mirror of https://github.com/stella-emu/stella.git
![]() PromptWidget gets reset, but not the Debugger itself, so any breaks, traps, or watches are still there (though watches might depend on symbols that aren't defined in the newly-loaded file). When reloading, we do NOT check to see whether the ROM has changed. This is deliberate: the user might leave the debugger open while he assembles a new version of his game (I probably would). TODO: reload symbol file if it doesn't get autoloaded the first time TODO: don't reset the prompt history on reload TODO: after the symbol file's loaded, clear any watches that are no longer valid (e.g. symbol not defined any more) git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@549 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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