From 48e6f77c0316f047daddf0ecec2014cfbdefffbb Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Fri, 22 Feb 2019 02:19:45 -0300
Subject: [PATCH 1/2] shader/decode: Split memory and texture instructions
 decoding

---
 CMakeModules/GenerateSCMRev.cmake        |   1 +
 src/common/CMakeLists.txt                |   1 +
 src/video_core/CMakeLists.txt            |   1 +
 src/video_core/engines/shader_bytecode.h |  17 +-
 src/video_core/shader/decode.cpp         |   1 +
 src/video_core/shader/decode/memory.cpp  | 493 ---------------------
 src/video_core/shader/decode/texture.cpp | 525 +++++++++++++++++++++++
 src/video_core/shader/shader_ir.h        |   1 +
 8 files changed, 539 insertions(+), 501 deletions(-)
 create mode 100644 src/video_core/shader/decode/texture.cpp

diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake
index 78728e08b0..08315a1f1e 100644
--- a/CMakeModules/GenerateSCMRev.cmake
+++ b/CMakeModules/GenerateSCMRev.cmake
@@ -73,6 +73,7 @@ set(HASH_FILES
     "${VIDEO_CORE}/shader/decode/integer_set.cpp"
     "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
     "${VIDEO_CORE}/shader/decode/memory.cpp"
+    "${VIDEO_CORE}/shader/decode/texture.cpp"
     "${VIDEO_CORE}/shader/decode/other.cpp"
     "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
     "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index bdd885273c..3d30f0e3eb 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -47,6 +47,7 @@ add_custom_command(OUTPUT scm_rev.cpp
       "${VIDEO_CORE}/shader/decode/integer_set.cpp"
       "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
       "${VIDEO_CORE}/shader/decode/memory.cpp"
+      "${VIDEO_CORE}/shader/decode/texture.cpp"
       "${VIDEO_CORE}/shader/decode/other.cpp"
       "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
       "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 6036d6ed38..661a113fbb 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -74,6 +74,7 @@ add_library(video_core STATIC
     shader/decode/hfma2.cpp
     shader/decode/conversion.cpp
     shader/decode/memory.cpp
+    shader/decode/texture.cpp
     shader/decode/float_set_predicate.cpp
     shader/decode/integer_set_predicate.cpp
     shader/decode/half_set_predicate.cpp
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 252592edd1..d14cd5f209 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -1446,6 +1446,7 @@ public:
         Flow,
         Synch,
         Memory,
+        Texture,
         FloatSet,
         FloatSetPredicate,
         IntegerSet,
@@ -1576,14 +1577,14 @@ private:
             INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
             INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
             INST("1110111011011---", Id::STG, Type::Memory, "STG"),
-            INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
-            INST("1101111101001---", Id::TXQ, Type::Memory, "TXQ"),
-            INST("1101-00---------", Id::TEXS, Type::Memory, "TEXS"),
-            INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
-            INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
-            INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"),
-            INST("110111110110----", Id::TMML_B, Type::Memory, "TMML_B"),
-            INST("1101111101011---", Id::TMML, Type::Memory, "TMML"),
+            INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
+            INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"),
+            INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"),
+            INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"),
+            INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
+            INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
+            INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
+            INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
             INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"),
             INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
             INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index 740ac31186..e4c4387929 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -165,6 +165,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
         {OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2},
         {OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
         {OpCode::Type::Memory, &ShaderIR::DecodeMemory},
+        {OpCode::Type::Texture, &ShaderIR::DecodeTexture},
         {OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate},
         {OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate},
         {OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate},
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index 38f01ca50e..ea3c71eedd 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -17,24 +17,6 @@ using Tegra::Shader::Attribute;
 using Tegra::Shader::Instruction;
 using Tegra::Shader::OpCode;
 using Tegra::Shader::Register;
-using Tegra::Shader::TextureMiscMode;
-using Tegra::Shader::TextureProcessMode;
-using Tegra::Shader::TextureType;
-
-static std::size_t GetCoordCount(TextureType texture_type) {
-    switch (texture_type) {
-    case TextureType::Texture1D:
-        return 1;
-    case TextureType::Texture2D:
-        return 2;
-    case TextureType::Texture3D:
-    case TextureType::TextureCube:
-        return 3;
-    default:
-        UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast<u32>(texture_type));
-        return 0;
-    }
-}
 
