core/hid: Rework battery mappings

This commit is contained in:
german77 2021-10-24 23:23:54 -05:00 committed by Narr the Reg
parent c6c32daf40
commit 064ddacf49
9 changed files with 109 additions and 46 deletions

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@ -87,11 +87,23 @@ void EmulatedController::ReloadFromSettings() {
ReloadInput(); ReloadInput();
} }
void EmulatedController::LoadDevices() {
const auto left_joycon = button_params[Settings::NativeButton::ZL];
const auto right_joycon = button_params[Settings::NativeButton::ZR];
void EmulatedController::ReloadInput() { // Triggers for GC controllers
// If you load any device here add the equivalent to the UnloadInput() function trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
const auto left_side = button_params[Settings::NativeButton::ZL]; trigger_params[RightIndex] = button_params[Settings::NativeButton::ZR];
const auto right_side = button_params[Settings::NativeButton::ZR];
battery_params[LeftIndex] = left_joycon;
battery_params[RightIndex] = right_joycon;
battery_params[LeftIndex].Set("battery", true);
battery_params[RightIndex].Set("battery", true);
output_params[LeftIndex] = left_joycon;
output_params[RightIndex] = right_joycon;
output_params[LeftIndex].Set("output", true);
output_params[RightIndex].Set("output", true);
std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
button_params.begin() + Settings::NativeButton::BUTTON_NS_END, button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
@ -102,19 +114,17 @@ void EmulatedController::ReloadInput() {
std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN, std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
motion_params.begin() + Settings::NativeMotion::MOTION_HID_END, motion_params.begin() + Settings::NativeMotion::MOTION_HID_END,
motion_devices.begin(), Input::CreateDevice<Input::InputDevice>); motion_devices.begin(), Input::CreateDevice<Input::InputDevice>);
std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(),
Input::CreateDevice<Input::InputDevice>);
std::transform(battery_params.begin(), battery_params.begin(), battery_devices.end(),
Input::CreateDevice<Input::InputDevice>);
std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
Input::CreateDevice<Input::OutputDevice>);
}
trigger_devices[0] = void EmulatedController::ReloadInput() {
Input::CreateDevice<Input::InputDevice>(button_params[Settings::NativeButton::ZL]); // If you load any device here add the equivalent to the UnloadInput() function
trigger_devices[1] = LoadDevices();
Input::CreateDevice<Input::InputDevice>(button_params[Settings::NativeButton::ZR]);
battery_devices[0] = Input::CreateDevice<Input::InputDevice>(left_side);
battery_devices[1] = Input::CreateDevice<Input::InputDevice>(right_side);
button_params[Settings::NativeButton::ZL].Set("output", true);
output_devices[0] =
Input::CreateDevice<Input::OutputDevice>(button_params[Settings::NativeButton::ZL]);
for (std::size_t index = 0; index < button_devices.size(); ++index) { for (std::size_t index = 0; index < button_devices.size(); ++index) {
if (!button_devices[index]) { if (!button_devices[index]) {
continue; continue;
@ -241,7 +251,7 @@ void EmulatedController::RestoreConfig() {
ReloadFromSettings(); ReloadFromSettings();
} }
std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices() const { std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices(DeviceIndex device_index) const {
std::vector<Common::ParamPackage> devices; std::vector<Common::ParamPackage> devices;
for (const auto& param : button_params) { for (const auto& param : button_params) {
if (!param.Has("engine")) { if (!param.Has("engine")) {
@ -612,21 +622,21 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t
} }
switch (index) { switch (index) {
case 0: case LeftIndex:
controller.battery_state.left = { controller.battery_state.left = {
.is_powered = is_powered, .is_powered = is_powered,
.is_charging = is_charging, .is_charging = is_charging,
.battery_level = battery_level, .battery_level = battery_level,
}; };
break; break;
case 1: case RightIndex:
controller.battery_state.right = { controller.battery_state.right = {
.is_powered = is_powered, .is_powered = is_powered,
.is_charging = is_charging, .is_charging = is_charging,
.battery_level = battery_level, .battery_level = battery_level,
}; };
break; break;
case 2: case DualIndex:
controller.battery_state.dual = { controller.battery_state.dual = {
.is_powered = is_powered, .is_powered = is_powered,
.is_charging = is_charging, .is_charging = is_charging,

