mirror of https://github.com/stella-emu/stella.git
55f4de0725
compliant. It actually went smoother than I thought it would. This show allow Stella to run well on *any* hardware-accelerated OpenGL machine, not just those with beefy video cards. Cleaned up the code a little, removing more references to the old OpenGL TV filtering (which will be replaced by Blargg NTSC filtering soon enough). Also removed 'gl_texrect' option, which specified to use the GL_TEXTURE_RECTANGLE_ARB extension (for non power-of-two textures). It was never enabled by default, didn't work with ATI cards, and wasn't accessible in the UI, so I doubt anyone will miss it. Besides, it's not supported in OpenGL ES 1.x. Next is to look into VBO/PBO, to see if more optimizations can be done. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2265 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
||
---|---|---|
.. | ||
graphics | ||
debugger.html | ||
index.html |