 u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
     const Instruction instr = {program_code[pc]};
@@ -247,194 +229,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
         }
         break;
     }
-    case OpCode::Id::TEX: {
-        UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI),
-                             "AOFFI is not implemented");
-
-        if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
-            LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
-        }
-
-        const TextureType texture_type{instr.tex.texture_type};
-        const bool is_array = instr.tex.array != 0;
-        const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC);
-        const auto process_mode = instr.tex.GetTextureProcessMode();
-        WriteTexInstructionFloat(
-            bb, instr, GetTexCode(instr, texture_type, process_mode, depth_compare, is_array));
-        break;
-    }
-    case OpCode::Id::TEXS: {
-        const TextureType texture_type{instr.texs.GetTextureType()};
-        const bool is_array{instr.texs.IsArrayTexture()};
-        const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC);
-        const auto process_mode = instr.texs.GetTextureProcessMode();
-
-        if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) {
-            LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete");
-        }
-
-        const Node4 components =
-            GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array);
-
-        if (instr.texs.fp32_flag) {
-            WriteTexsInstructionFloat(bb, instr, components);
-        } else {
-            WriteTexsInstructionHalfFloat(bb, instr, components);
-        }
-        break;
-    }
-    case OpCode::Id::TLD4: {
-        ASSERT(instr.tld4.array == 0);
-        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI),
-                             "AOFFI is not implemented");
-        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
-                             "NDV is not implemented");
-        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
-                             "PTP is not implemented");
-
-        if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) {
-            LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
-        }
-
-        const auto texture_type = instr.tld4.texture_type.Value();
-        const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC);
-        const bool is_array = instr.tld4.array != 0;
-        WriteTexInstructionFloat(bb, instr,
-                                 GetTld4Code(instr, texture_type, depth_compare, is_array));
-        break;
-    }
-    case OpCode::Id::TLD4S: {
-        UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
-                             "AOFFI is not implemented");
-        if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
-            LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
-        }
-
-        const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
-        const Node op_a = GetRegister(instr.gpr8);
-        const Node op_b = GetRegister(instr.gpr20);
-
-        // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
-        std::vector<Node> coords;
-        if (depth_compare) {
-            // Note: TLD4S coordinate encoding works just like TEXS's
-            const Node op_y = GetRegister(instr.gpr8.Value() + 1);
-            coords.push_back(op_a);
-            coords.push_back(op_y);
-            coords.push_back(op_b);
-        } else {
-            coords.push_back(op_a);
-            coords.push_back(op_b);
-        }
-        std::vector<Node> extras;
-        extras.push_back(Immediate(static_cast<u32>(instr.tld4s.component)));
-
-        const auto& sampler =
-            GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
-
-        Node4 values;
-        for (u32 element = 0; element < values.size(); ++element) {
-            auto coords_copy = coords;
-            MetaTexture meta{sampler, {}, {}, extras, element};
-            values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
-        }
-
-        WriteTexsInstructionFloat(bb, instr, values);
-        break;
-    }
-    case OpCode::Id::TXQ: {
-        if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
-            LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
-        }
-
-        // TODO: The new commits on the texture refactor, change the way samplers work.
-        // Sadly, not all texture instructions specify the type of texture their sampler
-        // uses. This must be fixed at a later instance.
-        const auto& sampler =
-            GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
-
-        u32 indexer = 0;
-        switch (instr.txq.query_type) {
-        case Tegra::Shader::TextureQueryType::Dimension: {
-            for (u32 element = 0; element < 4; ++element) {
-                if (!instr.txq.IsComponentEnabled(element)) {
-                    continue;
-                }
-                MetaTexture meta{sampler, {}, {}, {}, element};
-                const Node value =
-                    Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8));
-                SetTemporal(bb, indexer++, value);
-            }
-            for (u32 i = 0; i < indexer; ++i) {
-                SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
-            }
-            break;
-        }
-        default:
-            UNIMPLEMENTED_MSG("Unhandled texture query type: {}",
-                              static_cast<u32>(instr.txq.query_type.Value()));
-        }
-        break;
-    }
-    case OpCode::Id::TMML: {
-        UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
-                             "NDV is not implemented");
-
-        if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) {
-            LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
-        }
-
-        auto texture_type = instr.tmml.texture_type.Value();
-        const bool is_array = instr.tmml.array != 0;
-        const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
-
-        std::vector<Node> coords;
-
-        // TODO: Add coordinates for different samplers once other texture types are implemented.
-        switch (texture_type) {
-        case TextureType::Texture1D:
-            coords.push_back(GetRegister(instr.gpr8));
-            break;
-        case TextureType::Texture2D:
-            coords.push_back(GetRegister(instr.gpr8.Value() + 0));
-            coords.push_back(GetRegister(instr.gpr8.Value() + 1));
-            break;
-        default:
-            UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
-
-            // Fallback to interpreting as a 2D texture for now
-            coords.push_back(GetRegister(instr.gpr8.Value() + 0));
-            coords.push_back(GetRegister(instr.gpr8.Value() + 1));
-            texture_type = TextureType::Texture2D;
-        }
-
-        for (u32 element = 0; element < 2; ++element) {
-            auto params = coords;
-            MetaTexture meta{sampler, {}, {}, {}, element};
-            const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
-            SetTemporal(bb, element, value);
-        }
-        for (u32 element = 0; element < 2; ++element) {
-            SetRegister(bb, instr.gpr0.Value() + element, GetTemporal(element));
-        }
-
-        break;
-    }
-    case OpCode::Id::TLDS: {
-        const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
-        const bool is_array{instr.tlds.IsArrayTexture()};
-
-        UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI),
-                             "AOFFI is not implemented");
-        UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented");
-
-        if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) {
-            LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete");
-        }
-
-        WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array));
-        break;
-    }
     default:
         UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
     }
@@ -442,291 +236,4 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
     return pc;
 }
 
