Revert all the trash commits that were breaking build, back to e5c47e911b

This reverts commit 592f93b26c.
This commit is contained in:
CrimsonHawk 2024-10-05 13:50:31 +08:00
parent 8d6b694569
commit 509b880eec
No known key found for this signature in database
GPG Key ID: 82D963563CFDCEA1
8 changed files with 1433 additions and 736 deletions

View File

@ -26,6 +26,24 @@ std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callbac
return std::make_shared<EventType>(std::move(callback), std::move(name));
}
struct CoreTiming::Event {
s64 time;
u64 fifo_order;
std::weak_ptr<EventType> type;
s64 reschedule_time;
heap_t::handle_type handle{};
// Sort by time, unless the times are the same, in which case sort by
// the order added to the queue
friend bool operator>(const Event& left, const Event& right) {
return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order);
}
friend bool operator<(const Event& left, const Event& right) {
return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order);
}
};
CoreTiming::CoreTiming() : clock{Common::CreateOptimalClock()} {}
CoreTiming::~CoreTiming() {
@ -69,7 +87,7 @@ void CoreTiming::Pause(bool is_paused) {
}
void CoreTiming::SyncPause(bool is_paused) {
if (is_paused == paused && paused_set == is_paused) {
if (is_paused == paused && paused_set == paused) {
return;
}
@ -94,7 +112,7 @@ bool CoreTiming::IsRunning() const {
bool CoreTiming::HasPendingEvents() const {
std::scoped_lock lock{basic_lock};
return !event_queue.empty();
return !(wait_set && event_queue.empty());
}
void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
@ -103,8 +121,8 @@ void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
std::scoped_lock scope{basic_lock};
const auto next_time{absolute_time ? ns_into_future : GetGlobalTimeNs() + ns_into_future};
event_queue.emplace_back(Event{next_time.count(), event_fifo_id++, event_type});
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
auto h{event_queue.emplace(Event{next_time.count(), event_fifo_id++, event_type, 0})};
(*h).handle = h;
}
event.Set();
@ -118,9 +136,9 @@ void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
std::scoped_lock scope{basic_lock};
const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
event_queue.emplace_back(
Event{next_time.count(), event_fifo_id++, event_type, resched_time.count()});
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
auto h{event_queue.emplace(
Event{next_time.count(), event_fifo_id++, event_type, resched_time.count()})};
(*h).handle = h;
}
event.Set();
@ -131,11 +149,17 @@ void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
{
std::scoped_lock lk{basic_lock};
event_queue.erase(
std::remove_if(event_queue.begin(), event_queue.end(),
[&](const Event& e) { return e.type.lock().get() == event_type.get(); }),
event_queue.end());
std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
std::vector<heap_t::handle_type> to_remove;
for (auto itr = event_queue.begin(); itr != event_queue.end(); itr++) {
const Event& e = *itr;
if (e.type.lock().get() == event_type.get()) {
to_remove.push_back(itr->handle);
}
}
for (auto& h : to_remove) {
event_queue.erase(h);
}
event_type->sequence_number++;
}
@ -148,7 +172,7 @@ void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
void CoreTiming::AddTicks(u64 ticks_to_add) {
cpu_ticks += ticks_to_add;
downcount -= static_cast<s64>(ticks_to_add);
downcount -= static_cast<s64>(cpu_ticks);
}
void CoreTiming::Idle() {
@ -156,7 +180,7 @@ void CoreTiming::Idle() {
}
void CoreTiming::ResetTicks() {
downcount.store(MAX_SLICE_LENGTH, std::memory_order_release);
downcount = MAX_SLICE_LENGTH;
}
u64 CoreTiming::GetClockTicks() const {
@ -177,38 +201,48 @@ std::optional<s64> CoreTiming::Advance() {
std::scoped_lock lock{advance_lock, basic_lock};
global_timer = GetGlobalTimeNs().count();
while (!event_queue.empty() && event_queue.front().time <= global_timer) {
Event evt = std::move(event_queue.front());
std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
event_queue.pop_back();
while (!event_queue.empty() && event_queue.top().time <= global_timer) {
const Event& evt = event_queue.top();
if (const auto event_type = evt.type.lock()) {
if (const auto event_type{evt.type.lock()}) {
const auto evt_time = evt.time;
const auto evt_sequence_num = event_type->sequence_number;
if (evt.reschedule_time == 0) {
event_queue.pop();
basic_lock.unlock();
const auto new_schedule_time = event_type->callback(
event_type->callback(
evt_time, std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt_time});
basic_lock.lock();
} else {
basic_lock.unlock();
const auto new_schedule_time{event_type->callback(
evt_time, std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt_time})};
basic_lock.lock();
if (evt_sequence_num != event_type->sequence_number) {
// Heap handle is invalidated after external modification.
continue;
}
if (new_schedule_time.has_value() || evt.reschedule_time != 0) {
const auto next_schedule_time = new_schedule_time.value_or(
std::chrono::nanoseconds{evt.reschedule_time});
const auto next_schedule_time{new_schedule_time.has_value()
? new_schedule_time.value().count()
: evt.reschedule_time};
auto next_time = evt.time + next_schedule_time.count();
// If this event was scheduled into a pause, its time now is going to be way
// behind. Re-set this event to continue from the end of the pause.
auto next_time{evt.time + next_schedule_time};
if (evt.time < pause_end_time) {
next_time = pause_end_time + next_schedule_time.count();
next_time = pause_end_time + next_schedule_time;
}
event_queue.emplace_back(Event{next_time, event_fifo_id++, evt.type,
next_schedule_time.count()});
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
event_queue.update(evt.handle, Event{next_time, event_fifo_id++, evt.type,
next_schedule_time, evt.handle});
}
}
@ -216,7 +250,7 @@ std::optional<s64> CoreTiming::Advance() {
}
if (!event_queue.empty()) {
return event_queue.front().time;
return event_queue.top().time;
} else {
return std::nullopt;
}
@ -235,7 +269,7 @@ void CoreTiming::ThreadLoop() {
#ifdef _WIN32
while (!paused && !event.IsSet() && wait_time > 0) {
wait_time = *next_time - GetGlobalTimeNs().count();
if (wait_time >= 1'000'000) { // 1ms
if (wait_time >= timer_resolution_ns) {
Common::Windows::SleepForOneTick();
} else {
#ifdef ARCHITECTURE_x86_64
@ -256,8 +290,10 @@ void CoreTiming::ThreadLoop() {
} else {
// Queue is empty, wait until another event is scheduled and signals us to
// continue.
