A multi-platform Atari 2600 Emulator
Go to file
stephena c7a073c6a2 Some configure work:
- removed TEXTURES_ARE_DIRTY logic, and just recreate the GL textures
    when a screenmode changes
  - enable checking for machine type and if nasm is available
  - logic to enable scaler mode only when in OpenGL mode (still not complete
    and defaults to off)

First pass at adding scaler code to OpenGL.  Still much work TODO,
but the C version is working correctly (asm is causing crashes,
haven't figured out why).  GL quad coordinates aren't properly
set yet, so the image always appears in the upper left corner, and
is not scaled to the window size.  CPU usage is also quite high,
but I'm on a 1GHz laptop with i950 GL, so that may explain it.

Fixed long-standing bug in software rendering, where switching to a
lower-res screen while a message is being displayed would cause a
segfault.

Large refactoring of mainSDL.  Specifically, OSystem now owns all
the subsystems except for Settings, taking responsibility for creating
and destroying them.

Properties fixes for 'Tomarc the Barbarian' and 'Gyruss'.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1136 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-10-22 18:58:46 +00:00
CVSROOT Add syncmail as a admin file to checkout. 2001-12-27 20:02:13 +00:00
stella Some configure work: 2006-10-22 18:58:46 +00:00