-const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type,
-                                    bool is_array, bool is_shadow) {
-    const auto offset = static_cast<std::size_t>(sampler.index.Value());
-
-    // If this sampler has already been used, return the existing mapping.
-    const auto itr =
-        std::find_if(used_samplers.begin(), used_samplers.end(),
-                     [&](const Sampler& entry) { return entry.GetOffset() == offset; });
-    if (itr != used_samplers.end()) {
-        ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
-               itr->IsShadow() == is_shadow);
-        return *itr;
-    }
-
-    // Otherwise create a new mapping for this sampler
-    const std::size_t next_index = used_samplers.size();
-    const Sampler entry{offset, next_index, type, is_array, is_shadow};
-    return *used_samplers.emplace(entry).first;
-}
-
-void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
-    u32 dest_elem = 0;
-    for (u32 elem = 0; elem < 4; ++elem) {
-        if (!instr.tex.IsComponentEnabled(elem)) {
-            // Skip disabled components
-            continue;
-        }
-        SetTemporal(bb, dest_elem++, components[elem]);
-    }
-    // After writing values in temporals, move them to the real registers
-    for (u32 i = 0; i < dest_elem; ++i) {
-        SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
-    }
-}
-
-void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr,
-                                         const Node4& components) {
-    // TEXS has two destination registers and a swizzle. The first two elements in the swizzle
-    // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
-
-    u32 dest_elem = 0;
-    for (u32 component = 0; component < 4; ++component) {
-        if (!instr.texs.IsComponentEnabled(component))
-            continue;
-        SetTemporal(bb, dest_elem++, components[component]);
-    }
-
-    for (u32 i = 0; i < dest_elem; ++i) {
-        if (i < 2) {
-            // Write the first two swizzle components to gpr0 and gpr0+1
-            SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporal(i));
-        } else {
-            ASSERT(instr.texs.HasTwoDestinations());
-            // Write the rest of the swizzle components to gpr28 and gpr28+1
-            SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporal(i));
-        }
-    }
-}
-
-void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
-                                             const Node4& components) {
-    // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
-    // float instruction).
-
-    Node4 values;
-    u32 dest_elem = 0;
-    for (u32 component = 0; component < 4; ++component) {
-        if (!instr.texs.IsComponentEnabled(component))
-            continue;
-        values[dest_elem++] = components[component];
-    }
-    if (dest_elem == 0)
-        return;
-
-    std::generate(values.begin() + dest_elem, values.end(), [&]() { return Immediate(0); });
-
-    const Node first_value = Operation(OperationCode::HPack2, values[0], values[1]);
-    if (dest_elem <= 2) {
-        SetRegister(bb, instr.gpr0, first_value);
-        return;
-    }
-
-    SetTemporal(bb, 0, first_value);
-    SetTemporal(bb, 1, Operation(OperationCode::HPack2, values[2], values[3]));
-
-    SetRegister(bb, instr.gpr0, GetTemporal(0));
-    SetRegister(bb, instr.gpr28, GetTemporal(1));
-}
-
-Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
-                               TextureProcessMode process_mode, std::vector<Node> coords,
-                               Node array, Node depth_compare, u32 bias_offset) {
-    const bool is_array = array;
-    const bool is_shadow = depth_compare;
-
-    UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) ||
-                             (texture_type == TextureType::TextureCube && is_array && is_shadow),
-                         "This method is not supported.");
-
-    const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, is_shadow);
-
-    const bool lod_needed = process_mode == TextureProcessMode::LZ ||
-                            process_mode == TextureProcessMode::LL ||
-                            process_mode == TextureProcessMode::LLA;
-
-    // LOD selection (either via bias or explicit textureLod) not supported in GL for
-    // sampler2DArrayShadow and samplerCubeArrayShadow.
-    const bool gl_lod_supported =
-        !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) ||
-          (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow));
-
-    const OperationCode read_method =
-        lod_needed && gl_lod_supported ? OperationCode::TextureLod : OperationCode::Texture;
-
-    UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
-
-    std::vector<Node> extras;
-    if (process_mode != TextureProcessMode::None && gl_lod_supported) {
-        if (process_mode == TextureProcessMode::LZ) {
-            extras.push_back(Immediate(0.0f));
-        } else {
-            // If present, lod or bias are always stored in the register indexed by the gpr20
-            // field with an offset depending on the usage of the other registers
-            extras.push_back(GetRegister(instr.gpr20.Value() + bias_offset));
-        }
-    }
-
-    Node4 values;
-    for (u32 element = 0; element < values.size(); ++element) {
-        auto copy_coords = coords;
-        MetaTexture meta{sampler, array, depth_compare, extras, element};
-        values[element] = Operation(read_method, meta, std::move(copy_coords));
-    }
-
-    return values;
-}
-
-Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
-                           TextureProcessMode process_mode, bool depth_compare, bool is_array) {
-    const bool lod_bias_enabled =
-        (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
-
-    const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
-        texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
-    // If enabled arrays index is always stored in the gpr8 field
-    const u64 array_register = instr.gpr8.Value();
-    // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
-    const u64 coord_register = array_register + (is_array ? 1 : 0);
-
-    std::vector<Node> coords;
-    for (std::size_t i = 0; i < coord_count; ++i) {
-        coords.push_back(GetRegister(coord_register + i));
-    }
-    // 1D.DC in OpenGL the 2nd component is ignored.
-    if (depth_compare && !is_array && texture_type == TextureType::Texture1D) {
-        coords.push_back(Immediate(0.0f));
-    }
-
-    const Node array = is_array ? GetRegister(array_register) : nullptr;
-
-    Node dc{};
-    if (depth_compare) {
-        // Depth is always stored in the register signaled by gpr20 or in the next register if lod
-        // or bias are used
-        const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
-        dc = GetRegister(depth_register);
-    }
-
-    return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0);
-}
-
-Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
-                            TextureProcessMode process_mode, bool depth_compare, bool is_array) {
-    const bool lod_bias_enabled =
-        (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
-
-    const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
-        texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
-    // If enabled arrays index is always stored in the gpr8 field
-    const u64 array_register = instr.gpr8.Value();
-    // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used
-    const u64 coord_register = array_register + (is_array ? 1 : 0);
-    const u64 last_coord_register =
-        (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2))
-            ? static_cast<u64>(instr.gpr20.Value())
-            : coord_register + 1;
-    const u32 bias_offset = coord_count > 2 ? 1 : 0;
-
-    std::vector<Node> coords;
-    for (std::size_t i = 0; i < coord_count; ++i) {
-        const bool last = (i == (coord_count - 1)) && (coord_count > 1);
-        coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
-    }
-
-    const Node array = is_array ? GetRegister(array_register) : nullptr;
-
-    Node dc{};
-    if (depth_compare) {
-        // Depth is always stored in the register signaled by gpr20 or in the next register if lod
