mirror of https://git.suyu.dev/suyu/suyu
android: Use header for EmulationSession
This commit is contained in:
parent
79d3cef8db
commit
1e61c3e1e7
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@ -14,6 +14,7 @@ add_library(yuzu-android SHARED
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id_cache.cpp
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id_cache.cpp
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id_cache.h
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id_cache.h
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native.cpp
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native.cpp
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native.h
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native_config.cpp
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native_config.cpp
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uisettings.cpp
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uisettings.cpp
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)
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)
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@ -33,7 +33,6 @@
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#include "core/crypto/key_manager.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/submission_package.h"
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#include "core/file_sys/submission_package.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/file_sys/vfs_real.h"
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@ -48,63 +47,55 @@
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#include "core/hid/emulated_controller.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "core/hid/hid_core.h"
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#include "core/hid/hid_types.h"
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#include "core/hid/hid_types.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/applet_ae.h"
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#include "core/hle/service/am/applet_ae.h"
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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#include "jni/android_common/android_common.h"
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#include "jni/android_common/android_common.h"
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#include "jni/applets/software_keyboard.h"
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#include "jni/config.h"
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#include "jni/config.h"
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#include "jni/emu_window/emu_window.h"
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#include "jni/id_cache.h"
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#include "jni/id_cache.h"
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#include "video_core/rasterizer_interface.h"
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#include "jni/native.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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#define jconst [[maybe_unused]] const auto
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#define jconst [[maybe_unused]] const auto
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#define jauto [[maybe_unused]] auto
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#define jauto [[maybe_unused]] auto
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namespace {
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static EmulationSession s_instance;
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class EmulationSession final {
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EmulationSession::EmulationSession() {
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public:
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EmulationSession() {
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m_vfs = std::make_shared<FileSys::RealVfsFilesystem>();
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m_vfs = std::make_shared<FileSys::RealVfsFilesystem>();
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}
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}
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~EmulationSession() = default;
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EmulationSession& EmulationSession::GetInstance() {
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static EmulationSession& GetInstance() {
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return s_instance;
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return s_instance;
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}
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}
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const Core::System& System() const {
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const Core::System& EmulationSession::System() const {
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return m_system;
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return m_system;
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}
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}
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Core::System& System() {
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Core::System& EmulationSession::System() {
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return m_system;
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return m_system;
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}
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}
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const EmuWindow_Android& Window() const {
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const EmuWindow_Android& EmulationSession::Window() const {
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return *m_window;
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return *m_window;
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}
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}
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EmuWindow_Android& Window() {
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EmuWindow_Android& EmulationSession::Window() {
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return *m_window;
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return *m_window;
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}
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}
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ANativeWindow* NativeWindow() const {
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ANativeWindow* EmulationSession::NativeWindow() const {
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return m_native_window;
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return m_native_window;
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}
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}
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void SetNativeWindow(ANativeWindow* native_window) {
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void EmulationSession::SetNativeWindow(ANativeWindow* native_window) {
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m_native_window = native_window;
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m_native_window = native_window;
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}
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}
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int InstallFileToNand(std::string filename, std::string file_extension) {
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int EmulationSession::InstallFileToNand(std::string filename, std::string file_extension) {
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jconst copy_func = [](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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jconst copy_func = [](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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std::size_t block_size) {
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std::size_t block_size) {
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if (src == nullptr || dest == nullptr) {
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if (src == nullptr || dest == nullptr) {
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@ -153,8 +144,8 @@ public:
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return InstallError;
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return InstallError;
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}
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}
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jconst res = m_system.GetFileSystemController().GetUserNANDContents()->InstallEntry(
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jconst res = m_system.GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true,
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*nsp, true, copy_func);
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copy_func);
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switch (res) {
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switch (res) {
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case FileSys::InstallResult::Success:
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case FileSys::InstallResult::Success:
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@ -168,7 +159,8 @@ public:
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}
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}
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}
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}
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void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
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void EmulationSession::InitializeGpuDriver(const std::string& hook_lib_dir,
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const std::string& custom_driver_dir,
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const std::string& custom_driver_name,
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const std::string& custom_driver_name,
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const std::string& file_redirect_dir) {
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const std::string& file_redirect_dir) {
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#ifdef ARCHITECTURE_arm64
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#ifdef ARCHITECTURE_arm64
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@ -191,8 +183,7 @@ public:
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// Try to load the system driver.