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@ -18,7 +18,7 @@
#include "core/hid/motion_input.h" #include "core/hid/motion_input.h"
namespace Core::HID { namespace Core::HID {
const std::size_t max_emulated_controllers = 2;
struct ControllerMotionInfo { struct ControllerMotionInfo {
Input::MotionStatus raw_status{}; Input::MotionStatus raw_status{};
MotionInput emulated{}; MotionInput emulated{};
@ -32,23 +32,23 @@ using ControllerMotionDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeMotion::NumMotions>; std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeMotion::NumMotions>;
using TriggerDevices = using TriggerDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeTrigger::NumTriggers>; std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
using BatteryDevices = std::array<std::unique_ptr<Input::InputDevice>, 2>; using BatteryDevices = std::array<std::unique_ptr<Input::InputDevice>, max_emulated_controllers>;
using OutputDevices = std::array<std::unique_ptr<Input::OutputDevice>, 2>; using OutputDevices = std::array<std::unique_ptr<Input::OutputDevice>, max_emulated_controllers>;
using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>; using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>; using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>; using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>; using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
using BatteryParams = std::array<Common::ParamPackage, 2>; using BatteryParams = std::array<Common::ParamPackage, max_emulated_controllers>;
using OutputParams = std::array<Common::ParamPackage, 2>; using OutputParams = std::array<Common::ParamPackage, max_emulated_controllers>;
using ButtonValues = std::array<Input::ButtonStatus, Settings::NativeButton::NumButtons>; using ButtonValues = std::array<Input::ButtonStatus, Settings::NativeButton::NumButtons>;
using SticksValues = std::array<Input::StickStatus, Settings::NativeAnalog::NumAnalogs>; using SticksValues = std::array<Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
using TriggerValues = std::array<Input::TriggerStatus, Settings::NativeTrigger::NumTriggers>; using TriggerValues = std::array<Input::TriggerStatus, Settings::NativeTrigger::NumTriggers>;
using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>; using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>;
using ColorValues = std::array<Input::BodyColorStatus, 3>; using ColorValues = std::array<Input::BodyColorStatus, max_emulated_controllers>;
using BatteryValues = std::array<Input::BatteryStatus, 3>; using BatteryValues = std::array<Input::BatteryStatus, max_emulated_controllers>;
using VibrationValues = std::array<Input::VibrationStatus, 2>; using VibrationValues = std::array<Input::VibrationStatus, max_emulated_controllers>;
struct AnalogSticks { struct AnalogSticks {
AnalogStickState left{}; AnalogStickState left{};
@ -75,6 +75,13 @@ struct ControllerMotion {
bool is_at_rest{}; bool is_at_rest{};
}; };
enum DeviceIndex : u8 {
LeftIndex,
RightIndex,
DualIndex,
AllDevices,
};
using MotionState = std::array<ControllerMotion, 2>; using MotionState = std::array<ControllerMotion, 2>;
struct ControllerStatus { struct ControllerStatus {
@ -189,7 +196,7 @@ public:
void RestoreConfig(); void RestoreConfig();
/// Returns a vector of mapped devices from the mapped button and stick parameters /// Returns a vector of mapped devices from the mapped button and stick parameters
std::vector<Common::ParamPackage> GetMappedDevices() const; std::vector<Common::ParamPackage> GetMappedDevices(DeviceIndex device_index) const;
// Returns the current mapped button device // Returns the current mapped button device
Common::ParamPackage GetButtonParam(std::size_t index) const; Common::ParamPackage GetButtonParam(std::size_t index) const;
@ -289,6 +296,9 @@ public:
void DeleteCallback(int key); void DeleteCallback(int key);
private: private:
/// creates input devices from params
void LoadDevices();
/** /**
* Updates the button status of the controller * Updates the button status of the controller
* @param callback: A CallbackStatus containing the button status * @param callback: A CallbackStatus containing the button status

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@ -174,7 +174,7 @@ void EmulatedDevices::UpdateKey(std::size_t key_index, bool status) {
if (status) { if (status) {
entry = entry | mask; entry = entry | mask;
} else { } else {
entry = entry & ~mask; entry = static_cast<u8>(entry & ~mask);
} }
} }

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@ -33,6 +33,10 @@ Input::BatteryStatus TransformToBattery(const Input::CallbackStatus& callback) {
} }
break; break;
} }
case Input::InputType::Button:
battery = callback.button_status.value ? Input::BatteryLevel::Charging
: Input::BatteryLevel::Critical;
break;
case Input::InputType::Battery: case Input::InputType::Battery:
battery = callback.battery_status; battery = callback.battery_status;
break; break;

