mirror of https://github.com/stella-emu/stella.git
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2012 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id$
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//============================================================================
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#ifndef DEBUGGER_SYSTEM_HXX
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#define DEBUGGER_SYSTEM_HXX
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class Debugger;
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#include "Console.hxx"
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/**
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The DebuggerState class is used as a base class for state in all
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DebuggerSystem objects. We make it a class so we can take advantage
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of the copy constructor.
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*/
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class DebuggerState
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{
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public:
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DebuggerState() { }
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~DebuggerState() { }
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};
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/**
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The base class for all debugger objects. Its real purpose is to
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clean up the Debugger API, partitioning it into separate
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subsystems.
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*/
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class DebuggerSystem
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{
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public:
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DebuggerSystem(Debugger& dbg, Console& console) :
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myDebugger(dbg), myConsole(console), mySystem(console.system()) { }
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virtual ~DebuggerSystem() { }
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virtual const DebuggerState& getState() = 0;
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virtual const DebuggerState& getOldState() = 0;
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virtual void saveOldState() = 0;
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virtual string toString() = 0;
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protected:
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Debugger& myDebugger;
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Console& myConsole;
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System& mySystem;
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};
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#endif
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