Merge pull request #7396 from FernandoS27/blit-this-mf

TextureCache: Eliminate format deduction as full depth conversion has been supported.
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Fernando S 2021-11-28 12:16:31 +01:00 committed by GitHub
commit 3031223153
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GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 168 additions and 223 deletions

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@ -11,13 +11,9 @@ set(SHADER_FILES
block_linear_unswizzle_2d.comp block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp block_linear_unswizzle_3d.comp
convert_abgr8_to_d24s8.frag convert_abgr8_to_d24s8.frag
convert_b10g11r11_to_d24s8.frag
convert_d24s8_to_abgr8.frag convert_d24s8_to_abgr8.frag
convert_d24s8_to_b10g11r11.frag
convert_d24s8_to_r16g16.frag
convert_depth_to_float.frag convert_depth_to_float.frag
convert_float_to_depth.frag convert_float_to_depth.frag
convert_r16g16_to_d24s8.frag
full_screen_triangle.vert full_screen_triangle.vert
fxaa.frag fxaa.frag
fxaa.vert fxaa.vert

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@ -9,9 +9,10 @@ layout(binding = 0) uniform sampler2D color_texture;
void main() { void main() {
ivec2 coord = ivec2(gl_FragCoord.xy); ivec2 coord = ivec2(gl_FragCoord.xy);
uvec4 color = uvec4(texelFetch(color_texture, coord, 0).rgba * (exp2(8) - 1.0f)); uvec4 color = uvec4(texelFetch(color_texture, coord, 0).abgr * (exp2(8) - 1.0f));
uint depth_unorm = (color.r << 16) | (color.g << 8) | color.b; uvec4 bytes = color << uvec4(24, 16, 8, 0);
uint depth_stencil_unorm = bytes.x | bytes.y | bytes.z | bytes.w;
gl_FragDepth = float(depth_unorm) / (exp2(24.0) - 1.0f); gl_FragDepth = float(depth_stencil_unorm & 0x00FFFFFFu) / (exp2(24.0) - 1.0f);
gl_FragStencilRefARB = int(color.a); gl_FragStencilRefARB = int(depth_stencil_unorm >> 24);
} }

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@ -1,19 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 450
#extension GL_ARB_shader_stencil_export : require
layout(binding = 0) uniform sampler2D color_texture;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
vec4 color = texelFetch(color_texture, coord, 0).rgba;
uint depth_stencil_unorm = (uint(color.b * (exp2(10) - 1.0f)) << 22)
| (uint(color.g * (exp2(11) - 1.0f)) << 11)
| (uint(color.r * (exp2(11) - 1.0f)));
gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
}

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@ -14,8 +14,10 @@ void main() {
uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
uint stencil = uint(textureLod(stencil_tex, coord, 0).r); uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
color.r = float(depth >> 16) / (exp2(8) - 1.0); highp uint depth_val =
color.g = float((depth >> 8) & 0x00FF) / (exp2(8) - 1.0); uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0));
color.b = float(depth & 0x00FF) / (exp2(8) - 1.0); lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r;
color.a = float(stencil) / (exp2(8) - 1.0); highp uvec4 components =
uvec4(stencil_val, (uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu);
color.abgr = vec4(components) / (exp2(8.0) - 1.0);
} }

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@ -1,21 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 450
layout(binding = 0) uniform sampler2D depth_tex;
layout(binding = 1) uniform isampler2D stencil_tex;
layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
color.b = float(depth >> 22) / (exp2(10) - 1.0);
color.g = float((depth >> 11) & 0x00FF) / (exp2(11) - 1.0);
color.r = float(depth & 0x00FF) / (exp2(11) - 1.0);
color.a = 1.0f;
}

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@ -1,21 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 450
layout(binding = 0) uniform sampler2D depth_tex;
layout(binding = 1) uniform isampler2D stencil_tex;
layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
color.r = float(depth >> 16) / (exp2(16) - 1.0);
color.g = float((depth >> 16) & 0x00FF) / (exp2(16) - 1.0);
color.b = 0.0f;
color.a = 1.0f;
}

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@ -1,18 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 450
#extension GL_ARB_shader_stencil_export : require
layout(binding = 0) uniform sampler2D color_texture;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
vec4 color = texelFetch(color_texture, coord, 0).rgba;
uint depth_stencil_unorm = (uint(color.r * (exp2(16) - 1.0f)) << 16)
| (uint(color.g * (exp2(16) - 1.0f)) << 16);
gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
}

