mirror of https://github.com/stella-emu/stella.git
178 lines
5.0 KiB
C++
178 lines
5.0 KiB
C++
//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2013 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id$
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//
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// Based on code from ScummVM - Scumm Interpreter
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// Copyright (C) 2002-2004 The ScummVM project
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//============================================================================
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#ifndef RECT_HXX
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#define RECT_HXX
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#include <cassert>
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#include "bspf.hxx"
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namespace GUI {
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/*
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This small class is an helper for position and size values.
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*/
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struct Point
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{
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int x; //!< The horizontal part of the point
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int y; //!< The vertical part of the point
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Point() : x(0), y(0) {};
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Point(const Point & p) : x(p.x), y(p.y) {};
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explicit Point(int x1, int y1) : x(x1), y(y1) {};
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Point & operator=(const Point & p) { x = p.x; y = p.y; return *this; };
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bool operator==(const Point & p) const { return x == p.x && y == p.y; };
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bool operator!=(const Point & p) const { return x != p.x || y != p.y; };
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};
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/*
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This small class is an helper for rectangles.
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Note: This implementation is built around the assumption that (top,left) is
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part of the rectangle, but (bottom,right) is not! This is reflected in
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various methods, including contains(), intersects() and others.
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Another very wide spread approach to rectangle classes treats (bottom,right)
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also as a part of the rectangle.
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Coneptually, both are sound, but the approach we use saves many intermediate
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computations (like computing the height in our case is done by doing this:
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height = bottom - top;
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while in the alternate system, it would be
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height = bottom - top + 1;
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When writing code using our Rect class, always keep this principle in mind!
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*/
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struct Rect
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{
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int top, left; //!< The point at the top left of the rectangle (part of the rect).
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int bottom, right; //!< The point at the bottom right of the rectangle (not part of the rect).
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Rect() : top(0), left(0), bottom(0), right(0) {}
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Rect(int w, int h) : top(0), left(0), bottom(h), right(w) {}
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Rect(int x1, int y1, int x2, int y2) : top(y1), left(x1), bottom(y2), right(x2)
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{
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assert(isValidRect());
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}
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int x() const { return left; }
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int y() const { return top; }
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int width() const { return right - left; }
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int height() const { return bottom - top; }
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void setWidth(int aWidth) { right = left + aWidth; }
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void setHeight(int aHeight) { bottom = top + aHeight; }
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/*
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@param x the horizontal position to check
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@param y the vertical position to check
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@return true if the given position is inside this rectangle, false otherwise
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*/
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bool contains(int x, int y) const {
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return (left <= x) && (x < right) && (top <= y) && (y < bottom);
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}
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/*
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@param p the point to check
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@return true if the given point is inside this rectangle, false otherwise
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*/
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bool contains(const Point & p) const { return contains(p.x, p.y); }
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/*
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@param r the rectangle to check
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@return true if the given rectangle is inside the rectangle, false otherwise
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*/
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bool intersects(const Rect & r) const {
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return (left < r.right) && (r.left < right) && (top < r.bottom) && (r.top < bottom);
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}
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/*
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@param r the rectangle to extend by
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*/
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void extend(const Rect & r) {
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left = BSPF_min(left, r.left);
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right = BSPF_max(right, r.right);
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top = BSPF_min(top, r.top);
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bottom = BSPF_max(bottom, r.bottom);
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}
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/*
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Extend this rectangle in all four directions by the given number of pixels
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@param offset the size to grow by
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*/
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void grow(int offset) {
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top -= offset;
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left -= offset;
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bottom += offset;
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right += offset;
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}
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void clip(const Rect & r) {
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assert(isValidRect());
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assert(r.isValidRect());
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if (top < r.top) top = r.top;
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else if (top > r.bottom) top = r.bottom;
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if (left < r.left) left = r.left;
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else if (left > r.right) left = r.right;
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if (bottom > r.bottom) bottom = r.bottom;
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else if (bottom < r.top) bottom = r.top;
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if (right > r.right) right = r.right;
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else if (right < r.left) right = r.left;
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}
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void clip(int maxw, int maxh) {
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clip(Rect(0, 0, maxw, maxh));
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}
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bool isValidRect() const {
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return (left <= right && top <= bottom);
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}
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void moveTo(int x, int y) {
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bottom += y - top;
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right += x - left;
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top = y;
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left = x;
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}
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void moveTo(const Point & p) {
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moveTo(p.x, p.y);
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}
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friend ostream& operator<<(ostream& os, const Rect& r) {
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os << "x=" << r.x() << ", y=" << r.y()
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<< ", w=" << r.width() << ", h=" << r.height();
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return os;
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}
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};
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} // End of namespace GUI
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#endif
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