stella/src/emucore/CartMC.hxx

278 lines
8.4 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2014 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#ifndef CARTRIDGEMC_HXX
#define CARTRIDGEMC_HXX
class System;
#include "bspf.hxx"
#include "Cart.hxx"
#ifdef DEBUGGER_SUPPORT
#include "CartMCWidget.hxx"
#endif
/**
This is the cartridge class for Chris Wilkson's Megacart. It does not
handle battery-backed RAM at this time and the code could use some serious
speed improvements. It is based on the following Megacart specification:
Megacart Specification, Rev1.1
(c) 1997 Chris Wilkson
cwilkson@mit.edu
Description
-----------
The Megacart is an external memory cartridge for the Atari 2600 and compatible
home video game consoles. It plugs into the standard cartridge port, and
contains a total of 128K bytes of ROM storage and 32K bytes of battery-backed
RAM storage.
General Operation
-----------------
The Megacart uses "bank switching" to fit the 160K bytes of physical memory
into the console's available 4K address space. Physical memory is divided
into 64 RAM blocks of 512 bytes each, and 128 ROM blocks of 1K bytes each.
RAM blocks are numbered $00 through $3F, and ROM blocks are numbered $80
through $FF.
The console's address space is divided into 4 slots of 1K each. Any physical
memory block can be switched into any memory slot by writing its block number
to the "hot address" for the desired slot. Memory locations $3C through $3F
serve as "hot addresses" for memory slots 0 through 3, respectively.
Example:
To make ROM addresses $1A400-$1A7FF (block $E9) available to the console at
memory locations $F800-$FBFF (slot 2), write $E9 to memory location $3e.
Caution:
Note that these memory locations are write only. Trying to read the contents
of memory locations $3C through $3F will not only return invalid data, but
will also corrupt the contents causing the software to crash. Reading these
addresses should not be attempted.
Special Case - RAM
-------------------
RAM blocks differ from ROM blocks in that one of the console's address lines,
A9 in this case, must be used as a read/write select. Because of this, RAM
blocks are limited to 512 bytes each, yet still occupy an entire 1K slot.
To store a value A9 must be low. To retrieve a value A9 must high.
Example:
First, let's set slot 0 (console addresses $F000-$F3FF) to point to RAM
block $9 (RAM $1200-$13ff). To do this, write $9 to console address $3c.
To store the value $69 in RAM location $1234, write $69 to console address
$F034 (A9=0). To retrieve the value of RAM location $1234, read from console
address $F234 (A9=1).
Special Case - Powerup
-----------------------
Because the console's memory is randomized at powerup, there is no way to
predict the data initially contained in the "hot addresses". Therefore,
hardware will force slot 3 to always point to ROM block $FF immediately
after any read or write to the RESET vector at $FFFC-$FFFD. Block $FF
must contain code to initialize the 4 memory slots to point to the desired
physical memory blocks before any other code can be executed. After program
execution jumps out of the boot code, the hardware will release slot 3 and
it will function just like any other slot.
Example (the first column is the physical ROM address):
$00C00 JUNK ... ; random code and data
...
...
...
...
$1F400 START ... ; program starts here
... ; slot 3 now points to rom block $83
...
...
...
$1FFDD BOOT SEI ; disable interrupts
$1FFDE CLD ; set hexadecimal arithmetic mode
$1FFDF LDX #$FF ;
$1FFE1 TXS ; set stack pointer to $ff
$1FFE2 LDA #$00
$1FFE4 ZERO STA 00,X ; clear RIOT and TIA -BEFORE- setting
$1FFE6 DEX ; up banks
$1FFE7 BNE ZERO
$1FFE9 BANKS LDA #$00 ; ram block 0 ($0000-$01ff)
$1FFEB STA SLOT0 ; slot 0 points to ram block 0
$1FFED LDA #$34 ; ram block $34 ($6800-$69ff)
$1FFEF STA SLOT1 ; slot 1 points to ram block $34
$1FFF1 LDA #$FD ; rom block $fd ($1f400-$1f7ff)
$1FFF3 STA SLOT2 ; slot 2 points to rom block $fd
$1FFF5 LDA #$83 ; rom block $83 ($00C00-$01000)
$1FFF7 STA SLOT3 ; slot 3 points to bootcode
; (rom block $ff)
; until jumping out of slot 3
$1FFF9 JMP $F800 ; jump to slot 2
$1FFFC RESET .WORD $FFDD ; powerup reset vector
$1FFFE SWI .WORD $FFDD ; software interrupt vector (BRK)
@author Bradford W. Mott
@version $Id$
*/
class CartridgeMC : public Cartridge
{
friend class CartridgeMCWidget;
public:
/**
Create a new cartridge using the specified image and size. If the
size of the image is less than 128K then the cartridge will pad the
beginning of the 128K ROM with zeros.
@param image Pointer to the ROM image
@param size The size of the ROM image
@param settings A reference to the various settings (read-only)
*/
CartridgeMC(const uInt8* image, uInt32 size, const Settings& settings);
/**
Destructor
*/
virtual ~CartridgeMC();
public:
/**
Reset device to its power-on state
*/
void reset();
/**
Install cartridge in the specified system. Invoked by the system
when the cartridge is attached to it.
@param system The system the device should install itself in
*/
void install(System& system);
/**
Install pages for the specified bank in the system.
@param bank The bank that should be installed in the system
*/
bool bank(uInt16 bank);
/**
Get the current bank.
*/
uInt16 bank() const;
/**
Query the number of banks supported by the cartridge.
*/
uInt16 bankCount() const;
/**
Patch the cartridge ROM.
@param address The ROM address to patch
@param value The value to place into the address
@return Success or failure of the patch operation
*/
bool patch(uInt16 address, uInt8 value);
/**
Access the internal ROM image for this cartridge.
@param size Set to the size of the internal ROM image data
@return A pointer to the internal ROM image data
*/
const uInt8* getImage(int& size) const;
/**
Save the current state of this cart to the given Serializer.
@param out The Serializer object to use
@return False on any errors, else true
*/
bool save(Serializer& out) const;
/**
Load the current state of this cart from the given Serializer.
@param in The Serializer object to use
@return False on any errors, else true
*/
bool load(Serializer& in);
/**
Get a descriptor for the device name (used in error checking).
@return The name of the object
*/
string name() const { return "CartridgeMC"; }
#ifdef DEBUGGER_SUPPORT
/**
Get debugger widget responsible for accessing the inner workings
of the cart.
*/
CartDebugWidget* debugWidget(GuiObject* boss, const GUI::Font& lfont,
const GUI::Font& nfont, int x, int y, int w, int h)
{
return new CartridgeMCWidget(boss, lfont, nfont, x, y, w, h, *this);
}
#endif
public:
/**
Get the byte at the specified address
@return The byte at the specified address
*/
uInt8 peek(uInt16 address);
/**
Change the byte at the specified address to the given value
@param address The address where the value should be stored
@param value The value to be stored at the address
@return True if the poke changed the device address space, else false
*/
bool poke(uInt16 address, uInt8 value);
private:
// The 128K ROM image for the cartridge
uInt8 myImage[131072];
// The 32K of RAM for the cartridge
uInt8 myRAM[32768];
// Indicates which block is currently active for the four segments
uInt8 myCurrentBlock[4];
// Indicates if slot 3 is locked to block $FF or not
bool mySlot3Locked;
};
#endif