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// Try to load the system driver.
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if (!handle) {
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if (!handle) {
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handle =
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handle = adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
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adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
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nullptr, nullptr, file_redirect_dir_, nullptr);
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nullptr, nullptr, file_redirect_dir_, nullptr);
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}
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}
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@ -200,27 +191,27 @@ public:
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#endif
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#endif
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}
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}
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bool IsRunning() const {
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bool EmulationSession::IsRunning() const {
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return m_is_running;
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return m_is_running;
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}
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}
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bool IsPaused() const {
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bool EmulationSession::IsPaused() const {
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return m_is_running && m_is_paused;
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return m_is_running && m_is_paused;
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}
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}
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const Core::PerfStatsResults& PerfStats() const {
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const Core::PerfStatsResults& EmulationSession::PerfStats() const {
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std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
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std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
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return m_perf_stats;
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return m_perf_stats;
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}
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}
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void SurfaceChanged() {
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void EmulationSession::SurfaceChanged() {
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if (!IsRunning()) {
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if (!IsRunning()) {
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return;
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return;
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}
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}
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m_window->OnSurfaceChanged(m_native_window);
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m_window->OnSurfaceChanged(m_native_window);
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}
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}
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void ConfigureFilesystemProvider(const std::string& filepath) {
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void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath) {
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const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::Mode::Read);
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const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::Mode::Read);
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if (!file) {
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if (!file) {
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return;
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return;
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@ -256,12 +247,12 @@ public:
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}
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}
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}
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}
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Core::SystemResultStatus InitializeEmulation(const std::string& filepath) {
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Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath) {
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std::scoped_lock lock(m_mutex);
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std::scoped_lock lock(m_mutex);
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// Create the render window.
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// Create the render window.
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m_window = std::make_unique<EmuWindow_Android>(&m_input_subsystem, m_native_window,
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m_window =
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m_vulkan_library);
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std::make_unique<EmuWindow_Android>(&m_input_subsystem, m_native_window, m_vulkan_library);
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m_system.SetFilesystem(m_vfs);
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m_system.SetFilesystem(m_vfs);
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m_system.GetUserChannel().clear();
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m_system.GetUserChannel().clear();
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return Core::SystemResultStatus::Success;
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return Core::SystemResultStatus::Success;
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}
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}
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void ShutdownEmulation() {
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void EmulationSession::ShutdownEmulation() {
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std::scoped_lock lock(m_mutex);
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std::scoped_lock lock(m_mutex);
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m_is_running = false;
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m_is_running = false;
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@ -333,25 +324,25 @@ public:
