Merge commit '1a0d98f984' into torzu-merging

This commit is contained in:
marius david 2025-01-01 19:46:48 +01:00
commit 1cea38e69c
13 changed files with 135 additions and 1 deletions

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@ -145,7 +145,7 @@ ENUM(NvdecEmulation, Off, Cpu, Gpu);
ENUM(ResolutionSetup, Res1_2X, Res3_4X, Res1X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X,
Res8X);
ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, ScaleForce, Fsr, MaxEnum);
ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, ScaleForce, Fsr, Area, MaxEnum);
ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);

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@ -398,6 +398,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
PAIR(ScalingFilter, Gaussian, tr("Gaussian")),
PAIR(ScalingFilter, ScaleForce, tr("ScaleForce")),
PAIR(ScalingFilter, Fsr, tr("AMD FidelityFX™ Super Resolution")),
PAIR(ScalingFilter, Area, tr("Area")),
}});
translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(),
{

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@ -40,6 +40,7 @@ static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map
{Settings::ScalingFilter::ScaleForce,
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
{Settings::ScalingFilter::Area, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Area"))},
};
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {

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@ -41,6 +41,7 @@ set(SHADER_FILES
opengl_present_scaleforce.frag
opengl_smaa.glsl
pitch_unswizzle.comp
present_area.frag
present_bicubic.frag
present_gaussian.frag
queries_prefix_scan_sum.comp

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@ -0,0 +1,107 @@
#version 460 core
layout(location = 0) in vec2 frag_tex_coord;
layout(location = 0) out vec4 color;
layout(binding = 0) uniform sampler2D color_texture;
#ifdef VULKAN
struct ScreenRectVertex {
vec2 position;
vec2 tex_coord;
};
layout (push_constant) uniform PushConstants {
mat4 modelview_matrix;
ScreenRectVertex vertices[4];
};
#else // OpenGL
layout(location = 1) uniform uvec2 screen_size;
#endif
/***** Area Sampling *****/
// By Sam Belliveau and Filippo Tarpini. Public Domain license.
// Effectively a more accurate sharp bilinear filter when upscaling,
// that also works as a mathematically perfect downscale filter.
// https://entropymine.com/imageworsener/pixelmixing/
// https://github.com/obsproject/obs-studio/pull/1715
// https://legacy.imagemagick.org/Usage/filter/
vec4 AreaSampling(sampler2D textureSampler, vec2 texCoords, vec2 source_size, vec2 target_size) {
// Determine the sizes of the source and target images.
vec2 inverted_target_size = vec2(1.0) / target_size;
// Determine the range of the source image that the target pixel will cover.
vec2 range = source_size * inverted_target_size;
vec2 beg = (texCoords.xy * source_size) - (range * 0.5);
vec2 end = beg + range;
// Compute the top-left and bottom-right corners of the pixel box.
ivec2 f_beg = ivec2(floor(beg));
ivec2 f_end = ivec2(floor(end));
// Compute how much of the start and end pixels are covered horizontally & vertically.
float area_w = 1.0 - fract(beg.x);
float area_n = 1.0 - fract(beg.y);
float area_e = fract(end.x);
float area_s = fract(end.y);
// Compute the areas of the corner pixels in the pixel box.
float area_nw = area_n * area_w;
float area_ne = area_n * area_e;
float area_sw = area_s * area_w;
float area_se = area_s * area_e;
// Initialize the color accumulator.
vec4 avg_color = vec4(0.0, 0.0, 0.0, 0.0);
// Accumulate corner pixels.
avg_color += area_nw * texelFetch(textureSampler, ivec2(f_beg.x, f_beg.y), 0);
avg_color += area_ne * texelFetch(textureSampler, ivec2(f_end.x, f_beg.y), 0);
avg_color += area_sw * texelFetch(textureSampler, ivec2(f_beg.x, f_end.y), 0);
avg_color += area_se * texelFetch(textureSampler, ivec2(f_end.x, f_end.y), 0);
// Determine the size of the pixel box.
int x_range = int(f_end.x - f_beg.x - 0.5);
int y_range = int(f_end.y - f_beg.y - 0.5);
// Accumulate top and bottom edge pixels.
for (int x = f_beg.x + 1; x <= f_beg.x + x_range; ++x) {
avg_color += area_n * texelFetch(textureSampler, ivec2(x, f_beg.y), 0);
avg_color += area_s * texelFetch(textureSampler, ivec2(x, f_end.y), 0);
}
// Accumulate left and right edge pixels and all the pixels in between.
for (int y = f_beg.y + 1; y <= f_beg.y + y_range; ++y) {
avg_color += area_w * texelFetch(textureSampler, ivec2(f_beg.x, y), 0);
avg_color += area_e * texelFetch(textureSampler, ivec2(f_end.x, y), 0);
for (int x = f_beg.x + 1; x <= f_beg.x + x_range; ++x) {
avg_color += texelFetch(textureSampler, ivec2(x, y), 0);
}
}
// Compute the area of the pixel box that was sampled.
float area_corners = area_nw + area_ne + area_sw + area_se;
float area_edges = float(x_range) * (area_n + area_s) + float(y_range) * (area_w + area_e);
float area_center = float(x_range) * float(y_range);
// Return the normalized average color.
return avg_color / (area_corners + area_edges + area_center);
}
void main() {
vec2 source_image_size = textureSize(color_texture, 0);
vec2 window_size;
#ifdef VULKAN
window_size.x = vertices[1].position.x - vertices[0].position.x;
window_size.y = vertices[2].position.y - vertices[0].position.y;
#else // OpenGL
window_size = screen_size;
#endif
color = AreaSampling(color_texture, frag_tex_coord, source_image_size, window_size);
}

