mirror of https://github.com/stella-emu/stella.git
8cb6a83512
detection and marking of those areas into the TIA class itself, specifically at the location of the write. In other words, there's no longer an IF statement executed for every STx opcode; the marking is done directly within the write to GRPx or PFx, so extra code is only executed when actually storing to those locations. Fixed several cases of opcodes marking an area as CODE when it should have been DATA. Added output to the CPU area of the debugger for displaying the source address for loading data into the A/X/Y registers. Note that these are only modified when actual addresses are used, so immediate and zero-page mode will show addresses as zero (meaning that no address was involved in retrieving the data). Tweaked console font to better diffentiate the disassembly output between graphics for players and graphics for the playfield. Bumped state file format because of changes to M6502. This means old state files will be broken. Bumped version # for next test release. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2157 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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debian | ||
docs | ||
src | ||
Announce.txt | ||
Changes.txt | ||
Copyright.txt | ||
License.txt | ||
Makefile | ||
README-GP2X.txt | ||
README-SDL.txt | ||
README-WinCE.txt | ||
Readme.txt | ||
Todo.txt | ||
common.rules | ||
config.guess | ||
config.sub | ||
configure |
Readme.txt
This is release 3.2.1 of Stella. Stella is a multi-platform Atari 2600 VCS emulator which allows you to play all of your favourite Atari 2600 games on your PC. You'll find the Stella Users Manual in the docs subdirectory. If you'd like to verify that you have the latest release of Stella visit the Stella Website at: http://stella.sourceforge.net Enjoy, The Stella Team August 25, 2010