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m_window.reset();
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m_window.reset();
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}
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}
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void PauseEmulation() {
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void EmulationSession::PauseEmulation() {
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std::scoped_lock lock(m_mutex);
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std::scoped_lock lock(m_mutex);
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m_system.Pause();
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m_system.Pause();
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m_is_paused = true;
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m_is_paused = true;
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}
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}
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void UnPauseEmulation() {
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void EmulationSession::UnPauseEmulation() {
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std::scoped_lock lock(m_mutex);
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std::scoped_lock lock(m_mutex);
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m_system.Run();
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m_system.Run();
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m_is_paused = false;
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m_is_paused = false;
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}
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}
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void HaltEmulation() {
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void EmulationSession::HaltEmulation() {
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std::scoped_lock lock(m_mutex);
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std::scoped_lock lock(m_mutex);
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m_is_running = false;
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m_is_running = false;
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m_cv.notify_one();
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m_cv.notify_one();
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}
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}
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void RunEmulation() {
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void EmulationSession::RunEmulation() {
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{
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{
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std::scoped_lock lock(m_mutex);
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std::scoped_lock lock(m_mutex);
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m_is_running = true;
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m_is_running = true;
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@ -361,8 +352,7 @@ public:
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if (Settings::values.use_disk_shader_cache.GetValue()) {
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if (Settings::values.use_disk_shader_cache.GetValue()) {
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LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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m_system.Renderer().ReadRasterizer()->LoadDiskResources(
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m_system.Renderer().ReadRasterizer()->LoadDiskResources(
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m_system.GetApplicationProcessProgramID(), std::stop_token{},
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m_system.GetApplicationProcessProgramID(), std::stop_token{}, LoadDiskCacheProgress);
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LoadDiskCacheProgress);
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LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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}
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}
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@ -391,23 +381,7 @@ public:
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}
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}
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}
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}
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std::string GetRomTitle(const std::string& path) {
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bool EmulationSession::IsHandheldOnly() {
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return GetRomMetadata(path).title;
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}
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std::vector<u8> GetRomIcon(const std::string& path) {
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return GetRomMetadata(path).icon;
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}
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bool GetIsHomebrew(const std::string& path) {
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return GetRomMetadata(path).isHomebrew;
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}
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void ResetRomMetadata() {
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m_rom_metadata_cache.clear();
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}
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bool IsHandheldOnly() {
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jconst npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
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jconst npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
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if (npad_style_set.fullkey == 1) {
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if (npad_style_set.fullkey == 1) {
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@ -421,18 +395,17 @@ public:
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return !Settings::IsDockedMode();
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return !Settings::IsDockedMode();
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}
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}
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void SetDeviceType([[maybe_unused]] int index, int type) {
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void EmulationSession::SetDeviceType([[maybe_unused]] int index, int type) {
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jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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controller->SetNpadStyleIndex(static_cast<Core::HID::NpadStyleIndex>(type));
