mirror of https://git.suyu.dev/suyu/suyu
CMakeLists: Disable C4100 and C4324
Disabling C4100 is similar to -Wno-unused-parameter
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@ -541,9 +541,9 @@ add_definitions(-DBOOST_ERROR_CODE_HEADER_ONLY
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# Adjustments for MSVC + Ninja
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if (MSVC AND CMAKE_GENERATOR STREQUAL "Ninja")
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add_compile_options(
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/wd4711 # function 'function' selected for automatic inline expansion
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/wd4464 # relative include path contains '..'
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/wd4820 # 'identifier1': '4' bytes padding added after data member 'identifier2'
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/wd4711 # function 'function' selected for automatic inline expansion
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/wd4820 # 'bytes' bytes padding added after construct 'member_name'
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)
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endif()
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@ -76,6 +76,9 @@ if (MSVC)
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/we4826 # Conversion from 'type1' to 'type2' is sign-extended. This may cause unexpected runtime behavior.
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/we5038 # data member 'member1' will be initialized after data member 'member2'
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/we5245 # 'function': unreferenced function with internal linkage has been removed
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/wd4100 # 'identifier': unreferenced formal parameter
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/wd4324 # 'struct_name': structure was padded due to __declspec(align())
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)
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if (USE_CCACHE)
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@ -21,11 +21,6 @@ constexpr size_t hardware_interference_size = std::hardware_destructive_interfer
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constexpr size_t hardware_interference_size = 64;
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#endif
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4324)
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#endif
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template <typename T, size_t capacity = 0x400>
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class MPSCQueue {
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public:
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@ -160,8 +155,4 @@ private:
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static_assert(std::is_nothrow_destructible_v<T>, "T must be nothrow destructible");
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};
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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} // namespace Common
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@ -5,10 +5,6 @@
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#ifdef _MSC_VER
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#pragma warning(disable : 4100)
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#endif
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namespace Shader::Backend::GLASM {
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#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
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@ -7,10 +7,6 @@
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#ifdef _MSC_VER
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#pragma warning(disable : 4100)
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#endif
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namespace Shader::Backend::GLSL {
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void EmitGetRegister(EmitContext& ctx) {
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