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@ -86,6 +86,9 @@ void BlitScreen::CreateWindowAdapt() {
case Settings::ScalingFilter::ScaleForce:
window_adapt = MakeScaleForce(device);
break;
case Settings::ScalingFilter::Area:
window_adapt = MakeArea(device);
break;
case Settings::ScalingFilter::Fsr:
case Settings::ScalingFilter::Bilinear:
default:

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@ -3,6 +3,7 @@
#include "video_core/host_shaders/opengl_present_frag.h"
#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
#include "video_core/host_shaders/present_area_frag.h"
#include "video_core/host_shaders/present_bicubic_frag.h"
#include "video_core/host_shaders/present_gaussian_frag.h"
#include "video_core/renderer_opengl/present/filters.h"
@ -36,4 +37,9 @@ std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device) {
fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG));
}
std::unique_ptr<WindowAdaptPass> MakeArea(const Device& device) {
return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
HostShaders::PRESENT_AREA_FRAG);
}
} // namespace OpenGL

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@ -13,5 +13,6 @@ std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeArea(const Device& device);
} // namespace OpenGL

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@ -10,6 +10,7 @@ namespace OpenGL {
constexpr GLint PositionLocation = 0;
constexpr GLint TexCoordLocation = 1;
constexpr GLint ModelViewMatrixLocation = 0;
constexpr GLint ScreenSizeLocation = 1;
struct ScreenRectVertex {
constexpr ScreenRectVertex() = default;

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@ -110,6 +110,9 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::li
glBindTextureUnit(0, textures[i]);
glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
matrices[i].data());
glProgramUniform2ui(frag.handle, ScreenSizeLocation,
static_cast<GLuint>(layout.screen.GetWidth()),
static_cast<GLuint>(layout.screen.GetHeight()));
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices[i]), std::data(vertices[i]));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}

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@ -3,6 +3,7 @@
#include "common/common_types.h"
#include "video_core/host_shaders/present_area_frag_spv.h"
#include "video_core/host_shaders/present_bicubic_frag_spv.h"
#include "video_core/host_shaders/present_gaussian_frag_spv.h"
#include "video_core/host_shaders/vulkan_present_frag_spv.h"
@ -53,4 +54,9 @@ std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat f
SelectScaleForceShader(device));
}
std::unique_ptr<WindowAdaptPass> MakeArea(const Device& device, VkFormat frame_format) {
return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
BuildShader(device, PRESENT_AREA_FRAG_SPV));
}
} // namespace Vulkan

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@ -14,5 +14,6 @@ std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, VkFormat fra
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, VkFormat frame_format);
std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat frame_format);
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format);
std::unique_ptr<WindowAdaptPass> MakeArea(const Device& device, VkFormat frame_format);
} // namespace Vulkan

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@ -43,6 +43,9 @@ void BlitScreen::SetWindowAdaptPass() {
case Settings::ScalingFilter::ScaleForce:
window_adapt = MakeScaleForce(device, swapchain_view_format);
break;
case Settings::ScalingFilter::Area:
window_adapt = MakeArea(device, swapchain_view_format);
break;
case Settings::ScalingFilter::Fsr:
case Settings::ScalingFilter::Bilinear:
default: