mirror of https://git.suyu.dev/suyu/suyu
Merge pull request #611 from yuriks/pixelated-textures
Video core: Fix pixelation/blockiness in textures.
This commit is contained in:
commit
3342679b33
|
@ -333,9 +333,9 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
|
|||
// Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
|
||||
// arranged in a Z-order curve. More details on the bit manipulation at:
|
||||
// https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
|
||||
unsigned int i = (x | (y << 8)) & 0x0707; // ---- -210
|
||||
i = (i ^ (i << 2)) & 0x1313; // ---2 --10
|
||||
i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
|
||||
unsigned int i = (x & 7) | ((y & 7) << 8); // ---- -210
|
||||
i = (i ^ (i << 2)) & 0x1313; // ---2 --10
|
||||
i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
|
||||
i = (i | (i >> 7)) & 0x3F;
|
||||
|
||||
if (info.format != Regs::TextureFormat::ETC1 &&
|
||||
|
|
Loading…
Reference in New Issue