wait_set = true;
event.Wait();
}
wait_set = false;
}
paused_set = true;
@ -291,4 +327,10 @@ std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
return std::chrono::microseconds{Common::WallClock::CPUTickToUS(cpu_ticks)};
}
#ifdef _WIN32
void CoreTiming::SetTimerResolutionNs(std::chrono::nanoseconds ns) {
timer_resolution_ns = ns.count();
}
#endif
} // namespace Core::Timing

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@ -11,7 +11,8 @@
#include <optional>
#include <string>
#include <thread>
#include <vector>
#include <boost/heap/fibonacci_heap.hpp>
#include "common/common_types.h"
#include "common/thread.h"
@ -42,6 +43,18 @@ enum class UnscheduleEventType {
NoWait,
};
/**
* This is a system to schedule events into the emulated machine's future. Time is measured
* in main CPU clock cycles.
*
* To schedule an event, you first have to register its type. This is where you pass in the
* callback. You then schedule events using the type ID you get back.
*
* The s64 ns_late that the callbacks get is how many ns late it was.
* So to schedule a new event on a regular basis:
* inside callback:
* ScheduleEvent(period_in_ns - ns_late, callback, "whatever")
*/
class CoreTiming {
public:
CoreTiming();
@ -53,56 +66,99 @@ public:
CoreTiming& operator=(const CoreTiming&) = delete;
CoreTiming& operator=(CoreTiming&&) = delete;
/// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
/// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
void Initialize(std::function<void()>&& on_thread_init_);
/// Clear all pending events. This should ONLY be done on exit.
void ClearPendingEvents();
/// Sets if emulation is multicore or single core, must be set before Initialize
void SetMulticore(bool is_multicore_) {
is_multicore = is_multicore_;
}
/// Pauses/Unpauses the execution of the timer thread.
void Pause(bool is_paused);
/// Pauses/Unpauses the execution of the timer thread and waits until paused.
void SyncPause(bool is_paused);
/// Checks if core timing is running.
bool IsRunning() const;
/// Checks if the timer thread has started.
bool HasStarted() const {
return has_started;
}
/// Checks if there are any pending time events.
bool HasPendingEvents() const;
/// Schedules an event in core timing
void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
const std::shared_ptr<EventType>& event_type, bool absolute_time = false);
/// Schedules an event which will automatically re-schedule itself with the given time, until
/// unscheduled
void ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
std::chrono::nanoseconds resched_time,
const std::shared_ptr<EventType>& event_type,
bool absolute_time = false);
void UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
UnscheduleEventType type = UnscheduleEventType::Wait);
void AddTicks(u64 ticks_to_add);
void ResetTicks();
void Idle();
s64 GetDowncount() const {
return downcount.load(std::memory_order_relaxed);
return downcount;
}
/// Returns the current CNTPCT tick value.
u64 GetClockTicks() const;
/// Returns the current GPU tick value.
u64 GetGPUTicks() const;
/// Returns current time in microseconds.
std::chrono::microseconds GetGlobalTimeUs() const;
/// Returns current time in nanoseconds.
std::chrono::nanoseconds GetGlobalTimeNs() const;
/// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
std::optional<s64> Advance();
#ifdef _WIN32
void SetTimerResolutionNs(std::chrono::nanoseconds ns);
#endif
private:
struct Event {
s64 time;
u64 fifo_order;
std::shared_ptr<EventType> type;
bool operator>(const Event& other) const {
return std::tie(time, fifo_order) > std::tie(other.time, other.fifo_order);
}
};
struct Event;
static void ThreadEntry(CoreTiming& instance);
void ThreadLoop();
void Reset();
std::unique_ptr<Common::WallClock> clock;
std::atomic<s64> global_timer{0};
std::vector<Event> event_queue;
std::atomic<u64> event_fifo_id{0};
s64 global_timer = 0;
#ifdef _WIN32
s64 timer_resolution_ns;
#endif
using heap_t =
boost::heap::fibonacci_heap<CoreTiming::Event, boost::heap::compare<std::greater<>>>;
heap_t event_queue;
u64 event_fifo_id = 0;
Common::Event event{};
Common::Event pause_event{};
@ -117,12 +173,20 @@ private:
std::function<void()> on_thread_init{};
bool is_multicore{};
std::atomic<s64> pause_end_time{};
s64 pause_end_time{};
std::atomic<u64> cpu_ticks{};
std::atomic<s64> downcount{};
/// Cycle timing
u64 cpu_ticks{};
s64 downcount{};
};
/// Creates a core timing event with the given name and callback.
///
/// @param name The name of the core timing event to create.
/// @param callback The callback to execute for the event.
///
/// @returns An EventType instance representing the created event.
///
std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback);
} // namespace Core::Timing

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@ -1,12 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <atomic>
#include <memory>
#include <thread>
#include <vector>
#include "common/fiber.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
@ -30,7 +24,6 @@ void CpuManager::Initialize() {
num_cores = is_multicore ? Core::Hardware::NUM_CPU_CORES : 1;
gpu_barrier = std::make_unique<Common::Barrier>(num_cores + 1);
core_data.resize(num_cores);
for (std::size_t core = 0; core < num_cores; core++) {
core_data[core].host_thread =
std::jthread([this, core](std::stop_token token) { RunThread(token, core); });
@ -38,10 +31,10 @@ void CpuManager::Initialize() {
}
void CpuManager::Shutdown() {
for (auto& data : core_data) {
if (data.host_thread.joinable()) {
data.host_thread.request_stop();
data.host_thread.join();
for (std::size_t core = 0; core < num_cores; core++) {
if (core_data[core].host_thread.joinable()) {
core_data[core].host_thread.request_stop();
core_data[core].host_thread.join();
}
}
}
@ -73,7 +66,12 @@ void CpuManager::HandleInterrupt() {
Kernel::KInterruptManager::HandleInterrupt(kernel, static_cast<s32>(core_index));
}
///////////////////////////////////////////////////////////////////////////////
/// MultiCore ///
///////////////////////////////////////////////////////////////////////////////
void CpuManager::MultiCoreRunGuestThread() {
// Similar to UserModeThreadStarter in HOS
auto& kernel = system.Kernel();
auto* thread = Kernel::GetCurrentThreadPointer(kernel);
kernel.CurrentScheduler()->OnThreadStart();
@ -90,6 +88,10 @@ void CpuManager::MultiCoreRunGuestThread() {
}
void CpuManager::MultiCoreRunIdleThread() {
// Not accurate to HOS. Remove this entire method when singlecore is removed.