-        // or bias are used
-        const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
-        dc = GetRegister(depth_register);
-    }
-
-    return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset);
-}
-
-Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
-                            bool is_array) {
-    const std::size_t coord_count = GetCoordCount(texture_type);
-    const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
-    const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
-
-    // If enabled arrays index is always stored in the gpr8 field
-    const u64 array_register = instr.gpr8.Value();
-    // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
-    const u64 coord_register = array_register + (is_array ? 1 : 0);
-
-    std::vector<Node> coords;
-    for (size_t i = 0; i < coord_count; ++i)
-        coords.push_back(GetRegister(coord_register + i));
-
-    const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
-
-    Node4 values;
-    for (u32 element = 0; element < values.size(); ++element) {
-        auto coords_copy = coords;
-        MetaTexture meta{sampler, GetRegister(array_register), {}, {}, element};
-        values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
-    }
-
-    return values;
-}
-
-Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
-    const std::size_t type_coord_count = GetCoordCount(texture_type);
-    const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
-
-    // If enabled arrays index is always stored in the gpr8 field
-    const u64 array_register = instr.gpr8.Value();
-    // if is array gpr20 is used
-    const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value();
-
-    const u64 last_coord_register =
-        ((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array
-            ? static_cast<u64>(instr.gpr20.Value())
-            : coord_register + 1;
-
-    std::vector<Node> coords;
-    for (std::size_t i = 0; i < type_coord_count; ++i) {
-        const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1);
-        coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
-    }
-
-    const Node array = is_array ? GetRegister(array_register) : nullptr;
-    // When lod is used always is in gpr20
-    const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
-
-    const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
-
-    Node4 values;
-    for (u32 element = 0; element < values.size(); ++element) {
-        auto coords_copy = coords;
-        MetaTexture meta{sampler, array, {}, {lod}, element};
-        values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
-    }
-    return values;
-}
-
-std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
-    TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled,
-    std::size_t max_coords, std::size_t max_inputs) {
-    const std::size_t coord_count = GetCoordCount(texture_type);
-
-    std::size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0);
-    const std::size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0);
-    if (total_coord_count > max_coords || total_reg_count > max_inputs) {
-        UNIMPLEMENTED_MSG("Unsupported Texture operation");
-        total_coord_count = std::min(total_coord_count, max_coords);
-    }
-    // 1D.DC OpenGL is using a vec3 but 2nd component is ignored later.
-    total_coord_count +=
-        (depth_compare && !is_array && texture_type == TextureType::Texture1D) ? 1 : 0;
-
-    return {coord_count, total_coord_count};
-}
-
 } // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
new file mode 100644
index 0000000000..50e2d0584f
--- /dev/null
+++ b/src/video_core/shader/decode/texture.cpp
@@ -0,0 +1,525 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <vector>
+#include <fmt/format.h>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+using Tegra::Shader::Register;
+using Tegra::Shader::TextureMiscMode;
+using Tegra::Shader::TextureProcessMode;
+using Tegra::Shader::TextureType;
+
+static std::size_t GetCoordCount(TextureType texture_type) {
+    switch (texture_type) {
+    case TextureType::Texture1D:
+        return 1;
+    case TextureType::Texture2D:
+        return 2;
+    case TextureType::Texture3D:
+    case TextureType::TextureCube:
+        return 3;
+    default:
+        UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast<u32>(texture_type));
+        return 0;
+    }
+}
+
+u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    switch (opcode->get().GetId()) {
+    case OpCode::Id::TEX: {
+        UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI),
+                             "AOFFI is not implemented");
+
+        if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
+            LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
+        }
+
+        const TextureType texture_type{instr.tex.texture_type};
+        const bool is_array = instr.tex.array != 0;
+        const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC);
+        const auto process_mode = instr.tex.GetTextureProcessMode();
+        WriteTexInstructionFloat(
+            bb, instr, GetTexCode(instr, texture_type, process_mode, depth_compare, is_array));
+        break;
+    }
+    case OpCode::Id::TEXS: {
+        const TextureType texture_type{instr.texs.GetTextureType()};
+        const bool is_array{instr.texs.IsArrayTexture()};
+        const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC);
+        const auto process_mode = instr.texs.GetTextureProcessMode();
+
+        if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) {
+            LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete");
+        }
+
+        const Node4 components =
+            GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array);
+
+        if (instr.texs.fp32_flag) {
+            WriteTexsInstructionFloat(bb, instr, components);
+        } else {
+            WriteTexsInstructionHalfFloat(bb, instr, components);
+        }
+        break;
+    }
+    case OpCode::Id::TLD4: {
+        ASSERT(instr.tld4.array == 0);
+        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI),
+                             "AOFFI is not implemented");
+        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
+                             "NDV is not implemented");
+        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
+                             "PTP is not implemented");
+
+        if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) {
+            LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
+        }
+
+        const auto texture_type = instr.tld4.texture_type.Value();
+        const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC);
+        const bool is_array = instr.tld4.array != 0;
+        WriteTexInstructionFloat(bb, instr,
+                                 GetTld4Code(instr, texture_type, depth_compare, is_array));
+        break;
+    }
+    case OpCode::Id::TLD4S: {
+        UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
+                             "AOFFI is not implemented");
+        if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
+            LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
+        }
+
+        const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
+        const Node op_a = GetRegister(instr.gpr8);
+        const Node op_b = GetRegister(instr.gpr20);
+
+        // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
+        std::vector<Node> coords;
+        if (depth_compare) {
+            // Note: TLD4S coordinate encoding works just like TEXS's
+            const Node op_y = GetRegister(instr.gpr8.Value() + 1);
+            coords.push_back(op_a);
+            coords.push_back(op_y);
+            coords.push_back(op_b);
+        } else {
+            coords.push_back(op_a);
+            coords.push_back(op_b);
+        }
+        std::vector<Node> extras;
+        extras.push_back(Immediate(static_cast<u32>(instr.tld4s.component)));
+
+        const auto& sampler =
+            GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
+
+        Node4 values;
+        for (u32 element = 0; element < values.size(); ++element) {
