mirror of https://git.suyu.dev/suyu/suyu
hle: kernel: KScheduler: Fix deadlock with core waiting for a thread lock that has migrated.
- Previously, it was possible for a thread migration to occur from core A to core B. - Next, core B waits on a guest lock that must be released by a thread queued for core A. - Meanwhile, core A is still waiting on the core B's current thread lock - resulting in a deadlock. - Fix this by try-locking the thread lock. - Fixes softlocks in FF8 and Pokemon Legends Arceus.
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@ -258,7 +258,7 @@ private:
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private:
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constexpr void ClearAffinityBit(u64& affinity, s32 core) {
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affinity &= ~(u64(1) << core);
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affinity &= ~(UINT64_C(1) << core);
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}
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constexpr s32 GetNextCore(u64& affinity) {
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@ -710,23 +710,19 @@ void KScheduler::Unload(KThread* thread) {
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}
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void KScheduler::Reload(KThread* thread) {
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LOG_TRACE(Kernel, "core {}, reload thread {}", core_id, thread ? thread->GetName() : "nullptr");
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LOG_TRACE(Kernel, "core {}, reload thread {}", core_id, thread->GetName());
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if (thread) {
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ASSERT_MSG(thread->GetState() == ThreadState::Runnable, "Thread must be runnable.");
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Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
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cpu_core.LoadContext(thread->GetContext32());
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cpu_core.LoadContext(thread->GetContext64());
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cpu_core.SetTlsAddress(thread->GetTLSAddress());
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cpu_core.SetTPIDR_EL0(thread->GetTPIDR_EL0());
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cpu_core.ClearExclusiveState();
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}
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Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
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cpu_core.LoadContext(thread->GetContext32());
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cpu_core.LoadContext(thread->GetContext64());
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cpu_core.SetTlsAddress(thread->GetTLSAddress());
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cpu_core.SetTPIDR_EL0(thread->GetTPIDR_EL0());
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cpu_core.ClearExclusiveState();
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}
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void KScheduler::SwitchContextStep2() {
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// Load context of new thread
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Reload(current_thread.load());
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Reload(GetCurrentThread());
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RescheduleCurrentCore();
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}
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@ -735,13 +731,17 @@ void KScheduler::ScheduleImpl() {
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KThread* previous_thread = GetCurrentThread();
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KThread* next_thread = state.highest_priority_thread;
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state.needs_scheduling = false;
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state.needs_scheduling.store(false);
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// We never want to schedule a null thread, so use the idle thread if we don't have a next.
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if (next_thread == nullptr) {
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next_thread = idle_thread;
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}
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if (next_thread->GetCurrentCore() != core_id) {
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next_thread->SetCurrentCore(core_id);
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}
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// We never want to schedule a dummy thread, as these are only used by host threads for locking.
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if (next_thread->GetThreadType() == ThreadType::Dummy) {
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ASSERT_MSG(false, "Dummy threads should never be scheduled!");
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@ -755,14 +755,8 @@ void KScheduler::ScheduleImpl() {
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return;
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}
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if (next_thread->GetCurrentCore() != core_id) {
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next_thread->SetCurrentCore(core_id);
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}
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current_thread.store(next_thread);
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// Update the CPU time tracking variables.
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KProcess* const previous_process = system.Kernel().CurrentProcess();
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UpdateLastContextSwitchTime(previous_thread, previous_process);
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// Save context for previous thread
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@ -770,6 +764,10 @@ void KScheduler::ScheduleImpl() {
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std::shared_ptr<Common::Fiber>* old_context;
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old_context = &previous_thread->GetHostContext();
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// Set the new thread.
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current_thread.store(next_thread);
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guard.Unlock();
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Common::Fiber::YieldTo(*old_context, *switch_fiber);
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@ -797,8 +795,8 @@ void KScheduler::SwitchToCurrent() {
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do {
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auto next_thread = current_thread.load();
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if (next_thread != nullptr) {
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next_thread->context_guard.Lock();
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if (next_thread->GetRawState() != ThreadState::Runnable) {
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const auto locked = next_thread->context_guard.TryLock();
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if (state.needs_scheduling.load()) {
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next_thread->context_guard.Unlock();
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break;
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}
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@ -806,6 +804,9 @@ void KScheduler::SwitchToCurrent() {
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next_thread->context_guard.Unlock();
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break;
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}
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if (!locked) {
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continue;
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}
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}
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auto thread = next_thread ? next_thread : idle_thread;
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Common::Fiber::YieldTo(switch_fiber, *thread->GetHostContext());
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