mirror of https://git.suyu.dev/suyu/suyu
ui: Status bars dock button becomes dock/undock button
For people not used to the Yuzu UI it's not always clear if the emulated console is docked or not. The other items update their text when clicked, this PR brings the DOCK button in line with this. DOCK -> DOCKED or HANDHELD
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8a858c2623
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054732210e
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@ -58,6 +58,19 @@ QPushButton#GPUStatusBarButton:!checked {
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color: #109010;
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color: #109010;
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}
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}
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QPushButton#DockingStatusBarButton {
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min-width: 0px;
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color: #000000;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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}
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QPushButton#DockingStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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QPushButton#buttonRefreshDevices {
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QPushButton#buttonRefreshDevices {
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min-width: 21px;
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min-width: 21px;
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min-height: 21px;
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min-height: 21px;
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@ -1304,6 +1304,19 @@ QPushButton#GPUStatusBarButton:!checked {
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color: #40dd40;
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color: #40dd40;
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}
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}
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QPushButton#DockingStatusBarButton {
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min-width: 0px;
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color: #ffffff;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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}
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QPushButton#DockingStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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QPushButton#buttonRefreshDevices {
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QPushButton#buttonRefreshDevices {
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min-width: 23px;
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min-width: 23px;
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min-height: 23px;
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min-height: 23px;
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@ -2207,6 +2207,19 @@ QPushButton#GPUStatusBarButton:!checked {
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color: #40dd40;
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color: #40dd40;
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}
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}
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QPushButton#DockingStatusBarButton {
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min-width: 0px;
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color: #ffffff;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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}
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QPushButton#DockingStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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QPushButton#buttonRefreshDevices {
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QPushButton#buttonRefreshDevices {
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min-width: 19px;
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min-width: 19px;
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min-height: 19px;
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min-height: 19px;
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@ -827,12 +827,11 @@ void GMainWindow::InitializeWidgets() {
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// Setup Dock button
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// Setup Dock button
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dock_status_button = new QPushButton();
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dock_status_button = new QPushButton();
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dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
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dock_status_button->setFocusPolicy(Qt::NoFocus);
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dock_status_button->setFocusPolicy(Qt::NoFocus);
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connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
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connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
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dock_status_button->setText(tr("DOCK"));
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dock_status_button->setCheckable(true);
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dock_status_button->setCheckable(true);
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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UpdateDockedButton();
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statusBar()->insertPermanentWidget(0, dock_status_button);
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statusBar()->insertPermanentWidget(0, dock_status_button);
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gpu_accuracy_button = new QPushButton();
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gpu_accuracy_button = new QPushButton();
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@ -2858,7 +2857,7 @@ void GMainWindow::OnToggleDockedMode() {
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}
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}
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Settings::values.use_docked_mode.SetValue(!is_docked);
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Settings::values.use_docked_mode.SetValue(!is_docked);
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dock_status_button->setChecked(!is_docked);
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UpdateDockedButton();
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OnDockedModeChanged(is_docked, !is_docked, *system);
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OnDockedModeChanged(is_docked, !is_docked, *system);
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}
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}
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@ -3224,6 +3223,12 @@ void GMainWindow::UpdateGPUAccuracyButton() {
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}
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}
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}
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}
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void GMainWindow::UpdateDockedButton() {
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const bool is_docked = Settings::values.use_docked_mode.GetValue();
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dock_status_button->setChecked(is_docked);
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dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
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}
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void GMainWindow::UpdateFilterText() {
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void GMainWindow::UpdateFilterText() {
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const auto filter = Settings::values.scaling_filter.GetValue();
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const auto filter = Settings::values.scaling_filter.GetValue();
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switch (filter) {
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switch (filter) {
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@ -3267,10 +3272,10 @@ void GMainWindow::UpdateAAText() {
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}
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}
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void GMainWindow::UpdateStatusButtons() {
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void GMainWindow::UpdateStatusButtons() {
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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Settings::RendererBackend::Vulkan);
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UpdateGPUAccuracyButton();
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UpdateGPUAccuracyButton();
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UpdateDockedButton();
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UpdateFilterText();
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UpdateFilterText();
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UpdateAAText();
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UpdateAAText();
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}
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}
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@ -320,6 +320,7 @@ private:
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void MigrateConfigFiles();
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void MigrateConfigFiles();
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void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
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void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
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std::string_view gpu_vendor = {});
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std::string_view gpu_vendor = {});
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void UpdateDockedButton();
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void UpdateFilterText();
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void UpdateFilterText();
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void UpdateAAText();
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void UpdateAAText();
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void UpdateStatusBar();
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void UpdateStatusBar();
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