mirror of https://github.com/stella-emu/stella.git
![]() today (I was supposed to be working on the TIA stuff and I haven't even touched it yet). I think we have to accept that software mode in Windows just isn't as fast as Linux (yay!), and suggest not to use high resolutions in software mode. Normal resolutions of 800x600 or below are fine; it's just 1024x768 and above that causes problems. The good news is that OpenGL mode in Windows works better than it ever did. Hopefully this will take care of that other weird OpenGL problem that I could never track down ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@685 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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