Merge pull request #519 from bunnei/pred-not-equal

gl_shader_decompiler: Implement PredCondition::NotEqual.
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bunnei 2018-06-04 22:18:22 -04:00 committed by GitHub
commit 00749f5ab3
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1 changed files with 3 additions and 3 deletions

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@ -645,9 +645,9 @@ private:
std::string GetPredicateComparison(Tegra::Shader::PredCondition condition) const { std::string GetPredicateComparison(Tegra::Shader::PredCondition condition) const {
using Tegra::Shader::PredCondition; using Tegra::Shader::PredCondition;
static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = { static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = {
{PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="}, {PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
{PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"}, {PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
{PredCondition::GreaterEqual, ">="}, {PredCondition::NotEqual, "!="}, {PredCondition::GreaterEqual, ">="},
}; };
auto comparison = PredicateComparisonStrings.find(condition); auto comparison = PredicateComparisonStrings.find(condition);