stella/test/bezels
thrust26 bd778e3c2b experimenting with not clearing the framebuffer during emulation
added rounded bezel auto-detection and handling
2023-08-27 10:16:45 +02:00
..
Combat (USA).png experimenting with not clearing the framebuffer during emulation 2023-08-27 10:16:45 +02:00
River Raid (USA).png experimenting with not clearing the framebuffer during emulation 2023-08-27 10:16:45 +02:00
default.png refactored bezel code 2023-08-25 15:57:21 +02:00
readme.txt experimenting with not clearing the framebuffer during emulation 2023-08-27 10:16:45 +02:00

readme.txt

The bezels test some features of Stella's bezel code:

- Combat uses a rounded bezel, this should be autodetected and the bezel rendered each frame
- River Raid uses a non-rounded bezel, this should be autodetected and the bezel rendered only when loading it
- default should be used a fallback for all games, it has wide borders and tests the correct window position and the scaling