// See notes in KScheduler::ScheduleImpl for more information about why this
// is inaccurate.
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
@ -103,6 +105,10 @@ void CpuManager::MultiCoreRunIdleThread() {
}
}
///////////////////////////////////////////////////////////////////////////////
/// SingleCore ///
///////////////////////////////////////////////////////////////////////////////
void CpuManager::SingleCoreRunGuestThread() {
auto& kernel = system.Kernel();
auto* thread = Kernel::GetCurrentThreadPointer(kernel);
@ -148,16 +154,19 @@ void CpuManager::PreemptSingleCore(bool from_running_environment) {
system.CoreTiming().Advance();
kernel.SetIsPhantomModeForSingleCore(false);
}
current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES, std::memory_order_release);
current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
system.CoreTiming().ResetTicks();
kernel.Scheduler(current_core).PreemptSingleCore();
// We've now been scheduled again, and we may have exchanged schedulers.
// Reload the scheduler in case it's different.
if (!kernel.Scheduler(current_core).IsIdle()) {
idle_count = 0;
}
}
void CpuManager::GuestActivate() {
// Similar to the HorizonKernelMain callback in HOS
auto& kernel = system.Kernel();
auto* scheduler = kernel.CurrentScheduler();
@ -175,19 +184,27 @@ void CpuManager::ShutdownThread() {
}
void CpuManager::RunThread(std::stop_token token, std::size_t core) {
/// Initialization
system.RegisterCoreThread(core);
std::string name = is_multicore ? "CPUCore_" + std::to_string(core) : "CPUThread";
std::string name;
if (is_multicore) {
name = "CPUCore_" + std::to_string(core);
} else {
name = "CPUThread";
}
MicroProfileOnThreadCreate(name.c_str());
Common::SetCurrentThreadName(name.c_str());
Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
auto& data = core_data[core];
data.host_context = Common::Fiber::ThreadToFiber();
// Cleanup
SCOPE_EXIT {
data.host_context->Exit();
MicroProfileOnThreadExit();
};
// Running
if (!gpu_barrier->Sync(token)) {
return;
}

File diff suppressed because it is too large Load Diff

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@ -40,23 +40,10 @@ struct GPU::Impl {
explicit Impl(GPU& gpu_, Core::System& system_, bool is_async_, bool use_nvdec_)
: gpu{gpu_}, system{system_}, host1x{system.Host1x()}, use_nvdec{use_nvdec_},
shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_},
gpu_thread{system_, is_async_}, scheduler{std::make_unique<Control::Scheduler>(gpu)} {
Initialize();
}
gpu_thread{system_, is_async_}, scheduler{std::make_unique<Control::Scheduler>(gpu)} {}
~Impl() = default;
void Initialize() {
// Initialize the GPU memory manager
memory_manager = std::make_unique<Tegra::MemoryManager>(system);
// Initialize the command buffer
command_buffer.reserve(COMMAND_BUFFER_SIZE);
// Initialize the fence manager
fence_manager = std::make_unique<FenceManager>();
}
std::shared_ptr<Control::ChannelState> CreateChannel(s32 channel_id) {
auto channel_state = std::make_shared<Tegra::Control::ChannelState>(channel_id);
channels.emplace(channel_id, channel_state);
@ -104,15 +91,14 @@ struct GPU::Impl {
/// Flush all current written commands into the host GPU for execution.
void FlushCommands() {
if (!command_buffer.empty()) {
rasterizer->ExecuteCommands(command_buffer);
command_buffer.clear();
}
rasterizer->FlushCommands();
}
/// Synchronizes CPU writes with Host GPU memory.
void InvalidateGPUCache() {
rasterizer->InvalidateGPUCache();
std::function<void(PAddr, size_t)> callback_writes(
[this](PAddr address, size_t size) { rasterizer->OnCacheInvalidation(address, size); });
system.GatherGPUDirtyMemory(callback_writes);
}
/// Signal the ending of command list.
@ -122,10 +108,11 @@ struct GPU::Impl {
}
/// Request a host GPU memory flush from the CPU.
u64 RequestSyncOperation(std::function<void()>&& action) {
template <typename Func>
[[nodiscard]] u64 RequestSyncOperation(Func&& action) {
std::unique_lock lck{sync_request_mutex};
const u64 fence = ++last_sync_fence;
sync_requests.emplace_back(std::move(action), fence);
sync_requests.emplace_back(action);
return fence;
}
@ -143,12 +130,12 @@ struct GPU::Impl {
void TickWork() {
std::unique_lock lck{sync_request_mutex};
while (!sync_requests.empty()) {
auto& request = sync_requests.front();
auto request = std::move(sync_requests.front());
sync_requests.pop_front();
sync_request_mutex.unlock();
request.first();
request();
current_sync_fence.fetch_add(1, std::memory_order_release);
sync_request_mutex.lock();
sync_requests.pop_front();
sync_request_cv.notify_all();
}
}
@ -235,6 +222,7 @@ struct GPU::Impl {
/// This can be used to launch any necessary threads and register any necessary
/// core timing events.
