mirror of https://git.suyu.dev/suyu/suyu
ui: Fix Game Compatibility list translations
Reported by GillianMC on Discord. Looks to be a small quirk in the QT API. setText(QObject::tr(status.text)); bringing up QObject breaks the link with the GameListItemCompat
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@ -86,7 +86,7 @@
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<item row="4" column="0">
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<item row="4" column="0">
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<widget class="QRadioButton" name="radioButton_Great">
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<widget class="QRadioButton" name="radioButton_Great">
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<property name="text">
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<property name="text">
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<string>Great </string>
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<string>Great</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -25,6 +25,7 @@
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#include "yuzu/configuration/configure_ui.h"
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#include "yuzu/configuration/configure_ui.h"
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#include "yuzu/configuration/configure_web.h"
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#include "yuzu/configuration/configure_web.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/uisettings.h"
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ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
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ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
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InputCommon::InputSubsystem* input_subsystem,
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InputCommon::InputSubsystem* input_subsystem,
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@ -169,6 +170,8 @@ void ConfigureDialog::PopulateSelectionList() {
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void ConfigureDialog::OnLanguageChanged(const QString& locale) {
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void ConfigureDialog::OnLanguageChanged(const QString& locale) {
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emit LanguageChanged(locale);
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emit LanguageChanged(locale);
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// Reloading the game list is needed to force retranslation.
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UISettings::values.is_game_list_reload_pending = true;
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// first apply the configuration, and then restore the display
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// first apply the configuration, and then restore the display
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ApplyConfiguration();
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ApplyConfiguration();
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RetranslateUI();
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RetranslateUI();
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@ -164,8 +164,8 @@ public:
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}
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}
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const CompatStatus& status = iterator->second;
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const CompatStatus& status = iterator->second;
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setData(compatibility, CompatNumberRole);
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setData(compatibility, CompatNumberRole);
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setText(QObject::tr(status.text));
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setText(tr(status.text));
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setToolTip(QObject::tr(status.tooltip));
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setToolTip(tr(status.tooltip));
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setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
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setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
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}
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}
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