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controller->SetNpadStyleIndex(static_cast<Core::HID::NpadStyleIndex>(type));
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}
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}
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void OnGamepadConnectEvent([[maybe_unused]] int index) {
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void EmulationSession::OnGamepadConnectEvent([[maybe_unused]] int index) {
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jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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// Ensure that player1 is configured correctly and handheld disconnected
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// Ensure that player1 is configured correctly and handheld disconnected
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if (controller->GetNpadIdType() == Core::HID::NpadIdType::Player1) {
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if (controller->GetNpadIdType() == Core::HID::NpadIdType::Player1) {
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jauto handheld =
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jauto handheld = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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if (controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
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if (controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
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handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
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handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
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// Ensure that handheld is configured correctly and player 1 disconnected
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// Ensure that handheld is configured correctly and player 1 disconnected
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if (controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld) {
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if (controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld) {
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jauto player1 =
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jauto player1 = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
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m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
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if (controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
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if (controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
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player1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
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player1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
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}
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}
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}
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}
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void OnGamepadDisconnectEvent([[maybe_unused]] int index) {
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void EmulationSession::OnGamepadDisconnectEvent([[maybe_unused]] int index) {
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jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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controller->Disconnect();
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controller->Disconnect();
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}
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}
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SoftwareKeyboard::AndroidKeyboard* SoftwareKeyboard() {
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SoftwareKeyboard::AndroidKeyboard* EmulationSession::SoftwareKeyboard() {
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return m_software_keyboard;
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return m_software_keyboard;
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}
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}
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private:
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void EmulationSession::LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress,
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struct RomMetadata {
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int max) {
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std::string title;
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std::vector<u8> icon;
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bool isHomebrew;
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};
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RomMetadata GetRomMetadata(const std::string& path) {
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if (jauto search = m_rom_metadata_cache.find(path); search != m_rom_metadata_cache.end()) {
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return search->second;
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}
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return CacheRomMetadata(path);
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}
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RomMetadata CacheRomMetadata(const std::string& path) {
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jconst file = Core::GetGameFileFromPath(m_vfs, path);
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jauto loader = Loader::GetLoader(EmulationSession::GetInstance().System(), file, 0, 0);
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RomMetadata entry;
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loader->ReadTitle(entry.title);
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loader->ReadIcon(entry.icon);
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if (loader->GetFileType() == Loader::FileType::NRO) {
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jauto loader_nro = reinterpret_cast<Loader::AppLoader_NRO*>(loader.get());
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entry.isHomebrew = loader_nro->IsHomebrew();
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} else {
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entry.isHomebrew = false;
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}
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m_rom_metadata_cache[path] = entry;
|
|
||||||
|
|
||||||
return entry;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max) {
