stella/src/unix/FSNodePOSIX.cxx

239 lines
6.2 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2018 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#include "FSNodePOSIX.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void FilesystemNodePOSIX::setFlags()
{
struct stat st;
_isValid = (0 == stat(_path.c_str(), &st));
if(_isValid)
{
_isDirectory = S_ISDIR(st.st_mode);
_isFile = S_ISREG(st.st_mode);
// Add a trailing slash, if necessary
if (_isDirectory && _path.length() > 0 && _path[_path.length()-1] != '/')
_path += '/';
}
else
_isDirectory = _isFile = false;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FilesystemNodePOSIX::FilesystemNodePOSIX()
: _path("/"), // The root dir.
_displayName(_path),
_isValid(true),
_isFile(false),
_isDirectory(true)
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FilesystemNodePOSIX::FilesystemNodePOSIX(const string& p, bool verify)
: _isValid(true),
_isFile(false),
_isDirectory(true)
{
// Default to home directory
_path = p.length() > 0 ? p : "~";
// Expand '~' to the HOME environment variable
if(_path[0] == '~')
{
const char* home = getenv("HOME");
if (home != nullptr)
_path.replace(0, 1, home);
}
// Get absolute path
char buf[MAXPATHLEN];
if(realpath(_path.c_str(), buf))
_path = buf;
_displayName = lastPathComponent(_path);
if(verify)
setFlags();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
string FilesystemNodePOSIX::getShortPath() const
{
// If the path starts with the home directory, replace it with '~'
const char* home = getenv("HOME");
if(home != nullptr && BSPF::startsWithIgnoreCase(_path, home))
{
string path = "~";
const char* offset = _path.c_str() + strlen(home);
if(*offset != '/') path += "/";
path += offset;
return path;
}
return _path;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool FilesystemNodePOSIX::getChildren(AbstractFSList& myList, ListMode mode,
bool hidden) const
{
assert(_isDirectory);
DIR* dirp = opendir(_path.c_str());
if (dirp == nullptr)
return false;
// Loop over dir entries using readdir
struct dirent* dp;
while ((dp = readdir(dirp)) != nullptr)
{
// Skip 'invisible' files if necessary
if (dp->d_name[0] == '.' && !hidden)
continue;
// Skip '.' and '..' to avoid cycles
if ((dp->d_name[0] == '.' && dp->d_name[1] == 0) || (dp->d_name[0] == '.' && dp->d_name[1] == '.'))
continue;
string newPath(_path);
if (newPath.length() > 0 && newPath[newPath.length()-1] != '/')
newPath += '/';
newPath += dp->d_name;
FilesystemNodePOSIX entry(newPath, false);
#if defined(SYSTEM_NOT_SUPPORTING_D_TYPE)
/* TODO: d_type is not part of POSIX, so it might not be supported
* on some of our targets. For those systems where it isn't supported,
* add this #elif case, which tries to use stat() instead.
*
* The d_type method is used to avoid costly recurrent stat() calls in big
* directories.
*/
entry.setFlags();
#else
if (dp->d_type == DT_UNKNOWN)
{
// Fall back to stat()
entry.setFlags();
}
else
{
if (dp->d_type == DT_LNK)
{
struct stat st;
if (stat(entry._path.c_str(), &st) == 0)
{
entry._isDirectory = S_ISDIR(st.st_mode);
entry._isFile = S_ISREG(st.st_mode);
}
else
entry._isDirectory = entry._isFile = false;
}
else
{
entry._isDirectory = (dp->d_type == DT_DIR);
entry._isFile = (dp->d_type == DT_REG);
}
if (entry._isDirectory)
entry._path += "/";
entry._isValid = entry._isDirectory || entry._isFile;
}
#endif
// Skip files that are invalid for some reason (e.g. because we couldn't
// properly stat them).
if (!entry._isValid)
continue;
// Honor the chosen mode
if ((mode == FilesystemNode::kListFilesOnly && !entry._isFile) ||
(mode == FilesystemNode::kListDirectoriesOnly && !entry._isDirectory))
continue;
myList.emplace_back(new FilesystemNodePOSIX(entry));
}
closedir(dirp);
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool FilesystemNodePOSIX::makeDir()
{
if(mkdir(_path.c_str(), 0777) == 0)
{
// Get absolute path
char buf[MAXPATHLEN];
if(realpath(_path.c_str(), buf))
_path = buf;
_displayName = lastPathComponent(_path);
setFlags();
// Add a trailing slash, if necessary
if (_path.length() > 0 && _path[_path.length()-1] != '/')
_path += '/';
return true;
}
else
return false;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool FilesystemNodePOSIX::rename(const string& newfile)
{
if(std::rename(_path.c_str(), newfile.c_str()) == 0)
{
_path = newfile;
// Get absolute path
char buf[MAXPATHLEN];
if(realpath(_path.c_str(), buf))
_path = buf;
_displayName = lastPathComponent(_path);
setFlags();
// Add a trailing slash, if necessary
if (_isDirectory && _path.length() > 0 && _path[_path.length()-1] != '/')
_path += '/';
return true;
}
else
return false;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AbstractFSNodePtr FilesystemNodePOSIX::getParent() const
{
if (_path == "/")
return nullptr;
const char* start = _path.c_str();
const char* end = lastPathComponent(_path);
return make_unique<FilesystemNodePOSIX>(string(start, size_t(end - start)));
}