mirror of https://github.com/stella-emu/stella.git
![]() quite fast, and is approaching software rendering speed for lower resolutions. In higher resolutions, OpenGL always beats software mode. Screen redraws are now done as rarely as possible. For example, when switching to menu/debugger mode or pausing emulation, CPU usage normally drops to almost nothing. This hasn't been tested in Windows yet, so I'm sure there'll be some issues (there always are ...) git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@682 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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