Merge pull request #1491 from lioncash/reference

filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem by reference
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bunnei 2018-10-14 14:42:57 -04:00 committed by GitHub
commit 0d2ba0a320
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7 changed files with 19 additions and 20 deletions

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@ -148,7 +148,7 @@ struct System::Impl {
telemetry_session = std::make_unique<Core::TelemetrySession>(); telemetry_session = std::make_unique<Core::TelemetrySession>();
service_manager = std::make_shared<Service::SM::ServiceManager>(); service_manager = std::make_shared<Service::SM::ServiceManager>();
Service::Init(service_manager, virtual_filesystem); Service::Init(service_manager, *virtual_filesystem);
GDBStub::Init(); GDBStub::Init();
renderer = VideoCore::CreateRenderer(emu_window); renderer = VideoCore::CreateRenderer(emu_window);

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@ -361,18 +361,18 @@ FileSys::VirtualDir GetModificationLoadRoot(u64 title_id) {
return bis_factory->GetModificationLoadRoot(title_id); return bis_factory->GetModificationLoadRoot(title_id);
} }
void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite) { void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite) {
if (overwrite) { if (overwrite) {
bis_factory = nullptr; bis_factory = nullptr;
save_data_factory = nullptr; save_data_factory = nullptr;
sdmc_factory = nullptr; sdmc_factory = nullptr;
} }
auto nand_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), auto nand_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
FileSys::Mode::ReadWrite); FileSys::Mode::ReadWrite);
auto sd_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), auto sd_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir),
FileSys::Mode::ReadWrite); FileSys::Mode::ReadWrite);
auto load_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), auto load_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
FileSys::Mode::ReadWrite); FileSys::Mode::ReadWrite);
if (bis_factory == nullptr) if (bis_factory == nullptr)
@ -383,7 +383,7 @@ void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite) {
sdmc_factory = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory)); sdmc_factory = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory));
} }
void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs) { void InstallInterfaces(SM::ServiceManager& service_manager, FileSys::VfsFilesystem& vfs) {
romfs_factory = nullptr; romfs_factory = nullptr;
CreateFactories(vfs, false); CreateFactories(vfs, false);
std::make_shared<FSP_LDR>()->InstallAsService(service_manager); std::make_shared<FSP_LDR>()->InstallAsService(service_manager);

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@ -57,9 +57,9 @@ FileSys::VirtualDir GetModificationLoadRoot(u64 title_id);
// Creates the SaveData, SDMC, and BIS Factories. Should be called once and before any function // Creates the SaveData, SDMC, and BIS Factories. Should be called once and before any function
// above is called. // above is called.
void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite = true); void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite = true);
void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs); void InstallInterfaces(SM::ServiceManager& service_manager, FileSys::VfsFilesystem& vfs);
// A class that wraps a VfsDirectory with methods that return ResultVal and ResultCode instead of // A class that wraps a VfsDirectory with methods that return ResultVal and ResultCode instead of
// pointers and booleans. This makes using a VfsDirectory with switch services much easier and // pointers and booleans. This makes using a VfsDirectory with switch services much easier and

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@ -197,7 +197,7 @@ ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::HLERequestContext& co
// Module interface // Module interface
/// Initialize ServiceManager /// Initialize ServiceManager
void Init(std::shared_ptr<SM::ServiceManager>& sm, const FileSys::VirtualFilesystem& rfs) { void Init(std::shared_ptr<SM::ServiceManager>& sm, FileSys::VfsFilesystem& vfs) {
// NVFlinger needs to be accessed by several services like Vi and AppletOE so we instantiate it // NVFlinger needs to be accessed by several services like Vi and AppletOE so we instantiate it
// here and pass it into the respective InstallInterfaces functions. // here and pass it into the respective InstallInterfaces functions.
auto nv_flinger = std::make_shared<NVFlinger::NVFlinger>(); auto nv_flinger = std::make_shared<NVFlinger::NVFlinger>();
@ -220,7 +220,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm, const FileSys::VirtualFilesys
EUPLD::InstallInterfaces(*sm); EUPLD::InstallInterfaces(*sm);
Fatal::InstallInterfaces(*sm); Fatal::InstallInterfaces(*sm);
FGM::InstallInterfaces(*sm); FGM::InstallInterfaces(*sm);
FileSystem::InstallInterfaces(*sm, rfs); FileSystem::InstallInterfaces(*sm, vfs);
Friend::InstallInterfaces(*sm); Friend::InstallInterfaces(*sm);
GRC::InstallInterfaces(*sm); GRC::InstallInterfaces(*sm);
HID::InstallInterfaces(*sm); HID::InstallInterfaces(*sm);

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@ -180,8 +180,7 @@ private:
}; };
/// Initialize ServiceManager /// Initialize ServiceManager
void Init(std::shared_ptr<SM::ServiceManager>& sm, void Init(std::shared_ptr<SM::ServiceManager>& sm, FileSys::VfsFilesystem& vfs);
const std::shared_ptr<FileSys::VfsFilesystem>& vfs);
/// Shutdown ServiceManager /// Shutdown ServiceManager
void Shutdown(); void Shutdown();

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@ -176,7 +176,7 @@ GMainWindow::GMainWindow()
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning); OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
// Necessary to load titles from nand in gamelist. // Necessary to load titles from nand in gamelist.
Service::FileSystem::CreateFactories(vfs); Service::FileSystem::CreateFactories(*vfs);
game_list->LoadCompatibilityList(); game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
@ -1139,7 +1139,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
: FileUtil::UserPath::NANDDir, : FileUtil::UserPath::NANDDir,
dir_path.toStdString()); dir_path.toStdString());
Service::FileSystem::CreateFactories(vfs); Service::FileSystem::CreateFactories(*vfs);
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
} }
} }
@ -1410,7 +1410,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
const auto function = [this, &keys, &pdm] { const auto function = [this, &keys, &pdm] {
keys.PopulateFromPartitionData(pdm); keys.PopulateFromPartitionData(pdm);
Service::FileSystem::CreateFactories(vfs); Service::FileSystem::CreateFactories(*vfs);
keys.DeriveETicket(pdm); keys.DeriveETicket(pdm);
}; };
@ -1450,7 +1450,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
prog.close(); prog.close();
} }
Service::FileSystem::CreateFactories(vfs); Service::FileSystem::CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) { if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);

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@ -175,7 +175,7 @@ int main(int argc, char** argv) {
Core::System& system{Core::System::GetInstance()}; Core::System& system{Core::System::GetInstance()};
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>()); system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
Service::FileSystem::CreateFactories(system.GetFilesystem()); Service::FileSystem::CreateFactories(*system.GetFilesystem());
SCOPE_EXIT({ system.Shutdown(); }); SCOPE_EXIT({ system.Shutdown(); });