+            auto coords_copy = coords;
+            MetaTexture meta{sampler, {}, {}, extras, element};
+            values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
+        }
+
+        WriteTexsInstructionFloat(bb, instr, values);
+        break;
+    }
+    case OpCode::Id::TXQ: {
+        if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
+            LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
+        }
+
+        // TODO: The new commits on the texture refactor, change the way samplers work.
+        // Sadly, not all texture instructions specify the type of texture their sampler
+        // uses. This must be fixed at a later instance.
+        const auto& sampler =
+            GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
+
+        u32 indexer = 0;
+        switch (instr.txq.query_type) {
+        case Tegra::Shader::TextureQueryType::Dimension: {
+            for (u32 element = 0; element < 4; ++element) {
+                if (!instr.txq.IsComponentEnabled(element)) {
+                    continue;
+                }
+                MetaTexture meta{sampler, {}, {}, {}, element};
+                const Node value =
+                    Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8));
+                SetTemporal(bb, indexer++, value);
+            }
+            for (u32 i = 0; i < indexer; ++i) {
+                SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
+            }
+            break;
+        }
+        default:
+            UNIMPLEMENTED_MSG("Unhandled texture query type: {}",
+                              static_cast<u32>(instr.txq.query_type.Value()));
+        }
+        break;
+    }
+    case OpCode::Id::TMML: {
+        UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
+                             "NDV is not implemented");
+
+        if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) {
+            LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
+        }
+
+        auto texture_type = instr.tmml.texture_type.Value();
+        const bool is_array = instr.tmml.array != 0;
+        const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
+
+        std::vector<Node> coords;
+
+        // TODO: Add coordinates for different samplers once other texture types are implemented.
+        switch (texture_type) {
+        case TextureType::Texture1D:
+            coords.push_back(GetRegister(instr.gpr8));
+            break;
+        case TextureType::Texture2D:
+            coords.push_back(GetRegister(instr.gpr8.Value() + 0));
+            coords.push_back(GetRegister(instr.gpr8.Value() + 1));
+            break;
+        default:
+            UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
+
+            // Fallback to interpreting as a 2D texture for now
+            coords.push_back(GetRegister(instr.gpr8.Value() + 0));
+            coords.push_back(GetRegister(instr.gpr8.Value() + 1));
+            texture_type = TextureType::Texture2D;
+        }
+
+        for (u32 element = 0; element < 2; ++element) {
+            auto params = coords;
+            MetaTexture meta{sampler, {}, {}, {}, element};
+            const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
+            SetTemporal(bb, element, value);
+        }
+        for (u32 element = 0; element < 2; ++element) {
+            SetRegister(bb, instr.gpr0.Value() + element, GetTemporal(element));
+        }
+
+        break;
+    }
+    case OpCode::Id::TLDS: {
+        const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
+        const bool is_array{instr.tlds.IsArrayTexture()};
+
+        UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI),
+                             "AOFFI is not implemented");
+        UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented");
+
+        if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) {
+            LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete");
+        }
+
+        WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array));
+        break;
+    }
+    default:
+        UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
+    }
+
+    return pc;
+}
+
+const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type,
+                                    bool is_array, bool is_shadow) {
+    const auto offset = static_cast<std::size_t>(sampler.index.Value());
+
+    // If this sampler has already been used, return the existing mapping.
+    const auto itr =
+        std::find_if(used_samplers.begin(), used_samplers.end(),
+                     [&](const Sampler& entry) { return entry.GetOffset() == offset; });
+    if (itr != used_samplers.end()) {
+        ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
+               itr->IsShadow() == is_shadow);
+        return *itr;
+    }
+
+    // Otherwise create a new mapping for this sampler
+    const std::size_t next_index = used_samplers.size();
+    const Sampler entry{offset, next_index, type, is_array, is_shadow};
+    return *used_samplers.emplace(entry).first;
+}
+
+void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
+    u32 dest_elem = 0;
+    for (u32 elem = 0; elem < 4; ++elem) {
+        if (!instr.tex.IsComponentEnabled(elem)) {
+            // Skip disabled components
+            continue;
+        }
+        SetTemporal(bb, dest_elem++, components[elem]);
+    }
+    // After writing values in temporals, move them to the real registers
+    for (u32 i = 0; i < dest_elem; ++i) {
+        SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
+    }
+}
+
+void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr,
+                                         const Node4& components) {
+    // TEXS has two destination registers and a swizzle. The first two elements in the swizzle
+    // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
+
+    u32 dest_elem = 0;
+    for (u32 component = 0; component < 4; ++component) {
+        if (!instr.texs.IsComponentEnabled(component))
+            continue;
+        SetTemporal(bb, dest_elem++, components[component]);
+    }
+
+    for (u32 i = 0; i < dest_elem; ++i) {
+        if (i < 2) {
+            // Write the first two swizzle components to gpr0 and gpr0+1
+            SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporal(i));
+        } else {
+            ASSERT(instr.texs.HasTwoDestinations());
+            // Write the rest of the swizzle components to gpr28 and gpr28+1
+            SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporal(i));
+        }
+    }
+}
+
+void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
+                                             const Node4& components) {
+    // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
+    // float instruction).
+
+    Node4 values;
+    u32 dest_elem = 0;
+    for (u32 component = 0; component < 4; ++component) {
+        if (!instr.texs.IsComponentEnabled(component))
+            continue;
+        values[dest_elem++] = components[component];
+    }
+    if (dest_elem == 0)
+        return;
+
+    std::generate(values.begin() + dest_elem, values.end(), [&]() { return Immediate(0); });
+
+    const Node first_value = Operation(OperationCode::HPack2, values[0], values[1]);
+    if (dest_elem <= 2) {
+        SetRegister(bb, instr.gpr0, first_value);
+        return;
+    }
+
+    SetTemporal(bb, 0, first_value);
+    SetTemporal(bb, 1, Operation(OperationCode::HPack2, values[2], values[3]));
+
+    SetRegister(bb, instr.gpr0, GetTemporal(0));
+    SetRegister(bb, instr.gpr28, GetTemporal(1));
+}
+
+Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
+                               TextureProcessMode process_mode, std::vector<Node> coords,
+                               Node array, Node depth_compare, u32 bias_offset) {
+    const bool is_array = array;
+    const bool is_shadow = depth_compare;
+
+    UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) ||
+                             (texture_type == TextureType::TextureCube && is_array && is_shadow),
+                         "This method is not supported.");
+
+    const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, is_shadow);
+
+    const bool lod_needed = process_mode == TextureProcessMode::LZ ||
