mirror of https://git.suyu.dev/suyu/suyu
android: Fix presentation layout on foldable and tablet devices.
This commit is contained in:
parent
ca4b07a2d7
commit
057117f009
|
@ -7,6 +7,7 @@ import android.app.Activity
|
|||
import android.content.Context
|
||||
import android.content.DialogInterface
|
||||
import android.content.Intent
|
||||
import android.content.res.Configuration
|
||||
import android.graphics.Rect
|
||||
import android.hardware.Sensor
|
||||
import android.hardware.SensorEvent
|
||||
|
@ -31,6 +32,7 @@ import org.yuzu.yuzu_emu.features.settings.model.Settings
|
|||
import org.yuzu.yuzu_emu.fragments.EmulationFragment
|
||||
import org.yuzu.yuzu_emu.model.Game
|
||||
import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
|
||||
import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
|
||||
import org.yuzu.yuzu_emu.utils.ForegroundService
|
||||
import org.yuzu.yuzu_emu.utils.InputHandler
|
||||
import org.yuzu.yuzu_emu.utils.NfcReader
|
||||
|
@ -128,6 +130,11 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
|
|||
super.onResume()
|
||||
nfcReader.startScanning()
|
||||
startMotionSensorListener()
|
||||
|
||||
NativeLibrary.notifyOrientationChange(
|
||||
EmulationMenuSettings.landscapeScreenLayout,
|
||||
getAdjustedRotation()
|
||||
)
|
||||
}
|
||||
|
||||
override fun onPause() {
|
||||
|
@ -233,6 +240,23 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
|
|||
|
||||
override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
|
||||
|
||||
private fun getAdjustedRotation():Int {
|
||||
val rotation = windowManager.defaultDisplay.rotation;
|
||||
val config: Configuration = resources.configuration
|
||||
|
||||
if ((config.screenLayout and Configuration.SCREENLAYOUT_LONG_YES) != 0 ||
|
||||
(config.screenLayout and Configuration.SCREENLAYOUT_LONG_NO) == 0) {
|
||||
return rotation;
|
||||
}
|
||||
when (rotation) {
|
||||
Surface.ROTATION_0 -> return Surface.ROTATION_90;
|
||||
Surface.ROTATION_90 -> return Surface.ROTATION_0;
|
||||
Surface.ROTATION_180 -> return Surface.ROTATION_270;
|
||||
Surface.ROTATION_270 -> return Surface.ROTATION_180;
|
||||
}
|
||||
return rotation;
|
||||
}
|
||||
|
||||
private fun restoreState(savedInstanceState: Bundle) {
|
||||
game = savedInstanceState.parcelable(EXTRA_SELECTED_GAME)!!
|
||||
}
|
||||
|
|
|
@ -118,12 +118,6 @@ class SettingsActivity : AppCompatActivity(), SettingsActivityView {
|
|||
override fun onStop() {
|
||||
super.onStop()
|
||||
presenter.onStop(isFinishing)
|
||||
|
||||
// Update framebuffer layout when closing the settings
|
||||
NativeLibrary.notifyOrientationChange(
|
||||
EmulationMenuSettings.landscapeScreenLayout,
|
||||
windowManager.defaultDisplay.rotation
|
||||
)
|
||||
}
|
||||
|
||||
override fun showSettingsFragment(menuTag: String, addToStack: Boolean, gameId: String) {
|
||||
|
|
|
@ -767,10 +767,11 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
var cutoutBottom = 0
|
||||
val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout
|
||||
if (insets != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
|
||||
maxY =
|
||||
if (insets.boundingRectTop.bottom != 0) insets.boundingRectTop.bottom.toFloat() else maxY
|
||||
maxX =
|
||||
if (insets.boundingRectRight.left != 0) insets.boundingRectRight.left.toFloat() else maxX
|
||||
if (insets.boundingRectTop.bottom != 0 && insets.boundingRectTop.bottom > maxY / 2)
|
||||
insets.boundingRectTop.bottom.toFloat() else maxY
|
||||
if (insets.boundingRectRight.left != 0 && insets.boundingRectRight.left > maxX / 2)
|
||||
insets.boundingRectRight.left.toFloat() else maxX
|
||||
|
||||
minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
|
||||
minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
|
||||
|
||||
|
@ -778,7 +779,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
|
||||
}
|
||||
|
||||
|
||||
// This makes sure that if we have an inset on one side of the screen, we mirror it on
|
||||
// the other side. Since removing space from one of the max values messes with the scale,
|
||||
// we also have to account for it using our min values.