void Start() {
Settings::UpdateGPUAccuracy();
gpu_thread.StartThread(*renderer, renderer->Context(), *scheduler);
}
@ -264,7 +252,7 @@ struct GPU::Impl {
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(DAddr addr, u64 size) {
rasterizer->FlushRegion(addr, size);
gpu_thread.FlushRegion(addr, size);
}
VideoCore::RasterizerDownloadArea OnCPURead(DAddr addr, u64 size) {
@ -284,7 +272,7 @@ struct GPU::Impl {
/// Notify rasterizer that any caches of the specified region should be invalidated
void InvalidateRegion(DAddr addr, u64 size) {
rasterizer->InvalidateRegion(addr, size);
gpu_thread.InvalidateRegion(addr, size);
}
bool OnCPUWrite(DAddr addr, u64 size) {
@ -293,7 +281,57 @@ struct GPU::Impl {
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(DAddr addr, u64 size) {
rasterizer->FlushAndInvalidateRegion(addr, size);
gpu_thread.FlushAndInvalidateRegion(addr, size);
}
void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
std::vector<Service::Nvidia::NvFence>&& fences) {
size_t num_fences{fences.size()};
size_t current_request_counter{};
{
std::unique_lock<std::mutex> lk(request_swap_mutex);
if (free_swap_counters.empty()) {
current_request_counter = request_swap_counters.size();
request_swap_counters.emplace_back(num_fences);
} else {
current_request_counter = free_swap_counters.front();
request_swap_counters[current_request_counter] = num_fences;
free_swap_counters.pop_front();
}
}
const auto wait_fence =
RequestSyncOperation([this, current_request_counter, &layers, &fences, num_fences] {
auto& syncpoint_manager = host1x.GetSyncpointManager();
if (num_fences == 0) {
renderer->Composite(layers);
}
const auto executer = [this, current_request_counter, layers_copy = layers]() {
{
std::unique_lock<std::mutex> lk(request_swap_mutex);
if (--request_swap_counters[current_request_counter] != 0) {
return;
}
free_swap_counters.push_back(current_request_counter);
}
renderer->Composite(layers_copy);
};
for (size_t i = 0; i < num_fences; i++) {
syncpoint_manager.RegisterGuestAction(fences[i].id, fences[i].value, executer);
}
});
gpu_thread.TickGPU();
WaitForSyncOperation(wait_fence);
}
std::vector<u8> GetAppletCaptureBuffer() {
std::vector<u8> out;
const auto wait_fence =
RequestSyncOperation([&] { out = renderer->GetAppletCaptureBuffer(); });
gpu_thread.TickGPU();
WaitForSyncOperation(wait_fence);
return out;
}
GPU& gpu;
@ -310,12 +348,16 @@ struct GPU::Impl {
/// When true, we are about to shut down emulation session, so terminate outstanding tasks
std::atomic_bool shutting_down{};
std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
std::mutex sync_mutex;
std::mutex device_mutex;
std::condition_variable sync_cv;
std::list<std::pair<std::function<void()>, u64>> sync_requests;
std::list<std::function<void()>> sync_requests;
std::atomic<u64> current_sync_fence{};
u64 last_sync_fence{};
std::mutex sync_request_mutex;
@ -331,13 +373,182 @@ struct GPU::Impl {
Tegra::Control::ChannelState* current_channel;
s32 bound_channel{-1};
std::unique_ptr<Tegra::MemoryManager> memory_manager;
std::vector<u32> command_buffer;
std::unique_ptr<FenceManager> fence_manager;
static constexpr size_t COMMAND_BUFFER_SIZE = 4 * 1024 * 1024;
std::deque<size_t> free_swap_counters;
std::deque<size_t> request_swap_counters;
std::mutex request_swap_mutex;
};
// ... (rest of the implementation remains the same)
GPU::GPU(Core::System& system, bool is_async, bool use_nvdec)
: impl{std::make_unique<Impl>(*this, system, is_async, use_nvdec)} {}
GPU::~GPU() = default;
std::shared_ptr<Control::ChannelState> GPU::AllocateChannel() {
return impl->AllocateChannel();
}
void GPU::InitChannel(Control::ChannelState& to_init, u64 program_id) {
impl->InitChannel(to_init, program_id);
}
void GPU::BindChannel(s32 channel_id) {
impl->BindChannel(channel_id);
}
void GPU::ReleaseChannel(Control::ChannelState& to_release) {
impl->ReleaseChannel(to_release);
}
void GPU::InitAddressSpace(Tegra::MemoryManager& memory_manager) {
impl->InitAddressSpace(memory_manager);
}
void GPU::BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer) {
impl->BindRenderer(std::move(renderer));
}
void GPU::FlushCommands() {
impl->FlushCommands();
}
void GPU::InvalidateGPUCache() {
impl->InvalidateGPUCache();
}
void GPU::OnCommandListEnd() {
impl->OnCommandListEnd();
}
u64 GPU::RequestFlush(DAddr addr, std::size_t size) {
return impl->RequestSyncOperation(
[this, addr, size]() { impl->rasterizer->FlushRegion(addr, size); });
}
u64 GPU::CurrentSyncRequestFence() const {
return impl->CurrentSyncRequestFence();
}
void GPU::WaitForSyncOperation(u64 fence) {
return impl->WaitForSyncOperation(fence);
}
void GPU::TickWork() {
impl->TickWork();
}
/// Gets a mutable reference to the Host1x interface
Host1x::Host1x& GPU::Host1x() {
return impl->host1x;
}
/// Gets an immutable reference to the Host1x interface.
