mirror of https://git.suyu.dev/suyu/suyu
thread: Keep track of the initially created handle.
This is kinda crufty, but we need it for now to update guest state variables.
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@ -502,7 +502,8 @@ SharedPtr<Thread> SetupMainThread(VAddr entry_point, u32 priority,
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SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
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SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
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// Register 1 must be a handle to the main thread
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// Register 1 must be a handle to the main thread
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thread->context.cpu_registers[1] = Kernel::g_handle_table.Create(thread).Unwrap();
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thread->guest_handle = Kernel::g_handle_table.Create(thread).Unwrap();;
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thread->context.cpu_registers[1] = thread->guest_handle;
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thread->context.fpscr =
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thread->context.fpscr =
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FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO | FPSCR_IXC; // 0x03C00010
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FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO | FPSCR_IXC; // 0x03C00010
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@ -212,6 +212,9 @@ public:
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std::string name;
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std::string name;
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/// Handle used by guest emulated application to access this thread
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Handle guest_handle;
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/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
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/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
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Handle callback_handle;
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Handle callback_handle;
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@ -268,7 +268,8 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
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thread->context.fpscr =
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thread->context.fpscr =
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FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO; // 0x03C00000
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FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO; // 0x03C00000
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CASCADE_RESULT(*out_handle, Kernel::g_handle_table.Create(std::move(thread)));
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CASCADE_RESULT(thread->guest_handle, Kernel::g_handle_table.Create(thread));
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*out_handle = thread->guest_handle;
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().PrepareReschedule();
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