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@ -5,13 +5,9 @@
#include <algorithm> #include <algorithm>
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/convert_b10g11r11_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_b10g11r11_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h"
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
#include "video_core/host_shaders/convert_r16g16_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h" #include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h" #include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h" #include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
@ -361,11 +357,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
convert_b10g11r11_to_d24s8_frag(BuildShader(device, CONVERT_B10G11R11_TO_D24S8_FRAG_SPV)),
convert_r16g16_to_d24s8_frag(BuildShader(device, CONVERT_R16G16_TO_D24S8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)),
convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)),
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)), linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) { nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {
if (device.IsExtShaderStencilExportSupported()) { if (device.IsExtShaderStencilExportSupported()) {
@ -461,30 +453,11 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
} }
void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, ImageView& src_image_view, u32 up_scale, u32 down_shift) {
u32 down_shift) {
ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(), ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
convert_abgr8_to_d24s8_frag, true); convert_abgr8_to_d24s8_frag, true);
Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale, ConvertColor(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
down_shift); down_shift);
}
void BlitImageHelper::ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale,
u32 down_shift) {
ConvertPipelineDepthTargetEx(convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
convert_b10g11r11_to_d24s8_frag, true);
Convert(*convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
down_shift);
}
void BlitImageHelper::ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale,
u32 down_shift) {
ConvertPipelineDepthTargetEx(convert_r16g16_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
convert_r16g16_to_d24s8_frag, true);
Convert(*convert_r16g16_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
down_shift);
} }
void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
@ -495,24 +468,6 @@ void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
down_shift); down_shift);
} }
void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale,
u32 down_shift) {
ConvertPipelineColorTargetEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(),
convert_d24s8_to_b10g11r11_frag, false);
ConvertDepthStencil(*convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer, src_image_view,
up_scale, down_shift);
}
void BlitImageHelper::ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale,
u32 down_shift) {
ConvertPipelineColorTargetEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(),
convert_d24s8_to_r16g16_frag, false);
ConvertDepthStencil(*convert_d24s8_to_r16g16_pipeline, dst_framebuffer, src_image_view,
up_scale, down_shift);
}
void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift) { const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
const VkPipelineLayout layout = *one_texture_pipeline_layout; const VkPipelineLayout layout = *one_texture_pipeline_layout;
@ -560,6 +515,53 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
scheduler.InvalidateState(); scheduler.InvalidateState();
} }
void BlitImageHelper::ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift) {
const VkPipelineLayout layout = *one_texture_pipeline_layout;
const VkImageView src_view = src_image_view.ColorView();
const VkSampler sampler = *nearest_sampler;
const VkExtent2D extent{
.width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
.height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
};
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([pipeline, layout, sampler, src_view, extent, up_scale, down_shift,
this](vk::CommandBuffer cmdbuf) {
const VkOffset2D offset{
.x = 0,
.y = 0,
};
const VkViewport viewport{
.x = 0.0f,
.y = 0.0f,
.width = static_cast<float>(extent.width),
.height = static_cast<float>(extent.height),
.minDepth = 0.0f,
.maxDepth = 0.0f,
};
const VkRect2D scissor{
.offset = offset,
.extent = extent,
};
const PushConstants push_constants{
.tex_scale = {viewport.width, viewport.height},
.tex_offset = {0.0f, 0.0f},
};
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
// TODO: Barriers
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
cmdbuf.Draw(3, 1, 0, 0);
});
scheduler.InvalidateState();
}
void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer, void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift) { ImageView& src_image_view, u32 up_scale, u32 down_shift) {
const VkPipelineLayout layout = *two_textures_pipeline_layout; const VkPipelineLayout layout = *two_textures_pipeline_layout;