const Host1x::Host1x& GPU::Host1x() const {
return impl->host1x;
}
Engines::Maxwell3D& GPU::Maxwell3D() {
return impl->Maxwell3D();
}
const Engines::Maxwell3D& GPU::Maxwell3D() const {
return impl->Maxwell3D();
}
Engines::KeplerCompute& GPU::KeplerCompute() {
return impl->KeplerCompute();
}
const Engines::KeplerCompute& GPU::KeplerCompute() const {
return impl->KeplerCompute();
}
Tegra::DmaPusher& GPU::DmaPusher() {
return impl->DmaPusher();
}
const Tegra::DmaPusher& GPU::DmaPusher() const {
return impl->DmaPusher();
}
VideoCore::RendererBase& GPU::Renderer() {
return impl->Renderer();
}
const VideoCore::RendererBase& GPU::Renderer() const {
return impl->Renderer();
}
VideoCore::ShaderNotify& GPU::ShaderNotify() {
return impl->ShaderNotify();
}
const VideoCore::ShaderNotify& GPU::ShaderNotify() const {
return impl->ShaderNotify();
}
void GPU::RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
std::vector<Service::Nvidia::NvFence>&& fences) {
impl->RequestComposite(std::move(layers), std::move(fences));
}
std::vector<u8> GPU::GetAppletCaptureBuffer() {
return impl->GetAppletCaptureBuffer();
}
u64 GPU::GetTicks() const {
return impl->GetTicks();
}
bool GPU::IsAsync() const {
return impl->IsAsync();
}
bool GPU::UseNvdec() const {
return impl->UseNvdec();
}
void GPU::RendererFrameEndNotify() {
impl->RendererFrameEndNotify();
}
void GPU::Start() {
impl->Start();
}
void GPU::NotifyShutdown() {
impl->NotifyShutdown();
}
void GPU::ObtainContext() {
impl->ObtainContext();
}
void GPU::ReleaseContext() {
impl->ReleaseContext();
}
void GPU::PushGPUEntries(s32 channel, Tegra::CommandList&& entries) {
impl->PushGPUEntries(channel, std::move(entries));
}
VideoCore::RasterizerDownloadArea GPU::OnCPURead(PAddr addr, u64 size) {
return impl->OnCPURead(addr, size);
}
void GPU::FlushRegion(DAddr addr, u64 size) {
impl->FlushRegion(addr, size);
}
void GPU::InvalidateRegion(DAddr addr, u64 size) {
impl->InvalidateRegion(addr, size);
}
bool GPU::OnCPUWrite(DAddr addr, u64 size) {
return impl->OnCPUWrite(addr, size);
}
void GPU::FlushAndInvalidateRegion(DAddr addr, u64 size) {
impl->FlushAndInvalidateRegion(addr, size);
}
} // namespace Tegra

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@ -1,221 +0,0 @@
#include "video_core/optimized_rasterizer.h"
#include "common/settings.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
#include "video_core/engines/maxwell_3d.h"
namespace VideoCore {
OptimizedRasterizer::OptimizedRasterizer(Core::System& system, Tegra::GPU& gpu)
: system{system}, gpu{gpu}, memory_manager{gpu.MemoryManager()} {
InitializeShaderCache();
}
OptimizedRasterizer::~OptimizedRasterizer() = default;
void OptimizedRasterizer::Draw(bool is_indexed, u32 instance_count) {
MICROPROFILE_SCOPE(GPU_Rasterization);
PrepareRendertarget();
UpdateDynamicState();
if (is_indexed) {
DrawIndexed(instance_count);
} else {
DrawArrays(instance_count);
}
}
void OptimizedRasterizer::Clear(u32 layer_count) {
MICROPROFILE_SCOPE(GPU_Rasterization);
PrepareRendertarget();
ClearFramebuffer(layer_count);
}
void OptimizedRasterizer::DispatchCompute() {
MICROPROFILE_SCOPE(GPU_Compute);
PrepareCompute();
LaunchComputeShader();
}
void OptimizedRasterizer::ResetCounter(VideoCommon::QueryType type) {
query_cache.ResetCounter(type);
}
void OptimizedRasterizer::Query(GPUVAddr gpu_addr, VideoCommon::QueryType type,
VideoCommon::QueryPropertiesFlags flags, u32 payload, u32 subreport) {
query_cache.Query(gpu_addr, type, flags, payload, subreport);
}
void OptimizedRasterizer::FlushAll() {
MICROPROFILE_SCOPE(GPU_Synchronization);
FlushShaderCache();
FlushRenderTargets();
}
void OptimizedRasterizer::FlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which) {
MICROPROFILE_SCOPE(GPU_Synchronization);
if (which == VideoCommon::CacheType::All || which == VideoCommon::CacheType::Unified) {
FlushMemoryRegion(addr, size);
}
}
bool OptimizedRasterizer::MustFlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which) {
if (which == VideoCommon::CacheType::All || which == VideoCommon::CacheType::Unified) {
return IsRegionCached(addr, size);
}
return false;
}
RasterizerDownloadArea OptimizedRasterizer::GetFlushArea(DAddr addr, u64 size) {
return GetFlushableArea(addr, size);
}
void OptimizedRasterizer::InvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType which) {
MICROPROFILE_SCOPE(GPU_Synchronization);
if (which == VideoCommon::CacheType::All || which == VideoCommon::CacheType::Unified) {
InvalidateMemoryRegion(addr, size);
}
}
void OptimizedRasterizer::OnCacheInvalidation(PAddr addr, u64 size) {
MICROPROFILE_SCOPE(GPU_Synchronization);
InvalidateCachedRegion(addr, size);
}
bool OptimizedRasterizer::OnCPUWrite(PAddr addr, u64 size) {
return HandleCPUWrite(addr, size);
}
void OptimizedRasterizer::InvalidateGPUCache() {
MICROPROFILE_SCOPE(GPU_Synchronization);
InvalidateAllCache();
}
void OptimizedRasterizer::UnmapMemory(DAddr addr, u64 size) {
MICROPROFILE_SCOPE(GPU_Synchronization);
UnmapGPUMemoryRegion(addr, size);
}
void OptimizedRasterizer::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {
MICROPROFILE_SCOPE(GPU_Synchronization);
UpdateMappedGPUMemory(as_id, addr, size);
}
void OptimizedRasterizer::FlushAndInvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType which) {
MICROPROFILE_SCOPE(GPU_Synchronization);
if (which == VideoCommon::CacheType::All || which == VideoCommon::CacheType::Unified) {
FlushAndInvalidateMemoryRegion(addr, size);
}
}
void OptimizedRasterizer::WaitForIdle() {
MICROPROFILE_SCOPE(GPU_Synchronization);
WaitForGPUIdle();
}
void OptimizedRasterizer::FragmentBarrier() {
MICROPROFILE_SCOPE(GPU_Synchronization);
InsertFragmentBarrier();
}
void OptimizedRasterizer::TiledCacheBarrier() {
MICROPROFILE_SCOPE(GPU_Synchronization);
InsertTiledCacheBarrier();
}
