stella/src/emucore/CompuMate.hxx

156 lines
5.0 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2014 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#ifndef COMPUMATE_HXX
#define COMPUMATE_HXX
#include "bspf.hxx"
#include "CartCM.hxx"
#include "Control.hxx"
#include "Event.hxx"
/**
Handler for SpectraVideo CompuMate bankswitched games.
The specifics of the CompuMate format can be found in both the Cart side
(CartCM) and the Controller side (CMControl). The CompuMate device is
unique for the 2600 in that it requires close co-operation between the
cartridge and the left and right controllers.
This class acts as a 'parent' for cartridge and both the left and right
CMControl's, taking care of their creation and communication between them.
It also allows to enable/disable the users actual keyboard when required.
@author Stephen Anthony
@version $Id$
*/
class CompuMate
{
public:
/**
Create a new CompuMate handler for both left and right ports.
Note that this class creates CMControl controllers for both ports,
but does not take responsibility for their deletion.
@param cart The CompuMate cartridge
@param event The event object to use for events
@param system The system using this controller
*/
CompuMate(CartridgeCM& cart, const Event& event, const System& system);
/**
Destructor
Controllers are deleted outside this class
*/
virtual ~CompuMate() { }
/**
Return the left and right CompuMate controllers
*/
Controller* leftController() { return myLeftController; }
Controller* rightController() { return myRightController; }
/**
In normal key-handling mode, the update handler receives key events
from the keyboard. This is meant to be used during emulation.
Otherwise, the update handler ignores keys from the keyboard and uses
its own internal buffer, which essentially can only be set directly
within the class itself (by the debugger).
This is necessary since Stella is otherwise event-based, whereas
reading from the keyboard (in the current code) bypasses the event
system. This leads to issues where typing commands in the debugger
would then be processed by the update handler as if they were
entered on the CompuMate keyboard.
*/
void enableKeyHandling(bool enable);
private:
/**
Called by the controller(s) when all pins have been written
This method keeps track of consecutive calls, and only updates once
*/
void update();
// The actual CompuMate controller
// More information about these scheme can be found in CartCM.hxx
class CMControl : public Controller
{
public:
/**
Create a new CMControl controller plugged into the specified jack
@param handler Class which coordinates between left & right controllers
@param jack The jack the controller is plugged into
@param event The event object to use for events
@param system The system using this controller
*/
CMControl(class CompuMate& handler, Controller::Jack jack, const Event& event,
const System& system)
: Controller(jack, event, system, Controller::CompuMate),
myHandler(handler)
{ }
/**
Destructor
*/
virtual ~CMControl() { }
public:
/**
Called after *all* digital pins have been written on Port A.
@param value The entire contents of the SWCHA register
*/
void controlWrite(uInt8) { myHandler.update(); }
/**
Update the entire digital and analog pin state according to the
events currently set.
*/
void update() { }
private:
class CompuMate& myHandler;
};
private:
// Cart, Event and System objects
CartridgeCM& myCart;
const Event& myEvent;
const System& mySystem;
// Left and right controllers
CMControl *myLeftController, *myRightController;
// The keyboard state array (tells us the current state of the keyboard)
const bool* myKeyTable;
// Array of keyboard key states when in the debugger (the normal keyboard
// keys are ignored in such a case)
bool myInternalKeyTable[KBDK_LAST];
// System cycle at which the update() method is called
// Multiple calls at the same cycle should be ignored
uInt32 myCycleAtLastUpdate;
};
#endif