mirror of https://git.suyu.dev/suyu/suyu
HLE: Fix recent DSP change for Visual Studio.
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@ -33,13 +33,9 @@ namespace HLE {
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// double-buffer. The frame counter is located as the very last u16 of each region and is incremented
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// each audio tick.
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struct SharedMemory;
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constexpr VAddr region0_base = 0x1FF50000;
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constexpr VAddr region1_base = 0x1FF70000;
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extern std::array<SharedMemory, 2> g_regions;
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/**
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* The DSP is native 16-bit. The DSP also appears to be big-endian. When reading 32-bit numbers from
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* its memory regions, the higher and lower 16-bit halves are swapped compared to the little-endian
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@ -507,6 +503,8 @@ struct SharedMemory {
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};
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ASSERT_DSP_STRUCT(SharedMemory, 0x8000);
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extern std::array<SharedMemory, 2> g_regions;
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// Structures must have an offset that is a multiple of two.
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static_assert(offsetof(SharedMemory, frame_counter) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
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static_assert(offsetof(SharedMemory, source_configurations) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
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