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@ -101,8 +101,9 @@ Controller_NPad::Controller_NPad(Core::System& system_,
for (std::size_t i = 0; i < controller_data.size(); ++i) { for (std::size_t i = 0; i < controller_data.size(); ++i) {
auto& controller = controller_data[i]; auto& controller = controller_data[i];
controller.device = system.HIDCore().GetEmulatedControllerByIndex(i); controller.device = system.HIDCore().GetEmulatedControllerByIndex(i);
controller.vibration[0].latest_vibration_value = DEFAULT_VIBRATION_VALUE; controller.vibration[Core::HID::DeviceIndex::LeftIndex].latest_vibration_value = DEFAULT_VIBRATION_VALUE;
controller.vibration[1].latest_vibration_value = DEFAULT_VIBRATION_VALUE; controller.vibration[Core::HID::DeviceIndex::RightIndex].latest_vibration_value =
DEFAULT_VIBRATION_VALUE;
Core::HID::ControllerUpdateCallback engine_callback{ Core::HID::ControllerUpdateCallback engine_callback{
.on_change = [this, .on_change = [this,
i](Core::HID::ControllerTriggerType type) { ControllerUpdate(type, i); }, i](Core::HID::ControllerTriggerType type) { ControllerUpdate(type, i); },
@ -285,9 +286,12 @@ void Controller_NPad::OnInit() {
auto& npad = controller.shared_memory_entry; auto& npad = controller.shared_memory_entry;
npad.fullkey_color = { npad.fullkey_color = {
.attribute = ColorAttribute::NoController, .attribute = ColorAttribute::NoController,
.fullkey = {},
}; };
npad.joycon_color = { npad.joycon_color = {
.attribute = ColorAttribute::NoController, .attribute = ColorAttribute::NoController,
.left = {},
.right = {},
}; };
// HW seems to initialize the first 19 entries // HW seems to initialize the first 19 entries
for (std::size_t i = 0; i < 19; ++i) { for (std::size_t i = 0; i < 19; ++i) {
@ -907,9 +911,12 @@ void Controller_NPad::DisconnectNpadAtIndex(std::size_t npad_index) {
shared_memory_entry.battery_level_right = 0; shared_memory_entry.battery_level_right = 0;
shared_memory_entry.fullkey_color = { shared_memory_entry.fullkey_color = {
.attribute = ColorAttribute::NoController, .attribute = ColorAttribute::NoController,
.fullkey = {},
}; };
shared_memory_entry.joycon_color = { shared_memory_entry.joycon_color = {
.attribute = ColorAttribute::NoController, .attribute = ColorAttribute::NoController,
.left = {},
.right = {},
}; };
shared_memory_entry.assignment_mode = NpadJoyAssignmentMode::Dual; shared_memory_entry.assignment_mode = NpadJoyAssignmentMode::Dual;
shared_memory_entry.footer_type = AppletFooterUiType::None; shared_memory_entry.footer_type = AppletFooterUiType::None;

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@ -200,7 +200,7 @@ public:
TriggerOnChange(status); TriggerOnChange(status);
} }
void ForceUpdate() override{ void ForceUpdate() override {
up->ForceUpdate(); up->ForceUpdate();
down->ForceUpdate(); down->ForceUpdate();
left->ForceUpdate(); left->ForceUpdate();

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@ -183,6 +183,17 @@ public:
return status; return status;
} }
void ForceUpdate() {
const Input::CallbackStatus status{
.type = Input::InputType::Stick,
.stick_status = GetStatus(),
};
last_axis_x_value = status.stick_status.x.raw_value;
last_axis_y_value = status.stick_status.y.raw_value;
TriggerOnChange(status);
}
void OnChange() { void OnChange() {
const Input::CallbackStatus status{ const Input::CallbackStatus status{
.type = Input::InputType::Stick, .type = Input::InputType::Stick,
@ -448,6 +459,16 @@ public:
return static_cast<Input::BatteryLevel>(input_engine->GetBattery(identifier)); return static_cast<Input::BatteryLevel>(input_engine->GetBattery(identifier));
} }
void ForceUpdate() {
const Input::CallbackStatus status{
.type = Input::InputType::Battery,
.battery_status = GetStatus(),
};
last_battery_value = status.battery_status;
TriggerOnChange(status);
}
void OnChange() { void OnChange() {
const Input::CallbackStatus status{ const Input::CallbackStatus status{
.type = Input::InputType::Battery, .type = Input::InputType::Battery,
@ -579,6 +600,18 @@ public:
return status; return status;
} }
void ForceUpdate() {
const Input::CallbackStatus status{
.type = Input::InputType::Motion,
.motion_status = GetStatus(),
};
last_axis_x_value = status.motion_status.gyro.x.raw_value;
last_axis_y_value = status.motion_status.gyro.y.raw_value;
last_axis_z_value = status.motion_status.gyro.z.raw_value;
TriggerOnChange(status);
}
void OnChange() { void OnChange() {
const Input::CallbackStatus status{ const Input::CallbackStatus status{
.type = Input::InputType::Motion, .type = Input::InputType::Motion,
@ -868,6 +901,9 @@ InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
: input_engine(std::move(input_engine_)) {} : input_engine(std::move(input_engine_)) {}
std::unique_ptr<Input::InputDevice> InputFactory::Create(const Common::ParamPackage& params) { std::unique_ptr<Input::InputDevice> InputFactory::Create(const Common::ParamPackage& params) {
if (params.Has("battery")) {
return CreateBatteryDevice(params);
}
if (params.Has("button") && params.Has("axis")) { if (params.Has("button") && params.Has("axis")) {
return CreateTriggerDevice(params); return CreateTriggerDevice(params);
} }
@ -892,9 +928,6 @@ std::unique_ptr<Input::InputDevice> InputFactory::Create(const Common::ParamPack
if (params.Has("axis")) { if (params.Has("axis")) {
return CreateAnalogDevice(params); return CreateAnalogDevice(params);
} }
if (params.Has("battery")) {
return CreateBatteryDevice(params);
}
LOG_ERROR(Input, "Invalid parameters given"); LOG_ERROR(Input, "Invalid parameters given");
return std::make_unique<DummyInput>(); return std::make_unique<DummyInput>();
} }