+                            process_mode == TextureProcessMode::LL ||
+                            process_mode == TextureProcessMode::LLA;
+
+    // LOD selection (either via bias or explicit textureLod) not supported in GL for
+    // sampler2DArrayShadow and samplerCubeArrayShadow.
+    const bool gl_lod_supported =
+        !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) ||
+          (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow));
+
+    const OperationCode read_method =
+        lod_needed && gl_lod_supported ? OperationCode::TextureLod : OperationCode::Texture;
+
+    UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
+
+    std::vector<Node> extras;
+    if (process_mode != TextureProcessMode::None && gl_lod_supported) {
+        if (process_mode == TextureProcessMode::LZ) {
+            extras.push_back(Immediate(0.0f));
+        } else {
+            // If present, lod or bias are always stored in the register indexed by the gpr20
+            // field with an offset depending on the usage of the other registers
+            extras.push_back(GetRegister(instr.gpr20.Value() + bias_offset));
+        }
+    }
+
+    Node4 values;
+    for (u32 element = 0; element < values.size(); ++element) {
+        auto copy_coords = coords;
+        MetaTexture meta{sampler, array, depth_compare, extras, element};
+        values[element] = Operation(read_method, meta, std::move(copy_coords));
+    }
+
+    return values;
+}
+
+Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
+                           TextureProcessMode process_mode, bool depth_compare, bool is_array) {
+    const bool lod_bias_enabled =
+        (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
+
+    const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
+        texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
+    // If enabled arrays index is always stored in the gpr8 field
+    const u64 array_register = instr.gpr8.Value();
+    // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
+    const u64 coord_register = array_register + (is_array ? 1 : 0);
+
+    std::vector<Node> coords;
+    for (std::size_t i = 0; i < coord_count; ++i) {
+        coords.push_back(GetRegister(coord_register + i));
+    }
+    // 1D.DC in OpenGL the 2nd component is ignored.
+    if (depth_compare && !is_array && texture_type == TextureType::Texture1D) {
+        coords.push_back(Immediate(0.0f));
+    }
+
+    const Node array = is_array ? GetRegister(array_register) : nullptr;
+
+    Node dc{};
+    if (depth_compare) {
+        // Depth is always stored in the register signaled by gpr20 or in the next register if lod
+        // or bias are used
+        const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
+        dc = GetRegister(depth_register);
+    }
+
+    return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0);
+}
+
+Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
+                            TextureProcessMode process_mode, bool depth_compare, bool is_array) {
+    const bool lod_bias_enabled =
+        (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
+
+    const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
+        texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
+    // If enabled arrays index is always stored in the gpr8 field
+    const u64 array_register = instr.gpr8.Value();
+    // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used
+    const u64 coord_register = array_register + (is_array ? 1 : 0);
+    const u64 last_coord_register =
+        (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2))
+            ? static_cast<u64>(instr.gpr20.Value())
+            : coord_register + 1;
+    const u32 bias_offset = coord_count > 2 ? 1 : 0;
+
+    std::vector<Node> coords;
+    for (std::size_t i = 0; i < coord_count; ++i) {
+        const bool last = (i == (coord_count - 1)) && (coord_count > 1);
+        coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
+    }
+
+    const Node array = is_array ? GetRegister(array_register) : nullptr;
+
+    Node dc{};
+    if (depth_compare) {
+        // Depth is always stored in the register signaled by gpr20 or in the next register if lod
+        // or bias are used
+        const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
+        dc = GetRegister(depth_register);
+    }
+
+    return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset);
+}
+
+Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
+                            bool is_array) {
+    const std::size_t coord_count = GetCoordCount(texture_type);
+    const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
+    const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
+
+    // If enabled arrays index is always stored in the gpr8 field
+    const u64 array_register = instr.gpr8.Value();
+    // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
+    const u64 coord_register = array_register + (is_array ? 1 : 0);
+
+    std::vector<Node> coords;
+    for (size_t i = 0; i < coord_count; ++i)
+        coords.push_back(GetRegister(coord_register + i));
+
+    const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
+
+    Node4 values;
+    for (u32 element = 0; element < values.size(); ++element) {
+        auto coords_copy = coords;
+        MetaTexture meta{sampler, GetRegister(array_register), {}, {}, element};
+        values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
+    }
+
+    return values;
+}
+
+Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
+    const std::size_t type_coord_count = GetCoordCount(texture_type);
+    const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
+
+    // If enabled arrays index is always stored in the gpr8 field
+    const u64 array_register = instr.gpr8.Value();
+    // if is array gpr20 is used
+    const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value();
+
+    const u64 last_coord_register =
+        ((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array
+            ? static_cast<u64>(instr.gpr20.Value())
+            : coord_register + 1;
+
+    std::vector<Node> coords;
+    for (std::size_t i = 0; i < type_coord_count; ++i) {
+        const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1);
+        coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
+    }
+
+    const Node array = is_array ? GetRegister(array_register) : nullptr;
+    // When lod is used always is in gpr20
+    const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
+
+    const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
+
+    Node4 values;
+    for (u32 element = 0; element < values.size(); ++element) {
+        auto coords_copy = coords;
+        MetaTexture meta{sampler, array, {}, {lod}, element};
+        values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
+    }
+    return values;
+}
+
+std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
+    TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled,
+    std::size_t max_coords, std::size_t max_inputs) {
+    const std::size_t coord_count = GetCoordCount(texture_type);
+
+    std::size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0);
+    const std::size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0);
+    if (total_coord_count > max_coords || total_reg_count > max_inputs) {
+        UNIMPLEMENTED_MSG("Unsupported Texture operation");
+        total_coord_count = std::min(total_coord_count, max_coords);
+    }
+    // 1D.DC OpenGL is using a vec3 but 2nd component is ignored later.
+    total_coord_count +=
+        (depth_compare && !is_array && texture_type == TextureType::Texture1D) ? 1 : 0;
+
+    return {coord_count, total_coord_count};
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 52c7f2c4e2..0548c46f0c 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -614,6 +614,7 @@ private:
     u32 DecodeHfma2(NodeBlock& bb, u32 pc);
     u32 DecodeConversion(NodeBlock& bb, u32 pc);
     u32 DecodeMemory(NodeBlock& bb, u32 pc);
+    u32 DecodeTexture(NodeBlock& bb, u32 pc);
     u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc);
     u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc);
     u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc);