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@ -56,28 +56,19 @@ public:
void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
u32 up_scale, u32 down_shift); u32 up_scale, u32 down_shift);
void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
u32 up_scale, u32 down_shift); u32 up_scale, u32 down_shift);
void ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift);
void ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
u32 up_scale, u32 down_shift);
void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view, void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
u32 up_scale, u32 down_shift); u32 up_scale, u32 down_shift);
void ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
u32 up_scale, u32 down_shift);
void ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
u32 up_scale, u32 down_shift);
private: private:
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift); const ImageView& src_image_view, u32 up_scale, u32 down_shift);
void ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift);
void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer, void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift); ImageView& src_image_view, u32 up_scale, u32 down_shift);
@ -114,11 +105,7 @@ private:
vk::ShaderModule convert_depth_to_float_frag; vk::ShaderModule convert_depth_to_float_frag;
vk::ShaderModule convert_float_to_depth_frag; vk::ShaderModule convert_float_to_depth_frag;
vk::ShaderModule convert_abgr8_to_d24s8_frag; vk::ShaderModule convert_abgr8_to_d24s8_frag;
vk::ShaderModule convert_b10g11r11_to_d24s8_frag;
vk::ShaderModule convert_r16g16_to_d24s8_frag;
vk::ShaderModule convert_d24s8_to_abgr8_frag; vk::ShaderModule convert_d24s8_to_abgr8_frag;
vk::ShaderModule convert_d24s8_to_b10g11r11_frag;
vk::ShaderModule convert_d24s8_to_r16g16_frag;
vk::Sampler linear_sampler; vk::Sampler linear_sampler;
vk::Sampler nearest_sampler; vk::Sampler nearest_sampler;
@ -131,11 +118,7 @@ private:
vk::Pipeline convert_d16_to_r16_pipeline; vk::Pipeline convert_d16_to_r16_pipeline;
vk::Pipeline convert_r16_to_d16_pipeline; vk::Pipeline convert_r16_to_d16_pipeline;
vk::Pipeline convert_abgr8_to_d24s8_pipeline; vk::Pipeline convert_abgr8_to_d24s8_pipeline;
vk::Pipeline convert_b10g11r11_to_d24s8_pipeline;
vk::Pipeline convert_r16g16_to_d24s8_pipeline;
vk::Pipeline convert_d24s8_to_abgr8_pipeline; vk::Pipeline convert_d24s8_to_abgr8_pipeline;
vk::Pipeline convert_d24s8_to_b10g11r11_pipeline;
vk::Pipeline convert_d24s8_to_r16g16_pipeline;
}; };
} // namespace Vulkan } // namespace Vulkan

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@ -775,8 +775,18 @@ StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) { bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) {
if (VideoCore::Surface::GetFormatType(dst.info.format) == if (VideoCore::Surface::GetFormatType(dst.info.format) ==
VideoCore::Surface::SurfaceType::DepthStencil) { VideoCore::Surface::SurfaceType::DepthStencil &&
return !device.IsExtShaderStencilExportSupported(); !device.IsExtShaderStencilExportSupported()) {
return true;
}
if (VideoCore::Surface::GetFormatType(src.info.format) ==
VideoCore::Surface::SurfaceType::DepthStencil &&
!device.IsExtShaderStencilExportSupported()) {
return true;
}
if (dst.info.format == PixelFormat::D32_FLOAT_S8_UINT ||
src.info.format == PixelFormat::D32_FLOAT_S8_UINT) {
return true;
} }
return false; return false;
} }
@ -1058,21 +1068,10 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
} }
break; break;
case PixelFormat::A8B8G8R8_UNORM: case PixelFormat::A8B8G8R8_UNORM:
case PixelFormat::B8G8R8A8_UNORM:
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) { if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift); return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift);
} }
break; break;
case PixelFormat::B10G11R11_FLOAT:
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
return blit_image_helper.ConvertD24S8ToB10G11R11(dst, src_view, up_scale, down_shift);
}
break;
case PixelFormat::R16G16_UNORM:
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
return blit_image_helper.ConvertD24S8ToR16G16(dst, src_view, up_scale, down_shift);
}
break;
case PixelFormat::R32_FLOAT: case PixelFormat::R32_FLOAT:
if (src_view.format == PixelFormat::D32_FLOAT) { if (src_view.format == PixelFormat::D32_FLOAT) {
return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift); return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift);
@ -1084,16 +1083,7 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
} }
break; break;
case PixelFormat::S8_UINT_D24_UNORM: case PixelFormat::S8_UINT_D24_UNORM:
if (src_view.format == PixelFormat::A8B8G8R8_UNORM || return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
src_view.format == PixelFormat::B8G8R8A8_UNORM) {
return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
}
if (src_view.format == PixelFormat::B10G11R11_FLOAT) {
return blit_image_helper.ConvertB10G11R11ToD24S8(dst, src_view, up_scale, down_shift);
}
if (src_view.format == PixelFormat::R16G16_UNORM) {
return blit_image_helper.ConvertR16G16ToD24S8(dst, src_view, up_scale, down_shift);
}
break; break;
case PixelFormat::D32_FLOAT: case PixelFormat::D32_FLOAT:
if (src_view.format == PixelFormat::R32_FLOAT) { if (src_view.format == PixelFormat::R32_FLOAT) {
@ -1590,6 +1580,14 @@ VkImageView ImageView::StencilView() {
return *stencil_view; return *stencil_view;
} }
VkImageView ImageView::ColorView() {
if (color_view) {
return *color_view;
}
color_view = MakeView(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
return *color_view;
}
VkImageView ImageView::StorageView(Shader::TextureType texture_type, VkImageView ImageView::StorageView(Shader::TextureType texture_type,
Shader::ImageFormat image_format) { Shader::ImageFormat image_format) {
if (image_format == Shader::ImageFormat::Typeless) { if (image_format == Shader::ImageFormat::Typeless) {

