stella/src
stephena ad8dd1d27e The OpenGL code now uses 32-bit textures. This is required for
blending in conjunction with phosphor effect.

For the Chetiry scheme, when loading or saving the 64 byte score
table, we now ignore the first 4 bytes (as specified by the
documentation).  These 4 bytes/addresses are actually a type of hotspot.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2489 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-20 21:10:19 +00:00
..
cheat Fixed bug in cheatcode handling; disabled cheats weren't actually being 2012-01-20 23:56:49 +00:00
common The OpenGL code now uses 32-bit textures. This is required for 2012-05-20 21:10:19 +00:00
debugger Removed a few redundant FIXME and TODO's. 2012-05-20 18:26:59 +00:00
emucore The OpenGL code now uses 32-bit textures. This is required for 2012-05-20 21:10:19 +00:00
gui Removed a few redundant FIXME and TODO's. 2012-05-20 18:26:59 +00:00
libpng Updated included PNG library to 1.5.10. 2012-03-29 22:00:58 +00:00
macosx Some documentation updates for the upcoming release. 2012-05-13 00:35:24 +00:00
tools Added 'tunes.bin' data to Chetiry scheme, and updated romtohex 2012-04-29 19:43:28 +00:00
unix Bumped release date to next week, since we're not ready yet. 2012-05-18 10:52:39 +00:00
win32 Updated VS 2005 project files for Chetiry class addition. 2012-05-16 21:03:50 +00:00
yacc Updated all files to copyright 2012. Happy New Year to anyone reading 2011-12-31 21:56:36 +00:00
zlib Cleaned up some inlines that weren't needed. 2011-05-10 15:04:19 +00:00