From 5ca63d06757a92fdbd7d75d81f0c9ff1d7ab4e62 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Fri, 22 Feb 2019 03:30:12 -0300
Subject: [PATCH 2/2] shader/decode: Remove extras from MetaTexture

---
 src/video_core/engines/shader_bytecode.h      |  8 +--
 .../renderer_opengl/gl_shader_decompiler.cpp  | 56 ++++++++++++-------
 src/video_core/shader/decode/texture.cpp      | 37 +++++++-----
 src/video_core/shader/shader_ir.h             |  4 +-
 4 files changed, 65 insertions(+), 40 deletions(-)

diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index d14cd5f209..f62ae8801c 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -325,11 +325,11 @@ enum class TextureQueryType : u64 {
 
 enum class TextureProcessMode : u64 {
     None = 0,
-    LZ = 1,  // Unknown, appears to be the same as none.
+    LZ = 1,  // Load LOD of zero.
     LB = 2,  // Load Bias.
-    LL = 3,  // Load LOD (LevelOfDetail)
-    LBA = 6, // Load Bias. The A is unknown, does not appear to differ with LB
-    LLA = 7  // Load LOD. The A is unknown, does not appear to differ with LL
+    LL = 3,  // Load LOD.
+    LBA = 6, // Load Bias. The A is unknown, does not appear to differ with LB.
+    LLA = 7  // Load LOD. The A is unknown, does not appear to differ with LL.
 };
 
 enum class TextureMiscMode : u64 {
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 72ff6ac6af..11d1169f09 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -5,7 +5,9 @@
 #include <array>
 #include <string>
 #include <string_view>
+#include <utility>
 #include <variant>
+#include <vector>
 
 #include <fmt/format.h>
 
@@ -717,7 +719,7 @@ private:
     }
 
     std::string GenerateTexture(Operation operation, const std::string& func,
-                                bool is_extra_int = false) {
+                                const std::vector<std::pair<Type, Node>>& extras) {
         constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"};
 
         const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
@@ -738,36 +740,47 @@ private:
             expr += Visit(operation[i]);
 
             const std::size_t next = i + 1;
-            if (next < count || has_array || has_shadow)
+            if (next < count)
                 expr += ", ";
         }
         if (has_array) {
-            expr += "float(ftoi(" + Visit(meta->array) + "))";
+            expr += ", float(ftoi(" + Visit(meta->array) + "))";
         }
         if (has_shadow) {
-            if (has_array)
-                expr += ", ";
-            expr += Visit(meta->depth_compare);
+            expr += ", " + Visit(meta->depth_compare);
         }
         expr += ')';
 
-        for (const Node extra : meta->extras) {
+        for (const auto& extra_pair : extras) {
+            const auto [type, operand] = extra_pair;
+            if (operand == nullptr) {
+                continue;
+            }
             expr += ", ";
-            if (is_extra_int) {
-                if (const auto immediate = std::get_if<ImmediateNode>(extra)) {
+
+            switch (type) {
+            case Type::Int:
+                if (const auto immediate = std::get_if<ImmediateNode>(operand)) {
                     // Inline the string as an immediate integer in GLSL (some extra arguments are
                     // required to be constant)
                     expr += std::to_string(static_cast<s32>(immediate->GetValue()));
                 } else {
-                    expr += "ftoi(" + Visit(extra) + ')';
+                    expr += "ftoi(" + Visit(operand) + ')';
                 }
-            } else {
-                expr += Visit(extra);
+                break;
+            case Type::Float:
+                expr += Visit(operand);
+                break;
+            default: {
+                const auto type_int = static_cast<u32>(type);
+                UNIMPLEMENTED_MSG("Unimplemented extra type={}", type_int);
+                expr += '0';
+                break;
+            }
             }
         }
 
-        expr += ')';
-        return expr;
+        return expr + ')';
     }
 
     std::string Assign(Operation operation) {
@@ -1146,7 +1159,7 @@ private:
         const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
         ASSERT(meta);
 