void OptimizedRasterizer::FlushCommands() {
MICROPROFILE_SCOPE(GPU_Synchronization);
SubmitCommands();
}
void OptimizedRasterizer::TickFrame() {
MICROPROFILE_SCOPE(GPU_Synchronization);
EndFrame();
}
void OptimizedRasterizer::PrepareRendertarget() {
const auto& regs{gpu.Maxwell3D().regs};
const auto& framebuffer{regs.framebuffer};
render_targets.resize(framebuffer.num_color_buffers);
for (std::size_t index = 0; index < framebuffer.num_color_buffers; ++index) {
render_targets[index] = GetColorBuffer(index);
}
depth_stencil = GetDepthBuffer();
}
void OptimizedRasterizer::UpdateDynamicState() {
const auto& regs{gpu.Maxwell3D().regs};
UpdateViewport(regs.viewport_transform);
UpdateScissor(regs.scissor_test);
UpdateDepthBias(regs.polygon_offset_units, regs.polygon_offset_clamp, regs.polygon_offset_factor);
UpdateBlendConstants(regs.blend_color);
UpdateStencilFaceMask(regs.stencil_front_func_mask, regs.stencil_back_func_mask);
}
void OptimizedRasterizer::DrawIndexed(u32 instance_count) {
const auto& draw_state{gpu.Maxwell3D().draw_manager->GetDrawState()};
const auto& index_buffer{memory_manager.ReadBlockUnsafe(draw_state.index_buffer.Address(),
draw_state.index_buffer.size)};
shader_cache.BindComputeShader();
shader_cache.BindGraphicsShader();
DrawElementsInstanced(draw_state.topology, draw_state.index_buffer.count,
draw_state.index_buffer.format, index_buffer.data(), instance_count);
}
void OptimizedRasterizer::DrawArrays(u32 instance_count) {
const auto& draw_state{gpu.Maxwell3D().draw_manager->GetDrawState()};
shader_cache.BindComputeShader();
shader_cache.BindGraphicsShader();
DrawArraysInstanced(draw_state.topology, draw_state.vertex_buffer.first,
draw_state.vertex_buffer.count, instance_count);
}
void OptimizedRasterizer::ClearFramebuffer(u32 layer_count) {
const auto& regs{gpu.Maxwell3D().regs};
const auto& clear_state{regs.clear_buffers};
if (clear_state.R || clear_state.G || clear_state.B || clear_state.A) {
ClearColorBuffers(clear_state.R, clear_state.G, clear_state.B, clear_state.A,
regs.clear_color[0], regs.clear_color[1], regs.clear_color[2],
regs.clear_color[3], layer_count);
}
if (clear_state.Z || clear_state.S) {
ClearDepthStencilBuffer(clear_state.Z, clear_state.S, regs.clear_depth, regs.clear_stencil,
layer_count);
}
}
void OptimizedRasterizer::PrepareCompute() {
shader_cache.BindComputeShader();
}
void OptimizedRasterizer::LaunchComputeShader() {
const auto& launch_desc{gpu.KeplerCompute().launch_description};
DispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
}
} // namespace VideoCore

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@ -1,73 +0,0 @@
#pragma once
#include <memory>
#include <vector>
#include "common/common_types.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/engines/maxwell_3d.h"
namespace Core {
class System;
}
namespace Tegra {
class GPU;
class MemoryManager;
}
namespace VideoCore {
class ShaderCache;
class QueryCache;
class OptimizedRasterizer final : public RasterizerInterface {
public:
explicit OptimizedRasterizer(Core::System& system, Tegra::GPU& gpu);
~OptimizedRasterizer() override;
void Draw(bool is_indexed, u32 instance_count) override;
void Clear(u32 layer_count) override;
void DispatchCompute() override;
void ResetCounter(VideoCommon::QueryType type) override;
void Query(GPUVAddr gpu_addr, VideoCommon::QueryType type,
VideoCommon::QueryPropertiesFlags flags, u32 payload, u32 subreport) override;
void FlushAll() override;
void FlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which) override;
bool MustFlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which) override;
RasterizerDownloadArea GetFlushArea(DAddr addr, u64 size) override;
void InvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType which) override;
void OnCacheInvalidation(PAddr addr, u64 size) override;
bool OnCPUWrite(PAddr addr, u64 size) override;
void InvalidateGPUCache() override;
void UnmapMemory(DAddr addr, u64 size) override;
void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override;
void FlushAndInvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType which) override;
void WaitForIdle() override;
void FragmentBarrier() override;
void TiledCacheBarrier() override;
void FlushCommands() override;
void TickFrame() override;
private:
void PrepareRendertarget();
void UpdateDynamicState();
void DrawIndexed(u32 instance_count);
void DrawArrays(u32 instance_count);
void ClearFramebuffer(u32 layer_count);
void PrepareCompute();
void LaunchComputeShader();
Core::System& system;
Tegra::GPU& gpu;
Tegra::MemoryManager& memory_manager;
std::unique_ptr<ShaderCache> shader_cache;
std::unique_ptr<QueryCache> query_cache;
std::vector<RenderTargetConfig> render_targets;
DepthStencilConfig depth_stencil;
// Add any additional member variables needed for the optimized rasterizer
};
} // namespace VideoCore

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@ -3,18 +3,9 @@
#include <algorithm>
#include <array>
#include <atomic>
#include <filesystem>
#include <fstream>
#include <mutex>
#include <thread>
#include <vector>
#include "common/assert.h"
#include "common/fs/file.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/thread_worker.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/object_pool.h"
#include "video_core/control/channel_state.h"
@ -28,55 +19,99 @@
namespace VideoCommon {
constexpr size_t MAX_SHADER_CACHE_SIZE = 1024 * 1024 * 1024; // 1GB
class ShaderCacheWorker : public Common::ThreadWorker {
public:
explicit ShaderCacheWorker(const std::string& name) : ThreadWorker(name) {}
~ShaderCacheWorker() = default;
void CompileShader(ShaderInfo* shader) {
Push([shader]() {
// Compile shader here
// This is a placeholder for the actual compilation process
std::this_thread::sleep_for(std::chrono::milliseconds(10));