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@ -184,6 +184,8 @@ public:
[[nodiscard]] VkImageView StencilView(); [[nodiscard]] VkImageView StencilView();
[[nodiscard]] VkImageView ColorView();
[[nodiscard]] VkImageView StorageView(Shader::TextureType texture_type, [[nodiscard]] VkImageView StorageView(Shader::TextureType texture_type,
Shader::ImageFormat image_format); Shader::ImageFormat image_format);
@ -224,6 +226,7 @@ private:
std::unique_ptr<StorageViews> storage_views; std::unique_ptr<StorageViews> storage_views;
vk::ImageView depth_view; vk::ImageView depth_view;
vk::ImageView stencil_view; vk::ImageView stencil_view;
vk::ImageView color_view;
VkImage image_handle = VK_NULL_HANDLE; VkImage image_handle = VK_NULL_HANDLE;
VkImageView render_target = VK_NULL_HANDLE; VkImageView render_target = VK_NULL_HANDLE;
VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT; VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;

View File

@ -472,7 +472,7 @@ template <class P>
void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst, void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
const Tegra::Engines::Fermi2D::Surface& src, const Tegra::Engines::Fermi2D::Surface& src,
const Tegra::Engines::Fermi2D::Config& copy) { const Tegra::Engines::Fermi2D::Config& copy) {
const BlitImages images = GetBlitImages(dst, src); const BlitImages images = GetBlitImages(dst, src, copy);
const ImageId dst_id = images.dst_id; const ImageId dst_id = images.dst_id;
const ImageId src_id = images.src_id; const ImageId src_id = images.src_id;
@ -762,12 +762,15 @@ ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
const bool broken_views = const bool broken_views =
runtime.HasBrokenTextureViewFormats() || True(options & RelaxedOptions::ForceBrokenViews); runtime.HasBrokenTextureViewFormats() || True(options & RelaxedOptions::ForceBrokenViews);
const bool native_bgr = runtime.HasNativeBgr(); const bool native_bgr = runtime.HasNativeBgr();
ImageId image_id; const bool flexible_formats = True(options & RelaxedOptions::Format);
ImageId image_id{};
boost::container::small_vector<ImageId, 1> image_ids;
const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) { const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) {
if (True(existing_image.flags & ImageFlagBits::Remapped)) { if (True(existing_image.flags & ImageFlagBits::Remapped)) {
return false; return false;
} }
if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear) { if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear)
[[unlikely]] {
const bool strict_size = False(options & RelaxedOptions::Size) && const bool strict_size = False(options & RelaxedOptions::Size) &&
True(existing_image.flags & ImageFlagBits::Strong); True(existing_image.flags & ImageFlagBits::Strong);
const ImageInfo& existing = existing_image.info; const ImageInfo& existing = existing_image.info;
@ -776,17 +779,27 @@ ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
IsPitchLinearSameSize(existing, info, strict_size) && IsPitchLinearSameSize(existing, info, strict_size) &&
IsViewCompatible(existing.format, info.format, broken_views, native_bgr)) { IsViewCompatible(existing.format, info.format, broken_views, native_bgr)) {
image_id = existing_image_id; image_id = existing_image_id;
return true; image_ids.push_back(existing_image_id);
return !flexible_formats && existing.format == info.format;
} }
} else if (IsSubresource(info, existing_image, gpu_addr, options, broken_views, } else if (IsSubresource(info, existing_image, gpu_addr, options, broken_views,
native_bgr)) { native_bgr)) {
image_id = existing_image_id; image_id = existing_image_id;
return true; image_ids.push_back(existing_image_id);
return !flexible_formats && existing_image.info.format == info.format;
} }
return false; return false;
}; };
ForEachImageInRegion(*cpu_addr, CalculateGuestSizeInBytes(info), lambda); ForEachImageInRegion(*cpu_addr, CalculateGuestSizeInBytes(info), lambda);
return image_id; if (image_ids.size() <= 1) [[likely]] {
return image_id;
}
auto image_ids_compare = [this](ImageId a, ImageId b) {
auto& image_a = slot_images[a];
auto& image_b = slot_images[b];
return image_a.modification_tick < image_b.modification_tick;
};
return *std::ranges::max_element(image_ids, image_ids_compare);
} }
template <class P> template <class P>
@ -1078,32 +1091,58 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
template <class P> template <class P>
typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages( typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages(
const Tegra::Engines::Fermi2D::Surface& dst, const Tegra::Engines::Fermi2D::Surface& src) { const Tegra::Engines::Fermi2D::Surface& dst, const Tegra::Engines::Fermi2D::Surface& src,
static constexpr auto FIND_OPTIONS = RelaxedOptions::Format | RelaxedOptions::Samples; const Tegra::Engines::Fermi2D::Config& copy) {
static constexpr auto FIND_OPTIONS = RelaxedOptions::Samples;
