diff --git a/src/video_core/shader/decode/float_set.cpp b/src/video_core/shader/decode/float_set.cpp index 355fabc092..b69d94c2ea 100644 --- a/src/video_core/shader/decode/float_set.cpp +++ b/src/video_core/shader/decode/float_set.cpp @@ -47,8 +47,8 @@ u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, u32 pc) { SetRegister(bb, instr.gpr0, value); - if (instr.generates_cc.Value() != 0) { - const Node is_zero = Operation(OperationCode::LogicalFEqual, predicate, Immediate(0.0f)); + if (instr.generates_cc) { + const Node is_zero = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f)); SetInternalFlag(bb, InternalFlag::Zero, is_zero); LOG_WARNING(HW_GPU, "FSET condition code is incomplete"); }