mirror of https://git.suyu.dev/suyu/suyu
metal: bind and sample from texture
This commit is contained in:
parent
a00d9a9027
commit
0a2227d1f8
|
@ -2,6 +2,7 @@
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <iostream>
|
||||||
#include <span>
|
#include <span>
|
||||||
|
|
||||||
#include <boost/container/small_vector.hpp>
|
#include <boost/container/small_vector.hpp>
|
||||||
|
@ -70,6 +71,56 @@ void GraphicsPipeline::Configure(bool is_indexed) {
|
||||||
command_recorder.BeginOrContinueRenderPass(framebuffer->GetHandle());
|
command_recorder.BeginOrContinueRenderPass(framebuffer->GetHandle());
|
||||||
|
|
||||||
command_recorder.GetRenderCommandEncoder()->setRenderPipelineState(pipeline_state);
|
command_recorder.GetRenderCommandEncoder()->setRenderPipelineState(pipeline_state);
|
||||||
|
|
||||||
|
// Bind resources
|
||||||
|
|
||||||
|
// HACK: try to find a texture that we can bind
|
||||||
|
size_t stage = 4;
|
||||||
|
// const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
|
||||||
|
const auto read_handle{[&](const auto& desc, u32 index) {
|
||||||
|
/*
|
||||||
|
ASSERT(cbufs[desc.cbuf_index].enabled);
|
||||||
|
const u32 index_offset{index << desc.size_shift};
|
||||||
|
const u32 offset{desc.cbuf_offset + index_offset};
|
||||||
|
const GPUVAddr addr{cbufs[desc.cbuf_index].address + offset};
|
||||||
|
if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
|
||||||
|
std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
|
||||||
|
if (desc.has_secondary) {
|
||||||
|
ASSERT(cbufs[desc.secondary_cbuf_index].enabled);
|
||||||
|
const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
|
||||||
|
const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
|
||||||
|
second_offset};
|
||||||
|
const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left};
|
||||||
|
const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)
|
||||||
|
<< desc.secondary_shift_left};
|
||||||
|
const u32 raw{lhs_raw | rhs_raw};
|
||||||
|
return TexturePair(raw, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
// HACK: hardcode the texture address
|
||||||
|
return TexturePair(/*gpu_memory->Read<u32>(addr)*/ 310378932, false);
|
||||||
|
}};
|
||||||
|
|
||||||
|
const Shader::Info& info{stage_infos[stage]};
|
||||||
|
std::array<VideoCommon::ImageViewInOut, 32> views;
|
||||||
|
size_t view_index{};
|
||||||
|
for (const auto& desc : info.texture_descriptors) {
|
||||||
|
for (u32 index = 0; index < desc.count; ++index) {
|
||||||
|
const auto handle{read_handle(desc, index)};
|
||||||
|
views[view_index++] = {
|
||||||
|
.index = handle.first,
|
||||||
|
.blacklist = false,
|
||||||
|
.id = {},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
texture_cache.FillGraphicsImageViews<true>(std::span(views.data(), view_index));
|
||||||
|
VideoCommon::ImageViewInOut* texture_buffer_it{views.data()};
|
||||||
|
|
||||||
|
ImageView& image_view{texture_cache.GetImageView(texture_buffer_it->id)};
|
||||||
|
|
||||||
|
command_recorder.GetRenderCommandEncoder()->setFragmentTexture(image_view.GetHandle(), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GraphicsPipeline::MakePipeline(MTL::RenderPassDescriptor* render_pass) {
|
void GraphicsPipeline::MakePipeline(MTL::RenderPassDescriptor* render_pass) {
|
||||||
|
|
|
@ -298,8 +298,10 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
fragment float4 fragmentMain(VertexOut in [[stage_in]]) {
|
fragment float4 fragmentMain(VertexOut in [[stage_in]], texture2d<float> tex [[texture(0)]]) {
|
||||||
return float4(in.texCoord, 0.0, 1.0);
|
constexpr sampler samplr(mip_filter::linear, mag_filter::linear, min_filter::linear);
|
||||||
|
|
||||||
|
return tex.sample(samplr, in.texCoord);
|
||||||
}
|
}
|
||||||
)",
|
)",
|
||||||
NS::ASCIIStringEncoding),
|
NS::ASCIIStringEncoding),
|
||||||
|
|
Loading…
Reference in New Issue