diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index cf03280fa1..ceec83a8ae 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -159,8 +159,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsProgramKey& key, Shader::RuntimeInfo info; switch (program.stage) { case Shader::Stage::TessellationEval: - // We have to flip tessellation clockwise for some reason... - info.tess_clockwise = key.tessellation_clockwise == 0; + info.tess_clockwise = key.tessellation_clockwise != 0; info.tess_primitive = [&key] { switch (key.tessellation_primitive) { case Maxwell::TessellationPrimitive::Isolines: