cast<Settings::RendererBackend>(renderer_backend); Settings::values.renderer_backend.SetValue(
static_cast<Settings::RendererBackend>(renderer_backend));
Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false); Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false);
Settings::values.vulkan_device = sdl2_config->GetInteger("Renderer", "vulkan_device", 0); Settings::values.vulkan_device.SetValue(
sdl2_config->GetInteger("Renderer", "vulkan_device", 0));
Settings::values.aspect_ratio = Settings::values.aspect_ratio.SetValue(
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)); static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)));
Settings::values.max_anisotropy = Settings::values.max_anisotropy.SetValue(
static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)); static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); Settings::values.use_frame_limit.SetValue(
Settings::values.frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true));
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); Settings::values.frame_limit.SetValue(
Settings::values.use_disk_shader_cache = static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); Settings::values.use_disk_shader_cache.SetValue(
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level); Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
Settings::values.use_asynchronous_gpu_emulation = Settings::values.use_asynchronous_gpu_emulation.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false));
Settings::values.use_vsync = Settings::values.use_vsync.SetValue(
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)); static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
Settings::values.use_assembly_shaders = Settings::values.use_assembly_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false); sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false));
Settings::values.use_fast_gpu_time = Settings::values.use_fast_gpu_time.SetValue(
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true); sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)); Settings::values.bg_red.SetValue(
Settings::values.bg_green = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)));
static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)); Settings::values.bg_green.SetValue(
Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)); static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)));
Settings::values.bg_blue.SetValue(
static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)));
// Audio // Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching = Settings::values.enable_audio_stretching.SetValue(
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true); sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true));
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto"); Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1)); Settings::values.volume.SetValue(
static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1)));
// Miscellaneous // Miscellaneous
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");

View File

@ -165,7 +165,7 @@ std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateShared
void EmuWindow_SDL2_GL::Present() { void EmuWindow_SDL2_GL::Present() {
SDL_GL_MakeCurrent(render_window, window_context); SDL_GL_MakeCurrent(render_window, window_context);
SDL_GL_SetSwapInterval(Settings::values.use_vsync ? 1 : 0); SDL_GL_SetSwapInterval(Settings::values.use_vsync.GetValue() ? 1 : 0);
while (IsOpen()) { while (IsOpen()) {
system.Renderer().TryPresent(100); system.Renderer().TryPresent(100);
SDL_GL_SwapWindow(render_window); SDL_GL_SwapWindow(render_window);

View File

@ -181,7 +181,7 @@ int main(int argc, char** argv) {
Core::System& system{Core::System::GetInstance()}; Core::System& system{Core::System::GetInstance()};
std::unique_ptr<EmuWindow_SDL2> emu_window; std::unique_ptr<EmuWindow_SDL2> emu_window;
switch (Settings::values.renderer_backend) { switch (Settings::values.renderer_backend.GetValue()) {
case Settings::RendererBackend::OpenGL: case Settings::RendererBackend::OpenGL:
emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen); emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen);
break; break;

View File

@ -81,6 +81,9 @@ void Config::ReadValues() {
Settings::values.touchscreen.diameter_x = 15; Settings::values.touchscreen.diameter_x = 15;
Settings::values.touchscreen.diameter_y = 15; Settings::values.touchscreen.diameter_y = 15;
Settings::values.use_docked_mode =
sdl2_config->GetBoolean("Controls", "use_docked_mode", false);
// Data Storage // Data Storage
Settings::values.use_virtual_sd = Settings::values.use_virtual_sd =
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
@ -92,57 +95,59 @@ void Config::ReadValues() {
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))); FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
// System // System
Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
Settings::values.current_user = std::clamp<int>( Settings::values.current_user = std::clamp<int>(
sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
if (rng_seed_enabled) { if (rng_seed_enabled) {
Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0); Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
} else { } else {
Settings::values.rng_seed = std::nullopt; Settings::values.rng_seed.SetValue(std::nullopt);
} }
const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) { if (custom_rtc_enabled) {
Settings::values.custom_rtc = Settings::values.custom_rtc.SetValue(
std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)); std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)));
} else { } else {
Settings::values.custom_rtc = std::nullopt; Settings::values.custom_rtc.SetValue(std::nullopt);
} }
// Core // Core
Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false); Settings::values.use_multi_core.SetValue(
sdl2_config->GetBoolean("Core", "use_multi_core", false));
// Renderer // Renderer
Settings::values.aspect_ratio = Settings::values.aspect_ratio.SetValue(
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)); static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)));
Settings::values.max_anisotropy = Settings::values.max_anisotropy.SetValue(
static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)); static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)));
Settings::values.use_frame_limit = false; Settings::values.use_frame_limit.SetValue(false);
Settings::values.frame_limit = 100; Settings::values.frame_limit.SetValue(100);
Settings::values.use_disk_shader_cache = Settings::values.use_disk_shader_cache.SetValue(
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level); Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
Settings::values.use_asynchronous_gpu_emulation = Settings::values.use_asynchronous_gpu_emulation.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false));
Settings::values.use_fast_gpu_time = Settings::values.use_fast_gpu_time.SetValue(
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true); sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)); Settings::values.bg_red.SetValue(
Settings::values.bg_green = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)));
static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)); Settings::values.bg_green.SetValue(
Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)); static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)));
Settings::values.bg_blue.SetValue(
static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)));
// Audio // Audio
Settings::values.sink_id = "null"; Settings::values.sink_id = "null";
Settings::values.enable_audio_stretching = false; Settings::values.enable_audio_stretching.SetValue(false);
Settings::values.audio_device_id = "auto"; Settings::values.audio_device_id = "auto";
Settings::values.volume = 0; Settings::values.volume.SetValue(0);
Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1); Settings::values.language_index.SetValue(
sdl2_config->GetInteger("System", "language_index", 1));
// Miscellaneous // Miscellaneous
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");