const GPUVAddr dst_addr = dst.Address(); const GPUVAddr dst_addr = dst.Address();
const GPUVAddr src_addr = src.Address(); const GPUVAddr src_addr = src.Address();
ImageInfo dst_info(dst); ImageInfo dst_info(dst);
ImageInfo src_info(src); ImageInfo src_info(src);
const bool can_be_depth_blit =
dst_info.format == src_info.format && copy.filter == Tegra::Engines::Fermi2D::Filter::Point;
ImageId dst_id; ImageId dst_id;
ImageId src_id; ImageId src_id;
RelaxedOptions try_options = FIND_OPTIONS;
if (can_be_depth_blit) {
try_options |= RelaxedOptions::Format;
}
do { do {
has_deleted_images = false; has_deleted_images = false;
dst_id = FindImage(dst_info, dst_addr, FIND_OPTIONS); src_id = FindImage(src_info, src_addr, try_options);
src_id = FindImage(src_info, src_addr, FIND_OPTIONS); dst_id = FindImage(dst_info, dst_addr, try_options);
const ImageBase* const dst_image = dst_id ? &slot_images[dst_id] : nullptr;
const ImageBase* const src_image = src_id ? &slot_images[src_id] : nullptr; const ImageBase* const src_image = src_id ? &slot_images[src_id] : nullptr;
DeduceBlitImages(dst_info, src_info, dst_image, src_image); if (src_image && src_image->info.num_samples > 1) {
if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) { RelaxedOptions find_options{FIND_OPTIONS | RelaxedOptions::ForceBrokenViews};
continue; src_id = FindOrInsertImage(src_info, src_addr, find_options);
dst_id = FindOrInsertImage(dst_info, dst_addr, find_options);
if (has_deleted_images) {
continue;
}
break;
} }
RelaxedOptions find_options{}; if (can_be_depth_blit) {
if (src_info.num_samples > 1) { const ImageBase* const dst_image = src_id ? &slot_images[src_id] : nullptr;
// it's a resolve, we must enforce the same format. DeduceBlitImages(dst_info, src_info, dst_image, src_image);
find_options = RelaxedOptions::ForceBrokenViews; if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) {
continue;
}
}
if (!src_id) {
src_id = InsertImage(src_info, src_addr, RelaxedOptions{});
}
if (!dst_id) {
dst_id = InsertImage(dst_info, dst_addr, RelaxedOptions{});
} }
src_id = FindOrInsertImage(src_info, src_addr, find_options);
dst_id = FindOrInsertImage(dst_info, dst_addr, find_options);
} while (has_deleted_images); } while (has_deleted_images);
if (GetFormatType(dst_info.format) != SurfaceType::ColorTexture) {
// Make sure the images are depth and/or stencil textures.
do {
has_deleted_images = false;
src_id = FindOrInsertImage(src_info, src_addr, RelaxedOptions{});
dst_id = FindOrInsertImage(dst_info, dst_addr, RelaxedOptions{});
} while (has_deleted_images);
}
return BlitImages{ return BlitImages{
.dst_id = dst_id, .dst_id = dst_id,
.src_id = src_id, .src_id = src_id,
@ -1160,7 +1199,14 @@ template <class P>
ImageViewId TextureCache<P>::FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr, ImageViewId TextureCache<P>::FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr,
bool is_clear) { bool is_clear) {
const auto options = is_clear ? RelaxedOptions::Samples : RelaxedOptions{}; const auto options = is_clear ? RelaxedOptions::Samples : RelaxedOptions{};
const ImageId image_id = FindOrInsertImage(info, gpu_addr, options); ImageId image_id{};
bool delete_state = has_deleted_images;
do {
has_deleted_images = false;
image_id = FindOrInsertImage(info, gpu_addr, options);
delete_state |= has_deleted_images;
} while (has_deleted_images);
has_deleted_images = delete_state;
if (!image_id) { if (!image_id) {
return NULL_IMAGE_VIEW_ID; return NULL_IMAGE_VIEW_ID;
} }
@ -1783,7 +1829,13 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag
const SubresourceExtent src_extent{.levels = 1, .layers = 1}; const SubresourceExtent src_extent{.levels = 1, .layers = 1};
const SubresourceRange dst_range{.base = dst_base, .extent = dst_extent}; const SubresourceRange dst_range{.base = dst_base, .extent = dst_extent};
const SubresourceRange src_range{.base = src_base, .extent = src_extent}; const SubresourceRange src_range{.base = src_base, .extent = src_extent};
const ImageViewInfo dst_view_info(ImageViewType::e2D, dst.info.format, dst_range); PixelFormat dst_format = dst.info.format;
if (GetFormatType(src.info.format) == SurfaceType::DepthStencil &&
GetFormatType(dst_format) == SurfaceType::ColorTexture &&
BytesPerBlock(dst_format) == 4) {
dst_format = PixelFormat::A8B8G8R8_UNORM;
}
const ImageViewInfo dst_view_info(ImageViewType::e2D, dst_format, dst_range);
const ImageViewInfo src_view_info(ImageViewType::e2D, src.info.format, src_range); const ImageViewInfo src_view_info(ImageViewType::e2D, src.info.format, src_range);
const auto [dst_framebuffer_id, dst_view_id] = RenderTargetFromImage(dst_id, dst_view_info); const auto [dst_framebuffer_id, dst_view_id] = RenderTargetFromImage(dst_id, dst_view_info);
Framebuffer* const dst_framebuffer = &slot_framebuffers[dst_framebuffer_id]; Framebuffer* const dst_framebuffer = &slot_framebuffers[dst_framebuffer_id];

