mirror of https://github.com/stella-emu/stella.git
916abf9394
* If the playfield priority bit and score bit are set in CTRLPF then the score bit is ignored (this fixed a display problem in Pole Position where the MPH gauge was displayed as white instead of red) * Modified the HMOVE blank code so that collision detection works during the HMOVE blanks. This should allow Fatal Run to work correctly, however, the stella.pro file has to be updated to display the all 160 pixels. * Added "positioning hacks" to fix display problems with Dolphin, Pitfall II, Decathlon, Robot Tank, and Hole Hunter. * Changed the delays associated with poking RESM0, RESM1, and RESBL to 8 clocks to fix the display problem with Polaris. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@70 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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