mirror of https://git.suyu.dev/suyu/suyu
Merge pull request #3360 from CJBok/statusbar-buttons
GUI: Togglable graphics settings buttons in status bar
This commit is contained in:
commit
5733287822
|
@ -10,6 +10,6 @@
|
|||
<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
|
||||
</qresource>
|
||||
<qresource prefix="colorful">
|
||||
<file>style.qss</file>
|
||||
<file alias="style.qss">../default/style.qss</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
/*
|
||||
This file is intentionally left blank.
|
||||
We do not want to apply any stylesheet for colorful, only icons.
|
||||
*/
|
|
@ -1,25 +1,18 @@
|
|||
<RCC>
|
||||
<qresource prefix="icons/default">
|
||||
<file alias="index.theme">icons/index.theme</file>
|
||||
|
||||
<file alias="16x16/checked.png">icons/16x16/checked.png</file>
|
||||
|
||||
<file alias="16x16/failed.png">icons/16x16/failed.png</file>
|
||||
|
||||
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
|
||||
|
||||
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
|
||||
|
||||
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
|
||||
|
||||
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
|
||||
|
||||
<file alias="48x48/plus.png">icons/48x48/plus.png</file>
|
||||
|
||||
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
|
||||
|
||||
<file alias="256x256/yuzu.png">icons/256x256/yuzu.png</file>
|
||||
|
||||
<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
|
||||
</qresource>
|
||||
<qresource prefix="default">
|
||||
<file>style.qss</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
|
|
@ -0,0 +1,35 @@
|
|||
QPushButton#TogglableStatusBarButton {
|
||||
color: #959595;
|
||||
border: 1px solid transparent;
|
||||
background-color: transparent;
|
||||
padding: 0px 3px 0px 3px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
QPushButton#TogglableStatusBarButton:checked {
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
QPushButton#TogglableStatusBarButton:hover {
|
||||
border: 1px solid #76797C;
|
||||
}
|
||||
|
||||
QPushButton#RendererStatusBarButton {
|
||||
color: #656565;
|
||||
border: 1px solid transparent;
|
||||
background-color: transparent;
|
||||
padding: 0px 3px 0px 3px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
QPushButton#RendererStatusBarButton:hover {
|
||||
border: 1px solid #76797C;
|
||||
}
|
||||
|
||||
QPushButton#RendererStatusBarButton:checked {
|
||||
color: #e85c00;
|
||||
}
|
||||
|
||||
QPushButton#RendererStatusBarButton:!checked{
|
||||
color: #0066ff;
|
||||
}
|
|
@ -1236,3 +1236,41 @@ QToolButton:disabled,
|
|||
QPlainTextEdit:disabled {
|
||||
background-color: #2b2e31;
|
||||
}
|
||||
|
||||
QPushButton#TogglableStatusBarButton {
|
||||
min-width: 0px;
|
||||
color: #656565;
|
||||
border: 1px solid transparent;
|
||||
background-color: transparent;
|
||||
padding: 0px 3px 0px 3px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
QPushButton#TogglableStatusBarButton:checked {
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
QPushButton#TogglableStatusBarButton:hover {
|
||||
border: 1px solid #76797C;
|
||||
}
|
||||
|
||||
QPushButton#RendererStatusBarButton {
|
||||
min-width: 0px;
|
||||
color: #656565;
|
||||
border: 1px solid transparent;
|
||||
background-color: transparent;
|
||||
padding: 0px 3px 0px 3px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
QPushButton#RendererStatusBarButton:hover {
|
||||
border: 1px solid #76797C;
|
||||
}
|
||||
|
||||
QPushButton#RendererStatusBarButton:checked {
|
||||
color: #e85c00;
|
||||
}
|
||||
|
||||
QPushButton#RendererStatusBarButton:!checked{
|
||||
color: #00ccdd;
|
||||
}
|
|
@ -454,7 +454,6 @@ void GMainWindow::InitializeWidgets() {
|
|||
// Create status bar
|
||||
message_label = new QLabel();
|
||||
// Configured separately for left alignment
|
||||
message_label->setVisible(false);
|
||||
message_label->setFrameStyle(QFrame::NoFrame);
|
||||
message_label->setContentsMargins(4, 0, 4, 0);
|
||||
message_label->setAlignment(Qt::AlignLeft);
|
||||
|
@ -476,8 +475,73 @@ void GMainWindow::InitializeWidgets() {
|
|||
label->setVisible(false);
|
||||
label->setFrameStyle(QFrame::NoFrame);
|
||||
label->setContentsMargins(4, 0, 4, 0);
|
||||
statusBar()->addPermanentWidget(label, 0);
|
||||
statusBar()->addPermanentWidget(label);
|
||||
}
|
||||
|
||||
// Setup Dock button
|
||||
dock_status_button = new QPushButton();
|
||||
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
dock_status_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(dock_status_button, &QPushButton::clicked, [&] {
|
||||
Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode);
|
||||
OnDockedModeChanged(!Settings::values.use_docked_mode, Settings::values.use_docked_mode);
|
||||
});
|
||||
dock_status_button->setText(tr("DOCK"));
|
||||
dock_status_button->setCheckable(true);
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode);
|
||||
statusBar()->insertPermanentWidget(0, dock_status_button);
|
||||
|
||||
// Setup ASync button
|
||||
async_status_button = new QPushButton();
|
||||
async_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
