mirror of https://github.com/stella-emu/stella.git
![]() in a consistent way. Directives set manually have top priority, then the results from a dynamic analysis (aka, from actually running the code), and finally from a static analysis (aka, Distella itself). Sometimes Distella will mark a section as CODE even if it hasn't been marked as such dynamically. This occurs after a relative branch, which Distella has no idea how to evaluate. It's possible that the code will be executed eventually, but also that it will never be executed. As such, these lines are marked with a '*', indicating that disassembly results are tentative. If you get weird looking disassembly for these addresses, it's probably a hint that it isn't really code at all. PC addresses in the disassembly labels are now aligned with labels, and shown in a lighter color. These can still be toggled on and off. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2162 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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debian | ||
docs | ||
src | ||
Announce.txt | ||
Changes.txt | ||
Copyright.txt | ||
License.txt | ||
Makefile | ||
README-GP2X.txt | ||
README-SDL.txt | ||
README-WinCE.txt | ||
Readme.txt | ||
Todo.txt | ||
common.rules | ||
config.guess | ||
config.sub | ||
configure |
Readme.txt
This is release 3.2.1 of Stella. Stella is a multi-platform Atari 2600 VCS emulator which allows you to play all of your favourite Atari 2600 games on your PC. You'll find the Stella Users Manual in the docs subdirectory. If you'd like to verify that you have the latest release of Stella visit the Stella Website at: http://stella.sourceforge.net Enjoy, The Stella Team August 25, 2010