shader->is_compiled.store(true, std::memory_order_release);
});
}
};
class ShaderCache::Impl {
public:
explicit Impl(Tegra::MaxwellDeviceMemoryManager& device_memory_)
: device_memory{device_memory_}, workers{CreateWorkers()} {
LoadCache();
}
~Impl() {
SaveCache();
}
void InvalidateRegion(VAddr addr, size_t size) {
void ShaderCache::InvalidateRegion(VAddr addr, size_t size) {
std::scoped_lock lock{invalidation_mutex};
InvalidatePagesInRegion(addr, size);
RemovePendingShaders();
}
void OnCacheInvalidation(VAddr addr, size_t size) {
void ShaderCache::OnCacheInvalidation(VAddr addr, size_t size) {
std::scoped_lock lock{invalidation_mutex};
InvalidatePagesInRegion(addr, size);
}
void SyncGuestHost() {
void ShaderCache::SyncGuestHost() {
std::scoped_lock lock{invalidation_mutex};
RemovePendingShaders();
}
bool RefreshStages(std::array<u64, 6>& unique_hashes);
const ShaderInfo* ComputeShader();
void GetGraphicsEnvironments(GraphicsEnvironments& result, const std::array<u64, NUM_PROGRAMS>& unique_hashes);
ShaderCache::ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_)
: device_memory{device_memory_} {}
ShaderInfo* TryGet(VAddr addr) const {
bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) {
auto& dirty{maxwell3d->dirty.flags};
if (!dirty[VideoCommon::Dirty::Shaders]) {
return last_shaders_valid;
}
dirty[VideoCommon::Dirty::Shaders] = false;
const GPUVAddr base_addr{maxwell3d->regs.program_region.Address()};
for (size_t index = 0; index < Tegra::Engines::Maxwell3D::Regs::MaxShaderProgram; ++index) {
if (!maxwell3d->regs.IsShaderConfigEnabled(index)) {
unique_hashes[index] = 0;
continue;
}
const auto& shader_config{maxwell3d->regs.pipelines[index]};
const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderType>(index)};
if (program == Tegra::Engines::Maxwell3D::Regs::ShaderType::Pixel &&
!maxwell3d->regs.rasterize_enable) {
unique_hashes[index] = 0;
continue;
}
const GPUVAddr shader_addr{base_addr + shader_config.offset};
const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)};
if (!cpu_shader_addr) {
LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr);
last_shaders_valid = false;
return false;
}
const ShaderInfo* shader_info{TryGet(*cpu_shader_addr)};
if (!shader_info) {
const u32 start_address{shader_config.offset};
GraphicsEnvironment env{*maxwell3d, *gpu_memory, program, base_addr, start_address};
shader_info = MakeShaderInfo(env, *cpu_shader_addr);
}
shader_infos[index] = shader_info;
unique_hashes[index] = shader_info->unique_hash;
}
last_shaders_valid = true;
return true;
}
const ShaderInfo* ShaderCache::ComputeShader() {
const GPUVAddr program_base{kepler_compute->regs.code_loc.Address()};
const auto& qmd{kepler_compute->launch_description};
const GPUVAddr shader_addr{program_base + qmd.program_start};
const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)};
if (!cpu_shader_addr) {
LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr);
return nullptr;
}
if (const ShaderInfo* const shader = TryGet(*cpu_shader_addr)) {
return shader;
}
ComputeEnvironment env{*kepler_compute, *gpu_memory, program_base, qmd.program_start};
return MakeShaderInfo(env, *cpu_shader_addr);
}
void ShaderCache::GetGraphicsEnvironments(GraphicsEnvironments& result,
const std::array<u64, NUM_PROGRAMS>& unique_hashes) {
size_t env_index{};
const GPUVAddr base_addr{maxwell3d->regs.program_region.Address()};
for (size_t index = 0; index < NUM_PROGRAMS; ++index) {
if (unique_hashes[index] == 0) {
continue;
}
const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderType>(index)};
auto& env{result.envs[index]};
const u32 start_address{maxwell3d->regs.pipelines[index].offset};
env = GraphicsEnvironment{*maxwell3d, *gpu_memory, program, base_addr, start_address};
env.SetCachedSize(shader_infos[index]->size_bytes);
result.env_ptrs[env_index++] = &env;
}
}
ShaderInfo* ShaderCache::TryGet(VAddr addr) const {
std::scoped_lock lock{lookup_mutex};
const auto it = lookup_cache.find(addr);
@ -86,7 +121,7 @@ public:
return it->second->data;
}
void Register(std::unique_ptr<ShaderInfo> data, VAddr addr, size_t size) {
void ShaderCache::Register(std::unique_ptr<ShaderInfo> data, VAddr addr, size_t size) {
std::scoped_lock lock{invalidation_mutex, lookup_mutex};
const VAddr addr_end = addr + size;
@ -102,72 +137,7 @@ public:
device_memory.UpdatePagesCachedCount(addr, size, 1);
}
private:
std::vector<std::unique_ptr<ShaderCacheWorker>> CreateWorkers() {
const size_t num_workers = std::thread::hardware_concurrency();
std::vector<std::unique_ptr<ShaderCacheWorker>> workers;
workers.reserve(num_workers);
for (size_t i = 0; i < num_workers; ++i) {
workers.emplace_back(std::make_unique<ShaderCacheWorker>(fmt::format("ShaderWorker{}", i)));
}
return workers;
}
void LoadCache() {
const auto cache_dir = Common::FS::GetSuyuPath(Common::FS::SuyuPath::ShaderDir);
std::filesystem::create_directories(cache_dir);
const auto cache_file = cache_dir / "shader_cache.bin";
if (!std::filesystem::exists(cache_file)) {
return;
}
std::ifstream file(cache_file, std::ios::binary);
if (!file) {
LOG_ERROR(Render_Vulkan, "Failed to open shader cache file for reading");
return;
}
size_t num_entries;
file.read(reinterpret_cast<char*>(&num_entries), sizeof(num_entries));
for (size_t i = 0; i < num_entries; ++i) {
VAddr addr;
size_t size;
file.read(reinterpret_cast<char*>(&addr), sizeof(addr));
file.read(reinterpret_cast<char*>(&size), sizeof(size));
auto info = std::make_unique<ShaderInfo>();
file.read(reinterpret_cast<char*>(info.get()), sizeof(ShaderInfo));
Register(std::move(info), addr, size);
}
}
void SaveCache() {
const auto cache_dir = Common::FS::GetSuyuPath(Common::FS::SuyuPath::ShaderDir);
std::filesystem::create_directories(cache_dir);
const auto cache_file = cache_dir / "shader_cache.bin";