|
|
||||||
JNIEnv* env = IDCache::GetEnvForThread();
|
JNIEnv* env = IDCache::GetEnvForThread();
|
||||||
env->CallStaticVoidMethod(IDCache::GetDiskCacheProgressClass(),
|
env->CallStaticVoidMethod(IDCache::GetDiskCacheProgressClass(),
|
||||||
IDCache::GetDiskCacheLoadProgress(), static_cast<jint>(stage),
|
IDCache::GetDiskCacheLoadProgress(), static_cast<jint>(stage),
|
||||||
static_cast<jint>(progress), static_cast<jint>(max));
|
static_cast<jint>(progress), static_cast<jint>(max));
|
||||||
}
|
}
|
||||||
|
|
||||||
static void OnEmulationStarted() {
|
void EmulationSession::OnEmulationStarted() {
|
||||||
JNIEnv* env = IDCache::GetEnvForThread();
|
JNIEnv* env = IDCache::GetEnvForThread();
|
||||||
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
|
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetOnEmulationStarted());
|
||||||
IDCache::GetOnEmulationStarted());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void OnEmulationStopped(Core::SystemResultStatus result) {
|
void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) {
|
||||||
JNIEnv* env = IDCache::GetEnvForThread();
|
JNIEnv* env = IDCache::GetEnvForThread();
|
||||||
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
|
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetOnEmulationStopped(),
|
||||||
IDCache::GetOnEmulationStopped(), static_cast<jint>(result));
|
static_cast<jint>(result));
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
|
||||||
static EmulationSession s_instance;
|
|
||||||
|
|
||||||
// Frontend management
|
|
||||||
std::unordered_map<std::string, RomMetadata> m_rom_metadata_cache;
|
|
||||||
|
|
||||||
// Window management
|
|
||||||
std::unique_ptr<EmuWindow_Android> m_window;
|
|
||||||
ANativeWindow* m_native_window{};
|
|
||||||
|
|
||||||
// Core emulation
|
|
||||||
Core::System m_system;
|
|
||||||
InputCommon::InputSubsystem m_input_subsystem;
|
|
||||||
Common::DetachedTasks m_detached_tasks;
|
|
||||||
Core::PerfStatsResults m_perf_stats{};
|
|
||||||
std::shared_ptr<FileSys::VfsFilesystem> m_vfs;
|
|
||||||
Core::SystemResultStatus m_load_result{Core::SystemResultStatus::ErrorNotInitialized};
|
|
||||||
std::atomic<bool> m_is_running = false;
|
|
||||||
std::atomic<bool> m_is_paused = false;
|
|
||||||
SoftwareKeyboard::AndroidKeyboard* m_software_keyboard{};
|
|
||||||
std::unique_ptr<Service::Account::ProfileManager> m_profile_manager;
|
|
||||||
std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
|
|
||||||
|
|
||||||
// GPU driver parameters
|
|
||||||
std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
|
|
||||||
|
|
||||||
// Synchronization
|
|
||||||
std::condition_variable_any m_cv;
|
|
||||||
mutable std::mutex m_perf_stats_mutex;
|
|
||||||
mutable std::mutex m_mutex;
|
|
||||||
};
|
|
||||||
|
|
||||||
/*static*/ EmulationSession EmulationSession::s_instance;
|
|
||||||
|
|
||||||
} // Anonymous namespace
|
|
||||||
|
|
||||||
static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
|
static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
|
||||||
Common::Log::Initialize();
|
Common::Log::Initialize();
|
||||||
Common::Log::SetColorConsoleBackendEnabled(true);
|
Common::Log::SetColorConsoleBackendEnabled(true);
|
||||||
|
|
|
@ -0,0 +1,84 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <android/native_window_jni.h>
|
||||||
|
#include "core/core.h"
|
||||||
|
#include "core/perf_stats.h"
|
||||||
|
#include "jni/emu_window/emu_window.h"
|
||||||
|
#include "jni/applets/software_keyboard.h"
|
||||||
|
#include "video_core/rasterizer_interface.h"
|
||||||
|
#include "common/detached_tasks.h"
|
||||||
|
#include "core/hle/service/acc/profile_manager.h"
|
||||||
|
#include "core/file_sys/registered_cache.h"
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
class EmulationSession final {
|
||||||
|
public:
|
||||||
|
explicit EmulationSession();
|
||||||
|
~EmulationSession() = default;
|
||||||
|
|
||||||
|
static EmulationSession& GetInstance();
|
||||||
|
const Core::System& System() const;
|
||||||
|
Core::System& System();
|
||||||
|
|
||||||
|
const EmuWindow_Android& Window() const;
|
||||||
|
EmuWindow_Android& Window();
|
||||||
|
ANativeWindow* NativeWindow() const;
|
||||||
|
void SetNativeWindow(ANativeWindow* native_window);
|
||||||
|
void SurfaceChanged();
|
||||||
|
|
||||||
|
int InstallFileToNand(std::string filename, std::string file_extension);
|
||||||
|
void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
|
||||||
|
const std::string& custom_driver_name,
|
||||||
|
const std::string& file_redirect_dir);
|
||||||
|
|
||||||
|
bool IsRunning() const;
|
||||||
|
bool IsPaused() const;
|
||||||
|
void PauseEmulation();
|
||||||
|
void UnPauseEmulation();
|
||||||
|
void HaltEmulation();
|
||||||
|
void RunEmulation();
|
||||||
|
void ShutdownEmulation();
|
||||||
|
|
||||||
|
const Core::PerfStatsResults& PerfStats() const;
|
||||||
|
void ConfigureFilesystemProvider(const std::string& filepath);
|
||||||
|
Core::SystemResultStatus InitializeEmulation(const std::string& filepath);
|
||||||
|
|
||||||
|
bool IsHandheldOnly();
|
||||||
|
void SetDeviceType([[maybe_unused]] int index, int type);
|
||||||
|
void OnGamepadConnectEvent([[maybe_unused]] int index);
|
||||||
|
void OnGamepadDisconnectEvent([[maybe_unused]] int index);
|
||||||
|
SoftwareKeyboard::AndroidKeyboard* SoftwareKeyboard();
|
||||||
|
|
||||||
|
private:
|
||||||
|
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
|
||||||
|
static void OnEmulationStarted();
|
||||||
|
static void OnEmulationStopped(Core::SystemResultStatus result);
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Window management
|
||||||
|
std::unique_ptr<EmuWindow_Android> m_window;
|
||||||
|
ANativeWindow* m_native_window{};
|
||||||
|
|
||||||
|
// Core emulation
|
||||||
|
Core::System m_system;
|
||||||
|
InputCommon::InputSubsystem m_input_subsystem;
|
||||||
|
Common::DetachedTasks m_detached_tasks;
|
||||||
|
Core::PerfStatsResults m_perf_stats{};
|
||||||
|
std::shared_ptr<FileSys::VfsFilesystem> m_vfs;
|
||||||
|
Core::SystemResultStatus m_load_result{Core::SystemResultStatus::ErrorNotInitialized};
|
||||||
|
std::atomic<bool> m_is_running = false;
|
||||||
|
std::atomic<bool> m_is_paused = false;
|
||||||
|
SoftwareKeyboard::AndroidKeyboard* m_software_keyboard{};
|
||||||
|
std::unique_ptr<Service::Account::ProfileManager> m_profile_manager;
|
||||||
|
std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
|
||||||
|
|
||||||
|
// GPU driver parameters
|
||||||
|
std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
|
||||||
|
|
||||||
|
// Synchronization
|
||||||
|
std::condition_variable_any m_cv;
|
||||||
|
mutable std::mutex m_perf_stats_mutex;
|
||||||
|
mutable std::mutex m_mutex;
|
||||||
|
};
|
Loading…
Reference in New Issue