Update Core Timing .h file

This commit is contained in:
Crunch (Chaz9) 2024-09-29 21:23:11 +01:00
parent e5c47e911b
commit 592f93b26c
1 changed files with 16 additions and 80 deletions

View File

@ -11,8 +11,7 @@
#include <optional>
#include <string>
#include <thread>
#include <boost/heap/fibonacci_heap.hpp>
#include <vector>
#include "common/common_types.h"
#include "common/thread.h"
@ -43,18 +42,6 @@ enum class UnscheduleEventType {
NoWait,
};
/**
* This is a system to schedule events into the emulated machine's future. Time is measured
* in main CPU clock cycles.
*
* To schedule an event, you first have to register its type. This is where you pass in the
* callback. You then schedule events using the type ID you get back.
*
* The s64 ns_late that the callbacks get is how many ns late it was.
* So to schedule a new event on a regular basis:
* inside callback:
* ScheduleEvent(period_in_ns - ns_late, callback, "whatever")
*/
class CoreTiming {
public:
CoreTiming();
@ -66,99 +53,56 @@ public:
CoreTiming& operator=(const CoreTiming&) = delete;
CoreTiming& operator=(CoreTiming&&) = delete;
/// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
/// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
void Initialize(std::function<void()>&& on_thread_init_);
/// Clear all pending events. This should ONLY be done on exit.
void ClearPendingEvents();
/// Sets if emulation is multicore or single core, must be set before Initialize
void SetMulticore(bool is_multicore_) {
is_multicore = is_multicore_;
}
/// Pauses/Unpauses the execution of the timer thread.
void Pause(bool is_paused);
/// Pauses/Unpauses the execution of the timer thread and waits until paused.
void SyncPause(bool is_paused);
/// Checks if core timing is running.
bool IsRunning() const;
/// Checks if the timer thread has started.
bool HasStarted() const {
return has_started;
}
/// Checks if there are any pending time events.
bool HasPendingEvents() const;
/// Schedules an event in core timing
void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
const std::shared_ptr<EventType>& event_type, bool absolute_time = false);
/// Schedules an event which will automatically re-schedule itself with the given time, until
/// unscheduled
void ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
std::chrono::nanoseconds resched_time,
const std::shared_ptr<EventType>& event_type,
bool absolute_time = false);
void UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
UnscheduleEventType type = UnscheduleEventType::Wait);
void AddTicks(u64 ticks_to_add);
void ResetTicks();
void Idle();
s64 GetDowncount() const {
return downcount;
return downcount.load(std::memory_order_relaxed);
}
/// Returns the current CNTPCT tick value.
u64 GetClockTicks() const;
/// Returns the current GPU tick value.
u64 GetGPUTicks() const;
/// Returns current time in microseconds.
std::chrono::microseconds GetGlobalTimeUs() const;
/// Returns current time in nanoseconds.
std::chrono::nanoseconds GetGlobalTimeNs() const;
/// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
std::optional<s64> Advance();
#ifdef _WIN32
void SetTimerResolutionNs(std::chrono::nanoseconds ns);
#endif
private:
struct Event;
struct Event {
s64 time;
u64 fifo_order;
std::shared_ptr<EventType> type;
bool operator>(const Event& other) const {
return std::tie(time, fifo_order) > std::tie(other.time, other.fifo_order);
}
};
static void ThreadEntry(CoreTiming& instance);
void ThreadLoop();
void Reset();
std::unique_ptr<Common::WallClock> clock;
s64 global_timer = 0;
#ifdef _WIN32
s64 timer_resolution_ns;
#endif
using heap_t =
boost::heap::fibonacci_heap<CoreTiming::Event, boost::heap::compare<std::greater<>>>;
heap_t event_queue;
u64 event_fifo_id = 0;
std::atomic<s64> global_timer{0};
std::vector<Event> event_queue;
std::atomic<u64> event_fifo_id{0};
Common::Event event{};
Common::Event pause_event{};
@ -173,20 +117,12 @@ private:
std::function<void()> on_thread_init{};
bool is_multicore{};
s64 pause_end_time{};
std::atomic<s64> pause_end_time{};
/// Cycle timing
u64 cpu_ticks{};
s64 downcount{};
std::atomic<u64> cpu_ticks{};
std::atomic<s64> downcount{};
};
/// Creates a core timing event with the given name and callback.
///
/// @param name The name of the core timing event to create.
/// @param callback The callback to execute for the event.
///
/// @returns An EventType instance representing the created event.
///
std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback);
} // namespace Core::Timing