std::ofstream file(cache_file, std::ios::binary | std::ios::trunc);
if (!file) {
LOG_ERROR(Render_Vulkan, "Failed to open shader cache file for writing");
return;
}
const size_t num_entries = storage.size();
file.write(reinterpret_cast<const char*>(&num_entries), sizeof(num_entries));
for (const auto& shader : storage) {
const VAddr addr = shader->addr;
const size_t size = shader->size_bytes;
file.write(reinterpret_cast<const char*>(&addr), sizeof(addr));
file.write(reinterpret_cast<const char*>(&size), sizeof(size));
file.write(reinterpret_cast<const char*>(shader.get()), sizeof(ShaderInfo));
}
}
void InvalidatePagesInRegion(VAddr addr, size_t size) {
void ShaderCache::InvalidatePagesInRegion(VAddr addr, size_t size) {
const VAddr addr_end = addr + size;
const u64 page_end = (addr_end + SUYU_PAGESIZE - 1) >> SUYU_PAGEBITS;
for (u64 page = addr >> SUYU_PAGEBITS; page < page_end; ++page) {
@ -179,16 +149,16 @@ private:
}
}
void RemovePendingShaders() {
void ShaderCache::RemovePendingShaders() {
if (marked_for_removal.empty()) {
return;
}
// Remove duplicates
std::sort(marked_for_removal.begin(), marked_for_removal.end());
std::ranges::sort(marked_for_removal);
marked_for_removal.erase(std::unique(marked_for_removal.begin(), marked_for_removal.end()),
marked_for_removal.end());
std::vector<ShaderInfo*> removed_shaders;
boost::container::small_vector<ShaderInfo*, 16> removed_shaders;
std::scoped_lock lock{lookup_mutex};
for (Entry* const entry : marked_for_removal) {
@ -205,7 +175,7 @@ private:
}
}
void InvalidatePageEntries(std::vector<Entry*>& entries, VAddr addr, VAddr addr_end) {
void ShaderCache::InvalidatePageEntries(std::vector<Entry*>& entries, VAddr addr, VAddr addr_end) {
size_t index = 0;
while (index < entries.size()) {
Entry* const entry = entries[index];
@ -220,20 +190,20 @@ private:
}
}
void RemoveEntryFromInvalidationCache(const Entry* entry) {
void ShaderCache::RemoveEntryFromInvalidationCache(const Entry* entry) {
const u64 page_end = (entry->addr_end + SUYU_PAGESIZE - 1) >> SUYU_PAGEBITS;
for (u64 page = entry->addr_start >> SUYU_PAGEBITS; page < page_end; ++page) {
const auto entries_it = invalidation_cache.find(page);
ASSERT(entries_it != invalidation_cache.end());
std::vector<Entry*>& entries = entries_it->second;
const auto entry_it = std::find(entries.begin(), entries.end(), entry);
const auto entry_it = std::ranges::find(entries, entry);
ASSERT(entry_it != entries.end());
entries.erase(entry_it);
}
}
void UnmarkMemory(Entry* entry) {
void ShaderCache::UnmarkMemory(Entry* entry) {
if (!entry->is_memory_marked) {
return;
}
@ -244,17 +214,14 @@ private:
device_memory.UpdatePagesCachedCount(addr, size, -1);
}
void RemoveShadersFromStorage(const std::vector<ShaderInfo*>& removed_shaders) {
storage.erase(
std::remove_if(storage.begin(), storage.end(),
[&removed_shaders](const std::unique_ptr<ShaderInfo>& shader) {
return std::find(removed_shaders.begin(), removed_shaders.end(),
shader.get()) != removed_shaders.end();
}),
storage.end());
void ShaderCache::RemoveShadersFromStorage(std::span<ShaderInfo*> removed_shaders) {
// Remove them from the cache
std::erase_if(storage, [&removed_shaders](const std::unique_ptr<ShaderInfo>& shader) {
return std::ranges::find(removed_shaders, shader.get()) != removed_shaders.end();
});
}
Entry* NewEntry(VAddr addr, VAddr addr_end, ShaderInfo* data) {
ShaderCache::Entry* ShaderCache::NewEntry(VAddr addr, VAddr addr_end, ShaderInfo* data) {
auto entry = std::make_unique<Entry>(Entry{addr, addr_end, data});
Entry* const entry_pointer = entry.get();
@ -262,54 +229,23 @@ private:
return entry_pointer;
}
Tegra::MaxwellDeviceMemoryManager& device_memory;
std::vector<std::unique_ptr<ShaderCacheWorker>> workers;
mutable std::mutex lookup_mutex;
std::mutex invalidation_mutex;
std::unordered_map<VAddr, std::unique_ptr<Entry>> lookup_cache;
std::unordered_map<u64, std::vector<Entry*>> invalidation_cache;
std::vector<std::unique_ptr<ShaderInfo>> storage;
std::vector<Entry*> marked_for_removal;
};
ShaderCache::ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_)
: impl{std::make_unique<Impl>(device_memory_)} {}
ShaderCache::~ShaderCache() = default;
void ShaderCache::InvalidateRegion(VAddr addr, size_t size) {
impl->InvalidateRegion(addr, size);
const ShaderInfo* ShaderCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr) {
auto info = std::make_unique<ShaderInfo>();
if (const std::optional<u64> cached_hash{env.Analyze()}) {
info->unique_hash = *cached_hash;
info->size_bytes = env.CachedSizeBytes();
} else {
// Slow path, not really hit on commercial games
// Build a control flow graph to get the real shader size
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
Shader::Maxwell::Flow::CFG cfg{env, flow_block, env.StartAddress()};
info->unique_hash = env.CalculateHash();
info->size_bytes = env.ReadSizeBytes();
}
void ShaderCache::OnCacheInvalidation(VAddr addr, size_t size) {
impl->OnCacheInvalidation(addr, size);
}
void ShaderCache::SyncGuestHost() {
impl->SyncGuestHost();
}
bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) {
return impl->RefreshStages(unique_hashes);
}
const ShaderInfo* ShaderCache::ComputeShader() {
return impl->ComputeShader();
}
void ShaderCache::GetGraphicsEnvironments(GraphicsEnvironments& result,
const std::array<u64, NUM_PROGRAMS>& unique_hashes) {
impl->GetGraphicsEnvironments(result, unique_hashes);
}
ShaderInfo* ShaderCache::TryGet(VAddr addr) const {
return impl->TryGet(addr);
}
void ShaderCache::Register(std::unique_ptr<ShaderInfo> data, VAddr addr, size_t size) {
impl->Register(std::move(data), addr, size);
const size_t size_bytes{info->size_bytes};
const ShaderInfo* const result{info.get()};
Register(std::move(info), cpu_addr, size_bytes);
return result;
}
} // namespace VideoCommon