-        std::string expr = GenerateTexture(operation, "texture");
+        std::string expr = GenerateTexture(operation, "texture", {{Type::Float, meta->bias}});
         if (meta->sampler.IsShadow()) {
             expr = "vec4(" + expr + ')';
         }
@@ -1157,7 +1170,7 @@ private:
         const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
         ASSERT(meta);
 
-        std::string expr = GenerateTexture(operation, "textureLod");
+        std::string expr = GenerateTexture(operation, "textureLod", {{Type::Float, meta->lod}});
         if (meta->sampler.IsShadow()) {
             expr = "vec4(" + expr + ')';
         }
@@ -1168,7 +1181,8 @@ private:
         const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
         ASSERT(meta);
 
-        return GenerateTexture(operation, "textureGather", !meta->sampler.IsShadow()) +
+        const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
+        return GenerateTexture(operation, "textureGather", {{type, meta->component}}) +
                GetSwizzle(meta->element);
     }
 
@@ -1197,8 +1211,8 @@ private:
         ASSERT(meta);
 
         if (meta->element < 2) {
-            return "itof(int((" + GenerateTexture(operation, "textureQueryLod") + " * vec2(256))" +
-                   GetSwizzle(meta->element) + "))";
+            return "itof(int((" + GenerateTexture(operation, "textureQueryLod", {}) +
+                   " * vec2(256))" + GetSwizzle(meta->element) + "))";
         }
         return "0";
     }
@@ -1224,9 +1238,9 @@ private:
             else if (next < count)
                 expr += ", ";
         }
-        for (std::size_t i = 0; i < meta->extras.size(); ++i) {
+        if (meta->lod) {
             expr += ", ";
-            expr += CastOperand(Visit(meta->extras.at(i)), Type::Int);
+            expr += CastOperand(Visit(meta->lod), Type::Int);
         }
         expr += ')';
 
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 50e2d0584f..a99ae19bfd 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -119,8 +119,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
             coords.push_back(op_a);
             coords.push_back(op_b);
         }
-        std::vector<Node> extras;
-        extras.push_back(Immediate(static_cast<u32>(instr.tld4s.component)));
+        const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
 
         const auto& sampler =
             GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
@@ -128,7 +127,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
         Node4 values;
         for (u32 element = 0; element < values.size(); ++element) {
             auto coords_copy = coords;
-            MetaTexture meta{sampler, {}, {}, extras, element};
+            MetaTexture meta{sampler, {}, {}, {}, {}, component, element};
             values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
         }
 
@@ -153,7 +152,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
                 if (!instr.txq.IsComponentEnabled(element)) {
                     continue;
                 }
-                MetaTexture meta{sampler, {}, {}, {}, element};
+                MetaTexture meta{sampler, {}, {}, {}, {}, {}, element};
                 const Node value =
                     Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8));
                 SetTemporal(bb, indexer++, value);
@@ -203,7 +202,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
 
         for (u32 element = 0; element < 2; ++element) {
             auto params = coords;
-            MetaTexture meta{sampler, {}, {}, {}, element};
+            MetaTexture meta{sampler, {}, {}, {}, {}, {}, element};
             const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
             SetTemporal(bb, element, value);
         }
@@ -347,25 +346,35 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
           (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow));
 
     const OperationCode read_method =
-        lod_needed && gl_lod_supported ? OperationCode::TextureLod : OperationCode::Texture;
+        (lod_needed && gl_lod_supported) ? OperationCode::TextureLod : OperationCode::Texture;
 
     UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
 
-    std::vector<Node> extras;
+    Node bias = {};
+    Node lod = {};
     if (process_mode != TextureProcessMode::None && gl_lod_supported) {
-        if (process_mode == TextureProcessMode::LZ) {
-            extras.push_back(Immediate(0.0f));
-        } else {
+        switch (process_mode) {
+        case TextureProcessMode::LZ:
+            lod = Immediate(0.0f);
+            break;
+        case TextureProcessMode::LB:
             // If present, lod or bias are always stored in the register indexed by the gpr20
             // field with an offset depending on the usage of the other registers
-            extras.push_back(GetRegister(instr.gpr20.Value() + bias_offset));
+            bias = GetRegister(instr.gpr20.Value() + bias_offset);
+            break;
+        case TextureProcessMode::LL:
+            lod = GetRegister(instr.gpr20.Value() + bias_offset);
+            break;
+        default:
+            UNIMPLEMENTED_MSG("Unimplemented process mode={}", static_cast<u32>(process_mode));
+            break;
         }
     }
 
     Node4 values;
     for (u32 element = 0; element < values.size(); ++element) {
         auto copy_coords = coords;
-        MetaTexture meta{sampler, array, depth_compare, extras, element};
+        MetaTexture meta{sampler, array, depth_compare, bias, lod, {}, element};
         values[element] = Operation(read_method, meta, std::move(copy_coords));
     }
 
@@ -462,7 +471,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
     Node4 values;
     for (u32 element = 0; element < values.size(); ++element) {
         auto coords_copy = coords;
-        MetaTexture meta{sampler, GetRegister(array_register), {}, {}, element};
+        MetaTexture meta{sampler, GetRegister(array_register), {}, {}, {}, {}, element};
         values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
     }
 
@@ -498,7 +507,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
     Node4 values;
     for (u32 element = 0; element < values.size(); ++element) {
         auto coords_copy = coords;
-        MetaTexture meta{sampler, array, {}, {lod}, element};
+        MetaTexture meta{sampler, array, {}, {}, lod, {}, element};
         values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
     }
     return values;
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 0548c46f0c..5bc3a39004 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -290,7 +290,9 @@ struct MetaTexture {
     const Sampler& sampler;
     Node array{};
     Node depth_compare{};
-    std::vector<Node> extras;
+    Node bias{};
+    Node lod{};
+    Node component{};
     u32 element{};
 };