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@ -252,7 +252,8 @@ private:
/// Return a blit image pair from the given guest blit parameters /// Return a blit image pair from the given guest blit parameters
[[nodiscard]] BlitImages GetBlitImages(const Tegra::Engines::Fermi2D::Surface& dst, [[nodiscard]] BlitImages GetBlitImages(const Tegra::Engines::Fermi2D::Surface& dst,
const Tegra::Engines::Fermi2D::Surface& src); const Tegra::Engines::Fermi2D::Surface& src,
const Tegra::Engines::Fermi2D::Config& copy);
/// Find or create a sampler from a guest descriptor sampler /// Find or create a sampler from a guest descriptor sampler
[[nodiscard]] SamplerId FindSampler(const TSCEntry& config); [[nodiscard]] SamplerId FindSampler(const TSCEntry& config);

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@ -1151,28 +1151,15 @@ bool IsSubresource(const ImageInfo& candidate, const ImageBase& image, GPUVAddr
void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst, void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst,
const ImageBase* src) { const ImageBase* src) {
bool is_resolve = false;
const auto original_src_format = src_info.format;
const auto original_dst_format = dst_info.format; const auto original_dst_format = dst_info.format;
if (src) { if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
if (GetFormatType(src->info.format) != SurfaceType::ColorTexture) { src_info.format = src->info.format;
src_info.format = src->info.format;
}
is_resolve = src->info.num_samples > 1;
src_info.num_samples = src->info.num_samples;
src_info.size = src->info.size;
} }
if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) { if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
dst_info.format = dst->info.format; dst_info.format = dst->info.format;
} }
if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) { if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
if (dst) { dst_info.format = src->info.format;
if (GetFormatType(dst->info.format) == SurfaceType::ColorTexture) {
src_info.format = original_src_format;
}
} else {
dst_info.format = src->info.format;
}
} }
if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) { if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
if (src) { if (src) {
@ -1183,7 +1170,6 @@ void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase*
src_info.format = dst->info.format; src_info.format = dst->info.format;
} }
} }
ASSERT(!is_resolve || dst_info.format == src_info.format);
} }
u32 MapSizeBytes(const ImageBase& image) { u32 MapSizeBytes(const ImageBase& image) {