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@ -630,7 +630,7 @@ void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
return; return;
} }
const auto devices = emulated_controller->GetMappedDevices(); const auto devices = emulated_controller->GetMappedDevices(Core::HID::DeviceIndex::AllDevices);
UpdateInputDevices(); UpdateInputDevices();
if (devices.empty()) { if (devices.empty()) {

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@ -356,7 +356,7 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
DrawCircle(p, center + QPoint(26, 71), 5); DrawCircle(p, center + QPoint(26, 71), 5);
// Draw battery // Draw battery
DrawBattery(p, center + QPoint(-170, -140), battery_values[0]); DrawBattery(p, center + QPoint(-170, -140), battery_values[Core::HID::DeviceIndex::LeftIndex]);
} }
void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center) { void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center) {
@ -482,7 +482,7 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
DrawSymbol(p, center + QPoint(-26, 66), Symbol::House, 5); DrawSymbol(p, center + QPoint(-26, 66), Symbol::House, 5);
// Draw battery // Draw battery
DrawBattery(p, center + QPoint(110, -140), battery_values[1]); DrawBattery(p, center + QPoint(110, -140), battery_values[Core::HID::DeviceIndex::RightIndex]);
} }
void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) { void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) {
@ -618,8 +618,8 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
DrawSymbol(p, center + QPoint(50, 60), Symbol::House, 4.2f); DrawSymbol(p, center + QPoint(50, 60), Symbol::House, 4.2f);
// Draw battery // Draw battery
DrawBattery(p, center + QPoint(-100, -160), battery_values[0]); DrawBattery(p, center + QPoint(-100, -160), battery_values[Core::HID::DeviceIndex::LeftIndex]);
DrawBattery(p, center + QPoint(40, -160), battery_values[1]); DrawBattery(p, center + QPoint(40, -160), battery_values[Core::HID::DeviceIndex::RightIndex]);
} }
void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF center) { void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF center) {
@ -720,9 +720,8 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
DrawSymbol(p, center + QPoint(161, 37), Symbol::House, 2.75f); DrawSymbol(p, center + QPoint(161, 37), Symbol::House, 2.75f);
// Draw battery // Draw battery
DrawBattery(p, center + QPoint(-200, 110), battery_values[0]); DrawBattery(p, center + QPoint(-200, 110), battery_values[Core::HID::DeviceIndex::LeftIndex]);
DrawBattery(p, center + QPoint(-30, 110), battery_values[1]); DrawBattery(p, center + QPoint(130, 110), battery_values[Core::HID::DeviceIndex::RightIndex]);
DrawBattery(p, center + QPoint(130, 110), battery_values[2]);
} }
void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) { void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) {
@ -812,7 +811,7 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
DrawSymbol(p, center + QPoint(29, -56), Symbol::House, 3.9f); DrawSymbol(p, center + QPoint(29, -56), Symbol::House, 3.9f);
// Draw battery // Draw battery
DrawBattery(p, center + QPoint(-30, -160), battery_values[0]); DrawBattery(p, center + QPoint(-30, -160), battery_values[Core::HID::DeviceIndex::LeftIndex]);
} }
void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) { void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) {
@ -868,7 +867,7 @@ void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) {
DrawCircleButton(p, center + QPoint(0, -44), button_values[Plus], 8); DrawCircleButton(p, center + QPoint(0, -44), button_values[Plus], 8);
// Draw battery // Draw battery
DrawBattery(p, center + QPoint(-30, -165), battery_values[0]); DrawBattery(p, center + QPoint(-30, -165), battery_values[Core::HID::DeviceIndex::LeftIndex]);
} }
constexpr std::array<float, 13 * 2> symbol_a = { constexpr std::array<float, 13 * 2> symbol_a = {