mirror of https://github.com/stella-emu/stella.git
97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
//============================================================================
|
|
//
|
|
// SSSS tt lll lll
|
|
// SS SS tt ll ll
|
|
// SS tttttt eeee ll ll aaaa
|
|
// SSSS tt ee ee ll ll aa
|
|
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
|
// SS SS tt ee ll ll aa aa
|
|
// SSSS ttt eeeee llll llll aaaaa
|
|
//
|
|
// Copyright (c) 1995-2014 by Bradford W. Mott, Stephen Anthony
|
|
// and the Stella Team
|
|
//
|
|
// See the file "License.txt" for information on usage and redistribution of
|
|
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
|
//
|
|
// $Id$
|
|
//============================================================================
|
|
|
|
#ifndef JOYSTICK_HXX
|
|
#define JOYSTICK_HXX
|
|
|
|
#include "bspf.hxx"
|
|
#include "Control.hxx"
|
|
#include "Event.hxx"
|
|
|
|
/**
|
|
The standard Atari 2600 joystick controller.
|
|
|
|
@author Bradford W. Mott
|
|
@version $Id$
|
|
*/
|
|
class Joystick : public Controller
|
|
{
|
|
public:
|
|
/**
|
|
Create a new joystick controller plugged into the specified jack
|
|
|
|
@param jack The jack the controller is plugged into
|
|
@param event The event object to use for events
|
|
@param system The system using this controller
|
|
*/
|
|
Joystick(Jack jack, const Event& event, const System& system);
|
|
|
|
/**
|
|
Destructor
|
|
*/
|
|
virtual ~Joystick();
|
|
|
|
public:
|
|
/**
|
|
Update the entire digital and analog pin state according to the
|
|
events currently set.
|
|
*/
|
|
void update();
|
|
|
|
/**
|
|
Determines how this controller will treat values received from the
|
|
X/Y axis and left/right buttons of the mouse. Since not all controllers
|
|
use the mouse the same way (or at all), it's up to the specific class to
|
|
decide how to use this data.
|
|
|
|
In the current implementation, the left button is tied to the X axis,
|
|
and the right one tied to the Y axis.
|
|
|
|
@param xtype The controller to use for x-axis data
|
|
@param xid The controller ID to use for x-axis data (-1 for no id)
|
|
@param ytype The controller to use for y-axis data
|
|
@param yid The controller ID to use for y-axis data (-1 for no id)
|
|
|
|
@return Whether the controller supports using the mouse
|
|
*/
|
|
bool setMouseControl(
|
|
Controller::Type xtype, int xid, Controller::Type ytype, int yid);
|
|
|
|
/**
|
|
Sets the deadzone amount for real analog joysticks.
|
|
Technically, this isn't really used by the Joystick class at all,
|
|
but it seemed like the best place to put it.
|
|
*/
|
|
static void setDeadZone(int deadzone);
|
|
inline static int deadzone() { return _DEAD_ZONE; }
|
|
|
|
private:
|
|
// Pre-compute the events we care about based on given port
|
|
// This will eliminate test for left or right port in update()
|
|
Event::Type myUpEvent, myDownEvent, myLeftEvent, myRightEvent,
|
|
myXAxisValue, myYAxisValue, myFireEvent;
|
|
|
|
// Controller to emulate in normal mouse axis mode
|
|
int myControlID;
|
|
|
|
static int _DEAD_ZONE;
|
|
};
|
|
|
|
#endif
|