|
||||
|
|
|
@ -89,8 +89,16 @@ public:
|
|||
return m_native_window;
|
||||
}
|
||||
|
||||
void SetNativeWindow(ANativeWindow* m_native_window_) {
|
||||
m_native_window = m_native_window_;
|
||||
void SetNativeWindow(ANativeWindow* native_window) {
|
||||
m_native_window = native_window;
|
||||
}
|
||||
|
||||
u32 ScreenRotation() const {
|
||||
return m_screen_rotation;
|
||||
}
|
||||
|
||||
void SetScreenRotation(u32 screen_rotation) {
|
||||
m_screen_rotation = screen_rotation;
|
||||
}
|
||||
|
||||
void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
|
||||
|
@ -379,6 +387,7 @@ private:
|
|||
// Window management
|
||||
std::unique_ptr<EmuWindow_Android> m_window;
|
||||
ANativeWindow* m_native_window{};
|
||||
u32 m_screen_rotation{};
|
||||
|
||||
// Core emulation
|
||||
Core::System m_system;
|
||||
|
@ -404,6 +413,10 @@ private:
|
|||
|
||||
} // Anonymous namespace
|
||||
|
||||
u32 GetAndroidScreenRotation() {
|
||||
return EmulationSession::GetInstance().ScreenRotation();
|
||||
}
|
||||
|
||||
static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
|
||||
Common::Log::Initialize();
|
||||
Common::Log::SetColorConsoleBackendEnabled(true);
|
||||
|
@ -450,7 +463,9 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_surfaceDestroyed(JNIEnv* env,
|
|||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_notifyOrientationChange(JNIEnv* env,
|
||||
[[maybe_unused]] jclass clazz,
|
||||
jint layout_option,
|
||||
jint rotation) {}
|
||||
jint rotation) {
|
||||
return EmulationSession::GetInstance().SetScreenRotation(static_cast<u32>(rotation));
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setAppDirectory(JNIEnv* env,
|
||||
[[maybe_unused]] jclass clazz,
|
||||
|
|
|
@ -37,6 +37,10 @@
|
|||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
#ifdef ANDROID
|
||||
extern u32 GetAndroidScreenRotation();
|
||||
#endif
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
@ -74,23 +78,58 @@ struct ScreenRectVertex {
|
|||
}
|
||||
};
|
||||
|
||||
constexpr std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
|
||||
// clang-format off
|
||||
#ifdef ANDROID
|
||||
// Android renders in portrait, so rotate the matrix.
|
||||
return { 0.f, 2.f / width, 0.f, 0.f,
|
||||
-2.f / height, 0.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
1.f, -1.f, 0.f, 1.f};
|
||||
#else
|
||||
|
||||
std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
|
||||
constexpr u32 ROTATION_0 = 0;
|
||||
constexpr u32 ROTATION_90 = 1;
|
||||
constexpr u32 ROTATION_180 = 2;
|
||||
constexpr u32 ROTATION_270 = 3;
|
||||
|
||||
// clang-format off
|
||||
switch (GetAndroidScreenRotation()) {
|
||||
case ROTATION_0:
|
||||
// Desktop
|
||||
return { 2.f / width, 0.f, 0.f, 0.f,
|
||||
0.f, 2.f / height, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
-1.f, -1.f, 0.f, 1.f};
|
||||
#endif // ANDROID
|
||||
case ROTATION_180:
|
||||
// Reverse desktop
|
||||
return {-2.f / width, 0.f, 0.f, 0.f,
|
||||
0.f, -2.f / height, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
1.f, 1.f, 0.f, 1.f};
|
||||
case ROTATION_270:
|
||||
// Reverse landscape
|
||||
return { 0.f, -2.f / width, 0.f, 0.f,
|
||||
2.f / height, 0.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
-1.f, 1.f, 0.f, 1.f};
|
||||
case ROTATION_90:
|
||||
default:
|
||||
// Landscape
|
||||
return { 0.f, 2.f / width, 0.f, 0.f,
|
||||
-2.f / height, 0.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
1.f, -1.f, 0.f, 1.f};
|
||||
}
|
||||
// clang-format on
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
|
||||
// clang-format off
|
||||
return { 2.f / width, 0.f, 0.f, 0.f,
|
||||
0.f, 2.f / height, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
-1.f, -1.f, 0.f, 1.f};
|
||||
// clang-format on
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
u32 GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
|
||||
using namespace VideoCore::Surface;
|
||||
return BytesPerBlock(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
|
||||
|
|
Loading…
Reference in New Issue