async_status_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(async_status_button, &QPushButton::clicked, [&] {
|
||||
if (emulation_running) {
|
||||
return;
|
||||
}
|
||||
Settings::values.use_asynchronous_gpu_emulation =
|
||||
!Settings::values.use_asynchronous_gpu_emulation;
|
||||
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
|
||||
Settings::Apply();
|
||||
});
|
||||
async_status_button->setText(tr("ASYNC"));
|
||||
async_status_button->setCheckable(true);
|
||||
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
|
||||
statusBar()->insertPermanentWidget(0, async_status_button);
|
||||
|
||||
// Setup Renderer API button
|
||||
renderer_status_button = new QPushButton();
|
||||
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
|
||||
renderer_status_button->setCheckable(true);
|
||||
renderer_status_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(renderer_status_button, &QPushButton::toggled, [=](bool checked) {
|
||||
renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL"));
|
||||
});
|
||||
renderer_status_button->toggle();
|
||||
|
||||
#ifndef HAS_VULKAN
|
||||
renderer_status_button->setChecked(false);
|
||||
renderer_status_button->setCheckable(false);
|
||||
renderer_status_button->setDisabled(true);
|
||||
#else
|
||||
renderer_status_button->setChecked(Settings::values.renderer_backend ==
|
||||
Settings::RendererBackend::Vulkan);
|
||||
connect(renderer_status_button, &QPushButton::clicked, [=] {
|
||||
if (emulation_running) {
|
||||
return;
|
||||
}
|
||||
if (renderer_status_button->isChecked()) {
|
||||
Settings::values.renderer_backend = Settings::RendererBackend::Vulkan;
|
||||
} else {
|
||||
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
|
||||
}
|
||||
|
||||
Settings::Apply();
|
||||
});
|
||||
#endif // HAS_VULKAN
|
||||
statusBar()->insertPermanentWidget(0, renderer_status_button);
|
||||
|
||||
statusBar()->setVisible(true);
|
||||
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
|
||||
}
|
||||
|
@ -640,6 +704,7 @@ void GMainWindow::InitializeHotkeys() {
|
|||
Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
|
||||
OnDockedModeChanged(!Settings::values.use_docked_mode,
|
||||
Settings::values.use_docked_mode);
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -944,6 +1009,8 @@ void GMainWindow::BootGame(const QString& filename) {
|
|||
game_list_placeholder->hide();
|
||||
}
|
||||
status_bar_update_timer.start(2000);
|
||||
async_status_button->setDisabled(true);
|
||||
renderer_status_button->setDisabled(true);
|
||||
|
||||
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||
|
||||
|
@ -1009,10 +1076,13 @@ void GMainWindow::ShutdownGame() {
|
|||
|
||||
// Disable status bar updates
|
||||
status_bar_update_timer.stop();
|
||||
message_label->setVisible(false);
|
||||
emu_speed_label->setVisible(false);
|
||||
game_fps_label->setVisible(false);
|
||||
emu_frametime_label->setVisible(false);
|
||||
async_status_button->setEnabled(true);
|
||||
#ifdef HAS_VULKAN
|
||||
renderer_status_button->setEnabled(true);
|
||||
#endif
|
||||
|
||||
emulation_running = false;
|
||||
|
||||
|
@ -1780,6 +1850,13 @@ void GMainWindow::OnConfigure() {
|
|||
}
|
||||
|
||||
config->Save();
|
||||
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode);
|
||||
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
|
||||
#ifdef HAS_VULKAN
|
||||
renderer_status_button->setChecked(Settings::values.renderer_backend ==
|
||||
Settings::RendererBackend::Vulkan);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GMainWindow::OnLoadAmiibo() {
|
||||
|
@ -1972,7 +2049,6 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
|
|||
if (emu_thread) {
|
||||
emu_thread->SetRunning(true);
|
||||
message_label->setText(status_message);
|
||||
message_label->setVisible(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2234,8 +2310,16 @@ void GMainWindow::UpdateUITheme() {
|
|||
QStringList theme_paths(default_theme_paths);
|
||||
|
||||
if (is_default_theme || current_theme.isEmpty()) {
|
||||
const QString theme_uri(QStringLiteral(":default/style.qss"));
|
||||
QFile f(theme_uri);
|
||||
if (f.open(QFile::ReadOnly | QFile::Text)) {
|
||||
QTextStream ts(&f);
|
||||
qApp->setStyleSheet(ts.readAll());
|
||||
setStyleSheet(ts.readAll());
|
||||
} else {
|
||||
qApp->setStyleSheet({});
|
||||
setStyleSheet({});
|
||||
}
|
||||
theme_paths.append(default_icons);
|
||||
QIcon::setThemeName(default_icons);
|
||||
} else {
|
||||
|
|
|
@ -27,6 +27,7 @@ class LoadingScreen;
|
|||
class MicroProfileDialog;
|
||||
class ProfilerWidget;
|
||||
class QLabel;
|
||||
class QPushButton;
|
||||
class WaitTreeWidget;
|
||||
enum class GameListOpenTarget;
|
||||
class GameListPlaceholder;
|
||||
|
@ -228,6 +229,9 @@ private:
|
|||
QLabel* emu_speed_label = nullptr;
|
||||
QLabel* game_fps_label = nullptr;
|
||||
QLabel* emu_frametime_label = nullptr;
|
||||
QPushButton* async_status_button = nullptr;
|
||||
QPushButton* renderer_status_button = nullptr;
|
||||
QPushButton* dock_status_button = nullptr;
|
||||
QTimer status_bar_update_timer;
|
||||
|
||||
std::unique_ptr<Config> config;
|
||||
|
|
Loading…
Reference in New Issue