stella/src/emucore/TrackBall.cxx

184 lines
5.7 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2014 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#include <cstdlib>
#include "Event.hxx"
#include "System.hxx"
#include "TIA.hxx"
#include "TrackBall.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TrackBall::TrackBall(Jack jack, const Event& event, const System& system,
Type type)
: Controller(jack, event, system, type),
myHCounter(0),
myVCounter(0),
myMouseEnabled(false)
{
// This code in ::read() is set up to always return IOPortA values in
// the lower 4 bits data value
// As such, the jack type (left or right) isn't necessary here
myTrakBallCountH = myTrakBallCountV = 0;
myTrakBallLinesH = myTrakBallLinesV = 1;
myTrakBallLeft = myTrakBallDown = myScanCountV = myScanCountH =
myCountV = myCountH = 0;
// Analog pins are never used by the trackball controller
myAnalogPinValue[Five] = myAnalogPinValue[Nine] = maximumResistance;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TrackBall::~TrackBall()
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TrackBall::read()
{
int scanline = ((System&)mySystem).tia().scanlines();
if(myScanCountV > scanline) myScanCountV = 0;
if(myScanCountH > scanline) myScanCountH = 0;
while((myScanCountV + myTrakBallLinesV) < scanline)
{
if(myTrakBallCountV)
{
if(myTrakBallDown) myCountV--;
else myCountV++;
myTrakBallCountV--;
}
myScanCountV += myTrakBallLinesV;
}
while((myScanCountH + myTrakBallLinesH) < scanline)
{
if(myTrakBallCountH)
{
if(myTrakBallLeft) myCountH--;
else myCountH++;
myTrakBallCountH--;
}
myScanCountH += myTrakBallLinesH;
}
myCountV &= 0x03;
myCountH &= 0x03;
uInt8 IOPortA = 0x00;
switch(myType)
{
case Controller::TrackBall80:
IOPortA = IOPortA
| ourTrakBallTableST_V[myCountV]
| ourTrakBallTableST_H[myCountH];
break;
case Controller::TrackBall22:
IOPortA = IOPortA
| ourTrakBallTableTB_V[myCountV & 0x01][myTrakBallDown]
| ourTrakBallTableTB_H[myCountH & 0x01][myTrakBallLeft];
break;
case Controller::AmigaMouse:
IOPortA = IOPortA
| ourTrakBallTableAM_V[myCountV]
| ourTrakBallTableAM_H[myCountH];
break;
default:
break;
}
myDigitalPinState[One] = IOPortA & 0x10;
myDigitalPinState[Two] = IOPortA & 0x20;
myDigitalPinState[Three] = IOPortA & 0x40;
myDigitalPinState[Four] = IOPortA & 0x80;
return (IOPortA >> 4);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TrackBall::update()
{
if(!myMouseEnabled)
return;
// Get the current mouse position
myHCounter = myEvent.get(Event::MouseAxisXValue);
myVCounter = myEvent.get(Event::MouseAxisYValue);
if(myVCounter < 0) myTrakBallLeft = 1;
else myTrakBallLeft = 0;
if(myHCounter < 0) myTrakBallDown = 0;
else myTrakBallDown = 1;
myTrakBallCountH = abs(myVCounter >> 1);
myTrakBallCountV = abs(myHCounter >> 1);
myTrakBallLinesH = 200 /*LinesInFrame*/ / (myTrakBallCountH + 1);
if(myTrakBallLinesH == 0) myTrakBallLinesH = 1;
myTrakBallLinesV = 200 /*LinesInFrame*/ / (myTrakBallCountV + 1);
if(myTrakBallLinesV == 0) myTrakBallLinesV = 1;
// Get mouse button state
myDigitalPinState[Six] = (myEvent.get(Event::MouseButtonLeftValue) == 0) &&
(myEvent.get(Event::MouseButtonRightValue) == 0);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TrackBall::setMouseControl(
Controller::Type xtype, int xid, Controller::Type ytype, int yid)
{
// Currently, the various trackball controllers take full control of the
// mouse, and use both mouse buttons for the single fire button
// As well, there's no separate setting for x and y axis, so any
// combination of Controller and id is valid
myMouseEnabled = (xtype == myType || ytype == myType) &&
(xid != -1 || yid != -1);
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const uInt32 TrackBall::ourTrakBallTableTB_H[2][2] = {
{ 0x40, 0x00 }, { 0xc0, 0x80 }
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const uInt32 TrackBall::ourTrakBallTableTB_V[2][2] = {
{ 0x00, 0x10 }, { 0x20, 0x30 }
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const uInt32 TrackBall::ourTrakBallTableST_H[4] = {
0x00, 0x80, 0xc0, 0x40
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const uInt32 TrackBall::ourTrakBallTableST_V[4] = {
0x00, 0x10, 0x30, 0x20
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const uInt32 TrackBall::ourTrakBallTableAM_H[4] = {
0x00, 0x10, 0x50, 0x40
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const uInt32 TrackBall::ourTrakBallTableAM_V[4] = {
0x00, 0x80, 0xa0, 0x20
};