mirror of https://github.com/stella-emu/stella.git
68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2018 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#ifndef TIA_BACKGROUND
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#define TIA_BACKGROUND
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#include "Serializable.hxx"
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#include "bspf.hxx"
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class TIA;
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class Background : public Serializable
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{
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public:
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Background();
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public:
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void setTIA(TIA* tia) { myTIA = tia; }
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void reset();
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void setColor(uInt8 color);
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void setDebugColor(uInt8 color);
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void enableDebugColors(bool enabled);
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void applyColorLoss();
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uInt8 getColor() const { return myColor; }
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/**
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Serializable methods (see that class for more information).
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*/
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bool save(Serializer& out) const override;
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bool load(Serializer& in) override;
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private:
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void applyColors();
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private:
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uInt8 myColor;
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uInt8 myObjectColor, myDebugColor;
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bool myDebugEnabled;
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TIA* myTIA;
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private:
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Background(const Background&) = delete;
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Background(Background&&) = delete;
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Background& operator=(const Background&) = delete;
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Background& operator=(Background&&);
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};
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#endif // TIA_BACKGROUND
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